diff --git a/IPA.Loader/PluginInterfaces/Attributes/PluginAttribute.cs b/IPA.Loader/PluginInterfaces/Attributes/PluginAttribute.cs
index b39ceb22..d44d1044 100644
--- a/IPA.Loader/PluginInterfaces/Attributes/PluginAttribute.cs
+++ b/IPA.Loader/PluginInterfaces/Attributes/PluginAttribute.cs
@@ -43,16 +43,18 @@ namespace IPA
public enum RuntimeOptions
{
///
+ ///
/// Indicates that this plugin expects to be initialized and enabled with the game, and disabled with the game.
- ///
- ///
+ ///
+ ///
/// With this option set, whether or not the plugin is disabled during a given run is constant for that entire run.
- ///
+ ///
+ ///
SingleStartInit,
///
+ ///
/// Indicates that this plugin supports runtime enabling and disabling.
- ///
- ///
+ ///
///
/// When this is set, the plugin may be disabled at reasonable points during runtime. As with ,
/// it will be initialized and enabled with the game if it is enabled on startup, and disabled with the game if it is enabled
@@ -66,7 +68,7 @@ namespace IPA
/// When a plugin with this set is disabled mid-game, the plugin instance will NOT be destroyed, and will instead be
/// re-used for subsequent enables. The plugin is expected to handle this gracefully, and behave in a way that makes sense.
///
- ///
+ ///
DynamicInit
}