From d8ca91ce691efcfb021574ab8dbc3395e3058ad7 Mon Sep 17 00:00:00 2001 From: Anairkoen Schno Date: Thu, 25 Jul 2019 13:30:34 -0500 Subject: [PATCH] Fixed README --- README.md | 4 ++-- docs/index.md | 12 +++++------- 2 files changed, 7 insertions(+), 9 deletions(-) diff --git a/README.md b/README.md index cee13f36..f048efea 100644 --- a/README.md +++ b/README.md @@ -74,10 +74,10 @@ Changes to this file will likely be ovewritten when beatsaber updates or if loca C:/Program Files (x86)/Steam/steamapps/common/Beat Saber/ ``` 3. Open `BSIPA.sln` in Visual Studio. -4. Choose the configuration `x64` +4. Choose the configuration `x64-Net4` 5. Rebuild all. - When you make a change somewhere in BSIPA itself, right click on `BSIPA-Net4-Meta` and click `Build` or `Rebuild`. This sets up the output in `path/to/solution/BSIPA-Net4-Meta/bin/` to be what + When you make a change somewhere in BSIPA itself, right click on `BSIPA-Meta` and click `Build` or `Rebuild`. This sets up the output in `path/to/solution/BSIPA-Meta/bin/` to be what should be copied to the game directory. When making a change to the Mod List, you only need to build the mod list. Install by copying everything in `path/to/solution/BSIPA-ModList/bin/` to your game diff --git a/docs/index.md b/docs/index.md index eff53b7d..99e19841 100644 --- a/docs/index.md +++ b/docs/index.md @@ -69,21 +69,19 @@ Changes to this file will likely be ovewritten when the game updates or if local 1. Clone with `git clone https://github.com/beat-saber-modding-group/BeatSaber-IPA-Reloaded.git --recursive` 2. Create a file, `bsinstalldir.txt` in the solution root. Do NOT create this in Visual Studio; VS adds a BOM at the begginning of the file that the tools used cannot read. - It should contain the path to your Beat Saber installation, using forward slashes with a trailing slash. e.g. - + It should contain the path to your Beat Saber installation, using forward slashes with a trailing slash. e.g. ``` C:/Program Files (x86)/Steam/steamapps/common/Beat Saber/ ``` - 3. Open `BSIPA.sln` in Visual Studio. -4. Choose the configuration `x64` -5. Rebuild all. +4. Choose the configuration `x64-Net4` +5. Rebuild all. - When you make a change somewhere in BSIPA itself, right click on `BSIPA-Net4-Meta` and click `Build` or `Rebuild`. This sets up the output in `path/to/solution/BSIPA-Net4-Meta/bin/` to be what + When you make a change somewhere in BSIPA itself, right click on `BSIPA-Meta` and click `Build` or `Rebuild`. This sets up the output in `path/to/solution/BSIPA-Meta/bin/` to be what should be copied to the game directory. When making a change to the Mod List, you only need to build the mod list. Install by copying everything in `path/to/solution/BSIPA-ModList/bin/` to your game directory. -When building a Debug build, all referenced assemblies from Beat Saber will be copied from the install directory provided in `bsinstalldir.txt` into `Refs/`. Any new references +When building a Debug build, all referenced assemblies from Beat Saber will be copied from the install directory provided in `bsinstalldir.txt` into `Refs/`. Any new references should reference the copy in there. When building for Release, it just uses the files already in `Refs/`