diff --git a/IPA.Loader/Config/ModPrefs.cs b/IPA.Loader/Config/ModPrefs.cs
index a719db6b..b9635c30 100644
--- a/IPA.Loader/Config/ModPrefs.cs
+++ b/IPA.Loader/Config/ModPrefs.cs
@@ -1,266 +1,266 @@
-using System;
-using System.Globalization;
-using System.IO;
-using IPA.Loader;
-#if NET3
-using Path = Net3_Proxy.Path;
-#endif
-
-namespace IPA.Config
-{
- ///
- /// Allows to get and set preferences for your mod.
- ///
- [Obsolete("Uses IniFile, which uses 16 bit system calls. Use BS Utils INI system for now.")]
- public interface IModPrefs
- {
- ///
- /// Gets a string from the ini.
- ///
- /// Section of the key.
- /// Name of the key.
- /// Value that should be used when no value is found.
- /// Whether or not the default value should be written if no value is found.
- ///
- string GetString(string section, string name, string defaultValue = "", bool autoSave = false);
- ///
- /// Gets an int from the ini.
- ///
- /// Section of the key.
- /// Name of the key.
- /// Value that should be used when no value is found.
- /// Whether or not the default value should be written if no value is found.
- ///
- int GetInt(string section, string name, int defaultValue = 0, bool autoSave = false);
- ///
- /// Gets a float from the ini.
- ///
- /// Section of the key.
- /// Name of the key.
- /// Value that should be used when no value is found.
- /// Whether or not the default value should be written if no value is found.
- ///
- float GetFloat(string section, string name, float defaultValue = 0f, bool autoSave = false);
- ///
- /// Gets a bool from the ini.
- ///
- /// Section of the key.
- /// Name of the key.
- /// Value that should be used when no value is found.
- /// Whether or not the default value should be written if no value is found.
- ///
- bool GetBool(string section, string name, bool defaultValue = false, bool autoSave = false);
- ///
- /// Checks whether or not a key exists in the ini.
- ///
- /// Section of the key.
- /// Name of the key.
- ///
- bool HasKey(string section, string name);
- ///
- /// Sets a float in the ini.
- ///
- /// Section of the key.
- /// Name of the key.
- /// Value that should be written.
- void SetFloat(string section, string name, float value);
- ///
- /// Sets an int in the ini.
- ///
- /// Section of the key.
- /// Name of the key.
- /// Value that should be written.
- void SetInt(string section, string name, int value);
- ///
- /// Sets a string in the ini.
- ///
- /// Section of the key.
- /// Name of the key.
- /// Value that should be written.
- void SetString(string section, string name, string value);
- ///
- /// Sets a bool in the ini.
- ///
- /// Section of the key.
- /// Name of the key.
- /// Value that should be written.
- void SetBool(string section, string name, bool value);
- }
-
- ///
- ///
- /// Allows to get and set preferences for your mod.
- ///
- [Obsolete("Uses IniFile, which uses 16 bit system calls. Use BS Utils INI system for now.")]
- public class ModPrefs : IModPrefs
- {
- private static ModPrefs _staticInstance;
- private static IModPrefs StaticInstance => _staticInstance ?? (_staticInstance = new ModPrefs());
-
- private readonly IniFile _instance;
-
- ///
- /// Constructs a ModPrefs object for the provide plugin.
- ///
- /// the plugin to get the preferences file for
- public ModPrefs(PluginLoader.PluginMetadata plugin) {
- _instance = new IniFile(Path.Combine(Environment.CurrentDirectory, "UserData", "ModPrefs",
- $"{plugin.Name}.ini"));
- }
-
- private ModPrefs()
- {
- _instance = new IniFile(Path.Combine(Environment.CurrentDirectory, "UserData", "modprefs.ini"));
- }
-
- string IModPrefs.GetString(string section, string name, string defaultValue, bool autoSave)
- {
- var value = _instance.IniReadValue(section, name);
- if (value != "")
- return value;
- else if (autoSave)
- (this as IModPrefs).SetString(section, name, defaultValue);
-
- return defaultValue;
- }
- ///
- /// Gets a string from the ini.
- ///
- /// Section of the key.
- /// Name of the key.
- /// Value that should be used when no value is found.
- /// Whether or not the default value should be written if no value is found.
