From 6d09df5d396ab205efd2bc287ec429cb5221e3ad Mon Sep 17 00:00:00 2001
From: nike4613 This function will be called whenever attempting to resolve an image URI, to ensure that the image exists in the embedded assembly.MarkdownView()
@@ -413,7 +413,7 @@ public class MarkdownView : MonoBehaviour
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HasEmbeddedImage
Markdown
@@ -481,7 +481,7 @@ public class MarkdownView : MonoBehaviour
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rectTransform
@@ -541,7 +541,7 @@ public class MarkdownView : MonoBehaviour
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NameAttribute(String)
@@ -288,7 +288,7 @@ public sealed class NameAttribute : Attribute, _Attribute
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Name
@@ -346,7 +346,7 @@ public sealed class NameAttribute : Attribute, _Attribute
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PreferAttribute(String[])
@@ -289,7 +289,7 @@ public sealed class PreferAttribute : Attribute, _Attribute
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PreferenceOrder
@@ -347,7 +347,7 @@ public sealed class PreferAttribute : Attribute, _Attribute
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parent
.<
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parent
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ToValue(TCollection, Object)
@@ -522,7 +522,7 @@ with the parent parent
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diff --git a/api/IPA.Config.Stores.Converters.CollectionConverter-3.html b/api/IPA.Config.Stores.Converters.CollectionConverter-3.html
index d731c60b..b4e42d2f 100644
--- a/api/IPA.Config.Stores.Converters.CollectionConverter-3.html
+++ b/api/IPA.Config.Stores.Converters.CollectionConverter-3.html
@@ -191,7 +191,7 @@
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CollectionConverter()
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diff --git a/api/IPA.Config.Stores.Converters.Converter-1.html b/api/IPA.Config.Stores.Converters.Converter-1.html
index b3aedaaf..81611891 100644
--- a/api/IPA.Config.Stores.Converters.Converter-1.html
+++ b/api/IPA.Config.Stores.Converters.Converter-1.html
@@ -145,7 +145,7 @@
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Default
@@ -182,7 +182,7 @@
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diff --git a/api/IPA.Config.Stores.Converters.Converter.html b/api/IPA.Config.Stores.Converters.Converter.html
index d2da2ebd..64ddb1de 100644
--- a/api/IPA.Config.Stores.Converters.Converter.html
+++ b/api/IPA.Config.Stores.Converters.Converter.html
@@ -129,7 +129,7 @@
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FloatValue(Value)
@@ -180,7 +180,7 @@ or null if Improve this Doc
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IntValue(Value)
@@ -237,7 +237,7 @@ or null if Improve this Doc
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diff --git a/api/IPA.Config.Stores.Converters.CustomObjectConverter-1.html b/api/IPA.Config.Stores.Converters.CustomObjectConverter-1.html
index ebf6b1f2..47d73347 100644
--- a/api/IPA.Config.Stores.Converters.CustomObjectConverter-1.html
+++ b/api/IPA.Config.Stores.Converters.CustomObjectConverter-1.html
@@ -159,7 +159,7 @@
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Deserialize(Value, Object)
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FromValue(Value, Object)
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Serialize(T, Object)
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ToValue(T, Object)
@@ -433,7 +433,7 @@
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diff --git a/api/IPA.Config.Stores.Converters.EnumConverter-1.html b/api/IPA.Config.Stores.Converters.EnumConverter-1.html
index f901830a..1851e76c 100644
--- a/api/IPA.Config.Stores.Converters.EnumConverter-1.html
+++ b/api/IPA.Config.Stores.Converters.EnumConverter-1.html
@@ -159,7 +159,7 @@
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FromValue(Value, Object)
@@ -233,7 +233,7 @@
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ToValue(T, Object)
@@ -317,7 +317,7 @@
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diff --git a/api/IPA.Config.Stores.Converters.IListConverter-1.html b/api/IPA.Config.Stores.Converters.IListConverter-1.html
index b7462bf5..6cb66f2a 100644
--- a/api/IPA.Config.Stores.Converters.IListConverter-1.html
+++ b/api/IPA.Config.Stores.Converters.IListConverter-1.html
@@ -182,7 +182,7 @@
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IListConverter()
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IListConverter(ValueConverter<T>)
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Create(Int32, Object)
@@ -326,7 +326,7 @@
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diff --git a/api/IPA.Config.Stores.Converters.IListConverter-2.html b/api/IPA.Config.Stores.Converters.IListConverter-2.html
index 89edd2e3..e2a037e6 100644
--- a/api/IPA.Config.Stores.Converters.IListConverter-2.html
+++ b/api/IPA.Config.Stores.Converters.IListConverter-2.html
@@ -190,7 +190,7 @@
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IListConverter()
@@ -242,7 +242,7 @@ with a default-constructed Improve this Doc
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diff --git a/api/IPA.Config.Stores.Converters.ISetConverter-1.html b/api/IPA.Config.Stores.Converters.ISetConverter-1.html
index dfc02506..af1aa101 100644
--- a/api/IPA.Config.Stores.Converters.ISetConverter-1.html
+++ b/api/IPA.Config.Stores.Converters.ISetConverter-1.html
@@ -182,7 +182,7 @@
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ISetConverter()
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ISetConverter(ValueConverter<T>)
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Create(Int32, Object)
@@ -326,7 +326,7 @@
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diff --git a/api/IPA.Config.Stores.Converters.ISetConverter-2.html b/api/IPA.Config.Stores.Converters.ISetConverter-2.html
index 5a001ad2..650ed039 100644
--- a/api/IPA.Config.Stores.Converters.ISetConverter-2.html
+++ b/api/IPA.Config.Stores.Converters.ISetConverter-2.html
@@ -190,7 +190,7 @@
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ISetConverter()
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diff --git a/api/IPA.Config.Stores.Converters.ListConverter-1.html b/api/IPA.Config.Stores.Converters.ListConverter-1.html
index ed4d9c55..6d41732b 100644
--- a/api/IPA.Config.Stores.Converters.ListConverter-1.html
+++ b/api/IPA.Config.Stores.Converters.ListConverter-1.html
@@ -182,7 +182,7 @@
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ListConverter()
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ListConverter(ValueConverter<T>)
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Create(Int32, Object)
@@ -326,7 +326,7 @@
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diff --git a/api/IPA.Config.Stores.Converters.ListConverter-2.html b/api/IPA.Config.Stores.Converters.ListConverter-2.html
