From 8c54670934f09ee71c4d14fd1cdac5f21731f4f7 Mon Sep 17 00:00:00 2001
From: nike4613 This function will be called whenever attempting to resolve an image URI, to ensure that the image exists in the embedded assembly.MarkdownView()
@@ -407,7 +407,7 @@ public class MarkdownView : MonoBehaviour
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HasEmbeddedImage
Markdown
@@ -475,7 +475,7 @@ public class MarkdownView : MonoBehaviour
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rectTransform
@@ -535,7 +535,7 @@ public class MarkdownView : MonoBehaviour
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NameAttribute(String)
@@ -288,7 +288,7 @@ public sealed class NameAttribute : Attribute, _Attribute
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Name
@@ -346,7 +346,7 @@ public sealed class NameAttribute : Attribute, _Attribute
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PreferAttribute(String[])
@@ -289,7 +289,7 @@ public sealed class PreferAttribute : Attribute, _Attribute
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PreferenceOrder
@@ -347,7 +347,7 @@ public sealed class PreferAttribute : Attribute, _Attribute
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parent
.<
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parent
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ToValue(TCollection, Object)
@@ -522,7 +522,7 @@ with the parent parent
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diff --git a/api/IPA.Config.Stores.Converters.CollectionConverter-3.html b/api/IPA.Config.Stores.Converters.CollectionConverter-3.html
index cae1b984..e4af6427 100644
--- a/api/IPA.Config.Stores.Converters.CollectionConverter-3.html
+++ b/api/IPA.Config.Stores.Converters.CollectionConverter-3.html
@@ -191,7 +191,7 @@
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CollectionConverter()
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diff --git a/api/IPA.Config.Stores.Converters.Converter-1.html b/api/IPA.Config.Stores.Converters.Converter-1.html
index 50176607..5671d2f3 100644
--- a/api/IPA.Config.Stores.Converters.Converter-1.html
+++ b/api/IPA.Config.Stores.Converters.Converter-1.html
@@ -145,7 +145,7 @@
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Default
@@ -182,7 +182,7 @@
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diff --git a/api/IPA.Config.Stores.Converters.Converter.html b/api/IPA.Config.Stores.Converters.Converter.html
index 730f18fb..01fb3bec 100644
--- a/api/IPA.Config.Stores.Converters.Converter.html
+++ b/api/IPA.Config.Stores.Converters.Converter.html
@@ -129,7 +129,7 @@
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FloatValue(Value)
@@ -180,7 +180,7 @@ or null if Improve this Doc
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IntValue(Value)
@@ -237,7 +237,7 @@ or null if Improve this Doc
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diff --git a/api/IPA.Config.Stores.Converters.CustomObjectConverter-1.html b/api/IPA.Config.Stores.Converters.CustomObjectConverter-1.html
index 7646023b..cb3fd03b 100644
--- a/api/IPA.Config.Stores.Converters.CustomObjectConverter-1.html
+++ b/api/IPA.Config.Stores.Converters.CustomObjectConverter-1.html
@@ -159,7 +159,7 @@
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Deserialize(Value, Object)
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FromValue(Value, Object)
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Serialize(T, Object)
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ToValue(T, Object)
@@ -433,7 +433,7 @@
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diff --git a/api/IPA.Config.Stores.Converters.IListConverter-1.html b/api/IPA.Config.Stores.Converters.IListConverter-1.html
index 0c717ac0..ec3d6123 100644
--- a/api/IPA.Config.Stores.Converters.IListConverter-1.html
+++ b/api/IPA.Config.Stores.Converters.IListConverter-1.html
@@ -182,7 +182,7 @@
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IListConverter()
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IListConverter(ValueConverter<T>)
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Create(Int32, Object)
@@ -326,7 +326,7 @@
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diff --git a/api/IPA.Config.Stores.Converters.IListConverter-2.html b/api/IPA.Config.Stores.Converters.IListConverter-2.html
index 96934dfa..f90cad31 100644
--- a/api/IPA.Config.Stores.Converters.IListConverter-2.html
+++ b/api/IPA.Config.Stores.Converters.IListConverter-2.html
@@ -190,7 +190,7 @@
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IListConverter()
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diff --git a/api/IPA.Config.Stores.Converters.ISetConverter-1.html b/api/IPA.Config.Stores.Converters.ISetConverter-1.html
index aac8a53e..befd9314 100644
--- a/api/IPA.Config.Stores.Converters.ISetConverter-1.html
+++ b/api/IPA.Config.Stores.Converters.ISetConverter-1.html
@@ -182,7 +182,7 @@
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ISetConverter()
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ISetConverter(ValueConverter<T>)
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Create(Int32, Object)
@@ -326,7 +326,7 @@
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diff --git a/api/IPA.Config.Stores.Converters.ISetConverter-2.html b/api/IPA.Config.Stores.Converters.ISetConverter-2.html
index 6d1cc64b..494fa1bf 100644
--- a/api/IPA.Config.Stores.Converters.ISetConverter-2.html
+++ b/api/IPA.Config.Stores.Converters.ISetConverter-2.html
@@ -190,7 +190,7 @@
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ISetConverter()
@@ -242,7 +242,7 @@ with a default-constructed Improve this Doc
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diff --git a/api/IPA.Config.Stores.Converters.ListConverter-1.html b/api/IPA.Config.Stores.Converters.ListConverter-1.html
index e723b1a7..47464896 100644
--- a/api/IPA.Config.Stores.Converters.ListConverter-1.html
+++ b/api/IPA.Config.Stores.Converters.ListConverter-1.html
@@ -182,7 +182,7 @@
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ListConverter()
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ListConverter(ValueConverter<T>)
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Create(Int32, Object)
@@ -326,7 +326,7 @@
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diff --git a/api/IPA.Config.Stores.Converters.ListConverter-2.html b/api/IPA.Config.Stores.Converters.ListConverter-2.html
index b3fda174..227db262 100644
--- a/api/IPA.Config.Stores.Converters.ListConverter-2.html
+++ b/api/IPA.Config.Stores.Converters.ListConverter-2.html
@@ -190,7 +190,7 @@
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ListConverter()
@@ -242,7 +242,7 @@ with a default-constructed Improve this Doc
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diff --git a/api/IPA.Config.Stores.Converters.NullableConverter-1.html b/api/IPA.Config.Stores.Converters.NullableConverter-1.html
index 703200f6..6a5418ea 100644
--- a/api/IPA.Config.Stores.Converters.NullableConverter-1.html
+++ b/api/IPA.Config.Stores.Converters.NullableConverter-1.html
@@ -160,7 +160,7 @@
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NullableConverter()
@@ -183,7 +183,7 @@ Equivalent to
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NullableConverter(ValueConverter<T>)
@@ -219,7 +219,7 @@ Equivalent to
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FromValue(Value, Object)
@@ -277,7 +277,7 @@ Equivalent to
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ToValue(Nullable<T>, Object)
@@ -361,7 +361,7 @@ Equivalent to
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diff --git a/api/IPA.Config.Stores.Converters.NullableConverter-2.html b/api/IPA.Config.Stores.Converters.NullableConverter-2.html
index 304d0be4..01df30e8 100644
--- a/api/IPA.Config.Stores.Converters.NullableConverter-2.html
+++ b/api/IPA.Config.Stores.Converters.NullableConverter-2.html
@@ -172,7 +172,7 @@ to use as the underlying converter. Use this in the Improve this Doc
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NullableConverter()
@@ -222,7 +222,7 @@ to use as the underlying converter. Use this in the Improve this Doc
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diff --git a/api/IPA.Config.Stores.GeneratedStore.html b/api/IPA.Config.Stores.GeneratedStore.html
index e9e85875..b4299851 100644
--- a/api/IPA.Config.Stores.GeneratedStore.html
+++ b/api/IPA.Config.Stores.GeneratedStore.html
@@ -130,7 +130,7 @@ config stores.
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AssemblyVisibilityTarget
The name of the assembly that internals must be visible to to allow internal protection.
@@ -162,7 +162,7 @@ config stores.
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Create<T>()
@@ -218,7 +218,7 @@ config stores.
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Generated<T>(Config, Boolean)
@@ -347,7 +347,7 @@ the resulting object will implement it and notify it too.
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diff --git a/api/IPA.Config.Stores.IValueConverter.html b/api/IPA.Config.Stores.IValueConverter.html
index 1c357d2b..ea711536 100644
--- a/api/IPA.Config.Stores.IValueConverter.html
+++ b/api/IPA.Config.Stores.IValueConverter.html
@@ -117,7 +117,7 @@ Converters do not need to perform null checks, as the serializer and de
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Type
@@ -150,7 +150,7 @@ Converters do not need to perform null checks, as the serializer and de
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FromValue(Value, Object)
@@ -206,7 +206,7 @@ Converters do not need to perform null checks, as the serializer and de
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ToValue(Object, Object)
@@ -284,7 +284,7 @@ Converters do not need to perform null checks, as the serializer and de
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diff --git a/api/IPA.Config.Stores.ValueConverter-1.html b/api/IPA.Config.Stores.ValueConverter-1.html
index 4ce4ce50..c3268cb8 100644
--- a/api/IPA.Config.Stores.ValueConverter-1.html
+++ b/api/IPA.Config.Stores.ValueConverter-1.html
@@ -153,7 +153,7 @@
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FromValue(Value, Object)
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ToValue(T, Object)
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IValueConverter.FromValue(Value, Object)
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IValueConverter.ToValue(Object, Object)
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IValueConverter.Type
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diff --git a/api/IPA.InitAttribute.html b/api/IPA.InitAttribute.html
index b6df630d..0b6d3d6e 100644
--- a/api/IPA.InitAttribute.html
+++ b/api/IPA.InitAttribute.html
@@ -289,7 +289,7 @@ Parameter injection is done with Improve this Doc
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diff --git a/api/IPA.Loader.CannotRuntimeDisableException.html b/api/IPA.Loader.CannotRuntimeDisableException.html
index b0fc18c6..ffb7cf61 100644
--- a/api/IPA.Loader.CannotRuntimeDisableException.html
+++ b/api/IPA.Loader.CannotRuntimeDisableException.html
@@ -169,7 +169,7 @@ public class CannotRuntimeDisableException : Exception, ISerializable, _Exceptio
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CannotRuntimeDisableException(PluginMetadata)
@@ -203,7 +203,7 @@ public class CannotRuntimeDisableException : Exception, ISerializable, _Exceptio
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CannotRuntimeDisableException(SerializationInfo, StreamingContext)
@@ -258,7 +258,7 @@ public class CannotRuntimeDisableException : Exception, ISerializable, _Exceptio
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Plugin
@@ -318,7 +318,7 @@ public class CannotRuntimeDisableException : Exception, ISerializable, _Exceptio
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diff --git a/api/IPA.Loader.Features.Feature.html b/api/IPA.Loader.Features.Feature.html
index 8bf98437..73c4665e 100644
--- a/api/IPA.Loader.Features.Feature.html
+++ b/api/IPA.Loader.Features.Feature.html
@@ -132,7 +132,7 @@
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InvalidMessage
@@ -165,7 +165,7 @@ This should also be set whenever either Improve this Doc
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StoreOnPlugin
@@ -199,7 +199,7 @@ This should also be set whenever either Improve this Doc
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AfterInit(PluginMetadata)
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AfterInit(PluginMetadata, Object)
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BeforeInit(PluginMetadata)
@@ -323,7 +323,7 @@ This should also be set whenever either Improve this Doc
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BeforeLoad(PluginMetadata)
@@ -377,7 +377,7 @@ Any features it defines, for example, will still be loaded.
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Evaluate()
@@ -410,7 +410,7 @@ Any features it defines, for example, will still be loaded.
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Initialize(PluginMetadata, String[])
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RequireLoaded(PluginMetadata)
@@ -527,7 +527,7 @@ Any features it defines, for example, will still be loaded.
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diff --git a/api/IPA.Loader.PluginInitInjector.InjectParameter.html b/api/IPA.Loader.PluginInitInjector.InjectParameter.html
index 8ed5becb..dd959990 100644
--- a/api/IPA.Loader.PluginInitInjector.InjectParameter.html
+++ b/api/IPA.Loader.PluginInitInjector.InjectParameter.html
@@ -166,7 +166,7 @@
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diff --git a/api/IPA.Loader.PluginInitInjector.html b/api/IPA.Loader.PluginInitInjector.html
index 1b54b261..5c391c1c 100644
--- a/api/IPA.Loader.PluginInitInjector.html
+++ b/api/IPA.Loader.PluginInitInjector.html
@@ -140,7 +140,7 @@ For all of the default injectors, only one of each will be generated, and any la
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AddInjector(Type, PluginInitInjector.InjectParameter)
@@ -186,7 +186,7 @@ For all of the default injectors, only one of each will be generated, and any la
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diff --git a/api/IPA.Loader.PluginManager.PluginDisableDelegate.html b/api/IPA.Loader.PluginManager.PluginDisableDelegate.html
index 415e5c04..272ec9f4 100644
--- a/api/IPA.Loader.PluginManager.PluginDisableDelegate.html
+++ b/api/IPA.Loader.PluginManager.PluginDisableDelegate.html
@@ -144,7 +144,7 @@
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diff --git a/api/IPA.Loader.PluginManager.PluginEnableDelegate.html b/api/IPA.Loader.PluginManager.PluginEnableDelegate.html
index 57ddd2e0..4c44be81 100644
--- a/api/IPA.Loader.PluginManager.PluginEnableDelegate.html
+++ b/api/IPA.Loader.PluginManager.PluginEnableDelegate.html
@@ -144,7 +144,7 @@
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diff --git a/api/IPA.Loader.PluginManager.html b/api/IPA.Loader.PluginManager.html
index 5fb8d7e2..17a482e8 100644
--- a/api/IPA.Loader.PluginManager.html
+++ b/api/IPA.Loader.PluginManager.html
@@ -129,7 +129,7 @@
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AllPlugins
@@ -161,7 +161,7 @@
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DisabledPlugins
@@ -193,7 +193,7 @@
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Plugins
@@ -228,7 +228,7 @@ public static IEnumerable<IPlugin> Plugins { get; }
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GetDisabledPlugin(String)
@@ -278,7 +278,7 @@ public static IEnumerable<IPlugin> Plugins { get; }
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GetDisabledPluginFromId(String)
@@ -328,7 +328,7 @@ public static IEnumerable<IPlugin> Plugins { get; }
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GetPlugin(String)
@@ -378,7 +378,7 @@ public static IEnumerable<IPlugin> Plugins { get; }
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GetPluginFromId(String)
@@ -428,7 +428,7 @@ public static IEnumerable<IPlugin> Plugins { get; }
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IsDisabled(PluginMetadata)
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IsEnabled(PluginMetadata)
@@ -528,7 +528,7 @@ public static IEnumerable<IPlugin> Plugins { get; }
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PluginStateTransaction()
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Called whenever a plugin is disabled.
@@ -592,7 +592,7 @@ public static IEnumerable<IPlugin> Plugins { get; } Improve this Doc - View Source + View SourceCalled whenever a plugin is enabled.
@@ -628,7 +628,7 @@ public static IEnumerable<IPlugin> Plugins { get; } Improve this DocLog(Level.Critical, e);
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Log(Level.Critical, message);
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Log(Level.Debug, e);
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Log(Level.Debug, message);
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Log(Level.Error, e);
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Log(Level.Error, message);
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Log(Level.Info, e);
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Log(Level.Info, message);
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Log(Level.Info, message);
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Log(Level.Info, message);
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Log(Level.Notice, e);
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Log(Level.Notice, message);
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Log(Level.Trace, e);
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Log(Level.Trace, message);
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Log(Level.Warning, e);
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Log(Level.Warning, message);
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The StreamWriter that writes to the GZip file.
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SemverValue
@@ -310,7 +310,7 @@ the storage mode specified in Improve this Doc
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StorageMode
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StringValue
@@ -376,7 +376,7 @@ the storage mode specified in Improve this Doc
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CompareTo(AlmostVersion)
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CompareTo(Version)
@@ -492,7 +492,7 @@ be thrown.
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Equals(Object)
@@ -551,7 +551,7 @@ be thrown.
