Anairkoen Schno
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222deb5cb5
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Upgraded to C# 8 without changing framework
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5 years ago |
Anairkoen Schno
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56891e8a2f
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Added basic anti-piracy checks
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5 years ago |
Anairkoen Schno
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75bb22521f
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Fixed some whitespace
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5 years ago |
Anairkoen Schno
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65c1b61669
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AsyncBridge package now non-conditional
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5 years ago |
Anairkoen Schno
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b7fac8944d
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Added most of the Net3 proxy
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5 years ago |
Anairkoen Schno
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4ef2a1b146
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Changed where things are in projects
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5 years ago |
Anairkoen Schno
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c4b39d1ea9
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Added check for CI to make builds more sane
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5 years ago |
Anairkoen Schno
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fa0347dc34
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Added check for BuildingInsideVisualStudio to define TargetFrameworks so VS doesn't throw a fit
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5 years ago |
Anairkoen Schno
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8ae9c97695
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Removed TargetFrameworks tags from CSProjects
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5 years ago |
Anairkoen Schno
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d43e753702
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More adjustments to get it loading in VS
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5 years ago |
Anairkoen Schno
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d52e92463c
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Re-refactor for better MSBuild behavior
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5 years ago |
Anairkoen Schno
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ccb4edaa93
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Added some basic stuff for .NET 3 builds
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5 years ago |
Anairkoen Schno
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32d7ff2b7d
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Added some framework stuff for early gameversion detection
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5 years ago |
Anairkoen Schno
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864f8f0393
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Updated Cecil
Added DocFX
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5 years ago |
Anairkoen Schno
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e42f85183e
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First run now makes sure permissions are workable
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5 years ago |
Anairkoen Schno
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877dbf8bc9
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Updated to using Microsoft.CSharp from Unity instead of Mono
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5 years ago |
Anairkoen Schno
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759cf10cda
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Updated to VS 2019
Better support for no console
Stdout now gets passed through the logging system for unified log locations
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5 years ago |
Anairkoen Schno
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ba06fa690c
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Reworked console printers to print directly to the console window instead of going through stdout first
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5 years ago |
Anairkoen Schno
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203babe548
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Bumped version
Added anti-yeet patch hidden behind config option
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5 years ago |
Anairkoen Schno
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1948512ebc
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Added error message for when a BSIPA plugin was found but a manifest was not
Upgraded to 4.6.1
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5 years ago |
Anairkoen Schno
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967dcc73d5
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Removed Mono.Unofficial.pdb2mdb as it is no longer necessary
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5 years ago |
Anairkoen Schno
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7a75ca971b
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Fixed debugging symbols for Mono
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5 years ago |
Anairkoen Schno
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57e6253376
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Fixed library detection when loading from Mono.Cecil
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5 years ago |
Anairkoen Schno
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724c11cac9
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Added loading of embedded manifests, as well as load order computation
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5 years ago |
Anairkoen Schno
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993ba98752
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Worked further towards the goal of a debuggable Beat Saber
Upgraded Mono.Cecil to 0.10.1
Removed some unneeded files from repo
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6 years ago |
Anairkoen Schno
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df498b03b5
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Updated to use ReSharper
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6 years ago |
Anairkoen Schno
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6748adbe33
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Modified build order selection method
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6 years ago |
Anairkoen Schno
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69f097cac9
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Updating now extracts to a 'Pending' directory and installs on the next game start
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6 years ago |
Anairkoen Schno
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5bdf8eaa65
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Improved reference "manager", adding a few checks
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6 years ago |
Anairkoen Schno
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ef32b6bfd9
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Finished shift to stored references
Build project CollectDependencies to collect and process dependencies
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6 years ago |
DaNike
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bdc7611c81
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Fixed up some build order stuff
Started work on repository included dependencies
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6 years ago |
Anairkoen Schno
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68db01ef97
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Moved Assembly-CSharp and UnityEngine backup to the loader, updates the backup on game update
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6 years ago |
Anairkoen Schno
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2e28a6a56e
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All compilation now completely deterministic
Incremented version
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6 years ago |
Anairkoen Schno
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f1a6583bcb
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Completely moved virtualization to the loader
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6 years ago |
Anairkoen Schno
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e57be8b7b7
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Updated version
Began adding support for non-destructive patching
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6 years ago |
Anairkoen Schno
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f3a27c90f9
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Library loader now supports nested folders in Libs/
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6 years ago |
Anairkoen Schno
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f57d89a343
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Added libraries; updater works with dependencies
+ Microsoft.CSharp
+ SemVer
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6 years ago |
Anairkoen Schno
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6c9ea9b338
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Improved the backup system
added $manifest$.txt to backups
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6 years ago |
Anairkoen Schno
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1b3f45ca8c
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Began refactor
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6 years ago |