index f1af9f14..3e0f69e8 100644
--- a/api/IPA.Config.Stores.Converters.ListConverter-2.html
+++ b/api/IPA.Config.Stores.Converters.ListConverter-2.html
@@ -190,7 +190,7 @@
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ListConverter()
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diff --git a/api/IPA.Config.Stores.Converters.NullableConverter-1.html b/api/IPA.Config.Stores.Converters.NullableConverter-1.html
index 32aeeecc..f04917ff 100644
--- a/api/IPA.Config.Stores.Converters.NullableConverter-1.html
+++ b/api/IPA.Config.Stores.Converters.NullableConverter-1.html
@@ -160,7 +160,7 @@
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NullableConverter()
@@ -183,7 +183,7 @@ Equivalent to
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NullableConverter(ValueConverter<T>)
@@ -219,7 +219,7 @@ Equivalent to
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FromValue(Value, Object)
@@ -277,7 +277,7 @@ Equivalent to
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ToValue(Nullable<T>, Object)
@@ -361,7 +361,7 @@ Equivalent to
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diff --git a/api/IPA.Config.Stores.Converters.NullableConverter-2.html b/api/IPA.Config.Stores.Converters.NullableConverter-2.html
index 117d2699..1a8fb98e 100644
--- a/api/IPA.Config.Stores.Converters.NullableConverter-2.html
+++ b/api/IPA.Config.Stores.Converters.NullableConverter-2.html
@@ -172,7 +172,7 @@ to use as the underlying converter. Use this in the Improve this Doc
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NullableConverter()
@@ -222,7 +222,7 @@ to use as the underlying converter. Use this in the Improve this Doc
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diff --git a/api/IPA.Config.Stores.Converters.NumericEnumConverter-1.html b/api/IPA.Config.Stores.Converters.NumericEnumConverter-1.html
index c5d49c59..9aad6637 100644
--- a/api/IPA.Config.Stores.Converters.NumericEnumConverter-1.html
+++ b/api/IPA.Config.Stores.Converters.NumericEnumConverter-1.html
@@ -159,7 +159,7 @@
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FromValue(Value, Object)
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ToValue(T, Object)
@@ -317,7 +317,7 @@
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diff --git a/api/IPA.Config.Stores.GeneratedStore.html b/api/IPA.Config.Stores.GeneratedStore.html
index 6dc5cf29..92d269f3 100644
--- a/api/IPA.Config.Stores.GeneratedStore.html
+++ b/api/IPA.Config.Stores.GeneratedStore.html
@@ -130,7 +130,7 @@ config stores.
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AssemblyVisibilityTarget
The name of the assembly that internals must be visible to to allow internal protection.
@@ -162,7 +162,7 @@ config stores.
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Create<T>()
@@ -218,7 +218,7 @@ config stores.
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Generated<T>(Config, Boolean)
@@ -347,7 +347,7 @@ the resulting object will implement it and notify it too.
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diff --git a/api/IPA.Config.Stores.IValueConverter.html b/api/IPA.Config.Stores.IValueConverter.html
index 5a8803da..17ef6ebd 100644
--- a/api/IPA.Config.Stores.IValueConverter.html
+++ b/api/IPA.Config.Stores.IValueConverter.html
@@ -117,7 +117,7 @@ Converters do not need to perform null checks, as the serializer and de
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Type
@@ -150,7 +150,7 @@ Converters do not need to perform null checks, as the serializer and de
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FromValue(Value, Object)
@@ -206,7 +206,7 @@ Converters do not need to perform null checks, as the serializer and de
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ToValue(Object, Object)
@@ -284,7 +284,7 @@ Converters do not need to perform null checks, as the serializer and de
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diff --git a/api/IPA.Config.Stores.ValueConverter-1.html b/api/IPA.Config.Stores.ValueConverter-1.html
index 66497dde..847284c2 100644
--- a/api/IPA.Config.Stores.ValueConverter-1.html
+++ b/api/IPA.Config.Stores.ValueConverter-1.html
@@ -156,7 +156,7 @@
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FromValue(Value, Object)
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ToValue(T, Object)
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IValueConverter.FromValue(Value, Object)
@@ -330,7 +330,7 @@
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IValueConverter.ToValue(Object, Object)
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IValueConverter.Type
@@ -442,7 +442,7 @@
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diff --git a/api/IPA.InitAttribute.html b/api/IPA.InitAttribute.html
index 5bed1a9c..9b19a413 100644
--- a/api/IPA.InitAttribute.html
+++ b/api/IPA.InitAttribute.html
@@ -289,7 +289,7 @@ Parameter injection is done with Improve this Doc
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diff --git a/api/IPA.Loader.CannotRuntimeDisableException.html b/api/IPA.Loader.CannotRuntimeDisableException.html
index 8ac3cdc0..5ad371fa 100644
--- a/api/IPA.Loader.CannotRuntimeDisableException.html
+++ b/api/IPA.Loader.CannotRuntimeDisableException.html
@@ -169,7 +169,7 @@ public class CannotRuntimeDisableException : Exception, ISerializable, _Exceptio
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CannotRuntimeDisableException(PluginMetadata)
@@ -203,7 +203,7 @@ public class CannotRuntimeDisableException : Exception, ISerializable, _Exceptio
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CannotRuntimeDisableException(SerializationInfo, StreamingContext)
@@ -258,7 +258,7 @@ public class CannotRuntimeDisableException : Exception, ISerializable, _Exceptio
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Plugin
@@ -318,7 +318,7 @@ public class CannotRuntimeDisableException : Exception, ISerializable, _Exceptio
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diff --git a/api/IPA.Loader.Features.Feature.html b/api/IPA.Loader.Features.Feature.html
index e471d6d4..ccc305f2 100644
--- a/api/IPA.Loader.Features.Feature.html
+++ b/api/IPA.Loader.Features.Feature.html
@@ -132,7 +132,7 @@
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InvalidMessage
@@ -165,7 +165,7 @@ This should also be set whenever either Improve this Doc
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StoreOnPlugin
@@ -199,7 +199,7 @@ This should also be set whenever either Improve this Doc
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AfterInit(PluginMetadata)
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AfterInit(PluginMetadata, Object)
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BeforeInit(PluginMetadata)
@@ -323,7 +323,7 @@ This should also be set whenever either Improve this Doc
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BeforeLoad(PluginMetadata)
@@ -377,7 +377,7 @@ Any features it defines, for example, will still be loaded.