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GetHashCode()
@@ -589,7 +589,7 @@ be thrown.
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ToString()
@@ -630,7 +630,7 @@ stored as a SemVer.Version, it is equivalent to callin
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Equality(AlmostVersion, AlmostVersion)
@@ -695,7 +695,7 @@ does not.
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Implicit(AlmostVersion to Version)
@@ -749,7 +749,7 @@ If not applicable, returns null
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Implicit(Version to AlmostVersion)
@@ -802,7 +802,7 @@ If not applicable, returns null
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Inequality(AlmostVersion, AlmostVersion)
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diff --git a/api/IPA.Utilities.AlmostVersionConverter.html b/api/IPA.Utilities.AlmostVersionConverter.html
index 15d9f0e5..269cb82f 100644
--- a/api/IPA.Utilities.AlmostVersionConverter.html
+++ b/api/IPA.Utilities.AlmostVersionConverter.html
@@ -143,7 +143,7 @@
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FromValue(Value, Object)
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ToValue(AlmostVersion, Object)
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diff --git a/api/IPA.Utilities.Async.Coroutines.html b/api/IPA.Utilities.Async.Coroutines.html
index b43a70a3..45c07b24 100644
--- a/api/IPA.Utilities.Async.Coroutines.html
+++ b/api/IPA.Utilities.Async.Coroutines.html
@@ -129,7 +129,7 @@
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WaitForTask(Task)
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diff --git a/api/IPA.Utilities.Async.SingleThreadTaskScheduler.html b/api/IPA.Utilities.Async.SingleThreadTaskScheduler.html
index 652792f8..c16ee0a3 100644
--- a/api/IPA.Utilities.Async.SingleThreadTaskScheduler.html
+++ b/api/IPA.Utilities.Async.SingleThreadTaskScheduler.html
@@ -158,7 +158,7 @@
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IsRunning
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Dispose()
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Dispose(Boolean)
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Exit()
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GetScheduledTasks()
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Join()
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QueueTask(Task)
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Start()
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TryExecuteTaskInline(Task, Boolean)
@@ -581,7 +581,7 @@ make sense to run it inline.
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diff --git a/api/IPA.Utilities.Async.Synchronization.MutexLocker.html b/api/IPA.Utilities.Async.Synchronization.MutexLocker.html
index 31a43e52..82cffd6f 100644
--- a/api/IPA.Utilities.Async.Synchronization.MutexLocker.html
+++ b/api/IPA.Utilities.Async.Synchronization.MutexLocker.html
@@ -126,7 +126,7 @@ Create this with Improve this Doc
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IDisposable.Dispose()
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diff --git a/api/IPA.Utilities.Async.Synchronization.ReaderWriterLockSlimReadLocker.html b/api/IPA.Utilities.Async.Synchronization.ReaderWriterLockSlimReadLocker.html
index 1b32c27b..658b918e 100644
--- a/api/IPA.Utilities.Async.Synchronization.ReaderWriterLockSlimReadLocker.html
+++ b/api/IPA.Utilities.Async.Synchronization.ReaderWriterLockSlimReadLocker.html
@@ -126,7 +126,7 @@ it is disposed. Create this with Improve this Doc
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IDisposable.Dispose()
@@ -172,7 +172,7 @@ it is disposed. Create this with Improve this Doc
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diff --git a/api/IPA.Utilities.Async.Synchronization.ReaderWriterLockSlimUpgradableReadLocker.html b/api/IPA.Utilities.Async.Synchronization.ReaderWriterLockSlimUpgradableReadLocker.html
index 91e2b3ac..9b0712ab 100644
--- a/api/IPA.Utilities.Async.Synchronization.ReaderWriterLockSlimUpgradableReadLocker.html
+++ b/api/IPA.Utilities.Async.Synchronization.ReaderWriterLockSlimUpgradableReadLocker.html
@@ -126,7 +126,7 @@ when it is disposed. Create this with Improve this Doc
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Upgrade()
@@ -165,7 +165,7 @@ upgrading the current thread's lock.
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IDisposable.Dispose()
@@ -211,7 +211,7 @@ upgrading the current thread's lock.
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diff --git a/api/IPA.Utilities.Async.Synchronization.ReaderWriterLockSlimWriteLocker.html b/api/IPA.Utilities.Async.Synchronization.ReaderWriterLockSlimWriteLocker.html
index ce21f681..30feb7ec 100644
--- a/api/IPA.Utilities.Async.Synchronization.ReaderWriterLockSlimWriteLocker.html
+++ b/api/IPA.Utilities.Async.Synchronization.ReaderWriterLockSlimWriteLocker.html
@@ -126,7 +126,7 @@ it is disposed. Create this with Improve this Doc
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IDisposable.Dispose()
@@ -172,7 +172,7 @@ it is disposed. Create this with Improve this Doc
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diff --git a/api/IPA.Utilities.Async.Synchronization.SemaphoreLocker.html b/api/IPA.Utilities.Async.Synchronization.SemaphoreLocker.html
index 7c4777f8..9749928a 100644
--- a/api/IPA.Utilities.Async.Synchronization.SemaphoreLocker.html
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@@ -126,7 +126,7 @@ Create this with Improve this Doc
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IDisposable.Dispose()
@@ -172,7 +172,7 @@ Create this with Improve this Doc
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diff --git a/api/IPA.Utilities.Async.Synchronization.SemaphoreSlimAsyncLocker.html b/api/IPA.Utilities.Async.Synchronization.SemaphoreSlimAsyncLocker.html
index f2eadc1a..937daf6c 100644
--- a/api/IPA.Utilities.Async.Synchronization.SemaphoreSlimAsyncLocker.html
+++ b/api/IPA.Utilities.Async.Synchronization.SemaphoreSlimAsyncLocker.html
@@ -126,7 +126,7 @@ when it is disposed. Create this with Improve this Doc
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IDisposable.Dispose()
@@ -172,7 +172,7 @@ when it is disposed. Create this with Improve this Doc
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diff --git a/api/IPA.Utilities.Async.Synchronization.SemaphoreSlimLocker.html b/api/IPA.Utilities.Async.Synchronization.SemaphoreSlimLocker.html
index e72f4111..76077480 100644
--- a/api/IPA.Utilities.Async.Synchronization.SemaphoreSlimLocker.html
+++ b/api/IPA.Utilities.Async.Synchronization.SemaphoreSlimLocker.html
@@ -126,7 +126,7 @@ Create this with Improve this Doc
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IDisposable.Dispose()
@@ -172,7 +172,7 @@ Create this with Improve this Doc
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diff --git a/api/IPA.Utilities.Async.Synchronization.html b/api/IPA.Utilities.Async.Synchronization.html
index 0dc81a3f..835e471e 100644
--- a/api/IPA.Utilities.Async.Synchronization.html
+++ b/api/IPA.Utilities.Async.Synchronization.html
@@ -137,7 +137,7 @@ with whichever member you want to use, according to your lock type.
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Lock(Mutex)
@@ -187,7 +187,7 @@ with whichever member you want to use, according to your lock type.
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Lock(Semaphore)
@@ -237,7 +237,7 @@ with whichever member you want to use, according to your lock type.
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Lock(SemaphoreSlim)
@@ -287,7 +287,7 @@ with whichever member you want to use, according to your lock type.
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LockAsync(SemaphoreSlim)
@@ -337,7 +337,7 @@ with whichever member you want to use, according to your lock type.
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LockRead(ReaderWriterLockSlim)
@@ -387,7 +387,7 @@ with whichever member you want to use, according to your lock type.
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LockReadUpgradable(ReaderWriterLockSlim)
@@ -437,7 +437,7 @@ with whichever member you want to use, according to your lock type.
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LockWrite(ReaderWriterLockSlim)
@@ -493,7 +493,7 @@ with whichever member you want to use, according to your lock type.
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diff --git a/api/IPA.Utilities.Async.UnityMainThreadTaskScheduler.html b/api/IPA.Utilities.Async.UnityMainThreadTaskScheduler.html
index 8ec9c37b..3b7494c5 100644
--- a/api/IPA.Utilities.Async.UnityMainThreadTaskScheduler.html
+++ b/api/IPA.Utilities.Async.UnityMainThreadTaskScheduler.html
@@ -155,7 +155,7 @@
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Cancelling
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Default
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Factory
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IsRunning
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YieldAfterTasks
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YieldAfterTime
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Cancel()
@@ -387,7 +387,7 @@ All remaining tasks will be left in the queue.
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Coroutine()
@@ -451,7 +451,7 @@ exit on its own.
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Dispose()
@@ -467,7 +467,7 @@ exit on its own.
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Dispose(Boolean)
@@ -501,7 +501,7 @@ exit on its own.
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GetScheduledTasks()
@@ -551,7 +551,7 @@ exit on its own.
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QueueTask(Task)
@@ -604,7 +604,7 @@ scheduled for this Improve this Doc
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TryExecuteTaskInline(Task, Boolean)
@@ -707,7 +707,7 @@ make sense to run it inline.
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diff --git a/api/IPA.Utilities.CriticalSection.AutoExecuteSection.html b/api/IPA.Utilities.CriticalSection.AutoExecuteSection.html
index cf844fbf..d0caef63 100644
--- a/api/IPA.Utilities.CriticalSection.AutoExecuteSection.html
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@@ -125,7 +125,7 @@
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IDisposable.Dispose()
@@ -166,7 +166,7 @@
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diff --git a/api/IPA.Utilities.CriticalSection.html b/api/IPA.Utilities.CriticalSection.html
index 30ceea36..bb745491 100644
--- a/api/IPA.Utilities.CriticalSection.html
+++ b/api/IPA.Utilities.CriticalSection.html
@@ -129,7 +129,7 @@
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EnterExecuteSection()
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ExecuteSection()
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ExitExecuteSection()
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diff --git a/api/IPA.Utilities.EnumerableExtensions.html b/api/IPA.Utilities.EnumerableExtensions.html
index da774e23..817a272e 100644
--- a/api/IPA.Utilities.EnumerableExtensions.html
+++ b/api/IPA.Utilities.EnumerableExtensions.html
@@ -129,7 +129,7 @@
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Append<T>(IEnumerable<T>, T)
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NonNull<T>(IEnumerable<T>)
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NonNull<T>(IEnumerable<Nullable<T>>)
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NonNull<T, U>(IEnumerable<T>, Func<T, U>)
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Prepend<T>(IEnumerable<T>, T)
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diff --git a/api/IPA.Utilities.Extensions.html b/api/IPA.Utilities.Extensions.html
index dddd181e..7a59c206 100644
--- a/api/IPA.Utilities.Extensions.html
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@@ -129,7 +129,7 @@
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GetDefault(Type)
@@ -179,7 +179,7 @@
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IsSubPathOf(String, String)
@@ -234,7 +234,7 @@ only matches if the base dir folder name is matched exactly ("c:\foobar\fil
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Right(String, Int32)
@@ -290,7 +290,7 @@ only matches if the base dir folder name is matched exactly ("c:\foobar\fil
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Unwrap(Nullable<Boolean>)
@@ -340,7 +340,7 @@ only matches if the base dir folder name is matched exactly ("c:\foobar\fil
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WithEnding(String, String)
@@ -403,7 +403,7 @@ results in satisfying .EndsWith(ending).
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diff --git a/api/IPA.Utilities.FieldAccessor-2.Accessor.html b/api/IPA.Utilities.FieldAccessor-2.Accessor.html
index dbc6487f..4c725ab0 100644
--- a/api/IPA.Utilities.FieldAccessor-2.Accessor.html
+++ b/api/IPA.Utilities.FieldAccessor-2.Accessor.html
@@ -154,7 +154,7 @@
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diff --git a/api/IPA.Utilities.FieldAccessor-2.html b/api/IPA.Utilities.FieldAccessor-2.html
index 7b18853c..0a90d30d 100644
--- a/api/IPA.Utilities.FieldAccessor-2.html
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@@ -150,7 +150,7 @@
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Access(ref T, String)
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Get(T, String)
@@ -304,7 +304,7 @@
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Get(ref T, String)
@@ -386,7 +386,7 @@ as it prevents a copy.
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GetAccessor(String)
@@ -452,7 +452,7 @@ as it prevents a copy.
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Set(T, String, U)
@@ -523,7 +523,7 @@ as it prevents a copy.
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Set(ref T, String, U)
@@ -604,7 +604,7 @@ as it prevents a copy.
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diff --git a/api/IPA.Utilities.MethodAccessor-2.html b/api/IPA.Utilities.MethodAccessor-2.html
index f74b8a8f..3648d291 100644
--- a/api/IPA.Utilities.MethodAccessor-2.html
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@@ -151,7 +151,7 @@
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GetDelegate(String)
@@ -228,7 +228,7 @@
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diff --git a/api/IPA.Utilities.PropertyAccessor-2.Getter.html b/api/IPA.Utilities.PropertyAccessor-2.Getter.html
index 8f9fc861..50c2b80a 100644
--- a/api/IPA.Utilities.PropertyAccessor-2.Getter.html
+++ b/api/IPA.Utilities.PropertyAccessor-2.Getter.html
@@ -154,7 +154,7 @@
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diff --git a/api/IPA.Utilities.PropertyAccessor-2.Setter.html b/api/IPA.Utilities.PropertyAccessor-2.Setter.html
index 4e46b2d6..10ac772a 100644
--- a/api/IPA.Utilities.PropertyAccessor-2.Setter.html
+++ b/api/IPA.Utilities.PropertyAccessor-2.Setter.html
@@ -144,7 +144,7 @@
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diff --git a/api/IPA.Utilities.PropertyAccessor-2.html b/api/IPA.Utilities.PropertyAccessor-2.html
index 28a4229f..819b3b8d 100644
--- a/api/IPA.Utilities.PropertyAccessor-2.html
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@@ -150,7 +150,7 @@
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Get(T, String)
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Get(ref T, String)
@@ -308,7 +308,7 @@ it avoids a copy.
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GetGetter(String)
@@ -374,7 +374,7 @@ it avoids a copy.
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GetSetter(String)
@@ -440,7 +440,7 @@ it avoids a copy.
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Set(T, String, U)
@@ -510,7 +510,7 @@ it avoids a copy.
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Set(ref T, String, U)
@@ -586,7 +586,7 @@ it avoids a copy.