- ///
- public static string GetString(string section, string name, string defaultValue = "", bool autoSave = false)
- => StaticInstance.GetString(section, name, defaultValue, autoSave);
-
- int IModPrefs.GetInt(string section, string name, int defaultValue, bool autoSave)
- {
- if (int.TryParse(_instance.IniReadValue(section, name), out var value))
- return value;
- else if (autoSave)
- (this as IModPrefs).SetInt(section, name, defaultValue);
-
- return defaultValue;
- }
- ///
- /// Gets an int from the ini.
- ///
- /// Section of the key.
- /// Name of the key.
- /// Value that should be used when no value is found.
- /// Whether or not the default value should be written if no value is found.
- ///
- public static int GetInt(string section, string name, int defaultValue = 0, bool autoSave = false)
- => StaticInstance.GetInt(section, name, defaultValue, autoSave);
-
- float IModPrefs.GetFloat(string section, string name, float defaultValue, bool autoSave)
- {
- if (float.TryParse(_instance.IniReadValue(section, name), out var value))
- return value;
- else if (autoSave)
- (this as IModPrefs).SetFloat(section, name, defaultValue);
-
- return defaultValue;
- }
- ///
- /// Gets a float from the ini.
- ///
- /// Section of the key.
- /// Name of the key.
- /// Value that should be used when no value is found.
- /// Whether or not the default value should be written if no value is found.
- ///
- public static float GetFloat(string section, string name, float defaultValue = 0f, bool autoSave = false)
- => StaticInstance.GetFloat(section, name, defaultValue, autoSave);
-
- bool IModPrefs.GetBool(string section, string name, bool defaultValue, bool autoSave)
- {
- string sVal = GetString(section, name, null);
- if (sVal == "1" || sVal == "0")
- {
- return sVal == "1";
- }
- else if (autoSave)
- {
- (this as IModPrefs).SetBool(section, name, defaultValue);
- }
-
- return defaultValue;
- }
- ///
- /// Gets a bool from the ini.
- ///
- /// Section of the key.
- /// Name of the key.
- /// Value that should be used when no value is found.
- /// Whether or not the default value should be written if no value is found.
- ///
- public static bool GetBool(string section, string name, bool defaultValue = false, bool autoSave = false)
- => StaticInstance.GetBool(section, name, defaultValue, autoSave);
-
- bool IModPrefs.HasKey(string section, string name)
- {
- return _instance.IniReadValue(section, name) != null;
- }
- ///
- /// Checks whether or not a key exists in the ini.
- ///
- /// Section of the key.
- /// Name of the key.
- ///
- public static bool HasKey(string section, string name) => StaticInstance.HasKey(section, name);
-
- void IModPrefs.SetFloat(string section, string name, float value)
- {
- _instance.IniWriteValue(section, name, value.ToString(CultureInfo.InvariantCulture));
- }
- ///
- /// Sets a float in the ini.
- ///
- /// Section of the key.
- /// Name of the key.
- /// Value that should be written.
- public static void SetFloat(string section, string name, float value)
- => StaticInstance.SetFloat(section, name, value);
-
- void IModPrefs.SetInt(string section, string name, int value)
- {
- _instance.IniWriteValue(section, name, value.ToString());
- }
- ///
- /// Sets an int in the ini.
- ///
- /// Section of the key.
- /// Name of the key.
- /// Value that should be written.
- public static void SetInt(string section, string name, int value)
- => StaticInstance.SetInt(section, name, value);
-
- void IModPrefs.SetString(string section, string name, string value)
- {
- _instance.IniWriteValue(section, name, value);
- }
- ///
- /// Sets a string in the ini.
- ///
- /// Section of the key.
- /// Name of the key.
- /// Value that should be written.
- public static void SetString(string section, string name, string value)
- => StaticInstance.SetString(section, name, value);
-
- void IModPrefs.SetBool(string section, string name, bool value)
- {
- _instance.IniWriteValue(section, name, value ? "1" : "0");
- }
- ///
- /// Sets a bool in the ini.
- ///
- /// Section of the key.
- /// Name of the key.
- /// Value that should be written.
- public static void SetBool(string section, string name, bool value)
- => StaticInstance.SetBool(section, name, value);
- }
-}
+using System;
+using System.Globalization;
+using System.IO;
+using IPA.Loader;
+#if NET3
+using Path = Net3_Proxy.Path;
+#endif
+
+namespace IPA.Config
+{
+ ///
+ /// Allows to get and set preferences for your mod.