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Evaluate()
@@ -410,7 +410,7 @@ Any features it defines, for example, will still be loaded.
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Initialize(PluginMetadata, String[])
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RequireLoaded(PluginMetadata)
@@ -527,7 +527,7 @@ Any features it defines, for example, will still be loaded.
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diff --git a/api/IPA.Loader.PluginInitInjector.InjectParameter.html b/api/IPA.Loader.PluginInitInjector.InjectParameter.html
index 82b9bf0c..0bd0fda1 100644
--- a/api/IPA.Loader.PluginInitInjector.InjectParameter.html
+++ b/api/IPA.Loader.PluginInitInjector.InjectParameter.html
@@ -166,7 +166,7 @@
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diff --git a/api/IPA.Loader.PluginInitInjector.html b/api/IPA.Loader.PluginInitInjector.html
index 1346df95..6aed808d 100644
--- a/api/IPA.Loader.PluginInitInjector.html
+++ b/api/IPA.Loader.PluginInitInjector.html
@@ -140,7 +140,7 @@ For all of the default injectors, only one of each will be generated, and any la
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AddInjector(Type, PluginInitInjector.InjectParameter)
@@ -186,7 +186,7 @@ For all of the default injectors, only one of each will be generated, and any la
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diff --git a/api/IPA.Loader.PluginManager.PluginDisableDelegate.html b/api/IPA.Loader.PluginManager.PluginDisableDelegate.html
index 565f0a8c..20fc32b3 100644
--- a/api/IPA.Loader.PluginManager.PluginDisableDelegate.html
+++ b/api/IPA.Loader.PluginManager.PluginDisableDelegate.html
@@ -144,7 +144,7 @@
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diff --git a/api/IPA.Loader.PluginManager.PluginEnableDelegate.html b/api/IPA.Loader.PluginManager.PluginEnableDelegate.html
index 5ccb5f35..2b78f69d 100644
--- a/api/IPA.Loader.PluginManager.PluginEnableDelegate.html
+++ b/api/IPA.Loader.PluginManager.PluginEnableDelegate.html
@@ -144,7 +144,7 @@
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diff --git a/api/IPA.Loader.PluginManager.html b/api/IPA.Loader.PluginManager.html
index e45251ea..7a7555f2 100644
--- a/api/IPA.Loader.PluginManager.html
+++ b/api/IPA.Loader.PluginManager.html
@@ -129,7 +129,7 @@
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AllPlugins
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DisabledPlugins
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Plugins
@@ -228,7 +228,7 @@ public static IEnumerable<IPlugin> Plugins { get; }
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GetDisabledPlugin(String)
@@ -278,7 +278,7 @@ public static IEnumerable<IPlugin> Plugins { get; }
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GetDisabledPluginFromId(String)
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GetPlugin(String)
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GetPluginFromId(String)
@@ -428,7 +428,7 @@ public static IEnumerable<IPlugin> Plugins { get; }
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IsDisabled(PluginMetadata)
@@ -478,7 +478,7 @@ public static IEnumerable<IPlugin> Plugins { get; }
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IsEnabled(PluginMetadata)
@@ -528,7 +528,7 @@ public static IEnumerable<IPlugin> Plugins { get; }
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PluginStateTransaction()
@@ -562,7 +562,7 @@ public static IEnumerable<IPlugin> Plugins { get; }
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Called whenever a plugin is disabled.
@@ -592,7 +592,7 @@ public static IEnumerable<IPlugin> Plugins { get; } Improve this Doc - View Source + View SourceCalled whenever a plugin is enabled.
@@ -628,7 +628,7 @@ public static IEnumerable<IPlugin> Plugins { get; } Improve this DocLog(Level.Critical, e);
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Log(Level.Critical, message);
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Log(Level.Debug, e);
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Log(Level.Debug, message);
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Log(Level.Error, e);
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Log(Level.Error, message);
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Log(Level.Info, e);
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Log(Level.Info, message);
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Log(Level.Info, message);
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Log(Level.Info, message);
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Log(Level.Notice, e);
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Log(Level.Notice, message);
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Log(Level.Trace, e);
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Log(Level.Trace, message);
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Log(Level.Warning, e);
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Log(Level.Warning, message);
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The StreamWriter that writes to the GZip file.
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SemverValue
@@ -310,7 +310,7 @@ the storage mode specified in Improve this Doc
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StorageMode
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StringValue
@@ -376,7 +376,7 @@ the storage mode specified in Improve this Doc
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CompareTo(AlmostVersion)
@@ -434,7 +434,7 @@ or Improve this Doc
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CompareTo(SemVer.Version)
@@ -492,7 +492,7 @@ be thrown.
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Equals(Object)
@@ -551,7 +551,7 @@ be thrown.
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GetHashCode()
@@ -589,7 +589,7 @@ be thrown.
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ToString()
@@ -630,7 +630,7 @@ stored as a , it is equivalent to calling Improve this Doc
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Equality(AlmostVersion, AlmostVersion)
@@ -695,7 +695,7 @@ does not.