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diff --git a/api/IPA.Utilities.Ref-1.html b/api/IPA.Utilities.Ref-1.html
index 7553c911..62070d41 100644
--- a/api/IPA.Utilities.Ref-1.html
+++ b/api/IPA.Utilities.Ref-1.html
@@ -150,7 +150,7 @@
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Ref(T)
@@ -186,7 +186,7 @@
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Error
@@ -218,7 +218,7 @@
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Value
@@ -252,7 +252,7 @@
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CompareTo(T)
@@ -302,7 +302,7 @@
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CompareTo(Ref<T>)
@@ -352,7 +352,7 @@
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Verify()
@@ -370,7 +370,7 @@
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Implicit(T to Ref<T>)
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Implicit(Ref<T> to T)
@@ -499,7 +499,7 @@
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diff --git a/api/IPA.Utilities.Ref.html b/api/IPA.Utilities.Ref.html
index 6845907c..5af9c5db 100644
--- a/api/IPA.Utilities.Ref.html
+++ b/api/IPA.Utilities.Ref.html
@@ -129,7 +129,7 @@
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Create<T>(T)
@@ -201,7 +201,7 @@
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diff --git a/api/IPA.Utilities.ReflectionUtil.html b/api/IPA.Utilities.ReflectionUtil.html
index cb04979d..9b9cb09a 100644
--- a/api/IPA.Utilities.ReflectionUtil.html
+++ b/api/IPA.Utilities.ReflectionUtil.html
@@ -129,7 +129,7 @@
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CopyComponent(Component, Type, GameObject, Type)
@@ -197,7 +197,7 @@
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CopyComponent<T>(Component, GameObject, Type)
@@ -280,7 +280,7 @@
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GetField<U, T>(T, String)
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GetProperty<U, T>(T, String)
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InvokeMethod<U, T>(T, String, Object[])
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SetField<T, U>(T, String, U)
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SetProperty<T, U>(T, String, U)
@@ -753,7 +753,7 @@
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diff --git a/api/IPA.Utilities.UnityGame.Release.html b/api/IPA.Utilities.UnityGame.Release.html
index 48613be0..28774769 100644
--- a/api/IPA.Utilities.UnityGame.Release.html
+++ b/api/IPA.Utilities.UnityGame.Release.html
@@ -142,7 +142,7 @@
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diff --git a/api/IPA.Utilities.UnityGame.html b/api/IPA.Utilities.UnityGame.html
index efefc2f5..82fe0ae9 100644
--- a/api/IPA.Utilities.UnityGame.html
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@@ -129,7 +129,7 @@
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GameVersion
@@ -161,7 +161,7 @@
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InstallPath
@@ -193,7 +193,7 @@
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LibraryPath
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NativeLibraryPath
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OnMainThread
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PluginsPath
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ReleaseType
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UserDataPath
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diff --git a/api/IPA.Utilities.Utils.ScopeGuardObject.html b/api/IPA.Utilities.Utils.ScopeGuardObject.html
index fd718c54..07052059 100644
--- a/api/IPA.Utilities.Utils.ScopeGuardObject.html
+++ b/api/IPA.Utilities.Utils.ScopeGuardObject.html
@@ -128,7 +128,7 @@
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ScopeGuardObject(Action)
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IDisposable.Dispose()
@@ -209,7 +209,7 @@
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diff --git a/api/IPA.Utilities.Utils.html b/api/IPA.Utilities.Utils.html
index 392b1ddc..4aab9ccb 100644
--- a/api/IPA.Utilities.Utils.html
+++ b/api/IPA.Utilities.Utils.html
@@ -129,7 +129,7 @@
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CanUseDateTimeNowSafely
@@ -163,7 +163,7 @@
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ByteArrayToString(Byte[])
@@ -213,7 +213,7 @@
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CopyAll(DirectoryInfo, DirectoryInfo, String, Func<Exception, FileInfo, Boolean>)
@@ -265,7 +265,7 @@
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CurrentTime()
@@ -299,7 +299,7 @@ the value will be greater than the previous result. Not suitable for timing.
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GetRelativePath(String, String)
@@ -355,7 +355,7 @@ the value will be greater than the previous result. Not suitable for timing.
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ScopeGuard(Action)
@@ -408,7 +408,7 @@ the value will be greater than the previous result. Not suitable for timing.
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StringToByteArray(String)
@@ -458,7 +458,7 @@ the value will be greater than the previous result. Not suitable for timing.
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UnsafeCompare(Byte[], Byte[])
@@ -514,7 +514,7 @@ the value will be greater than the previous result. Not suitable for timing.
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VersionCompareNoPrerelease(Version, Version)
@@ -576,7 +576,7 @@ the value will be greater than the previous result. Not suitable for timing.
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diff --git a/api/index.html b/api/index.html
index 42ce313d..fc6fb095 100644
--- a/api/index.html
+++ b/api/index.html
@@ -90,7 +90,7 @@ Select a namespace and a class on the left to get started.
diff --git a/articles/command-line.html b/articles/command-line.html
index 77832bc2..f2df01f1 100644
--- a/articles/command-line.html
+++ b/articles/command-line.html
@@ -183,7 +183,7 @@ avaliable. If there is, it will be downloaded and installed on the next run. Thi
diff --git a/articles/contributing.html b/articles/contributing.html
index de6fb10e..f4ac24cd 100644
--- a/articles/contributing.html
+++ b/articles/contributing.html
@@ -117,7 +117,7 @@ should reference the copy in there. When building for Release, it just uses the
diff --git a/articles/dev-resources/description.html b/articles/dev-resources/description.html
index 816c7cee..2ee9063d 100644
--- a/articles/dev-resources/description.html
+++ b/articles/dev-resources/description.html
@@ -91,7 +91,7 @@
diff --git a/articles/index.html b/articles/index.html
index b7ec7e15..d873e2cc 100644
--- a/articles/index.html
+++ b/articles/index.html
@@ -94,7 +94,7 @@
diff --git a/articles/start-dev.html b/articles/start-dev.html
index f25f1531..cf2cf9f3 100644
--- a/articles/start-dev.html
+++ b/articles/start-dev.html
@@ -517,7 +517,7 @@ namespace Demo
diff --git a/articles/start-user.html b/articles/start-user.html
index 66828413..93428b9c 100644
--- a/articles/start-user.html
+++ b/articles/start-user.html
@@ -161,7 +161,7 @@ the game directory, though your plugins will be moved to a different folder when
diff --git a/index.html b/index.html
index d3efece9..cad51f0f 100644
--- a/index.html
+++ b/index.html
@@ -101,7 +101,7 @@
diff --git a/index.json b/index.json
index ad53ea24..55b2cf9e 100644
--- a/index.json
+++ b/index.json
@@ -1,53 +1,53 @@
{
- "articles/start-dev.html": {
- "href": "articles/start-dev.html",
- "title": "Making your own mod",
- "keywords": "Making a mod Overview What follows is a very barebones, and frankly not very useful plugin class, even as a starting point, but it should be enough to give a decent idea of how to do quick upgrades of existing mods for those who want to. using System; using IPA; using IPA.Logging; namespace Demo { [Plugin(RuntimeOptions.SingleStartInit)] internal class Plugin { public static Logger log { get; private set; } [Init] public Plugin(Logger logger) { log = logger; log.Debug(\"Basic plugin running!\"); // setup that does not require game code // this is only called once ever, so do once-ever initialization } [OnStart] public void OnStart() { // setup that requires game code } [OnExit] public void OnExit() { // teardown } } } There are basically 4 major concepts here: Logger , the logging system. PluginAttribute , which declares that this class is a plugin and how it should behave. InitAttribute , which declares the constructor (and optionally other methods) as being used for initialization. The lifecycle event attributes OnStartAttribute and OnExitAttribute . I reccommend you read the docs for each of those to get an idea for what they do. It is worth noting that this example is of a mod that cannot be enabled and disabled at runtime, as marked by RuntimeOptions.SingleStartInit . What can be changed Before we go adding more functionality, its worth mentioning that that is not the only way to have a plugin set up. For starters, we can add another method marked [Init] , and it will be called after the constructor, with the same injected parameters, if those are applicable. [Init] public void Init(Logger logger) { // logger will be the same instance as log currently is } If you only had a method marked [Init] , and no constructors marked [Init] , then the plugin type must expose a public default constructor. If multiple constructors are marked [Init] , only the one with the most parameters will be called. You may also mark as many methods as you wish with [Init] and all of them will be called, in no well-defined order on initialization. The same is true for [OnStart] and [OnExit] , respectively. From Scratch If you are starting from scratch, you will need one other thing to get your plugin up and running: a manifest. A basic manifest for that might look a little like this: { \"author\": \"ExampleMan\", \"description\": [ \"A demo plugin written for the BSIPA basic tutorial.\" ], \"gameVersion\": \"1.6.0\", \"id\": null, \"name\": \"Demo Plugin\", \"version\": \"0.0.1\", \"features\": [ ], \"links\": { \"project-home\": \"https://example.com/demo-plugin\", \"project-source\": \"https://github.com/exampleman/demo-plugin/\", \"donate\": \"https://ko-fi.com/exampleman\" }, } There is a lot going on there, but most of it should be decently obvious. Among the things that aren't immediately obvious, are id : This represents a unique identifier for the mod, for use by package managers such as BeatMods. It may be null if the mod chooses not to support those. features : Don't worry about this for now, this is a not-very-simple thing that will be touched on later. In addition, there are a few gatchas with it: description : This can be either a string or an array representing different lines. Markdown formatting is permitted. gameVersion : This should match exactly with the application version of the game being targeted. While this is not enforced by BSIPA, mod repositories like BeatMods may require it match, and it is good practice regardless. version : This must be a valid SemVer version number for your mod. In order for your plugin to load, the manifest must be embedded into the plugin DLL as an embedded resource. This can be set in the Visual Studio file properties panel under Build Action , or in the .csproj like so:
At this point, if the main plugin source file and the manifest are in the same source location, and the plugin class is using the project's default namespace, the plugin will load just fine. However, this is somewhat difficult both to explain and verify, so I recommend you use the the misc.plugin-hint field in your manifest. It can be used like so: \"misc\": { \"plugin-hint\": \"Demo.Plugin\" } With this, you can set plugin-hint to the full typename of your plugin type, and it will correctly load. This is a hint though, and will also try it as a namespace if it fails to find the plugin type. If that fails, it will then fall back to using the manifest's embedded namespace. A less painful description If you want to have a relatively long or well-formatted description for your mod, it may start to become painful to embed it in a list of JSON strings in the manifest. Luckily, there is a way to handle this. The first step is to create another embedded file, but this time it should be a Markdown file, perhaps description.md . It may contain something like this: # Demo Plugin A little demo for the BSIPA modding introduction. --- WE CAN USE MARKDOWN!!! Then, in your manifest description, have the first line be something look like this, but replacing Demo.description.md with the fully namespaced name of the resource: \"#![Demo.description.md]\", Now, when loaded into memory, if anything reads your description metadata, they get the content of that file instead of the content of the manifest key. Configuring your plugin Something that many plugins want and need is configuration. Fortunately, BSIPA provides a fairly powerful configuration system out of the box. To start using it, first create a config class of some kind. Lets take a look at a fairly simple example of this: namespace Demo { public class PluginConfig { public static PluginConfig Instance { get; set; } public int IntValue { get; set; } = 42; public float FloatValue { get; set; } = 3.14159f; } } Notice how the class is both marked public and is not marked sealed . For the moment, both of these are necessary. Also notice that all of the members are properties. While this doesn't change much now, it will be significant in the near future. Now, how do we get this object off of disk? Simple. Back in your plugin class, change your [Init] constructor to look like this: [Init] public Plugin(Logger logger, Config conf) { log = logger; PluginConfig.Instance = conf.Generated(); log.Debug(\"Config loaded\"); // setup that does not require game code } For this to compile, though, we will need to add a few using s: using IPA.Config; using IPA.Config.Stores; With just this, you have your config automatically loading from disk! It's even reloaded when it gets changed mid-game! You can now access it from anywhere by simply accessing PluginConfig.Instance . Make sure you don't accidentally reassign this though, as then you will loose your only interaction with the user's preferences. By default, it will be named the same as is in your plugin's manifest's name field, and will use the built-in json provider. This means that the file that will be loaded from will be UserData/Demo Plugin.json for our demo plugin. You can, however, control both of those by applying attributes to the Config parameter, namely Config.NameAttribute to control the name, and Config.PreferAttribute to control the type. If the type preferences aren't registered though, it will just fall back to JSON. The config's behaviour can be found either later here, or in the remarks section of . At this point, your main plugin file should look something like this: using System; using IPA; using IPA.Logging; using IPA.Config; using IPA.Config.Stores; namespace Demo { [Plugin(RuntimeOptions.SingleStartInit)] internal class Plugin { public static Logger log { get; private set; } [Init] public Plugin(Logger logger, Config conf) { log = logger; PluginConfig.Instance = conf.Generated(); log.Debug(\"Config loaded\"); // setup that does not require game code } [OnStart] public void OnStart() { // setup that requires game code } [OnExit] public void OnExit() { // teardown } } } But what about more complex types than just int and float ? What if you want sub-objects? Those are supported natively, and so are very easy to set up. We just add this to the config class: public class SubThingsObject { public double DoubleValue { get; set; } = 2.718281828459045; } public SubThingsObject SubThings { get; set; } = new SubThingsObject(); Now this object will be automatically read from disk too. But there is one caveat to this: because SubThingsObject is a reference type, SubThings can be null . This is often undesireable. The obvious solution may be to simply change it to a struct , but that is both not supported and potentially undesirable for other reasons we'll get to later. Instead, you can use NonNullableAttribute . Change the definition of SubThings to this: [NonNullable] public SubThingsObject SubThings { get; set; } = new SubThingsObject(); And add this to the using s: using IPA.Config.Stores.Attributes; This attribute tells the serializer that null is an invalid value for the config object. This does, however, require that you take extra care ensure that it never becomes null in code, as that will break the serializer. What about collection types? Well, you can use those too, but you have to use something new: a converter. You may be familiar with them if you have used something like the popular Newtonsoft.Json library before. In BSIPA, they lie in the IPA.Config.Stores.Converters namespace. All converters either implement IValueConverter or derive from ValueConverter . You will mostly use them with an UseConverterAttribute . To use them, we'll want to import them: using System.Collections.Generic; using IPA.Config.Stores; using IPA.Config.Stores.Converters; Then add a field, for example a list field: [UseConverter(typeof(ListConverter))] public List ListValue { get; set; } = new List(); This uses a converter that is provided with BSIPA for List s specifically. It converts the list to an ordered array, which is then written to disk as a JSON array. We could also potentially want use something like a HashSet . Lets start by looking at the definition for such a member, then deciphering what exactly it means: [UseConverter(typeof(CollectionConverter>))] public HashSet SetValue { get; set; } = new HashSet(); The converter we're using here is CollectionConverter , a base type for converters of all kinds of collections. In fact, the ListConverter is derived from this, and uses it for most of its implementation. If a type implements ICollection , CollectionConverter can convert it. It, like most other BSIPA provided aggregate converters, provides a type argument overload CollectionConverter to compose other converters with it to handle unusual element types. Now after all that, your plugin class has not changed, and your config class should look something like this: using System.Collections.Generic; using IPA.Config.Stores; using IPA.Config.Stores.Attributes; using IPA.Config.Stores.Converters; namespace Demo { public class PluginConfig { public static PluginConfig Instance { get; set; } public class SubThingsObject { public double DoubleValue { get; set; } = 2.718281828459045; } public int IntValue { get; set; } = 42; public float FloatValue { get; set; } = 3.14159f; [NonNullable] public SubThingsObject SubThings { get; set; } = new SubThingsObject(); [UseConverter(typeof(ListConverter))] public List ListValue { get; set; } = new List(); [UseConverter(typeof(CollectionConverter>))] public HashSet SetValue { get; set; } = new HashSet(); } } I mentioned earlier that your config file will be automatically reloaded -- but isn't that a bad thing? Doesn't that mean that the config could change under your feet without you having a way to tell? Not so- I just haven't introduced the mechanism. Define a public or protected virtual method named OnReload : public virtual void OnReload() { // this is called whenever the config file is reloaded from disk // use it to tell all of your systems that something has changed // this is called off of the main thread, and is not safe to interact // with Unity in } This method will be called whenever BSIPA reloads your config from disk. When it is called, the object will already have been populated. Use it to notify all of your systems that configuration has changed. Now, we know how to read from disk, and how to use unusual types, but how do we write it back to disk? This config system is based on automatic saving (though we haven't quite gotten to the automatic part), and so the config is written to disk whenever the system recognizes that something has changed. To tell is as much, define a public or protected virtual method named Changed : public virtual void Changed() { // this is called whenever one of the virtual properties is changed // can be called to signal that the content has been changed } This method can be called to tell BSIPA that this config object has changed. Later, when we enable automated change tracking, this will also be called when one of the config's members changes. You can use this body to validate something or, for example, write a timestamp for last change. I just mentioned automated change tracking -- lets add that now. To do this, just make all of the properties virtual, like so: public class SubThingsObject { public virtual double DoubleValue { get; set; } = 2.718281828459045; } public virtual int IntValue { get; set; } = 42; public virtual float FloatValue { get; set; } = 3.14159f; [NonNullable] public virtual SubThingsObject SubThings { get; set; } = new SubThingsObject(); [UseConverter(typeof(ListConverter))] public virtual List ListValue { get; set; } = new List(); [UseConverter(typeof(CollectionConverter>))] public virtual HashSet SetValue { get; set; } = new HashSet(); Now, whenever you assign to any of those properties, your Changed method will be called, and the config object will be marked as changed and will be written to disk. Unfortunately, any properties that can be modified while only using the property getter do not trigger this, and so if you change any collections for example, you will have to manually call Changed . After doing all this, your config class should look something like this: using System.Collections.Generic; using IPA.Config.Stores; using IPA.Config.Stores.Attributes; using IPA.Config.Stores.Converters; namespace Demo { public class PluginConfig { public static PluginConfig Instance { get; set; } public class SubThingsObject { public virtual double DoubleValue { get; set; } = 2.718281828459045; } public virtual int IntValue { get; set; } = 42; public virtual float FloatValue { get; set; } = 3.14159f; [NonNullable] public virtual SubThingsObject SubThings { get; set; } = new SubThingsObject(); [UseConverter(typeof(ListConverter))] public virtual List ListValue { get; set; } = new List(); [UseConverter(typeof(CollectionConverter>))] public virtual HashSet SetValue { get; set; } = new HashSet(); public virtual void Changed() { // this is called whenever one of the virtual properties is changed // can be called to signal that the content has been changed } public virtual void OnReload() { // this is called whenever the config file is reloaded from disk // use it to tell all of your systems that something has changed // this is called off of the main thread, and is not safe to interact // with Unity in } } } There is one more major problem with this though: the main class is still public. Most configs shouldn't be. Lets make it internal. So we make it internal: internal class PluginConfig But to make it actually work, we add this outside the namespace declaration: using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo(GeneratedExtension.AssemblyVisibilityTarget)] And now our full file looks like this: using System.Collections.Generic; using System.Runtime.CompilerServices; using IPA.Config.Stores; using IPA.Config.Stores.Attributes; using IPA.Config.Stores.Converters; [assembly: InternalsVisibleTo(GeneratedExtension.AssemblyVisibilityTarget)] namespace Demo { internal class PluginConfig { public static PluginConfig Instance { get; set; } public class SubThingsObject { public virtual double DoubleValue { get; set; } = 2.718281828459045; } public virtual int IntValue { get; set; } = 42; public virtual float FloatValue { get; set; } = 3.14159f; [NonNullable] public virtual SubThingsObject SubThings { get; set; } = new SubThingsObject(); [UseConverter(typeof(ListConverter))] public virtual List ListValue { get; set; } = new List(); [UseConverter(typeof(CollectionConverter>))] public virtual HashSet SetValue { get; set; } = new HashSet(); public virtual void Changed() { // this is called whenever one of the virtual properties is changed // can be called to signal that the content has been changed } public virtual void OnReload() { // this is called whenever the config file is reloaded from disk // use it to tell all of your systems that something has changed // this is called off of the main thread, and is not safe to interact // with Unity in } } }"
- },
- "articles/index.html": {
- "href": "articles/index.html",
- "title": "Getting Started",
- "keywords": "Getting Started Starting out is quite simple. Just follow one of the following guides: Installing BSIPA Making your own mod Or, if you want to contribute, see Contributing ."
