diff --git a/README.md b/README.md
index ba87552d..4e4bbb17 100644
--- a/README.md
+++ b/README.md
@@ -1,87 +1,3 @@
# ![BSIPA](docs/images/banner_dark.svg) [![Build status](https://ci.appveyor.com/api/projects/status/1ruhnnfeudrrd097?svg=true)](https://ci.appveyor.com/project/nike4613/beatsaber-ipa-reloaded-9smsb)
-Beat Saber IPA - The mod injector tailored for Beat Saber
-
-## How To Install
-
-1. [Download a release](https://github.com/beat-saber-modding-group/BeatSaber-IPA-Reloaded/releases)
-2. Extract the contents into the game folder
-3. Run **IPA.exe**
-4. Start the game as usual
-
-A console window should open before the game starts if the installation was successful.
-
-To disable this console window, pass `--no-console` to the game.
-
-## How To Uninstall
-
-1. Drag & drop the game exe onto **IPA.exe** while holding Alt
- - Or run `ipa -rn` in a command window
-
-## Arguments
-
-`IPA.exe file-to-patch [arguments]`
-
-- `--launch`: Launch the game after patching
-- `--revert`: Revert changes made by IPA (= unpatch the game)
-- `--nowait`: Never keep the console open
-- See `-h` or `--help` for more options.
-
-Unconsumed arguments will be passed on to the game in case of `--launch`.
-
-## How To Develop
-
-1. Create a new **Class Library** C# project (.NET 4.6)
-2. Download a release and add **IPA.Loader.dll** to your references
-3. Implement `IBeatSaberPlugin` or `IEnhancedBeatSaberPlugin`
-4. Build the project and copy the DLL into the Plugins folder of the game.
-
-See [Developing](https://github.com/beat-saber-modding-group/BeatSaber-IPA-Reloaded/wiki/Developing) for more information.
-
-## How To Keep The Game Patched
-
-BSIPA will automatically repatch the game when it updates, as long as `winhttp.dll` is present in the install directory.
-
-## Notes for running under Wine
-
-For some reason, by default, Wine does not load DLLs in quite the same way that Windows does, causing issues with the injection.
-To make the injection work with Wine, `winhttp` has to have a DLL override set to `native,builtin`. This can be set either through
-Protontricks, or with the following `.reg` file.
-
-```reg
-REGEDIT4
-[HKEY_CURRENT_USER\Software\Wine\DllOverrides]
-"winhttp"="native,builtin"
-```
-
-For steam there's a per-game wine prefix under compatdata. In this case `SteamLibrary/steamapps/compatdata/620980/pfx/user.reg`.
-Changes to this file will likely be ovewritten when beatsaber updates or if local files are validated through steam.
-
-## Building
-
-### Prerequisites
-
-- Microsoft Visual Studio 2019 or later (2017 may work, no guarantees)
-- Tools for C/C++ (MSVC) v141
-- .NET 4.6.1 SDK and .NET 4.7.2 SDK
-
-### Building
-
-1. Clone with `git clone https://github.com/beat-saber-modding-group/BeatSaber-IPA-Reloaded.git --recursive`
-2. Create a file, `bsinstalldir.txt` in the solution root. Do NOT create this in Visual Studio; VS adds a BOM at the begginning of the file that the tools used cannot read.
- It should contain the path to your Beat Saber installation, using forward slashes with a trailing slash. e.g.
- ```
- C:/Program Files (x86)/Steam/steamapps/common/Beat Saber/
- ```
-3. Open `BSIPA.sln` in Visual Studio.
-4. Choose the configuration `x64-Net4`
-5. Rebuild all.
-
- When you make a change somewhere in BSIPA itself, right click on `BSIPA-Meta` and click `Build` or `Rebuild`. This sets up the output in `path/to/solution/BSIPA-Meta/bin/` to be what
- should be copied to the game directory.
-
- When making a change to the Mod List, you only need to build the mod list. Install by copying everything in `path/to/solution/BSIPA-ModList/bin/` to your game
- directory.
-
-When building a Debug build, all referenced assemblies from Beat Saber will be copied from the install directory provided in `bsinstalldir.txt` into `Refs/`. Any new references
-should reference the copy in there. When building for Release, it just uses the files already in `Refs/`
+[ALL DOCUMENTATION HAS MOVED HERE](https://beat-saber-modding-group.github.io/BeatSaber-IPA-Reloaded/)
diff --git a/docs/articles/command-line.md b/docs/articles/command-line.md
index f1e75f69..74a917a3 100644
--- a/docs/articles/command-line.md
+++ b/docs/articles/command-line.md
@@ -8,7 +8,7 @@ BSIPA has 2 command lines: the installer, and the game.
Their documentation is below.
-# [The Installer (`IPA.exe`)](#tab/installer)
+## [The Installer (`IPA.exe`)](#tab/installer)
The installer has quite a few options, which are documented inline with the `-h` or `--help` flag.
@@ -16,7 +16,7 @@ This is what it currently looks like:
[!code[IPA command line](_ipa_command_line.txt "the result of IPA.exe -h")]
-# [The Game](#tab/game)
+## [The Game](#tab/game)
The game *also* gets quite a few command line options, though there isn't anything as convenient as a help page for them.
@@ -93,4 +93,5 @@ Here's a quick list of what they are and what they do.
>
> Overrides the config settings `Updates.AutoCheckUpdates` and `Updates.AutoUpdate`.
>
-
\ No newline at end of file
+
+***
diff --git a/docs/articles/start-user.md b/docs/articles/start-user.md
index a9a9224a..6250d25d 100644
--- a/docs/articles/start-user.md
+++ b/docs/articles/start-user.md
@@ -87,3 +87,10 @@ uid: articles.start.user
Thats really all you have to do! The installation should persist across game updates for as long as `winhttp.dll` is present in
the game directory, though your plugins will be moved to a different folder when it does update so things don't break horribly.
+
+## Uninstalling
+
+Uninstalling is fairly simple, and can be done one of two ways:
+
+1. Drag the game executable over `IPA.exe` while holding Alt.
+2. Open a command prompt or Powershell terminal and run `.\IPA.exe -rn`. (see for what those options mean)
diff --git a/docs/index.md b/docs/index.md
index 617996cf..c4364e3a 100644
--- a/docs/index.md
+++ b/docs/index.md
@@ -13,15 +13,11 @@ Assuming, that is, that Unity 2017 is "new age".
## How To Install
-1. [Download a release](https://github.com/beat-saber-modding-group/BeatSaber-IPA-Reloaded/releases)
-2. Extract the contents into the game folder
-3. Run **IPA.exe**
-4. Start the game as usual
+See [Installing](xref:articles.start.user)
## How To Uninstall
-1. Drag & drop the game exe onto **IPA.exe** while holding Alt
- - Or run `ipa -rn` in a command window
+See [Uninstalling](xref:articles.start.user#uninstalling)
## Arguments
@@ -29,11 +25,6 @@ See .
## How To Develop
-1. Create a new **Class Library** C# project (.NET 4.6)
-2. Download a release and add **IPA.Loader.dll** to your references
-3. Implement `IPA.IPlugin` or `IPA.IEnhancedPlugin`
-4. Build the project and copy the DLL into the Plugins folder of the game.
-
See [Developing](xref:articles.start.dev) for more information.
## How To Keep The Game Patched