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Implicit(AlmostVersion to SemVer.Version)
@@ -749,7 +749,7 @@ If not applicable, returns null
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Implicit(SemVer.Version to AlmostVersion)
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Inequality(AlmostVersion, AlmostVersion)
@@ -891,7 +891,7 @@ If not applicable, returns null
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diff --git a/api/IPA.Utilities.AlmostVersionConverter.html b/api/IPA.Utilities.AlmostVersionConverter.html
index 80d729ac..89228309 100644
--- a/api/IPA.Utilities.AlmostVersionConverter.html
+++ b/api/IPA.Utilities.AlmostVersionConverter.html
@@ -143,7 +143,7 @@
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FromValue(Value, Object)
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ToValue(AlmostVersion, Object)
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diff --git a/api/IPA.Utilities.Async.Coroutines.html b/api/IPA.Utilities.Async.Coroutines.html
index 6f61f9fe..6ed020ab 100644
--- a/api/IPA.Utilities.Async.Coroutines.html
+++ b/api/IPA.Utilities.Async.Coroutines.html
@@ -129,7 +129,7 @@
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WaitForTask(Task)
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diff --git a/api/IPA.Utilities.Async.SingleThreadTaskScheduler.html b/api/IPA.Utilities.Async.SingleThreadTaskScheduler.html
index 5f8544cc..24702ddf 100644
--- a/api/IPA.Utilities.Async.SingleThreadTaskScheduler.html
+++ b/api/IPA.Utilities.Async.SingleThreadTaskScheduler.html
@@ -158,7 +158,7 @@
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IsRunning
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Dispose()
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Dispose(Boolean)
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Exit()
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GetScheduledTasks()
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Join()
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QueueTask(Task)
@@ -446,7 +446,7 @@ scheduled for this Improve this Doc
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Start()
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TryExecuteTaskInline(Task, Boolean)
@@ -581,7 +581,7 @@ make sense to run it inline.
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diff --git a/api/IPA.Utilities.Async.Synchronization.MutexLocker.html b/api/IPA.Utilities.Async.Synchronization.MutexLocker.html
index 69604646..6f2faae6 100644
--- a/api/IPA.Utilities.Async.Synchronization.MutexLocker.html
+++ b/api/IPA.Utilities.Async.Synchronization.MutexLocker.html
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IDisposable.Dispose()
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diff --git a/api/IPA.Utilities.Async.Synchronization.ReaderWriterLockSlimReadLocker.html b/api/IPA.Utilities.Async.Synchronization.ReaderWriterLockSlimReadLocker.html
index 86765751..c1aab127 100644
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+++ b/api/IPA.Utilities.Async.Synchronization.ReaderWriterLockSlimReadLocker.html
@@ -126,7 +126,7 @@ it is disposed. Create this with Improve this Doc
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IDisposable.Dispose()
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diff --git a/api/IPA.Utilities.Async.Synchronization.ReaderWriterLockSlimUpgradableReadLocker.html b/api/IPA.Utilities.Async.Synchronization.ReaderWriterLockSlimUpgradableReadLocker.html
index 40633fa6..45e25f1a 100644
--- a/api/IPA.Utilities.Async.Synchronization.ReaderWriterLockSlimUpgradableReadLocker.html
+++ b/api/IPA.Utilities.Async.Synchronization.ReaderWriterLockSlimUpgradableReadLocker.html
@@ -126,7 +126,7 @@ when it is disposed. Create this with Improve this Doc
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Upgrade()
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IDisposable.Dispose()
@@ -211,7 +211,7 @@ upgrading the current thread's lock.
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diff --git a/api/IPA.Utilities.Async.Synchronization.ReaderWriterLockSlimWriteLocker.html b/api/IPA.Utilities.Async.Synchronization.ReaderWriterLockSlimWriteLocker.html
index c6d8260a..0083dda2 100644
--- a/api/IPA.Utilities.Async.Synchronization.ReaderWriterLockSlimWriteLocker.html
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@@ -126,7 +126,7 @@ it is disposed. Create this with Improve this Doc
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IDisposable.Dispose()
@@ -172,7 +172,7 @@ it is disposed. Create this with Improve this Doc
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diff --git a/api/IPA.Utilities.Async.Synchronization.SemaphoreLocker.html b/api/IPA.Utilities.Async.Synchronization.SemaphoreLocker.html
index ede5d7f8..b74c1e22 100644
--- a/api/IPA.Utilities.Async.Synchronization.SemaphoreLocker.html
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@@ -126,7 +126,7 @@ Create this with Improve this Doc
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IDisposable.Dispose()
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diff --git a/api/IPA.Utilities.Async.Synchronization.SemaphoreSlimAsyncLocker.html b/api/IPA.Utilities.Async.Synchronization.SemaphoreSlimAsyncLocker.html
index d3760ed8..31d54efa 100644
--- a/api/IPA.Utilities.Async.Synchronization.SemaphoreSlimAsyncLocker.html
+++ b/api/IPA.Utilities.Async.Synchronization.SemaphoreSlimAsyncLocker.html
@@ -126,7 +126,7 @@ when it is disposed. Create this with Improve this Doc
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IDisposable.Dispose()
@@ -172,7 +172,7 @@ when it is disposed. Create this with Improve this Doc
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diff --git a/api/IPA.Utilities.Async.Synchronization.SemaphoreSlimLocker.html b/api/IPA.Utilities.Async.Synchronization.SemaphoreSlimLocker.html
index fded3758..001390e1 100644
--- a/api/IPA.Utilities.Async.Synchronization.SemaphoreSlimLocker.html
+++ b/api/IPA.Utilities.Async.Synchronization.SemaphoreSlimLocker.html
@@ -126,7 +126,7 @@ Create this with Improve this Doc
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IDisposable.Dispose()
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diff --git a/api/IPA.Utilities.Async.Synchronization.html b/api/IPA.Utilities.Async.Synchronization.html
index 482d4cd3..835c15d8 100644
--- a/api/IPA.Utilities.Async.Synchronization.html
+++ b/api/IPA.Utilities.Async.Synchronization.html
@@ -137,7 +137,7 @@ with whichever member you want to use, according to your lock type.
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Lock(Mutex)
@@ -187,7 +187,7 @@ with whichever member you want to use, according to your lock type.
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Lock(Semaphore)
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Lock(SemaphoreSlim)
@@ -287,7 +287,7 @@ with whichever member you want to use, according to your lock type.
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LockAsync(SemaphoreSlim)
@@ -337,7 +337,7 @@ with whichever member you want to use, according to your lock type.
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LockRead(ReaderWriterLockSlim)
@@ -387,7 +387,7 @@ with whichever member you want to use, according to your lock type.
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LockReadUpgradable(ReaderWriterLockSlim)
@@ -437,7 +437,7 @@ with whichever member you want to use, according to your lock type.