+ "api/IPA.Config.Data.FloatingPoint.html": {
+ "href": "api/IPA.Config.Data.FloatingPoint.html",
+ "title": "Class FloatingPoint",
+ "keywords": "Class FloatingPoint A Value representing a floating point value. This may hold a Decimal 's worth of data. Inheritance Object Value FloatingPoint Inherited Members Value.Null() Value.List() Value.Map() Value.From(String) Value.Text(String) Value.From(Int64) Value.Integer(Int64) Value.From(Decimal) Value.Float(Decimal) Value.From(Boolean) Value.Bool(Boolean) Value.From(IEnumerable) Value.From(IDictionary) Value.From(IEnumerable>) Object.Equals(Object) Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetHashCode() Object.GetType() Object.MemberwiseClone() Namespace : IPA.Config.Data Assembly : IPA.Loader.dll Syntax public sealed class FloatingPoint : Value Properties | Improve this Doc View Source Value The actual value fo this FloatingPoint object. Declaration public decimal Value { get; set; } Property Value Type Description Decimal Methods | Improve this Doc View Source AsInteger() Coerces this FloatingPoint into an Integer . Declaration public Integer AsInteger() Returns Type Description Integer a Integer representing the closest approximation of Value | Improve this Doc View Source ToString() Converts this Value into a human-readable format. Declaration public override string ToString() Returns Type Description String the result of Value.ToString() Overrides Value.ToString() Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[])"
},
- "articles/contributing.html": {
- "href": "articles/contributing.html",
- "title": "Contributing",
- "keywords": "Contributing Prerequisites Microsoft Visual Studio 2019 or later (2017 may work, no guarantees) Tools for C/C++ (MSVC) v141 .NET 4.6.1 SDK and .NET 4.7.2 SDK Beat Saber (if developing for .NET 4.5+) Muse Dash (if developing for .NET 3.5) Building Clone with git clone https://github.com/beat-saber-modding-group/BeatSaber-IPA-Reloaded.git --recursive Create a file, bsinstalldir.txt in the solution root. Do NOT create this in Visual Studio; VS adds a BOM at the begginning of the file that the tools used cannot read. It should contain the path to your Beat Saber installation, using forward slashes with a trailing slash. e.g. C:/Program Files (x86)/Steam/steamapps/common/Beat Saber/ If you intend to be doing .NET 3.5 centric development, you must put your Muse Dash installation folder in a file named mdinstalldir.txt that is otherwise identical to bsinstalldir.txt . Open BSIPA.sln in Visual Studio. Choose the configuration that you intend to target during development. Rebuild all. When you make a change somewhere in BSIPA itself, right click on BSIPA-Meta and click Build or Rebuild . This sets up the output in path/to/solution/BSIPA-Meta/bin/ to be what should be copied to the game directory. When making a change to Mod List, you only need to build Mod List itself. Install by copying everything in path/to/solution/BSIPA-ModList/bin/ to your game directory. When building a Debug build, all referenced assemblies from Beat Saber will be copied from the install directory provided in bsinstalldir.txt into Refs/ . Any new references should reference the copy in there. When building for Release, it just uses the files already in Refs/ ."
+ "api/IPA.Config.ConfigProvider.html": {
+ "href": "api/IPA.Config.ConfigProvider.html",
+ "title": "Class ConfigProvider",
+ "keywords": "Class ConfigProvider A wrapper for an IConfigProvider and the FileInfo to use with it. Inheritance Object ConfigProvider Inherited Members Object.ToString() Object.Equals(Object) Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetHashCode() Object.GetType() Object.MemberwiseClone() Namespace : IPA.Config Assembly : IPA.Loader.dll Syntax public class ConfigProvider Methods | Improve this Doc View Source Load() Loads a Value from disk in whatever format this provider provides and returns it. Declaration public Value Load() Returns Type Description Value the Value loaded | Improve this Doc View Source Store(Value) Stores the Value given to disk in the format specified. Declaration public void Store(Value value) Parameters Type Name Description Value value the Value to store Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[])"
},
- "articles/command-line.html": {
- "href": "articles/command-line.html",
- "title": "The Command Line",
- "keywords": "The Command Line BSIPA has 2 command lines: the installer, and the game. Their documentation is below. The Installer ( IPA.exe ) The Game The installer has quite a few options, which are documented inline with the -h or --help flag. This is what it currently looks like: usage: IPA.exe [FLAGS] [ARGUMENTS] flags: -h, --help prints this message -w, --waitfor=PID waits for the specified PID to exit -f, --force forces the operation to go through -r, --revert reverts the IPA installation -n, --nowait doesn't wait for user input after the operation -s, --start=ARGUMENTS uses the specified arguments to start the game after the patch/unpatch -l, --launch uses positional parameters as arguments to start the game after patch/unpatch -R, --no-revert prevents a normal installation from first reverting The game also gets quite a few command line options, though there isn't anything as convenient as a help page for them. Here's a quick list of what they are and what they do. --verbose Makes a console appear with log information at startup. --debug Enables the loading of debug information in Mono. The debugging information must be in the portable PDB format, in the same location as the DLL that it's for. This option also forces BSIPA to show all debug messages in the console, as well as where they were called. This overrides the config settings Debug.ShowDebug and Debug.ShowCallSource . --trace Enables trace level messages. By default, they do not ever enter the message queue, and thus cost almost nothing. When this or the config option is used, they are added and logged with the same rules as Debug messages. This overrides the config setting Debug.ShowTrace . --mono-debug Enables the built-in Mono soft debugger engine. By default, it acts as a client, and requires that there be a soft debugger server running on port 10000 on localhost . Implies --debug . --server Does nothing on its own. When paired with --mono-debug , this option makes the Mono soft debugger act in server mode. It begins listening on port 10000 on any address, and will pause startup (with no window) until a debugger is connected. I recommend using SDB, but that is a command line debugger and a lot of people don't care for those. --no-yeet Disables mod yeeting. By default, whenever BSIPA detects that the game is now running a newer version than previous runs, it will move all mods to another folder and not load them. (They still get checked for updates though.) When this is enabled, that behaviour is disabled. Overrides the config setting YeetMods . --condense-logs Reduces the number of log files BSIPA will output for a given session. By default, BSIPA will create a subfolder in the Logs folder for each mod sublog, as well as each mod. This disables that behaviour, and restricts it to only create a global log and mod logs. Overrides the config setting Debug.CondenseModLogs . --no-updates Disables automatic updating. By default, BSIPA will check BeatMods for all of the loaded mods to see if there is a new version avaliable. If there is, it will be downloaded and installed on the next run. This flag disables that behaviour. Overrides the config settings Updates.AutoCheckUpdates and Updates.AutoUpdate ."
+ "api/IPA.Utilities.PropertyAccessor-2.Getter.html": {
+ "href": "api/IPA.Utilities.PropertyAccessor-2.Getter.html",
+ "title": "Delegate PropertyAccessor.Getter",
+ "keywords": "Delegate PropertyAccessor.Getter A getter for a property. Namespace : IPA.Utilities Assembly : IPA.Loader.dll Syntax public delegate U Getter(ref T obj); Parameters Type Name Description T obj the object it is a member of Returns Type Description U the value of the property Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[])"
},
- "index.html": {
- "href": "index.html",
- "title": "BSIPA - Home",
- "keywords": "BSIPA - The Unity mod injector for the new age (pending confirmation). Assuming, that is, that Unity 2017 is \"new age\". How To Install See Installing How To Uninstall See Uninstalling Arguments See The Command Line . How To Develop See Developing for more information. How To Keep The Game Patched BSIPA will automatically repatch the game when it updates, as long as winhttp.dll is present in the install directory."
+ "api/IPA.Utilities.MethodAccessor-2.html": {
+ "href": "api/IPA.Utilities.MethodAccessor-2.html",
+ "title": "Class MethodAccessor",
+ "keywords": "Class MethodAccessor A type containing utilities for calling non-public methods on an object. Inheritance Object MethodAccessor Inherited Members Object.ToString() Object.Equals(Object) Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetHashCode() Object.GetType() Object.MemberwiseClone() Namespace : IPA.Utilities Assembly : IPA.Loader.dll Syntax public static class MethodAccessor where TDelegate : Delegate Type Parameters Name Description T the type to find the methods on TDelegate the delegate type to create, and to use as a signature to search for Methods | Improve this Doc View Source GetDelegate(String) Gets a delegate to the named method with the signature specified by TDelegate . Declaration public static TDelegate GetDelegate(string name) Parameters Type Name Description String name the name of the method to get Returns Type Description TDelegate a delegate that can call the specified method Exceptions Type Condition MissingMethodException if name does not represent the name of a method with the given signature ArgumentException if the method found returns a type incompatable with the return type of TDelegate"
},
- "api/index.html": {
- "href": "api/index.html",
- "title": "BSIPA API Documentation",
- "keywords": "BSIPA API Documentation Welcome to the full class documentation! To see guides, head over to the Articles tab . Select a namespace and a class on the left to get started."
+ "api/IPA.Utilities.CriticalSection.html": {
+ "href": "api/IPA.Utilities.CriticalSection.html",
+ "title": "Class CriticalSection",
+ "keywords": "Class CriticalSection Provides utilities for managing various critical sections. Inheritance Object CriticalSection Inherited Members Object.ToString() Object.Equals(Object) Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetHashCode() Object.GetType() Object.MemberwiseClone() Namespace : IPA.Utilities Assembly : IPA.Loader.dll Syntax public static class CriticalSection Methods | Improve this Doc View Source EnterExecuteSection() Enters a critical execution section. Does not nest. Declaration public static void EnterExecuteSection() | Improve this Doc View Source ExecuteSection() Creates an CriticalSection.AutoExecuteSection for automated management of an execute section. Declaration public static CriticalSection.AutoExecuteSection ExecuteSection() Returns Type Description CriticalSection.AutoExecuteSection the new CriticalSection.AutoExecuteSection that manages the section | Improve this Doc View Source ExitExecuteSection() Exits a critical execution section. Does not nest. Declaration public static void ExitExecuteSection()"
},
- "other_api/config/schema.html": {
- "href": "other_api/config/schema.html",
- "title": "Configuration File Schema",
- "keywords": "Configuration File Schema { \"definitions\": { \"Debug_\": { \"type\": \"object\", \"properties\": { \"ShowCallSource\": { \"type\": \"boolean\" }, \"ShowDebug\": { \"type\": \"boolean\" }, \"CondenseModLogs\": { \"type\": \"boolean\" }, \"ShowHandledErrorStackTraces\": { \"type\": \"boolean\" }, \"HideMessagesForPerformance\": { \"type\": \"boolean\" }, \"HideLogThreshold\": { \"type\": \"integer\" }, \"ShowTrace\": { \"type\": \"boolean\" } }, \"required\": [ \"ShowCallSource\", \"ShowDebug\", \"CondenseModLogs\", \"ShowHandledErrorStackTraces\", \"HideMessagesForPerformance\", \"HideLogThreshold\", \"ShowTrace\" ] }, \"Updates_\": { \"type\": \"object\", \"properties\": { \"AutoUpdate\": { \"type\": \"boolean\" }, \"AutoCheckUpdates\": { \"type\": \"boolean\" } }, \"required\": [ \"AutoUpdate\", \"AutoCheckUpdates\" ] } }, \"type\": \"object\", \"properties\": { \"Regenerate\": { \"type\": \"boolean\" }, \"Updates\": { \"$ref\": \"#/definitions/Updates_\" }, \"Debug\": { \"$ref\": \"#/definitions/Debug_\" }, \"YeetMods\": { \"type\": \"boolean\" }, \"GameAssemblies\": { \"type\": \"array\", \"items\": { \"type\": \"string\" } }, \"LastGameVersion\": { \"type\": \"string\" } }, \"required\": [ \"Regenerate\", \"Updates\", \"Debug\", \"YeetMods\", \"GameAssemblies\" ] }"
+ "api/IPA.Utilities.CriticalSection.AutoExecuteSection.html": {
+ "href": "api/IPA.Utilities.CriticalSection.AutoExecuteSection.html",
+ "title": "Struct CriticalSection.AutoExecuteSection",
+ "keywords": "Struct CriticalSection.AutoExecuteSection A struct that allows using blocks to manage an execute section. Implements IDisposable Inherited Members ValueType.Equals(Object) ValueType.GetHashCode() ValueType.ToString() Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetType() Namespace : IPA.Utilities Assembly : IPA.Loader.dll Syntax public struct AutoExecuteSection : IDisposable Explicit Interface Implementations | Improve this Doc View Source IDisposable.Dispose() Declaration void IDisposable.Dispose() Implements System.IDisposable Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[])"
},
- "other_api/index.html": {
- "href": "other_api/index.html",
+ "api/IPA.Utilities.Async.html": {
+ "href": "api/IPA.Utilities.Async.html",
"title": "",
- "keywords": ""
+ "keywords": "Classes Coroutines A class providing coroutine helpers. SingleThreadTaskScheduler A single-threaded task scheduler that runs all of its tasks on the same thread. Synchronization Utilities for inter-thread synchronization. All Locker method acquire their object immediately, and should only be used with langword_csharp_using to automatically release them. UnityMainThreadTaskScheduler A task scheduler that runs tasks on the Unity main thread via coroutines. Structs Synchronization.MutexLocker A locker for a Mutex that automatically releases when it is disposed. Create this with Lock(Mutex) . Synchronization.ReaderWriterLockSlimReadLocker A locker for a read lock on a ReaderWriterLockSlim that automatically releases when it is disposed. Create this with LockRead(ReaderWriterLockSlim) . Synchronization.ReaderWriterLockSlimUpgradableReadLocker A locker for an upgradable read lock on a ReaderWriterLockSlim that automatically releases when it is disposed. Create this with LockReadUpgradable(ReaderWriterLockSlim) . Synchronization.ReaderWriterLockSlimWriteLocker A locker for a write lock on a ReaderWriterLockSlim that automatically releases when it is disposed. Create this with LockWrite(ReaderWriterLockSlim) . Synchronization.SemaphoreLocker A locker for a Semaphore that automatically releases when it is disposed. Create this with Lock(Semaphore) . Synchronization.SemaphoreSlimAsyncLocker A locker for a SemaphoreSlim that was created asynchronously and automatically releases when it is disposed. Create this with LockAsync(SemaphoreSlim) . Synchronization.SemaphoreSlimLocker A locker for a SemaphoreSlim that automatically releases when it is disposed. Create this with Lock(SemaphoreSlim) ."
