35 Commits (66ae22845e9e228762ea0463fb2508fcb59d7a3f)

Author SHA1 Message Date
  Anairkoen Schno b7fac8944d Added most of the Net3 proxy 5 years ago
  Anairkoen Schno 4ef2a1b146 Changed where things are in projects 5 years ago
  Anairkoen Schno c4b39d1ea9 Added check for CI to make builds more sane 5 years ago
  Anairkoen Schno fa0347dc34 Added check for BuildingInsideVisualStudio to define TargetFrameworks so VS doesn't throw a fit 5 years ago
  Anairkoen Schno 8ae9c97695 Removed TargetFrameworks tags from CSProjects 5 years ago
  Anairkoen Schno d43e753702 More adjustments to get it loading in VS 5 years ago
  Anairkoen Schno d52e92463c Re-refactor for better MSBuild behavior 5 years ago
  Anairkoen Schno ccb4edaa93 Added some basic stuff for .NET 3 builds 5 years ago
  Anairkoen Schno 32d7ff2b7d Added some framework stuff for early gameversion detection 5 years ago
  Anairkoen Schno 864f8f0393 Updated Cecil 5 years ago
  Anairkoen Schno e42f85183e First run now makes sure permissions are workable 5 years ago
  Anairkoen Schno 877dbf8bc9 Updated to using Microsoft.CSharp from Unity instead of Mono 5 years ago
  Anairkoen Schno 759cf10cda Updated to VS 2019 5 years ago
  Anairkoen Schno ba06fa690c Reworked console printers to print directly to the console window instead of going through stdout first 5 years ago
  Anairkoen Schno 203babe548 Bumped version 5 years ago
  Anairkoen Schno 1948512ebc Added error message for when a BSIPA plugin was found but a manifest was not 5 years ago
  Anairkoen Schno 967dcc73d5 Removed Mono.Unofficial.pdb2mdb as it is no longer necessary 5 years ago
  Anairkoen Schno 7a75ca971b Fixed debugging symbols for Mono 5 years ago
  Anairkoen Schno 57e6253376 Fixed library detection when loading from Mono.Cecil 5 years ago
  Anairkoen Schno 724c11cac9 Added loading of embedded manifests, as well as load order computation 5 years ago
  Anairkoen Schno 993ba98752 Worked further towards the goal of a debuggable Beat Saber 6 years ago
  Anairkoen Schno df498b03b5 Updated to use ReSharper 6 years ago
  Anairkoen Schno 6748adbe33 Modified build order selection method 6 years ago
  Anairkoen Schno 69f097cac9 Updating now extracts to a 'Pending' directory and installs on the next game start 6 years ago
  Anairkoen Schno 5bdf8eaa65 Improved reference "manager", adding a few checks 6 years ago
  Anairkoen Schno ef32b6bfd9 Finished shift to stored references 6 years ago
  DaNike bdc7611c81 Fixed up some build order stuff 6 years ago
  Anairkoen Schno 68db01ef97 Moved Assembly-CSharp and UnityEngine backup to the loader, updates the backup on game update 6 years ago
  Anairkoen Schno 2e28a6a56e All compilation now completely deterministic 6 years ago
  Anairkoen Schno f1a6583bcb Completely moved virtualization to the loader 6 years ago
  Anairkoen Schno e57be8b7b7 Updated version 6 years ago
  Anairkoen Schno f3a27c90f9 Library loader now supports nested folders in Libs/ 6 years ago
  Anairkoen Schno f57d89a343 Added libraries; updater works with dependencies 6 years ago
  Anairkoen Schno 6c9ea9b338 Improved the backup system 6 years ago
  Anairkoen Schno 1b3f45ca8c Began refactor 6 years ago