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LockWrite(ReaderWriterLockSlim)
@@ -493,7 +493,7 @@ with whichever member you want to use, according to your lock type.
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diff --git a/api/IPA.Utilities.Async.UnityMainThreadTaskScheduler.html b/api/IPA.Utilities.Async.UnityMainThreadTaskScheduler.html
index 105437ab..24823535 100644
--- a/api/IPA.Utilities.Async.UnityMainThreadTaskScheduler.html
+++ b/api/IPA.Utilities.Async.UnityMainThreadTaskScheduler.html
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Cancelling
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Default
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Factory
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IsRunning
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Cancel()
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Coroutine()
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Dispose()
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Dispose(Boolean)
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GetScheduledTasks()
@@ -551,7 +551,7 @@ exit on its own.
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QueueTask(Task)
@@ -604,7 +604,7 @@ scheduled for this Improve this Doc
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TryExecuteTaskInline(Task, Boolean)
@@ -707,7 +707,7 @@ make sense to run it inline.
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diff --git a/api/IPA.Utilities.CriticalSection.AutoExecuteSection.html b/api/IPA.Utilities.CriticalSection.AutoExecuteSection.html
index 1fc57029..4dee88fc 100644
--- a/api/IPA.Utilities.CriticalSection.AutoExecuteSection.html
+++ b/api/IPA.Utilities.CriticalSection.AutoExecuteSection.html
@@ -125,7 +125,7 @@
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IDisposable.Dispose()
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diff --git a/api/IPA.Utilities.CriticalSection.html b/api/IPA.Utilities.CriticalSection.html
index de3facc7..9d851e9e 100644
--- a/api/IPA.Utilities.CriticalSection.html
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@@ -129,7 +129,7 @@
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EnterExecuteSection()
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ExecuteSection()
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ExitExecuteSection()
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diff --git a/api/IPA.Utilities.EnumerableExtensions.html b/api/IPA.Utilities.EnumerableExtensions.html
index 7c9cafe3..09133c90 100644
--- a/api/IPA.Utilities.EnumerableExtensions.html
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Append<T>(IEnumerable<T>, T)
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NonNull<T>(IEnumerable<T>)
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NonNull<T>(IEnumerable<Nullable<T>>)
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NonNull<T, U>(IEnumerable<T>, Func<T, U>)
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NonNull<T, U>(IEnumerable<T>, Func<T, Nullable<U>>)
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Prepend<T>(IEnumerable<T>, T)
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diff --git a/api/IPA.Utilities.Extensions.html b/api/IPA.Utilities.Extensions.html
index db33c378..40faca19 100644
--- a/api/IPA.Utilities.Extensions.html
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@@ -129,7 +129,7 @@
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GetDefault(Type)
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IsSubPathOf(String, String)
@@ -234,7 +234,7 @@ only matches if the base dir folder name is matched exactly ("c:\foobar\fil
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Right(String, Int32)
@@ -290,7 +290,7 @@ only matches if the base dir folder name is matched exactly ("c:\foobar\fil
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Unwrap(Nullable<Boolean>)
@@ -340,7 +340,7 @@ only matches if the base dir folder name is matched exactly ("c:\foobar\fil
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WithEnding(String, String)
@@ -403,7 +403,7 @@ results in satisfying .EndsWith(ending).
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diff --git a/api/IPA.Utilities.FieldAccessor-2.Accessor.html b/api/IPA.Utilities.FieldAccessor-2.Accessor.html
index 5798a9cb..8926210a 100644
--- a/api/IPA.Utilities.FieldAccessor-2.Accessor.html
+++ b/api/IPA.Utilities.FieldAccessor-2.Accessor.html
@@ -154,7 +154,7 @@
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diff --git a/api/IPA.Utilities.FieldAccessor-2.html b/api/IPA.Utilities.FieldAccessor-2.html
index 76792019..a6252012 100644
--- a/api/IPA.Utilities.FieldAccessor-2.html
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@@ -150,7 +150,7 @@
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Access(ref T, String)
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Get(T, String)
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Get(ref T, String)
@@ -386,7 +386,7 @@ as it prevents a copy.
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GetAccessor(String)
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Set(T, String, U)
@@ -523,7 +523,7 @@ as it prevents a copy.
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Set(ref T, String, U)
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diff --git a/api/IPA.Utilities.MethodAccessor-2.html b/api/IPA.Utilities.MethodAccessor-2.html
index 9112e675..1b42162e 100644
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@@ -151,7 +151,7 @@
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GetDelegate(String)
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diff --git a/api/IPA.Utilities.PropertyAccessor-2.Getter.html b/api/IPA.Utilities.PropertyAccessor-2.Getter.html
index 361a34b1..102e0389 100644
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@@ -154,7 +154,7 @@
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diff --git a/api/IPA.Utilities.PropertyAccessor-2.Setter.html b/api/IPA.Utilities.PropertyAccessor-2.Setter.html
index 3287bf1b..aae716d7 100644
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diff --git a/api/IPA.Utilities.PropertyAccessor-2.html b/api/IPA.Utilities.PropertyAccessor-2.html
index 8147eef0..299693d7 100644
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Get(T, String)
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Get(ref T, String)
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GetGetter(String)
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GetSetter(String)
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Set(T, String, U)
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Set(ref T, String, U)
@@ -586,7 +586,7 @@ it avoids a copy.