},
- "articles/start-user.html": {
- "href": "articles/start-user.html",
- "title": "Installing BSIPA",
- "keywords": "Installing BSIPA Note This guide assumes that you are starting completely fresh. Grab a release from the GitHub Releases page . Make sure to download one of the BSIPA-*.zip s, as ModList.zip contains the Beat Saber mod for showing your mods in-game, not the loader itself. Note The specific ZIP you need to download varies on the game you will be patching. For example, if you are patching Beat Saber, you will need the file BSIPA-x64-Net4.zip . This is because Beat Saber is a 64 bit game running .NET 4. If you are patching Muse Dash, however, you nee the file BSIPA-x86-Net3.zip . Tip There are a few tricks for figuring out which file you need. If the game has a folder called MonoBleedingEdge in the install directory, then you need one of the Net4 builds. To determine which build to use, right click on the game executable, go to the Compatability tab, check the Run this program in compatability mode for checkbox, and look and see if the dropdown has any Windows XP emulation options. If it does, the application is 32 bit, and you need to get one of the x86 builds. Otherwise, get one of the x64 builds. Make sure to uncheck that checkbox before leaving the menu. Extract the zip into your game installation directory. There should now be a folder named IPA and a file named IPA.exe in the same folder as the game executable. For example, if you are installing BSIPA in Beat Saber, it might look like this after extraction: Run IPA.exe by double clicking it. A console window should pop up, and eventually, a gold message asking you to press a key will appear. Here is an example of a successful installation: Note In some cases, this may fail, something like this: In these cases, try dragging the game executable over IPA.exe . After installing, your game directory should look something like this: Note At this point it is recommended to run the game once before continuing, to ensure that things are installed correctly. The first run should create a UserData folder with Beat Saber IPA.json and Disabled Mods.json , as well as a Logs folder with several subfolders with their own files. If these are created, then the installation was very likely successful. Tip If you are not installing BSIPA on Beat Saber, you probably want to go to the config at UserData/Beat Saber IPA.json and set both of the following to false : { ... \"Updates\": { \"AutoUpdate\": false, \"AutoCheckUpdates\": false }, ... } Tip Depending on the game, you may have to set the config member GameAssemblies to the names of the assemblies that the game uses for BSIPA to virtualize them properly. For Beat Saber distrobutions, this will be set according to the version that it was built for by default. Otherwise, it will contain just Assembly-CSharp.dll since most games use that default. From here, just place all of your plugins in the Plugins folder, and you're all set! Many plugins will come in a zip such that the root of the zip represents the game install directory, so all you may have to do is extract the plugin into the game installation folder. Note For some reason, by default, Wine does not load DLLs in quite the same way that Windows does, causing issues with the injection. To make the injection work with Wine, winhttp has to have a DLL override set to native,builtin . This can be set either through Protontricks, or with the following .reg file. REGEDIT4 [HKEY_CURRENT_USER\\Software\\Wine\\DllOverrides] \"winhttp\"=\"native,builtin\" For Steam there's a per-game Wine prefix under compatdata . In this case SteamLibrary/steamapps/compatdata/620980/pfx/user.reg . Changes to this file will likely be ovewritten when the game updates or if local files are validated through Steam. Thats really all you have to do! The installation should persist across game updates for as long as winhttp.dll is present in the game directory, though your plugins will be moved to a different folder when it does update so things don't break horribly. Uninstalling Uninstalling is fairly simple, and can be done one of two ways: Drag the game executable over IPA.exe while holding Alt . Open a command prompt or Powershell terminal and run .\\IPA.exe -rn . (see The Command Line for what those options mean)"
+ "api/IPA.Utilities.Async.UnityMainThreadTaskScheduler.html": {
+ "href": "api/IPA.Utilities.Async.UnityMainThreadTaskScheduler.html",
+ "title": "Class UnityMainThreadTaskScheduler",
+ "keywords": "Class UnityMainThreadTaskScheduler A task scheduler that runs tasks on the Unity main thread via coroutines. Inheritance Object TaskScheduler UnityMainThreadTaskScheduler Implements IDisposable Inherited Members TaskScheduler.TryDequeue(Task) TaskScheduler.FromCurrentSynchronizationContext() TaskScheduler.TryExecuteTask(Task) TaskScheduler.MaximumConcurrencyLevel TaskScheduler.Current TaskScheduler.Id TaskScheduler.UnobservedTaskException Object.ToString() Object.Equals(Object) Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetHashCode() Object.GetType() Object.MemberwiseClone() Namespace : IPA.Utilities.Async Assembly : IPA.Loader.dll Syntax public class UnityMainThreadTaskScheduler : TaskScheduler, IDisposable Properties | Improve this Doc View Source Cancelling Gets whether or not this scheduler is in the process of shutting down. Declaration public bool Cancelling { get; } Property Value Type Description Boolean true if the scheduler is shutting down, false otherwise | Improve this Doc View Source Default Gets the default main thread scheduler that is managed by BSIPA. Declaration public static TaskScheduler Default { get; } Property Value Type Description TaskScheduler a scheduler that is managed by BSIPA | Improve this Doc View Source Factory Gets a factory for creating tasks on Default . Declaration public static TaskFactory Factory { get; } Property Value Type Description TaskFactory a factory for creating tasks on the default scheduler | Improve this Doc View Source IsRunning Gets whether or not this scheduler is currently executing tasks. Declaration public bool IsRunning { get; } Property Value Type Description Boolean true if the scheduler is running, false otherwise | Improve this Doc View Source YieldAfterTasks Gets or sets the number of tasks to execute before yielding back to Unity. Declaration public int YieldAfterTasks { get; set; } Property Value Type Description Int32 the number of tasks to execute per resume | Improve this Doc View Source YieldAfterTime Gets or sets the amount of time to execute tasks for before yielding back to Unity. Default is 0.5ms. Declaration public TimeSpan YieldAfterTime { get; set; } Property Value Type Description TimeSpan the amount of time to execute tasks for before yielding back to Unity Methods | Improve this Doc View Source Cancel() Cancels the scheduler. If the scheduler is currently executing tasks, that batch will finish first. All remaining tasks will be left in the queue. Declaration public void Cancel() Exceptions Type Condition ObjectDisposedException if this scheduler is disposed InvalidOperationException if the scheduler is not running | Improve this Doc View Source Coroutine() When used as a Unity coroutine, runs the scheduler. Otherwise, this is an invalid call. Declaration public IEnumerator Coroutine() Returns Type Description IEnumerator a Unity coroutine Remarks Do not ever call UnityEngine.MonoBehaviour.StopCoroutine(System.Collections.IEnumerator) on this coroutine, nor UnityEngine.MonoBehaviour.StopAllCoroutines() on the behaviour hosting this coroutine. This has no way to detect this, and this object will become invalid. If you need to stop this coroutine, first call Cancel() , then wait for it to exit on its own. Exceptions Type Condition ObjectDisposedException if this scheduler is disposed InvalidOperationException if the scheduler is already running | Improve this Doc View Source Dispose() Disposes this object. This puts the object into an unusable state. Declaration public void Dispose() | Improve this Doc View Source Dispose(Boolean) Disposes this object. Declaration protected virtual void Dispose(bool disposing) Parameters Type Name Description Boolean disposing whether or not to dispose managed objects | Improve this Doc View Source GetScheduledTasks() Throws a NotSupportedException . Declaration protected override IEnumerable GetScheduledTasks() Returns Type Description IEnumerable < Task > nothing Overrides TaskScheduler.GetScheduledTasks() Exceptions Type Condition NotSupportedException Always. | Improve this Doc View Source QueueTask(Task) Queues a given Task to this scheduler. The Task must> be scheduled for this TaskScheduler by the runtime. Declaration protected override void QueueTask(Task task) Parameters Type Name Description Task task the Task to queue Overrides TaskScheduler.QueueTask(Task) Exceptions Type Condition ObjectDisposedException Thrown if this object has already been disposed. | Improve this Doc View Source TryExecuteTaskInline(Task, Boolean) Rejects any attempts to execute a task inline. Declaration protected override bool TryExecuteTaskInline(Task task, bool taskWasPreviouslyQueued) Parameters Type Name Description Task task the task to attempt to execute Boolean taskWasPreviouslyQueued whether the task was previously queued to this scheduler Returns Type Description Boolean false Overrides TaskScheduler.TryExecuteTaskInline(Task, Boolean) Remarks This task scheduler always runs its tasks on the thread that it manages, therefore it doesn't make sense to run it inline. Exceptions Type Condition ObjectDisposedException Thrown if this object has already been disposed. Implements System.IDisposable Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[])"
},
- "articles/dev-resources/description.html": {
- "href": "articles/dev-resources/description.html",
- "title": "Demo Plugin",
- "keywords": "Demo Plugin A little demo for the BSIPA modding introduction. WE CAN USE MARKDOWN!!!"
+ "api/IPA.Utilities.Async.Synchronization.ReaderWriterLockSlimWriteLocker.html": {
+ "href": "api/IPA.Utilities.Async.Synchronization.ReaderWriterLockSlimWriteLocker.html",
+ "title": "Struct Synchronization.ReaderWriterLockSlimWriteLocker",
+ "keywords": "Struct Synchronization.ReaderWriterLockSlimWriteLocker A locker for a write lock on a ReaderWriterLockSlim that automatically releases when it is disposed. Create this with LockWrite(ReaderWriterLockSlim) . Implements IDisposable Inherited Members ValueType.Equals(Object) ValueType.GetHashCode() ValueType.ToString() Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetType() Namespace : IPA.Utilities.Async Assembly : IPA.Loader.dll Syntax public struct ReaderWriterLockSlimWriteLocker : IDisposable Explicit Interface Implementations | Improve this Doc View Source IDisposable.Dispose() Declaration void IDisposable.Dispose() Implements System.IDisposable Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[]) See Also Synchronization LockWrite(ReaderWriterLockSlim)"
+ },
+ "api/IPA.Utilities.Async.Synchronization.ReaderWriterLockSlimUpgradableReadLocker.html": {
+ "href": "api/IPA.Utilities.Async.Synchronization.ReaderWriterLockSlimUpgradableReadLocker.html",
+ "title": "Struct Synchronization.ReaderWriterLockSlimUpgradableReadLocker",
+ "keywords": "Struct Synchronization.ReaderWriterLockSlimUpgradableReadLocker A locker for an upgradable read lock on a ReaderWriterLockSlim that automatically releases when it is disposed. Create this with LockReadUpgradable(ReaderWriterLockSlim) . Implements IDisposable Inherited Members ValueType.Equals(Object) ValueType.GetHashCode() ValueType.ToString() Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetType() Namespace : IPA.Utilities.Async Assembly : IPA.Loader.dll Syntax public struct ReaderWriterLockSlimUpgradableReadLocker : IDisposable Methods | Improve this Doc View Source Upgrade() Creates a locker for a write lock on the ReaderWriterLockSlim associated with this locker, upgrading the current thread's lock. Declaration public Synchronization.ReaderWriterLockSlimWriteLocker Upgrade() Returns Type Description Synchronization.ReaderWriterLockSlimWriteLocker a locker for the new write lock See Also Synchronization Explicit Interface Implementations | Improve this Doc View Source IDisposable.Dispose() Declaration void IDisposable.Dispose() Implements System.IDisposable Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[]) See Also Synchronization LockReadUpgradable(ReaderWriterLockSlim)"
},
"api/IPA.Utilities.Async.Synchronization.ReaderWriterLockSlimReadLocker.html": {
"href": "api/IPA.Utilities.Async.Synchronization.ReaderWriterLockSlimReadLocker.html",
@@ -59,45 +59,25 @@
"title": "Struct Synchronization.MutexLocker",
"keywords": "Struct Synchronization.MutexLocker A locker for a Mutex that automatically releases when it is disposed. Create this with Lock(Mutex) . Implements IDisposable Inherited Members ValueType.Equals(Object) ValueType.GetHashCode() ValueType.ToString() Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetType() Namespace : IPA.Utilities.Async Assembly : IPA.Loader.dll Syntax public struct MutexLocker : IDisposable Explicit Interface Implementations | Improve this Doc View Source IDisposable.Dispose() Declaration void IDisposable.Dispose() Implements System.IDisposable Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[]) See Also Synchronization Lock(Mutex)"
},
- "api/IPA.OnExitAttribute.html": {
- "href": "api/IPA.OnExitAttribute.html",
- "title": "Class OnExitAttribute",
- "keywords": "Class OnExitAttribute Indicates that the target method should be called when the game exits. Inheritance Object Attribute OnExitAttribute Implements _Attribute Inherited Members Attribute.GetCustomAttributes(MemberInfo, Type) Attribute.GetCustomAttributes(MemberInfo, Type, Boolean) Attribute.GetCustomAttributes(MemberInfo) Attribute.GetCustomAttributes(MemberInfo, Boolean) Attribute.IsDefined(MemberInfo, Type) Attribute.IsDefined(MemberInfo, Type, Boolean) Attribute.GetCustomAttribute(MemberInfo, Type) Attribute.GetCustomAttribute(MemberInfo, Type, Boolean) Attribute.GetCustomAttributes(ParameterInfo) Attribute.GetCustomAttributes(ParameterInfo, Type) Attribute.GetCustomAttributes(ParameterInfo, Type, Boolean) Attribute.GetCustomAttributes(ParameterInfo, Boolean) Attribute.IsDefined(ParameterInfo, Type) Attribute.IsDefined(ParameterInfo, Type, Boolean) Attribute.GetCustomAttribute(ParameterInfo, Type) Attribute.GetCustomAttribute(ParameterInfo, Type, Boolean) Attribute.GetCustomAttributes(Module, Type) Attribute.GetCustomAttributes(Module) Attribute.GetCustomAttributes(Module, Boolean) Attribute.GetCustomAttributes(Module, Type, Boolean) Attribute.IsDefined(Module, Type) Attribute.IsDefined(Module, Type, Boolean) Attribute.GetCustomAttribute(Module, Type) Attribute.GetCustomAttribute(Module, Type, Boolean) Attribute.GetCustomAttributes(Assembly, Type) Attribute.GetCustomAttributes(Assembly, Type, Boolean) Attribute.GetCustomAttributes(Assembly) Attribute.GetCustomAttributes(Assembly, Boolean) Attribute.IsDefined(Assembly, Type) Attribute.IsDefined(Assembly, Type, Boolean) Attribute.GetCustomAttribute(Assembly, Type) Attribute.GetCustomAttribute(Assembly, Type, Boolean) Attribute.Equals(Object) Attribute.GetHashCode() Attribute.Match(Object) Attribute.IsDefaultAttribute() Attribute._Attribute.GetTypeInfoCount(UInt32) Attribute._Attribute.GetTypeInfo(UInt32, UInt32, IntPtr) Attribute._Attribute.GetIDsOfNames(Guid, IntPtr, UInt32, UInt32, IntPtr) Attribute._Attribute.Invoke(UInt32, Guid, UInt32, Int16, IntPtr, IntPtr, IntPtr, IntPtr) Attribute.TypeId Object.ToString() Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetType() Object.MemberwiseClone() Namespace : IPA Assembly : IPA.Loader.dll Syntax [AttributeUsage(AttributeTargets.Method, AllowMultiple = false, Inherited = false)] public sealed class OnExitAttribute : Attribute, _Attribute, IEdgeLifecycleAttribute Remarks This attribute is interchangable with OnDisableAttribute , and is treated identically. They are seperate to allow plugin code to more clearly describe the intent of the methods. Typically, this will be used when the RuntimeOptions parameter of the plugins's PluginAttribute is SingleStartInit . The method marked by this attribute will always be called from the Unity main thread. Implements System.Runtime.InteropServices._Attribute Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[]) See Also PluginAttribute OnDisableAttribute"