+ ///
+ [Obsolete("Uses IniFile, which uses 16 bit system calls. Use BS Utils INI system for now.")]
+ public interface IModPrefs
+ {
+ ///
+ /// Gets a string from the ini.
+ ///
+ /// Section of the key.
+ /// Name of the key.
+ /// Value that should be used when no value is found.
+ /// Whether or not the default value should be written if no value is found.
+ ///
+ string GetString(string section, string name, string defaultValue = "", bool autoSave = false);
+ ///
+ /// Gets an int from the ini.
+ ///
+ /// Section of the key.
+ /// Name of the key.
+ /// Value that should be used when no value is found.
+ /// Whether or not the default value should be written if no value is found.
+ ///
+ int GetInt(string section, string name, int defaultValue = 0, bool autoSave = false);
+ ///
+ /// Gets a float from the ini.
+ ///
+ /// Section of the key.
+ /// Name of the key.
+ /// Value that should be used when no value is found.
+ /// Whether or not the default value should be written if no value is found.
+ ///
+ float GetFloat(string section, string name, float defaultValue = 0f, bool autoSave = false);
+ ///
+ /// Gets a bool from the ini.
+ ///
+ /// Section of the key.
+ /// Name of the key.
+ /// Value that should be used when no value is found.
+ /// Whether or not the default value should be written if no value is found.
+ ///
+ bool GetBool(string section, string name, bool defaultValue = false, bool autoSave = false);
+ ///
+ /// Checks whether or not a key exists in the ini.
+ ///
+ /// Section of the key.
+ /// Name of the key.
+ ///
+ bool HasKey(string section, string name);
+ ///
+ /// Sets a float in the ini.
+ ///
+ /// Section of the key.
+ /// Name of the key.
+ /// Value that should be written.
+ void SetFloat(string section, string name, float value);
+ ///
+ /// Sets an int in the ini.
+ ///
+ /// Section of the key.
+ /// Name of the key.
+ /// Value that should be written.
+ void SetInt(string section, string name, int value);
+ ///
+ /// Sets a string in the ini.
+ ///
+ /// Section of the key.
+ /// Name of the key.
+ /// Value that should be written.
+ void SetString(string section, string name, string value);
+ ///
+ /// Sets a bool in the ini.
+ ///
+ /// Section of the key.
+ /// Name of the key.
+ /// Value that should be written.
+ void SetBool(string section, string name, bool value);
+ }
+
+ ///
+ ///
+ /// Allows to get and set preferences for your mod.
+ ///
+ [Obsolete("Uses IniFile, which uses 16 bit system calls. Use BS Utils INI system for now.")]
+ public class ModPrefs : IModPrefs
+ {
+ private static ModPrefs _staticInstance;
+ private static IModPrefs StaticInstance => _staticInstance ?? (_staticInstance = new ModPrefs());
+
+ private readonly IniFile _instance;
+
+ ///
+ /// Constructs a ModPrefs object for the provide plugin.
+ ///
+ /// the plugin to get the preferences file for
+ public ModPrefs(PluginLoader.PluginMetadata plugin) {
+ _instance = new IniFile(Path.Combine(Environment.CurrentDirectory, "UserData", "ModPrefs",
+ $"{plugin.Name}.ini"));
+ }
+
+ private ModPrefs()
+ {
+ _instance = new IniFile(Path.Combine(Environment.CurrentDirectory, "UserData", "modprefs.ini"));
+ }
+
+ string IModPrefs.GetString(string section, string name, string defaultValue, bool autoSave)
+ {
+ var value = _instance.IniReadValue(section, name);
+ if (value != "")
+ return value;
+ else if (autoSave)
+ (this as IModPrefs).SetString(section, name, defaultValue);
+
+ return defaultValue;
+ }
+ ///
+ /// Gets a string from the ini.
+ ///
+ /// Section of the key.
+ /// Name of the key.
+ /// Value that should be used when no value is found.
+ /// Whether or not the default value should be written if no value is found.