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diff --git a/api/IPA.Utilities.Ref-1.html b/api/IPA.Utilities.Ref-1.html
index ec5c3ef7..bb15bf4b 100644
--- a/api/IPA.Utilities.Ref-1.html
+++ b/api/IPA.Utilities.Ref-1.html
@@ -150,7 +150,7 @@
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Ref(T)
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Error
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Value
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CompareTo(T)
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CompareTo(Ref<T>)
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Verify()
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Implicit(T to Ref<T>)
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Implicit(Ref<T> to T)
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diff --git a/api/IPA.Utilities.Ref.html b/api/IPA.Utilities.Ref.html
index fdb2de6a..542f628e 100644
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@@ -129,7 +129,7 @@
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Create<T>(T)
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diff --git a/api/IPA.Utilities.ReflectionUtil.html b/api/IPA.Utilities.ReflectionUtil.html
index 8f8a5e6b..adade4e4 100644
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+++ b/api/IPA.Utilities.ReflectionUtil.html
@@ -129,7 +129,7 @@
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CopyComponent(Component, Type, GameObject, Type)
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CopyComponent<T>(Component, GameObject, Type)
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GetField<U, T>(T, String)
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GetProperty<U, T>(T, String)
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InvokeMethod<U, T>(T, String, Object[])
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SetField<T, U>(T, String, U)
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SetProperty<T, U>(T, String, U)
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diff --git a/api/IPA.Utilities.UnityGame.Release.html b/api/IPA.Utilities.UnityGame.Release.html
index c487104f..637dbece 100644
--- a/api/IPA.Utilities.UnityGame.Release.html
+++ b/api/IPA.Utilities.UnityGame.Release.html
@@ -142,7 +142,7 @@
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diff --git a/api/IPA.Utilities.UnityGame.html b/api/IPA.Utilities.UnityGame.html
index 622fa390..918a9e9f 100644
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+++ b/api/IPA.Utilities.UnityGame.html
@@ -129,7 +129,7 @@
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GameVersion
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InstallPath
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LibraryPath
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NativeLibraryPath
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OnMainThread
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PluginsPath
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ReleaseType
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UserDataPath
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diff --git a/api/IPA.Utilities.Utils.ScopeGuardObject.html b/api/IPA.Utilities.Utils.ScopeGuardObject.html
index 5b4bae0b..9843fe0c 100644
--- a/api/IPA.Utilities.Utils.ScopeGuardObject.html
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@@ -128,7 +128,7 @@
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ScopeGuardObject(Action)
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IDisposable.Dispose()
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diff --git a/api/IPA.Utilities.Utils.html b/api/IPA.Utilities.Utils.html
index 5ac25f14..08bbd377 100644
--- a/api/IPA.Utilities.Utils.html
+++ b/api/IPA.Utilities.Utils.html
@@ -129,7 +129,7 @@
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CanUseDateTimeNowSafely
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ByteArrayToString(Byte[])
@@ -213,7 +213,7 @@
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CopyAll(DirectoryInfo, DirectoryInfo, String, Func<Exception, FileInfo, Boolean>)
@@ -265,7 +265,7 @@
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CurrentTime()
@@ -299,7 +299,7 @@ the value will be greater than the previous result. Not suitable for timing.
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GetRelativePath(String, String)
@@ -355,7 +355,7 @@ the value will be greater than the previous result. Not suitable for timing.
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ScopeGuard(Action)
@@ -408,7 +408,7 @@ the value will be greater than the previous result. Not suitable for timing.
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StringToByteArray(String)
@@ -458,7 +458,7 @@ the value will be greater than the previous result. Not suitable for timing.
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UnsafeCompare(Byte[], Byte[])
@@ -514,7 +514,7 @@ the value will be greater than the previous result. Not suitable for timing.
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VersionCompareNoPrerelease(SemVer.Version, SemVer.Version)
@@ -576,7 +576,7 @@ the value will be greater than the previous result. Not suitable for timing.
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diff --git a/api/index.html b/api/index.html
index 240a14c7..74b35b7c 100644
--- a/api/index.html
+++ b/api/index.html
@@ -90,7 +90,7 @@ Select a namespace and a class on the left to get started.
diff --git a/articles/command-line.html b/articles/command-line.html
index 1b9a0136..87dd9415 100644
--- a/articles/command-line.html
+++ b/articles/command-line.html
@@ -183,7 +183,7 @@ avaliable. If there is, it will be downloaded and installed on the next run. Thi
diff --git a/articles/contributing.html b/articles/contributing.html
index d65b9d46..95ded2d8 100644
--- a/articles/contributing.html
+++ b/articles/contributing.html
@@ -117,7 +117,7 @@ should reference the copy in there. When building for Release, it just uses the
diff --git a/articles/dev-resources/description.html b/articles/dev-resources/description.html
index 10e8fc6e..7cfdb052 100644
--- a/articles/dev-resources/description.html
+++ b/articles/dev-resources/description.html
@@ -91,7 +91,7 @@
diff --git a/articles/index.html b/articles/index.html
index cd74465e..4e7dcf48 100644
--- a/articles/index.html
+++ b/articles/index.html
@@ -94,7 +94,7 @@
diff --git a/articles/start-dev.html b/articles/start-dev.html
index cd5d6e1a..daa85791 100644
--- a/articles/start-dev.html
+++ b/articles/start-dev.html
@@ -517,7 +517,7 @@ namespace Demo
diff --git a/articles/start-user.html b/articles/start-user.html
index 97212b98..026d34ce 100644
--- a/articles/start-user.html
+++ b/articles/start-user.html
@@ -161,7 +161,7 @@ the game directory, though your plugins will be moved to a different folder when
diff --git a/index.html b/index.html
index 82e3bbed..5a3695fa 100644
--- a/index.html
+++ b/index.html
@@ -101,7 +101,7 @@
diff --git a/index.json b/index.json
index 4790e1ff..c1094362 100644
--- a/index.json
+++ b/index.json
@@ -1,68 +1,218 @@
{
- "api/index.html": {
- "href": "api/index.html",
- "title": "BSIPA API Documentation",
- "keywords": "BSIPA API Documentation Welcome to the full class documentation! To see guides, head over to the Articles tab . Select a namespace and a class on the left to get started."