- },
- "api/IPA.OnEnableAttribute.html": {
- "href": "api/IPA.OnEnableAttribute.html",
- "title": "Class OnEnableAttribute",
- "keywords": "Class OnEnableAttribute Indicates that the target method should be called when the plugin is enabled. Inheritance Object Attribute OnEnableAttribute Implements _Attribute Inherited Members Attribute.GetCustomAttributes(MemberInfo, Type) Attribute.GetCustomAttributes(MemberInfo, Type, Boolean) Attribute.GetCustomAttributes(MemberInfo) Attribute.GetCustomAttributes(MemberInfo, Boolean) Attribute.IsDefined(MemberInfo, Type) Attribute.IsDefined(MemberInfo, Type, Boolean) Attribute.GetCustomAttribute(MemberInfo, Type) Attribute.GetCustomAttribute(MemberInfo, Type, Boolean) Attribute.GetCustomAttributes(ParameterInfo) Attribute.GetCustomAttributes(ParameterInfo, Type) Attribute.GetCustomAttributes(ParameterInfo, Type, Boolean) Attribute.GetCustomAttributes(ParameterInfo, Boolean) Attribute.IsDefined(ParameterInfo, Type) Attribute.IsDefined(ParameterInfo, Type, Boolean) Attribute.GetCustomAttribute(ParameterInfo, Type) Attribute.GetCustomAttribute(ParameterInfo, Type, Boolean) Attribute.GetCustomAttributes(Module, Type) Attribute.GetCustomAttributes(Module) Attribute.GetCustomAttributes(Module, Boolean) Attribute.GetCustomAttributes(Module, Type, Boolean) Attribute.IsDefined(Module, Type) Attribute.IsDefined(Module, Type, Boolean) Attribute.GetCustomAttribute(Module, Type) Attribute.GetCustomAttribute(Module, Type, Boolean) Attribute.GetCustomAttributes(Assembly, Type) Attribute.GetCustomAttributes(Assembly, Type, Boolean) Attribute.GetCustomAttributes(Assembly) Attribute.GetCustomAttributes(Assembly, Boolean) Attribute.IsDefined(Assembly, Type) Attribute.IsDefined(Assembly, Type, Boolean) Attribute.GetCustomAttribute(Assembly, Type) Attribute.GetCustomAttribute(Assembly, Type, Boolean) Attribute.Equals(Object) Attribute.GetHashCode() Attribute.Match(Object) Attribute.IsDefaultAttribute() Attribute._Attribute.GetTypeInfoCount(UInt32) Attribute._Attribute.GetTypeInfo(UInt32, UInt32, IntPtr) Attribute._Attribute.GetIDsOfNames(Guid, IntPtr, UInt32, UInt32, IntPtr) Attribute._Attribute.Invoke(UInt32, Guid, UInt32, Int16, IntPtr, IntPtr, IntPtr, IntPtr) Attribute.TypeId Object.ToString() Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetType() Object.MemberwiseClone() Namespace : IPA Assembly : IPA.Loader.dll Syntax [AttributeUsage(AttributeTargets.Method, AllowMultiple = false, Inherited = false)] public sealed class OnEnableAttribute : Attribute, _Attribute, IEdgeLifecycleAttribute Remarks This attribute is interchangable with OnStartAttribute , and is treated identically. They are seperate to allow plugin code to more clearly describe the intent of the methods. Typically, this will be used when the RuntimeOptions parameter of the plugins's PluginAttribute is DynamicInit . The method marked by this attribute will always be called from the Unity main thread. Implements System.Runtime.InteropServices._Attribute Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[]) See Also PluginAttribute OnStartAttribute"
- },
- "api/IPA.OnDisableAttribute.html": {
- "href": "api/IPA.OnDisableAttribute.html",
- "title": "Class OnDisableAttribute",
- "keywords": "Class OnDisableAttribute Indicates that the target method should be called when the plugin is disabled. Inheritance Object Attribute OnDisableAttribute Implements _Attribute Inherited Members Attribute.GetCustomAttributes(MemberInfo, Type) Attribute.GetCustomAttributes(MemberInfo, Type, Boolean) Attribute.GetCustomAttributes(MemberInfo) Attribute.GetCustomAttributes(MemberInfo, Boolean) Attribute.IsDefined(MemberInfo, Type) Attribute.IsDefined(MemberInfo, Type, Boolean) Attribute.GetCustomAttribute(MemberInfo, Type) Attribute.GetCustomAttribute(MemberInfo, Type, Boolean) Attribute.GetCustomAttributes(ParameterInfo) Attribute.GetCustomAttributes(ParameterInfo, Type) Attribute.GetCustomAttributes(ParameterInfo, Type, Boolean) Attribute.GetCustomAttributes(ParameterInfo, Boolean) Attribute.IsDefined(ParameterInfo, Type) Attribute.IsDefined(ParameterInfo, Type, Boolean) Attribute.GetCustomAttribute(ParameterInfo, Type) Attribute.GetCustomAttribute(ParameterInfo, Type, Boolean) Attribute.GetCustomAttributes(Module, Type) Attribute.GetCustomAttributes(Module) Attribute.GetCustomAttributes(Module, Boolean) Attribute.GetCustomAttributes(Module, Type, Boolean) Attribute.IsDefined(Module, Type) Attribute.IsDefined(Module, Type, Boolean) Attribute.GetCustomAttribute(Module, Type) Attribute.GetCustomAttribute(Module, Type, Boolean) Attribute.GetCustomAttributes(Assembly, Type) Attribute.GetCustomAttributes(Assembly, Type, Boolean) Attribute.GetCustomAttributes(Assembly) Attribute.GetCustomAttributes(Assembly, Boolean) Attribute.IsDefined(Assembly, Type) Attribute.IsDefined(Assembly, Type, Boolean) Attribute.GetCustomAttribute(Assembly, Type) Attribute.GetCustomAttribute(Assembly, Type, Boolean) Attribute.Equals(Object) Attribute.GetHashCode() Attribute.Match(Object) Attribute.IsDefaultAttribute() Attribute._Attribute.GetTypeInfoCount(UInt32) Attribute._Attribute.GetTypeInfo(UInt32, UInt32, IntPtr) Attribute._Attribute.GetIDsOfNames(Guid, IntPtr, UInt32, UInt32, IntPtr) Attribute._Attribute.Invoke(UInt32, Guid, UInt32, Int16, IntPtr, IntPtr, IntPtr, IntPtr) Attribute.TypeId Object.ToString() Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetType() Object.MemberwiseClone() Namespace : IPA Assembly : IPA.Loader.dll Syntax [AttributeUsage(AttributeTargets.Method, AllowMultiple = false, Inherited = false)] public sealed class OnDisableAttribute : Attribute, _Attribute, IEdgeLifecycleAttribute Remarks This attribute is interchangable with OnExitAttribute , and is treated identically. They are seperate to allow plugin code to more clearly describe the intent of the methods. Typically, this will be used when the RuntimeOptions parameter of the plugins's PluginAttribute is DynamicInit . The method marked by this attribute will always be called from the Unity main thread. Implements System.Runtime.InteropServices._Attribute Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[]) See Also PluginAttribute OnExitAttribute"
+ "api/IPA.Utilities.AlmostVersion.StoredAs.html": {
+ "href": "api/IPA.Utilities.AlmostVersion.StoredAs.html",
+ "title": "Enum AlmostVersion.StoredAs",
+ "keywords": "Enum AlmostVersion.StoredAs Represents a storage type of either parsed SemVer.Version object or raw String . Namespace : IPA.Utilities Assembly : IPA.Loader.dll Syntax public enum StoredAs Fields Name Description SemVer The version was stored as a SemVer.Version . String The version was stored as a String . Extension Methods ReflectionUtil.SetField(String, U) ReflectionUtil.GetField(String) ReflectionUtil.SetProperty(String, U) ReflectionUtil.GetProperty(String) ReflectionUtil.InvokeMethod(String, Object[])"
},
- "api/IPA.Old.html": {
- "href": "api/IPA.Old.html",
- "title": "",
- "keywords": "Interfaces IEnhancedPlugin An enhanced version of the standard IPA plugin. IPlugin Interface for generic Illusion unity plugins. Every class that implements this will be loaded if the DLL is placed in Plugins."
+ "api/IPA.RuntimeOptions.html": {
+ "href": "api/IPA.RuntimeOptions.html",
+ "title": "Enum RuntimeOptions",
+ "keywords": "Enum RuntimeOptions Options that a plugin must specify to describe how it expects to be run. Namespace : IPA Assembly : IPA.Loader.dll Syntax public enum RuntimeOptions Fields Name Description DynamicInit Indicates that this plugin supports runtime enabling and disabling. When this is set, the plugin may be disabled at reasonable points during runtime. As with SingleStartInit , it will be initialized and enabled with the game if it is enabled on startup, and disabled with the game if it is enabled on shutdown. When a plugin with this set is enabled mid-game, the first time it is enabled, its initialization methods will be called, then its enable methods. All subsequent enables will NOT re-initialize, however the enable methods will be called. When a plugin with this set is disabled mid-game, the plugin instance will NOT be destroyed, and will instead be re-used for subsequent enables. The plugin is expected to handle this gracefully, and behave in a way that makes sense. SingleStartInit Indicates that this plugin expects to be initialized and enabled with the game, and disabled with the game. With this option set, whether or not the plugin is disabled during a given run is constant for that entire run. See Also PluginAttribute InitAttribute OnEnableAttribute OnDisableAttribute OnStartAttribute OnExitAttribute Extension Methods ReflectionUtil.SetField(String, U) ReflectionUtil.GetField(String) ReflectionUtil.SetProperty(String, U) ReflectionUtil.GetProperty(String) ReflectionUtil.InvokeMethod(String, Object[])"
},
- "api/IPA.Logging.Printers.html": {
- "href": "api/IPA.Logging.Printers.html",
+ "api/IPA.Logging.html": {
+ "href": "api/IPA.Logging.html",
"title": "",
- "keywords": "Classes ColoredConsolePrinter Prints a pretty message to the console. ColorlessConsolePrinter A colorless version of ColoredConsolePrinter , that indiscriminantly prints to standard out. GlobalLogFilePrinter A printer for all messages to a unified log location. GZFilePrinter A LogPrinter abstract class that provides the utilities to write to a GZip file. PluginLogFilePrinter Prints log messages to the file specified by the name. PluginSubLogPrinter Prints log messages to the file specified by the name."
- },
- "api/IPA.Logging.Printers.PluginSubLogPrinter.html": {
- "href": "api/IPA.Logging.Printers.PluginSubLogPrinter.html",
- "title": "Class PluginSubLogPrinter",
- "keywords": "Class PluginSubLogPrinter Prints log messages to the file specified by the name. Inheritance Object LogPrinter GZFilePrinter PluginSubLogPrinter Implements IDisposable Inherited Members GZFilePrinter.FileWriter GZFilePrinter.StartPrint() GZFilePrinter.EndPrint() GZFilePrinter.Dispose() GZFilePrinter.Dispose(Boolean) Object.ToString() Object.Equals(Object) Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetHashCode() Object.GetType() Object.MemberwiseClone() Namespace : IPA.Logging.Printers Assembly : IPA.Loader.dll Syntax public class PluginSubLogPrinter : GZFilePrinter, IDisposable Constructors | Improve this Doc View Source PluginSubLogPrinter(String, String) Creates a new printer with the given name. Declaration public PluginSubLogPrinter(string mainname, string name) Parameters Type Name Description String mainname the name of the main logger String name the name of the logger Properties | Improve this Doc View Source Filter Provides a filter for this specific printer. Declaration public override Logger.LogLevel Filter { get; set; } Property Value Type Description Logger.LogLevel the filter for this printer Overrides LogPrinter.Filter Methods | Improve this Doc View Source GetFileInfo() Gets the FileInfo for the target file. Declaration protected override FileInfo GetFileInfo() Returns Type Description FileInfo the file to write to Overrides GZFilePrinter.GetFileInfo() | Improve this Doc View Source Print(Logger.Level, DateTime, String, String) Prints an entry to the associated file. Declaration public override void Print(Logger.Level level, DateTime time, string logName, string message) Parameters Type Name Description Logger.Level level the Logger.Level of the message DateTime time the DateTime the message was recorded at String logName the name of the log that sent the message String message the message to print Overrides LogPrinter.Print(Logger.Level, DateTime, String, String) Implements System.IDisposable Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[])"
- },
- "api/IPA.Logging.Printers.PluginLogFilePrinter.html": {
- "href": "api/IPA.Logging.Printers.PluginLogFilePrinter.html",
- "title": "Class PluginLogFilePrinter",
- "keywords": "Class PluginLogFilePrinter Prints log messages to the file specified by the name. Inheritance Object LogPrinter GZFilePrinter PluginLogFilePrinter Implements IDisposable Inherited Members GZFilePrinter.FileWriter GZFilePrinter.StartPrint() GZFilePrinter.EndPrint() GZFilePrinter.Dispose() GZFilePrinter.Dispose(Boolean) Object.ToString() Object.Equals(Object) Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetHashCode() Object.GetType() Object.MemberwiseClone() Namespace : IPA.Logging.Printers Assembly : IPA.Loader.dll Syntax public class PluginLogFilePrinter : GZFilePrinter, IDisposable Constructors | Improve this Doc View Source PluginLogFilePrinter(String) Creates a new printer with the given name. Declaration public PluginLogFilePrinter(string name) Parameters Type Name Description String name the name of the logger Properties | Improve this Doc View Source Filter Provides a filter for this specific printer. Declaration public override Logger.LogLevel Filter { get; set; } Property Value Type Description Logger.LogLevel the filter level for this printer Overrides LogPrinter.Filter Methods | Improve this Doc View Source GetFileInfo() Gets the FileInfo for the target file. Declaration protected override FileInfo GetFileInfo() Returns Type Description FileInfo the file to write to Overrides GZFilePrinter.GetFileInfo() | Improve this Doc View Source Print(Logger.Level, DateTime, String, String) Prints an entry to the associated file. Declaration public override void Print(Logger.Level level, DateTime time, string logName, string message) Parameters Type Name Description Logger.Level level the Logger.Level of the message DateTime time the DateTime the message was recorded at String logName the name of the log that sent the message String message the message to print Overrides LogPrinter.Print(Logger.Level, DateTime, String, String) Implements System.IDisposable Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[])"
+ "keywords": "Classes Logger The logger base class. Provides the format for console logs. LoggerExtensions A class providing extensions for various loggers. LogPrinter The log printer's base class. StandardLogger The default (and standard) Logger implementation. Enums Logger.Level An enum specifying the level of the message. Resembles Syslog. Logger.LogLevel An enum providing log level filters."
