Anairkoen Schno
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a84182e220
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Added basic anti-piracy checks
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5 years ago |
Anairkoen Schno
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ec3353efd3
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Fixed some whitespace
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5 years ago |
Anairkoen Schno
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112c7ef4e3
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AsyncBridge package now non-conditional
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5 years ago |
Anairkoen Schno
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1b35bf3de4
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Added most of the Net3 proxy
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5 years ago |
Anairkoen Schno
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3fc6bc4bb8
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Changed where things are in projects
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5 years ago |
Anairkoen Schno
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6ddf5950aa
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Added check for CI to make builds more sane
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5 years ago |
Anairkoen Schno
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cf3bb991fd
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Added check for BuildingInsideVisualStudio to define TargetFrameworks so VS doesn't throw a fit
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5 years ago |
Anairkoen Schno
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860ff432da
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Removed TargetFrameworks tags from CSProjects
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5 years ago |
Anairkoen Schno
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cf7b8e4316
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More adjustments to get it loading in VS
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5 years ago |
Anairkoen Schno
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7f2c5c93c3
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Re-refactor for better MSBuild behavior
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5 years ago |
Anairkoen Schno
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7838a5bea9
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Added some basic stuff for .NET 3 builds
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5 years ago |
Anairkoen Schno
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f153df4630
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Added some framework stuff for early gameversion detection
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5 years ago |
Anairkoen Schno
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879992c7c6
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Updated Cecil
Added DocFX
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5 years ago |
Anairkoen Schno
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0bbddbcecb
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First run now makes sure permissions are workable
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5 years ago |
Anairkoen Schno
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050cc13a7a
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Updated to using Microsoft.CSharp from Unity instead of Mono
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5 years ago |
Anairkoen Schno
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a938b4048b
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Updated to VS 2019
Better support for no console
Stdout now gets passed through the logging system for unified log locations
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5 years ago |
Anairkoen Schno
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1b8b74628d
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Reworked console printers to print directly to the console window instead of going through stdout first
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5 years ago |
Anairkoen Schno
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b1e62bb990
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Bumped version
Added anti-yeet patch hidden behind config option
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5 years ago |
Anairkoen Schno
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81f53354f1
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Added error message for when a BSIPA plugin was found but a manifest was not
Upgraded to 4.6.1
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5 years ago |
Anairkoen Schno
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d2711ec4f3
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Removed Mono.Unofficial.pdb2mdb as it is no longer necessary
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5 years ago |
Anairkoen Schno
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93786aa73b
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Fixed debugging symbols for Mono
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6 years ago |
Anairkoen Schno
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d491dfde50
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Fixed library detection when loading from Mono.Cecil
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6 years ago |
Anairkoen Schno
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86d30f7997
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Added loading of embedded manifests, as well as load order computation
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6 years ago |
Anairkoen Schno
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8bb53feea5
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Worked further towards the goal of a debuggable Beat Saber
Upgraded Mono.Cecil to 0.10.1
Removed some unneeded files from repo
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6 years ago |
Anairkoen Schno
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6045e31267
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Updated to use ReSharper
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6 years ago |
Anairkoen Schno
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bf16442ed3
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Modified build order selection method
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6 years ago |
Anairkoen Schno
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65e89ed3fd
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Updating now extracts to a 'Pending' directory and installs on the next game start
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6 years ago |
Anairkoen Schno
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4cb7be3f25
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Improved reference "manager", adding a few checks
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6 years ago |
Anairkoen Schno
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b38d36c34a
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Finished shift to stored references
Build project CollectDependencies to collect and process dependencies
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6 years ago |
DaNike
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a42da09b24
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Fixed up some build order stuff
Started work on repository included dependencies
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6 years ago |
Anairkoen Schno
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634a38347b
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Moved Assembly-CSharp and UnityEngine backup to the loader, updates the backup on game update
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6 years ago |
Anairkoen Schno
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f198aa6382
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All compilation now completely deterministic
Incremented version
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6 years ago |
Anairkoen Schno
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68ab62057b
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Completely moved virtualization to the loader
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6 years ago |
Anairkoen Schno
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bee1b2b371
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Updated version
Began adding support for non-destructive patching
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6 years ago |
Anairkoen Schno
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de1b5aea4f
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Library loader now supports nested folders in Libs/
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6 years ago |
Anairkoen Schno
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a2907890a8
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Added libraries; updater works with dependencies
+ Microsoft.CSharp
+ SemVer
|
6 years ago |
Anairkoen Schno
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ccdb444d68
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Improved the backup system
added $manifest$.txt to backups
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6 years ago |
Anairkoen Schno
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2b32d6f91e
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Began refactor
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6 years ago |