+ "api/IPA.Config.Stores.Converters.CustomObjectConverter-1.html": {
+ "href": "api/IPA.Config.Stores.Converters.CustomObjectConverter-1.html",
+ "title": "Class CustomObjectConverter
",
+ "keywords": "Class CustomObjectConverter A ValueConverter for objects normally serialized to config via Generated(Config, Boolean) . Inheritance Object ValueConverter CustomObjectConverter Implements IValueConverter Inherited Members ValueConverter.IValueConverter.ToValue(Object, Object) ValueConverter.IValueConverter.FromValue(Value, Object) ValueConverter.IValueConverter.Type Object.ToString() Object.Equals(Object) Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetHashCode() Object.GetType() Object.MemberwiseClone() Namespace : IPA.Config.Stores.Converters Assembly : IPA.Loader.dll Syntax public class CustomObjectConverter : ValueConverter, IValueConverter where T : class Type Parameters Name Description T the same type parameter that would be passed into Generated(Config, Boolean) Methods | Improve this Doc View Source Deserialize(Value, Object) Deserializes value into a T with the given parent . Declaration public static T Deserialize(Value value, object parent) Parameters Type Name Description Value value the Value to deserialize Object parent the parent object that will own the deserialized value Returns Type Description T the deserialized value See Also FromValue ( Value , Object ) | Improve this Doc View Source FromValue(Value, Object) Deserializes value into a T with the given parent . Declaration public override T FromValue(Value value, object parent) Parameters Type Name Description Value value the Value to deserialize Object parent the parent object that will own the deserialized value Returns Type Description T the deserialized value Overrides IPA.Config.Stores.ValueConverter.FromValue(IPA.Config.Data.Value, System.Object) See Also FromValue ( Value , Object ) | Improve this Doc View Source Serialize(T, Object) Serializes obj into a Value structure, given parent . Declaration public static Value Serialize(T obj, object parent) Parameters Type Name Description T obj the object to serialize Object parent the parent object that owns obj Returns Type Description Value the Value tree that represents obj See Also ToValue (T, Object ) | Improve this Doc View Source ToValue(T, Object) Serializes obj into a Value structure, given parent . Declaration public override Value ToValue(T obj, object parent) Parameters Type Name Description T obj the object to serialize Object parent the parent object that owns obj Returns Type Description Value the Value tree that represents obj Overrides IPA.Config.Stores.ValueConverter.ToValue(T, System.Object) See Also ToValue (T, Object ) Implements IValueConverter Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[]) See Also Generated ( Config , Boolean )"
},
- "other_api/config/schema.html": {
- "href": "other_api/config/schema.html",
- "title": "Configuration File Schema",
- "keywords": "Configuration File Schema { \"definitions\": { \"Debug_\": { \"type\": \"object\", \"properties\": { \"ShowCallSource\": { \"type\": \"boolean\" }, \"ShowDebug\": { \"type\": \"boolean\" }, \"CondenseModLogs\": { \"type\": \"boolean\" }, \"ShowHandledErrorStackTraces\": { \"type\": \"boolean\" }, \"HideMessagesForPerformance\": { \"type\": \"boolean\" }, \"HideLogThreshold\": { \"type\": \"integer\" }, \"ShowTrace\": { \"type\": \"boolean\" } }, \"required\": [ \"ShowCallSource\", \"ShowDebug\", \"CondenseModLogs\", \"ShowHandledErrorStackTraces\", \"HideMessagesForPerformance\", \"HideLogThreshold\", \"ShowTrace\" ] }, \"Updates_\": { \"type\": \"object\", \"properties\": { \"AutoUpdate\": { \"type\": \"boolean\" }, \"AutoCheckUpdates\": { \"type\": \"boolean\" } }, \"required\": [ \"AutoUpdate\", \"AutoCheckUpdates\" ] } }, \"type\": \"object\", \"properties\": { \"Regenerate\": { \"type\": \"boolean\" }, \"Updates\": { \"$ref\": \"#/definitions/Updates_\" }, \"Debug\": { \"$ref\": \"#/definitions/Debug_\" }, \"YeetMods\": { \"type\": \"boolean\" }, \"GameAssemblies\": { \"type\": \"array\", \"items\": { \"type\": \"string\" } }, \"LastGameVersion\": { \"type\": \"string\" } }, \"required\": [ \"Regenerate\", \"Updates\", \"Debug\", \"YeetMods\", \"GameAssemblies\" ] }"
+ "api/IPA.Config.Stores.Attributes.UseConverterAttribute.html": {
+ "href": "api/IPA.Config.Stores.Attributes.UseConverterAttribute.html",
+ "title": "Class UseConverterAttribute",
+ "keywords": "Class UseConverterAttribute Indicates that a given field or property in an object being wrapped by Generated(Config, Boolean) should be serialized and deserialized using the provided converter instead of the default mechanism. Inheritance Object Attribute UseConverterAttribute Implements _Attribute Inherited Members Attribute.GetCustomAttributes(MemberInfo, Type) Attribute.GetCustomAttributes(MemberInfo, Type, Boolean) Attribute.GetCustomAttributes(MemberInfo) Attribute.GetCustomAttributes(MemberInfo, Boolean) Attribute.IsDefined(MemberInfo, Type) Attribute.IsDefined(MemberInfo, Type, Boolean) Attribute.GetCustomAttribute(MemberInfo, Type) Attribute.GetCustomAttribute(MemberInfo, Type, Boolean) Attribute.GetCustomAttributes(ParameterInfo) Attribute.GetCustomAttributes(ParameterInfo, Type) Attribute.GetCustomAttributes(ParameterInfo, Type, Boolean) Attribute.GetCustomAttributes(ParameterInfo, Boolean) Attribute.IsDefined(ParameterInfo, Type) Attribute.IsDefined(ParameterInfo, Type, Boolean) Attribute.GetCustomAttribute(ParameterInfo, Type) Attribute.GetCustomAttribute(ParameterInfo, Type, Boolean) Attribute.GetCustomAttributes(Module, Type) Attribute.GetCustomAttributes(Module) Attribute.GetCustomAttributes(Module, Boolean) Attribute.GetCustomAttributes(Module, Type, Boolean) Attribute.IsDefined(Module, Type) Attribute.IsDefined(Module, Type, Boolean) Attribute.GetCustomAttribute(Module, Type) Attribute.GetCustomAttribute(Module, Type, Boolean) Attribute.GetCustomAttributes(Assembly, Type) Attribute.GetCustomAttributes(Assembly, Type, Boolean) Attribute.GetCustomAttributes(Assembly) Attribute.GetCustomAttributes(Assembly, Boolean) Attribute.IsDefined(Assembly, Type) Attribute.IsDefined(Assembly, Type, Boolean) Attribute.GetCustomAttribute(Assembly, Type) Attribute.GetCustomAttribute(Assembly, Type, Boolean) Attribute.Equals(Object) Attribute.GetHashCode() Attribute.Match(Object) Attribute.IsDefaultAttribute() Attribute._Attribute.GetTypeInfoCount(UInt32) Attribute._Attribute.GetTypeInfo(UInt32, UInt32, IntPtr) Attribute._Attribute.GetIDsOfNames(Guid, IntPtr, UInt32, UInt32, IntPtr) Attribute._Attribute.Invoke(UInt32, Guid, UInt32, Int16, IntPtr, IntPtr, IntPtr, IntPtr) Attribute.TypeId