},
- "api/IPA.Logging.Printers.GZFilePrinter.html": {
- "href": "api/IPA.Logging.Printers.GZFilePrinter.html",
- "title": "Class GZFilePrinter",
- "keywords": "Class GZFilePrinter A LogPrinter abstract class that provides the utilities to write to a GZip file. Inheritance Object LogPrinter GZFilePrinter GlobalLogFilePrinter PluginLogFilePrinter PluginSubLogPrinter Implements IDisposable Inherited Members LogPrinter.Filter LogPrinter.Print(Logger.Level, DateTime, String, String) Object.ToString() Object.Equals(Object) Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetHashCode() Object.GetType() Object.MemberwiseClone() Namespace : IPA.Logging.Printers Assembly : IPA.Loader.dll Syntax public abstract class GZFilePrinter : LogPrinter, IDisposable Fields | Improve this Doc View Source FileWriter The StreamWriter that writes to the GZip file. Declaration protected StreamWriter FileWriter Field Value Type Description StreamWriter the writer to the underlying filestream Methods | Improve this Doc View Source Dispose() Declaration public void Dispose() | Improve this Doc View Source Dispose(Boolean) Disposes the file printer. Declaration protected virtual void Dispose(bool disposing) Parameters Type Name Description Boolean disposing does nothing | Improve this Doc View Source EndPrint() Called at the end of any print session. Declaration public override sealed void EndPrint() Overrides LogPrinter.EndPrint() | Improve this Doc View Source GetFileInfo() Gets the FileInfo for the file to write to. Declaration protected abstract FileInfo GetFileInfo() Returns Type Description FileInfo the file to write to | Improve this Doc View Source StartPrint() Called at the start of any print session. Declaration public override sealed void StartPrint() Overrides LogPrinter.StartPrint() Implements System.IDisposable Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[])"
+ "api/IPA.Logging.StandardLogger.html": {
+ "href": "api/IPA.Logging.StandardLogger.html",
+ "title": "Class StandardLogger",
+ "keywords": "Class StandardLogger The default (and standard) Logger implementation. Inheritance Object Logger StandardLogger Inherited Members Logger.LogFormat Logger.Log(Logger.Level, Exception) Logger.Trace(String) Logger.Trace(Exception) Logger.Debug(Exception) Logger.Info(String) Logger.Info(Exception) Logger.Notice(String) Logger.Notice(Exception) Logger.Warn(String) Logger.Warn(Exception) Logger.Error(String) Logger.Error(Exception) Logger.Critical(String) Logger.Critical(Exception) Object.ToString() Object.Equals(Object) Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetHashCode() Object.GetType() Object.MemberwiseClone() Namespace : IPA.Logging Assembly : IPA.Loader.dll Syntax public class StandardLogger : Logger Remarks StandardLogger uses a multi-threaded approach to logging. All actual I/O is done on another thread, where all messaged are guaranteed to be logged in the order they appeared. It is up to the printers to format them. This logger supports child loggers. Use GetChildLogger(Logger, String) to safely get a child. The modification of printers on a parent are reflected down the chain. Properties | Improve this Doc View Source ConsoleWriter The TextWriter for writing directly to the console window, or stdout if no window open. Declaration public static TextWriter ConsoleWriter { get; } Property Value Type Description TextWriter a TextWriter for the current primary text output | Improve this Doc View Source PrintFilter All levels defined by this filter will be sent to loggers. All others will be ignored. Declaration public static Logger.LogLevel PrintFilter { get; } Property Value Type Description Logger.LogLevel the global filter level Methods | Improve this Doc View Source AddPrinter(LogPrinter) Adds a log printer to the logger. Declaration public void AddPrinter(LogPrinter printer) Parameters Type Name Description LogPrinter printer the printer to add | Improve this Doc View Source Debug(String) An override to Debug(String) which shows the method that called it. Declaration public override void Debug(string message) Parameters Type Name Description String message the message to log Overrides Logger.Debug(String) See Also Log ( Logger.Level , String ) | Improve this Doc View Source Log(Logger.Level, String) Logs a specific message at a given level. Declaration public override void Log(Logger.Level level, string message) Parameters Type Name Description Logger.Level level the message level String message the message to log Overrides Logger.Log(Logger.Level, String) Extension Methods LoggerExtensions.GetChildLogger(Logger, String) ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[])"
},
"api/IPA.Logging.LoggerExtensions.html": {
"href": "api/IPA.Logging.LoggerExtensions.html",
@@ -109,65 +89,45 @@
"title": "Class Logger",
"keywords": "Class Logger The logger base class. Provides the format for console logs. Inheritance Object Logger StandardLogger Inherited Members Object.ToString() Object.Equals(Object) Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetHashCode() Object.GetType() Object.MemberwiseClone() Namespace : IPA.Logging Assembly : IPA.Loader.dll Syntax public abstract class Logger Properties | Improve this Doc View Source LogFormat The standard format for log messages. Declaration public static string LogFormat { get; protected set; } Property Value Type Description String the format for the standard loggers to print in Methods | Improve this Doc View Source Critical(Exception) Sends an exception as a critical message. Equivalent to Log(Level.Critical, e); Declaration public virtual void Critical(Exception e) Parameters Type Name Description Exception e the exception to log See Also Log(Logger.Level, Exception) | Improve this Doc View Source Critical(String) Sends a critical message. Equivalent to Log(Level.Critical, message); Declaration public virtual void Critical(string message) Parameters Type Name Description String message the message to log See Also Log(Logger.Level, String) | Improve this Doc View Source Debug(Exception) Sends an exception as a debug message. Equivalent to Log(Level.Debug, e); Declaration public virtual void Debug(Exception e) Parameters Type Name Description Exception e the exception to log See Also Log(Logger.Level, Exception) | Improve this Doc View Source Debug(String) Sends a debug message. Equivalent to Log(Level.Debug, message); Declaration public virtual void Debug(string message) Parameters Type Name Description String message the message to log See Also Log(Logger.Level, String) | Improve this Doc View Source Error(Exception) Sends an exception as an error message. Equivalent to Log(Level.Error, e); Declaration public virtual void Error(Exception e) Parameters Type Name Description Exception e the exception to log See Also Log(Logger.Level, Exception) | Improve this Doc View Source Error(String) Sends an error message. Equivalent to Log(Level.Error, message); Declaration public virtual void Error(string message) Parameters Type Name Description String message the message to log See Also Log(Logger.Level, String) | Improve this Doc View Source Info(Exception) Sends an exception as an info message. Equivalent to Log(Level.Info, e); Declaration public virtual void Info(Exception e) Parameters Type Name Description Exception e the exception to log See Also Log(Logger.Level, Exception) | Improve this Doc View Source Info(String) Sends an info message. Equivalent to Log(Level.Info, message); Declaration public virtual void Info(string message) Parameters Type Name Description String message the message to log See Also Log(Logger.Level, String) | Improve this Doc View Source Log(Logger.Level, Exception) A basic log function taking an exception to log. Declaration public virtual void Log(Logger.Level level, Exception e) Parameters Type Name Description Logger.Level level the level of the message Exception e the exception to log | Improve this Doc View Source Log(Logger.Level, String) A basic log function. Declaration public abstract void Log(Logger.Level level, string message) Parameters Type Name Description Logger.Level level the level of the message String message the message to log | Improve this Doc View Source Notice(Exception) Sends an exception as a notice message. Equivalent to Log(Level.Notice, e); Declaration public virtual void Notice(Exception e) Parameters Type Name Description Exception e the exception to log See Also Log(Logger.Level, Exception) | Improve this Doc View Source Notice(String) Sends a notice message. Equivalent to Log(Level.Notice, message); Declaration public virtual void Notice(string message) Parameters Type Name Description String message the message to log See Also Log(Logger.Level, String) | Improve this Doc View Source Trace(Exception) Sends an exception as a trace message. Equivalent to Log(Level.Trace, e); Declaration public virtual void Trace(Exception e) Parameters Type Name Description Exception e the exception to log See Also Log(Logger.Level, Exception) | Improve this Doc View Source Trace(String) Sends a trace message. Equivalent to Log(Level.Trace, message); Declaration public virtual void Trace(string message) Parameters Type Name Description String message the message to log See Also Log(Logger.Level, String) | Improve this Doc View Source Warn(Exception) Sends an exception as a warning message. Equivalent to Log(Level.Warning, e); Declaration public virtual void Warn(Exception e) Parameters Type Name Description Exception e the exception to log See Also Log(Logger.Level, Exception) | Improve this Doc View Source Warn(String) Sends a warning message. Equivalent to Log(Level.Warning, message); Declaration public virtual void Warn(string message) Parameters Type Name Description String message the message to log See Also Log(Logger.Level, String) Extension Methods LoggerExtensions.GetChildLogger(Logger, String) ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[])"
},
- "api/IPA.Logging.Logger.LogLevel.html": {
- "href": "api/IPA.Logging.Logger.LogLevel.html",
- "title": "Enum Logger.LogLevel",
- "keywords": "Enum Logger.LogLevel An enum providing log level filters. Namespace : IPA.Logging Assembly : IPA.Loader.dll Syntax [Flags] public enum LogLevel : byte Fields Name Description All Shows all messages. CriticalOnly Only shows Critical messages. DebugOnly Only shows Debug messages. DebugUp Shows all messages debug and up. ErrorOnly Only shows Error messages. ErrorUp Shows all messages error and up. InfoOnly Only shows info messages. InfoUp Shows all messages info and up. None Allow no messages through. NoticeOnly Only shows notice messages. NoticeUp Shows all messages Notice and up. TraceOnly Only shows Trace messages. Undefined Used for when the level is undefined. WarningOnly Only shows Warning messages. WarningUp Shows all messages warning and up. Extension Methods ReflectionUtil.SetField(String, U) ReflectionUtil.GetField(String) ReflectionUtil.SetProperty(String, U) ReflectionUtil.GetProperty(String) ReflectionUtil.InvokeMethod(String, Object[])"
- },
- "api/IPA.Logging.Logger.Level.html": {
- "href": "api/IPA.Logging.Logger.Level.html",
- "title": "Enum Logger.Level",
- "keywords": "Enum Logger.Level An enum specifying the level of the message. Resembles Syslog. Namespace : IPA.Logging Assembly : IPA.Loader.dll Syntax public enum Level : byte Fields Name Description Critical A critical error message. Debug A debug message. Error An error message. Info An informational message. None No associated level. These never get shown. Notice A notice. More significant than Info, but less than a warning. Trace A trace message. These are ignored incredibly early. Warning A warning message. Extension Methods ReflectionUtil.SetField(String, U) ReflectionUtil.GetField(String) ReflectionUtil.SetProperty(String, U) ReflectionUtil.GetProperty(String) ReflectionUtil.InvokeMethod(String, Object[])"
- },
- "api/IPA.Loader.PluginManager.PluginEnableDelegate.html": {
- "href": "api/IPA.Loader.PluginManager.PluginEnableDelegate.html",
- "title": "Delegate PluginManager.PluginEnableDelegate",
- "keywords": "Delegate PluginManager.PluginEnableDelegate An invoker for the PluginEnabled event. Namespace : IPA.Loader Assembly : IPA.Loader.dll Syntax public delegate void PluginEnableDelegate(PluginMetadata plugin, bool needsRestart); Parameters Type Name Description PluginMetadata plugin the plugin that was enabled Boolean needsRestart whether it needs a restart to take effect Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[])"
- },
- "api/IPA.Loader.PluginManager.PluginDisableDelegate.html": {
- "href": "api/IPA.Loader.PluginManager.PluginDisableDelegate.html",
- "title": "Delegate PluginManager.PluginDisableDelegate",
- "keywords": "Delegate PluginManager.PluginDisableDelegate An invoker for the PluginDisabled event. Namespace : IPA.Loader Assembly : IPA.Loader.dll Syntax public delegate void PluginDisableDelegate(PluginMetadata plugin, bool needsRestart); Parameters Type Name Description PluginMetadata plugin the plugin that was disabled Boolean needsRestart whether it needs a restart to take effect Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[])"
- },
- "api/IPA.Loader.PluginInitInjector.html": {
- "href": "api/IPA.Loader.PluginInitInjector.html",
- "title": "Class PluginInitInjector",
- "keywords": "Class PluginInitInjector The type that handles value injecting into a plugin's initialization methods. Inheritance Object PluginInitInjector Inherited Members Object.ToString() Object.Equals(Object) Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetHashCode() Object.GetType() Object.MemberwiseClone() Namespace : IPA.Loader Assembly : IPA.Loader.dll Syntax public static class PluginInitInjector Remarks The default injectors and what they provide are shown in this table. Parameter Type Injected Value Logger A StandardLogger specialized for the plugin being injected PluginMetadata The PluginMetadata of the plugin being injected Config A Config object for the plugin being injected. These parameters may have Config.NameAttribute and Config.PreferAttribute to control how it is constructed. For all of the default injectors, only one of each will be generated, and any later parameters will recieve the same value as the first one. Methods | Improve this Doc View Source AddInjector(Type, PluginInitInjector.InjectParameter) Adds an injector to be used when calling future plugins' Init methods. Declaration public static void AddInjector(Type type, PluginInitInjector.InjectParameter injector) Parameters Type Name Description Type type the type of the parameter. PluginInitInjector.InjectParameter injector the function to call for injection."