+ ///
+ public static string GetString(string section, string name, string defaultValue = "", bool autoSave = false)
+ => StaticInstance.GetString(section, name, defaultValue, autoSave);
+
+ int IModPrefs.GetInt(string section, string name, int defaultValue, bool autoSave)
+ {
+ if (int.TryParse(_instance.IniReadValue(section, name), out var value))
+ return value;
+ else if (autoSave)
+ (this as IModPrefs).SetInt(section, name, defaultValue);
+
+ return defaultValue;
+ }
+ ///
+ /// Gets an int from the ini.
+ ///
+ /// Section of the key.
+ /// Name of the key.
+ /// Value that should be used when no value is found.
+ /// Whether or not the default value should be written if no value is found.
+ ///
+ public static int GetInt(string section, string name, int defaultValue = 0, bool autoSave = false)
+ => StaticInstance.GetInt(section, name, defaultValue, autoSave);
+
+ float IModPrefs.GetFloat(string section, string name, float defaultValue, bool autoSave)
+ {
+ if (float.TryParse(_instance.IniReadValue(section, name), out var value))
+ return value;
+ else if (autoSave)
+ (this as IModPrefs).SetFloat(section, name, defaultValue);
+
+ return defaultValue;
+ }
+ ///
+ /// Gets a float from the ini.
+ ///
+ /// Section of the key.
+ /// Name of the key.
+ /// Value that should be used when no value is found.
+ /// Whether or not the default value should be written if no value is found.
+ ///
+ public static float GetFloat(string section, string name, float defaultValue = 0f, bool autoSave = false)
+ => StaticInstance.GetFloat(section, name, defaultValue, autoSave);
+
+ bool IModPrefs.GetBool(string section, string name, bool defaultValue, bool autoSave)
+ {
+ string sVal = GetString(section, name, null);
+ if (sVal == "1" || sVal == "0")
+ {
+ return sVal == "1";
+ }
+ else if (autoSave)
+ {
+ (this as IModPrefs).SetBool(section, name, defaultValue);
+ }
+
+ return defaultValue;
+ }
+ ///
+ /// Gets a bool from the ini.
+ ///
+ /// Section of the key.
+ /// Name of the key.
+ /// Value that should be used when no value is found.
+ /// Whether or not the default value should be written if no value is found.
+ ///
+ public static bool GetBool(string section, string name, bool defaultValue = false, bool autoSave = false)
+ => StaticInstance.GetBool(section, name, defaultValue, autoSave);
+
+ bool IModPrefs.HasKey(string section, string name)
+ {
+ return (_instance.IniReadValue(section, name)?.Length ?? 0) > 0;
+ }
+ ///
+ /// Checks whether or not a key exists in the ini.
+ ///
+ /// Section of the key.
+ /// Name of the key.
+ ///
+ public static bool HasKey(string section, string name) => StaticInstance.HasKey(section, name);
+
+ void IModPrefs.SetFloat(string section, string name, float value)
+ {
+ _instance.IniWriteValue(section, name, value.ToString(CultureInfo.InvariantCulture));
+ }
+ ///
+ /// Sets a float in the ini.
+ ///
+ /// Section of the key.
+ /// Name of the key.
+ /// Value that should be written.
+ public static void SetFloat(string section, string name, float value)
+ => StaticInstance.SetFloat(section, name, value);
+
+ void IModPrefs.SetInt(string section, string name, int value)
+ {
+ _instance.IniWriteValue(section, name, value.ToString());
+ }
+ ///
+ /// Sets an int in the ini.
+ ///
+ /// Section of the key.
+ /// Name of the key.
+ /// Value that should be written.
+ public static void SetInt(string section, string name, int value)
+ => StaticInstance.SetInt(section, name, value);
+
+ void IModPrefs.SetString(string section, string name, string value)
+ {
+ _instance.IniWriteValue(section, name, value);
+ }
+ ///
+ /// Sets a string in the ini.
+ ///
+ /// Section of the key.
+ /// Name of the key.
+ /// Value that should be written.
+ public static void SetString(string section, string name, string value)
+ => StaticInstance.SetString(section, name, value);
+
+ void IModPrefs.SetBool(string section, string name, bool value)
+ {
+ _instance.IniWriteValue(section, name, value ? "1" : "0");
+ }
+ ///
+ /// Sets a bool in the ini.
+ ///
+ /// Section of the key.
+ /// Name of the key.
+ /// Value that should be written.
+ public static void SetBool(string section, string name, bool value)
+ => StaticInstance.SetBool(section, name, value);
+ }
+}