diff --git a/README.md b/README.md index 3ee33bec..3335f483 100644 --- a/README.md +++ b/README.md @@ -1,11 +1,11 @@ -# BSIPA [![Build status](https://ci.appveyor.com/api/projects/status/fql702mky0d5bcky?svg=true)](https://ci.appveyor.com/project/nike4613/beatsaber-ipa-reloaded) +# BSIPA [![Build status](https://ci.appveyor.com/api/projects/status/1ruhnnfeudrrd097?svg=true)](https://ci.appveyor.com/project/nike4613/beatsaber-ipa-reloaded-9smsb) Beat Saber IPA - The mod injector tailored for Beat Saber ## How To Install -1. Download a release (https://github.com/nike4613/BeatSaber-IPA-Reloaded/releases) +1. Download a release (https://github.com/beat-saber-modding-group/BeatSaber-IPA-Reloaded/releases) 2. Extract the contents into the game folder 3. Run **IPA.exe** 4. Start the game as usual @@ -37,7 +37,7 @@ Unconsumed arguments will be passed on to the game in case of `--launch`. 3. Implement `IBeatSaberPlugin` or `IEnhancedBeatSaberPlugin` 4. Build the project and copy the DLL into the Plugins folder of the game. -See [Developing](https://github.com/nike4613/BeatSaber-IPA-Reloaded/wiki/Developing) for more information. +See [Developing](https://github.com/beat-saber-modding-group/BeatSaber-IPA-Reloaded/wiki/Developing) for more information. ## How To Keep The Game Patched @@ -53,7 +53,7 @@ BSIPA will automatically repatch the game when it updates, as long as `winhttp.d ### Building -1. Clone with `git clone https://github.com/nike4613/BeatSaber-IPA-Reloaded.git --recursive` +1. Clone with `git clone https://github.com/beat-saber-modding-group/BeatSaber-IPA-Reloaded.git --recursive` 2. Create a file, `bsinstalldir.txt` in the solution root. Do NOT create this in Visual Studio; VS adds a BOM at the begginning of the file that the tools used cannot read. It should contain the path to your Beat Saber installation, using forward slashes with a trailing slash. e.g. ``` C:/Program Files (x86)/Steam/steamapps/common/Beat Saber/