+ "api/IPA.Loader.PluginMetadata.html": {
+ "href": "api/IPA.Loader.PluginMetadata.html",
+ "title": "Class PluginMetadata",
+ "keywords": "Class PluginMetadata A class which describes a loaded plugin. Inheritance Object PluginMetadata Inherited Members Object.Equals(Object) Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetHashCode() Object.GetType() Object.MemberwiseClone() Namespace : IPA.Loader Assembly : IPA.Loader.dll Syntax public class PluginMetadata Properties | Improve this Doc View Source Assembly The assembly the plugin was loaded from. Declaration public Assembly Assembly { get; } Property Value Type Description Assembly the loaded Assembly that contains the plugin main type | Improve this Doc View Source Features The features this plugin requests. Declaration public IReadOnlyList Features { get; } Property Value Type Description IReadOnlyList < Feature > the list of features requested by the plugin | Improve this Doc View Source File The file the plugin was loaded from. Declaration public FileInfo File { get; } Property Value Type Description FileInfo the file the plugin was loaded from | Improve this Doc View Source Id The BeatMods ID of the plugin, or null if it doesn't have one. Declaration public string Id { get; } Property Value Type Description String the updater ID of the plugin | Improve this Doc View Source IsBare Whether or not this metadata object represents a bare manifest. Declaration public bool IsBare { get; } Property Value Type Description Boolean true if it is bare, false otherwise | Improve this Doc View Source Name The human readable name of the plugin. Declaration public string Name { get; } Property Value Type Description String the name of the plugin | Improve this Doc View Source PluginType The TypeDefinition for the main type of the plugin. Declaration public TypeDefinition PluginType { get; } Property Value Type Description Mono.Cecil.TypeDefinition the Cecil definition for the plugin main type | Improve this Doc View Source RuntimeOptions The RuntimeOptions that the plugin specified in its PluginAttribute . Declaration public RuntimeOptions RuntimeOptions { get; } Property Value Type Description RuntimeOptions | Improve this Doc View Source Version The version of the plugin. Declaration public Version Version { get; } Property Value Type Description SemVer.Version the version of the plugin Methods | Improve this Doc View Source ToString() Gets all of the metadata as a readable string. Declaration public override string ToString() Returns Type Description String the readable printable metadata string Overrides Object.ToString() Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[])"
},
- "api/IPA.Loader.PluginInitInjector.InjectParameter.html": {
- "href": "api/IPA.Loader.PluginInitInjector.InjectParameter.html",
- "title": "Delegate PluginInitInjector.InjectParameter",
- "keywords": "Delegate PluginInitInjector.InjectParameter A typed injector for a plugin's Init method. When registered, called for all associated types. If it returns null, the default for the type will be used. Namespace : IPA.Loader Assembly : IPA.Loader.dll Syntax public delegate object InjectParameter(object previous, ParameterInfo param, PluginMetadata meta); Parameters Type Name Description Object previous the previous return value of the function, or null if never called for plugin. ParameterInfo param the ParameterInfo of the parameter being injected. PluginMetadata meta the PluginMetadata for the plugin being loaded. Returns Type Description Object the value to inject into that parameter. Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[])"
+ "api/IPA.Loader.PluginManager.html": {
+ "href": "api/IPA.Loader.PluginManager.html",
+ "title": "Class PluginManager",
+ "keywords": "Class PluginManager The manager class for all plugins. Inheritance Object PluginManager Inherited Members Object.ToString() Object.Equals(Object) Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetHashCode() Object.GetType() Object.MemberwiseClone() Namespace : IPA.Loader Assembly : IPA.Loader.dll Syntax public static class PluginManager Properties | Improve this Doc View Source AllPlugins Gets a list of all enabled BSIPA plugins. Declaration public static IEnumerable AllPlugins { get; } Property Value Type Description IEnumerable < PluginMetadata > a collection of all enabled plugins as PluginMetadata s | Improve this Doc View Source DisabledPlugins Gets a list of disabled BSIPA plugins. Declaration public static IEnumerable DisabledPlugins { get; } Property Value Type Description IEnumerable < PluginMetadata > a collection of all disabled plugins as PluginMetadata | Improve this Doc View Source Plugins An IEnumerable of old IPA plugins. Declaration [Obsolete(\"I mean, IPlugin shouldn't be used, so why should this? Not renaming to extend support for old plugins.\")] public static IEnumerable Plugins { get; } Property Value Type Description IEnumerable < IPlugin > all legacy plugin instances Methods | Improve this Doc View Source GetDisabledPlugin(String) Gets a disabled plugin's metadata by its name. Declaration public static PluginMetadata GetDisabledPlugin(string name) Parameters Type Name Description String name the name of the disabled plugin to get Returns Type Description PluginMetadata the metadata for the corresponding plugin | Improve this Doc View Source GetDisabledPluginFromId(String) Gets a disabled plugin's metadata by its ID. Declaration public static PluginMetadata GetDisabledPluginFromId(string name) Parameters Type Name Description String name the ID of the disabled plugin to get Returns Type Description PluginMetadata the metadata for the corresponding plugin | Improve this Doc View Source GetPlugin(String) Gets info about the enabled plugin with the specified name. Declaration public static PluginMetadata GetPlugin(string name) Parameters Type Name Description String name the name of the plugin to get (must be an exact match) Returns Type Description PluginMetadata the plugin metadata for the requested plugin or null if it doesn't exist or is disabled | Improve this Doc View Source GetPluginFromId(String) Gets info about the enabled plugin with the specified ID. Declaration public static PluginMetadata GetPluginFromId(string name) Parameters Type Name Description String name the ID name of the plugin to get (must be an exact match) Returns Type Description PluginMetadata the plugin metadata for the requested plugin or null if it doesn't exist or is disabled | Improve this Doc View Source IsDisabled(PluginMetadata) Checks if a given plugin is disabled. Declaration public static bool IsDisabled(PluginMetadata meta) Parameters Type Name Description PluginMetadata meta the plugin to check Returns Type Description Boolean true if the plugin is disabled, false otherwise. | Improve this Doc View Source IsEnabled(PluginMetadata) Checks if a given plugin is enabled. Declaration public static bool IsEnabled(PluginMetadata meta) Parameters Type Name Description PluginMetadata meta the plugin to check Returns Type Description Boolean true if the plugin is enabled, false otherwise. | Improve this Doc View Source PluginStateTransaction() Creates a new transaction for mod enabling and disabling mods simultaneously. Declaration public static StateTransitionTransaction PluginStateTransaction() Returns Type Description StateTransitionTransaction a new StateTransitionTransaction that captures the current state of loaded mods Events | Improve this Doc View Source PluginDisabled Called whenever a plugin is disabled. Declaration public static event PluginManager.PluginDisableDelegate PluginDisabled Event Type Type Description PluginManager.PluginDisableDelegate | Improve this Doc View Source PluginEnabled Called whenever a plugin is enabled. Declaration public static event PluginManager.PluginEnableDelegate PluginEnabled Event Type Type Description PluginManager.PluginEnableDelegate"
},
- "api/IPA.Loader.CannotRuntimeDisableException.html": {
- "href": "api/IPA.Loader.CannotRuntimeDisableException.html",
- "title": "Class CannotRuntimeDisableException",
- "keywords": "Class CannotRuntimeDisableException Indicates that a plugin cannot be disabled at runtime. Generally not considered an error, however. Inheritance Object Exception CannotRuntimeDisableException Implements ISerializable _Exception Inherited Members Exception.GetBaseException() Exception.ToString() Exception.GetObjectData(SerializationInfo, StreamingContext) Exception.GetType() Exception.Message Exception.Data Exception.InnerException Exception.TargetSite Exception.StackTrace Exception.HelpLink Exception.Source Exception.HResult Exception.SerializeObjectState Object.Equals(Object) Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetHashCode() Object.MemberwiseClone() Namespace : IPA.Loader Assembly : IPA.Loader.dll Syntax [Serializable] public class CannotRuntimeDisableException : Exception, ISerializable, _Exception Constructors | Improve this Doc View Source CannotRuntimeDisableException(PluginMetadata) Creates an exception for the given plugin metadata. Declaration public CannotRuntimeDisableException(PluginMetadata plugin) Parameters Type Name Description PluginMetadata plugin the plugin that cannot be disabled | Improve this Doc View Source CannotRuntimeDisableException(SerializationInfo, StreamingContext) Creates an exception from a serialization context. Not currently implemented. Declaration protected CannotRuntimeDisableException(SerializationInfo serializationInfo, StreamingContext streamingContext) Parameters Type Name Description SerializationInfo serializationInfo StreamingContext streamingContext Exceptions Type Condition NotImplementedException Properties | Improve this Doc View Source Plugin The plugin that cannot be disabled at runtime. Declaration public PluginMetadata Plugin { get; } Property Value Type Description PluginMetadata Implements System.Runtime.Serialization.ISerializable System.Runtime.InteropServices._Exception Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[])"
+ "api/IPA.Loader.Features.html": {
+ "href": "api/IPA.Loader.Features.html",
+ "title": "",
+ "keywords": "Classes Feature The root interface for a mod Feature."
},
- "api/IPA.InitAttribute.html": {
- "href": "api/IPA.InitAttribute.html",
- "title": "Class InitAttribute",
- "keywords": "Class InitAttribute Marks a method or a constructor as an inialization method. Inheritance Object Attribute InitAttribute Implements _Attribute Inherited Members Attribute.GetCustomAttributes(MemberInfo, Type) Attribute.GetCustomAttributes(MemberInfo, Type, Boolean) Attribute.GetCustomAttributes(MemberInfo) Attribute.GetCustomAttributes(MemberInfo, Boolean) Attribute.IsDefined(MemberInfo, Type) Attribute.IsDefined(MemberInfo, Type, Boolean) Attribute.GetCustomAttribute(MemberInfo, Type) Attribute.GetCustomAttribute(MemberInfo, Type, Boolean) Attribute.GetCustomAttributes(ParameterInfo) Attribute.GetCustomAttributes(ParameterInfo, Type) Attribute.GetCustomAttributes(ParameterInfo, Type, Boolean) Attribute.GetCustomAttributes(ParameterInfo, Boolean) Attribute.IsDefined(ParameterInfo, Type) Attribute.IsDefined(ParameterInfo, Type, Boolean) Attribute.GetCustomAttribute(ParameterInfo, Type) Attribute.GetCustomAttribute(ParameterInfo, Type, Boolean) Attribute.GetCustomAttributes(Module, Type) Attribute.GetCustomAttributes(Module) Attribute.GetCustomAttributes(Module, Boolean) Attribute.GetCustomAttributes(Module, Type, Boolean) Attribute.IsDefined(Module, Type) Attribute.IsDefined(Module, Type, Boolean) Attribute.GetCustomAttribute(Module, Type) Attribute.GetCustomAttribute(Module, Type, Boolean) Attribute.GetCustomAttributes(Assembly, Type) Attribute.GetCustomAttributes(Assembly, Type, Boolean) Attribute.GetCustomAttributes(Assembly) Attribute.GetCustomAttributes(Assembly, Boolean) Attribute.IsDefined(Assembly, Type) Attribute.IsDefined(Assembly, Type, Boolean) Attribute.GetCustomAttribute(Assembly, Type) Attribute.GetCustomAttribute(Assembly, Type, Boolean) Attribute.Equals(Object) Attribute.GetHashCode() Attribute.Match(Object) Attribute.IsDefaultAttribute() Attribute._Attribute.GetTypeInfoCount(UInt32) Attribute._Attribute.GetTypeInfo(UInt32, UInt32, IntPtr) Attribute._Attribute.GetIDsOfNames(Guid, IntPtr, UInt32, UInt32, IntPtr) Attribute._Attribute.Invoke(UInt32, Guid, UInt32, Int16, IntPtr, IntPtr, IntPtr, IntPtr) Attribute.TypeId Object.ToString() Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetType() Object.MemberwiseClone() Namespace : IPA Assembly : IPA.Loader.dll Syntax [AttributeUsage(AttributeTargets.Constructor | AttributeTargets.Method, AllowMultiple = false, Inherited = false)] public sealed class InitAttribute : Attribute, _Attribute Remarks If more than one constructor is marked with this attribute, the one with the most parameters, whether or not they can be injected, will be used. Parameter injection is done with PluginInitInjector . Implements System.Runtime.InteropServices._Attribute Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[]) See Also PluginAttribute PluginInitInjector"
+ "api/IPA.Loader.Features.Feature.html": {
+ "href": "api/IPA.Loader.Features.Feature.html",
+ "title": "Class Feature",
+ "keywords": "Class Feature The root interface for a mod Feature. Inheritance Object Feature Inherited Members Object.ToString() Object.Equals(Object) Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetHashCode() Object.GetType() Object.MemberwiseClone() Namespace : IPA.Loader.Features Assembly : IPA.Loader.dll Syntax public abstract class Feature Remarks Avoid storing any data in any subclasses. If you do, it may result in a failure to load the feature. Properties | Improve this Doc View Source InvalidMessage The message to be logged when the feature is not valid for a plugin. This should also be set whenever either BeforeLoad(PluginMetadata) or BeforeInit(PluginMetadata) returns false. Declaration public virtual string InvalidMessage { get; protected set; } Property Value Type Description String the message to show when the feature is marked invalid | Improve this Doc View Source StoreOnPlugin Defines whether or not this feature will be accessible from the plugin metadata once loaded. Declaration protected virtual bool StoreOnPlugin { get; } Property Value Type Description Boolean true if this Feature will be stored on the plugin metadata, false otherwise Methods | Improve this Doc View Source AfterInit(PluginMetadata) Called after a plugin has been fully initialized, whether or not there is an Init method. This should never throw an exception. Declaration public virtual void AfterInit(PluginMetadata plugin) Parameters Type Name Description PluginMetadata plugin the plugin that was just initialized | Improve this Doc View Source AfterInit(PluginMetadata, Object) Called after a plugin has been fully initialized, whether or not there is an Init method. This should never throw an exception. Declaration public virtual void AfterInit(PluginMetadata plugin, object pluginInstance) Parameters Type Name Description PluginMetadata plugin the plugin that was just initialized Object pluginInstance the instance of the plugin being initialized | Improve this Doc View Source BeforeInit(PluginMetadata) Called before a plugin's Init method is called. This will not be called if there is no Init method. This should never throw an exception. An exception will abort the loading of the plugin with an error. Declaration public virtual bool BeforeInit(PluginMetadata plugin) Parameters Type Name Description PluginMetadata plugin the plugin to be initialized Returns Type Description Boolean whether or not to call the Init method | Improve this Doc View Source BeforeLoad(PluginMetadata) Called before a plugin is loaded. This should never throw an exception. An exception will abort the loading of the plugin with an error. Declaration public virtual bool BeforeLoad(PluginMetadata plugin) Parameters Type Name Description PluginMetadata plugin the plugin about to be loaded Returns Type Description Boolean whether or not the plugin should be loaded Remarks The assembly will still be loaded, but the plugin will not be constructed if this returns false . Any features it defines, for example, will still be loaded. | Improve this Doc View Source Evaluate() Evaluates the Feature for use in conditional meta-Features. This should be re-calculated on every call, unless it can be proven to not change. This will be called on every feature that returns true from Initialize(PluginMetadata, String[]) Declaration public virtual bool Evaluate() Returns Type Description Boolean the truthiness of the Feature. | Improve this Doc View Source Initialize(PluginMetadata, String[]) Initializes the feature with the parameters provided in the definition. Note: When no parenthesis are provided, parameters is an empty array. Declaration public abstract bool Initialize(PluginMetadata meta, string[] parameters) Parameters Type Name Description PluginMetadata meta the metadata of the plugin that is being prepared String [] parameters the parameters passed to the feature definition, or null Returns Type Description Boolean true if the feature is valid for the plugin, false otherwise Remarks This gets called BEFORE your Init method. Returning false does not prevent the plugin from being loaded. It simply prevents the feature from being used. | Improve this Doc View Source RequireLoaded(PluginMetadata) Ensures a plugin's assembly is loaded. Do not use unless you need to. Declaration protected void RequireLoaded(PluginMetadata plugin) Parameters Type Name Description PluginMetadata plugin the plugin to ensure is loaded. Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[])"
},
- "api/IPA.Config.html": {
- "href": "api/IPA.Config.html",
- "title": "",
- "keywords": "Classes Config An abstraction of a config file on disk, which handles synchronizing between a memory representation and the disk representation. Config.NameAttribute Specifies a preferred config name, instead of using the plugin's name. Config.PreferAttribute Specifies that a particular parameter is preferred to use a particular IConfigProvider . If it is not available, also specifies backups. If none are available, the default is used. ConfigProvider A wrapper for an IConfigProvider and the FileInfo to use with it. ModPrefs Allows to get and set preferences for your mod. Interfaces IConfigProvider An interface for configuration providers. IConfigStore A storage for a config structure. IModPrefs Allows to get and set preferences for your mod."
+ "api/IPA.Config.Stores.Converters.IListConverter-2.html": {
+ "href": "api/IPA.Config.Stores.Converters.IListConverter-2.html",
+ "title": "Class IListConverter",
+ "keywords": "Class IListConverter An IListConverter which default constructs a converter for use as the value converter. Inheritance Object ValueConverter < IList > CollectionConverter > IListConverter IListConverter Implements IValueConverter Inherited Members IListConverter.Create(Int32, Object) CollectionConverter>.BaseConverter CollectionConverter>.Create(Int32, Object) CollectionConverter>.PopulateFromValue(IList, List, Object) CollectionConverter>.FromValue(Value, Object) CollectionConverter>.ToValue(IList, Object) ValueConverter>.ToValue(IList, Object) ValueConverter>.FromValue(Value, Object) ValueConverter>.IValueConverter.ToValue(Object, Object) ValueConverter>.IValueConverter.FromValue(Value, Object) ValueConverter>.IValueConverter.Type Object.ToString() Object.Equals(Object) Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetHashCode() Object.GetType() Object.MemberwiseClone() Namespace : IPA.Config.Stores.Converters Assembly : IPA.Loader.dll Syntax public sealed class IListConverter : IListConverter, IValueConverter where TConverter : ValueConverter, new() Type Parameters Name Description T the value type of the collection TConverter the type of the converter to use for T Constructors | Improve this Doc View Source IListConverter() Creates an IListConverter using a default constructed TConverter element type. Equivalent to calling IListConverter(ValueConverter) with a default-constructed TConverter . Declaration public IListConverter() See Also IListConverter(ValueConverter) Implements IValueConverter Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[]) See Also IListConverter "
},
- "api/IPA.Config.Stores.html": {
- "href": "api/IPA.Config.Stores.html",
- "title": "",
- "keywords": "Classes GeneratedStore A class providing an extension for Config to make it easy to use generated config stores. ValueConverter A strongly-typed IValueConverter . Interfaces IValueConverter The base interface for a value converter for use by objects generated by Generated(Config, Boolean) ."
+ "api/IPA.Config.Stores.Converters.IListConverter-1.html": {
+ "href": "api/IPA.Config.Stores.Converters.IListConverter-1.html",
+ "title": "Class IListConverter",
+ "keywords": "Class IListConverter A CollectionConverter for an IList , creating a List when deserializing. Inheritance Object ValueConverter < IList > CollectionConverter > IListConverter IListConverter Implements IValueConverter Inherited Members CollectionConverter>.BaseConverter CollectionConverter>.Create(Int32, Object) CollectionConverter>.PopulateFromValue(IList, List, Object) CollectionConverter>.FromValue(Value, Object) CollectionConverter>.ToValue(IList, Object) ValueConverter>.ToValue(IList, Object) ValueConverter>.FromValue(Value, Object) ValueConverter>.IValueConverter.ToValue(Object, Object) ValueConverter>.IValueConverter.FromValue(Value, Object) ValueConverter>.IValueConverter.Type Object.ToString() Object.Equals(Object) Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetHashCode() Object.GetType() Object.MemberwiseClone() Namespace : IPA.Config.Stores.Converters Assembly : IPA.Loader.dll Syntax public class IListConverter : CollectionConverter