Object.ToString() Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetType() Object.MemberwiseClone() Namespace : IPA.Config.Stores.Attributes Assembly : IPA.Loader.dll Syntax [AttributeUsage(AttributeTargets.Property | AttributeTargets.Field, AllowMultiple = false, Inherited = true)] public sealed class UseConverterAttribute : Attribute, _Attribute Constructors | Improve this Doc View Source UseConverterAttribute(Type) Creates a new UseConverterAttribute with a given ConverterType . Declaration public UseConverterAttribute(Type converterType) Parameters Type Name Description Type converterType the type to assign to ConverterType Properties | Improve this Doc View Source ConverterTargetType Gets the target type of the converter if it is avaliable at instantiation time, otherwise null . Declaration public Type ConverterTargetType { get; } Property Value Type Description Type | Improve this Doc View Source ConverterType Gets the type of the converter to use. Declaration public Type ConverterType { get; } Property Value Type Description Type | Improve this Doc View Source IsGenericConverter Gets whether or not this converter is a generic ValueConverter . Declaration public bool IsGenericConverter { get; } Property Value Type Description Boolean Implements System.Runtime.InteropServices._Attribute Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[])"
},
- "other_api/index.html": {
- "href": "other_api/index.html",
+ "api/IPA.Config.Stores.Attributes.SerializedNameAttribute.html": {
+ "href": "api/IPA.Config.Stores.Attributes.SerializedNameAttribute.html",
+ "title": "Class SerializedNameAttribute",
+ "keywords": "Class SerializedNameAttribute Specifies a name for the serialized field or property in an object being wrapped by Generated(Config, Boolean) that is different from the member name itself. Inheritance Object Attribute SerializedNameAttribute Implements _Attribute Inherited Members Attribute.GetCustomAttributes(MemberInfo, Type) Attribute.GetCustomAttributes(MemberInfo, Type, Boolean) Attribute.GetCustomAttributes(MemberInfo) Attribute.GetCustomAttributes(MemberInfo, Boolean) Attribute.IsDefined(MemberInfo, Type) Attribute.IsDefined(MemberInfo, Type, Boolean) Attribute.GetCustomAttribute(MemberInfo, Type) Attribute.GetCustomAttribute(MemberInfo, Type, Boolean) Attribute.GetCustomAttributes(ParameterInfo) Attribute.GetCustomAttributes(ParameterInfo, Type) Attribute.GetCustomAttributes(ParameterInfo, Type, Boolean) Attribute.GetCustomAttributes(ParameterInfo, Boolean) Attribute.IsDefined(ParameterInfo, Type) Attribute.IsDefined(ParameterInfo, Type, Boolean) Attribute.GetCustomAttribute(ParameterInfo, Type) Attribute.GetCustomAttribute(ParameterInfo, Type, Boolean) Attribute.GetCustomAttributes(Module, Type) Attribute.GetCustomAttributes(Module) Attribute.GetCustomAttributes(Module, Boolean) Attribute.GetCustomAttributes(Module, Type, Boolean) Attribute.IsDefined(Module, Type) Attribute.IsDefined(Module, Type, Boolean) Attribute.GetCustomAttribute(Module, Type) Attribute.GetCustomAttribute(Module, Type, Boolean) Attribute.GetCustomAttributes(Assembly, Type) Attribute.GetCustomAttributes(Assembly, Type, Boolean) Attribute.GetCustomAttributes(Assembly) Attribute.GetCustomAttributes(Assembly, Boolean) Attribute.IsDefined(Assembly, Type) Attribute.IsDefined(Assembly, Type, Boolean) Attribute.GetCustomAttribute(Assembly, Type) Attribute.GetCustomAttribute(Assembly, Type, Boolean) Attribute.Equals(Object) Attribute.GetHashCode() Attribute.Match(Object) Attribute.IsDefaultAttribute() Attribute._Attribute.GetTypeInfoCount(UInt32) Attribute._Attribute.GetTypeInfo(UInt32, UInt32, IntPtr) Attribute._Attribute.GetIDsOfNames(Guid, IntPtr, UInt32, UInt32, IntPtr) Attribute._Attribute.Invoke(UInt32, Guid, UInt32, Int16, IntPtr, IntPtr, IntPtr, IntPtr) Attribute.TypeId Object.ToString() Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetType() Object.MemberwiseClone() Namespace : IPA.Config.Stores.Attributes Assembly : IPA.Loader.dll Syntax [AttributeUsage(AttributeTargets.Property | AttributeTargets.Field, AllowMultiple = false, Inherited = true)] public sealed class SerializedNameAttribute : Attribute, _Attribute Examples When serializing the following object, we might get the JSON that follows. public class PluginConfig { public virtual bool BooleanField { get; set; } = true; } { \"BooleanField\": true } However, if we were to add a SerializedNameAttribute to that field, we would get the following. public class PluginConfig { [SerializedName(\"bool\")] public virtual bool BooleanField { get; set; } = true; } { \"bool\": true } Constructors | Improve this Doc View Source SerializedNameAttribute(String) Creates a new SerializedNameAttribute with the given Name . Declaration public SerializedNameAttribute(string name) Parameters Type Name Description String name the value to assign to Name Properties | Improve this Doc View Source Name Gets the name to replace the member name with. Declaration public string Name { get; } Property Value Type Description String Implements System.Runtime.InteropServices._Attribute Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[])"
+ },
+ "api/IPA.Config.Data.html": {
+ "href": "api/IPA.Config.Data.html",
"title": "",
- "keywords": ""
+ "keywords": "Classes Boolean A Value representing a boolean value. FloatingPoint A Value representing a floating point value. This may hold a Decimal 's worth of data. Integer A Value representing an integer. This may hold a Int64 's worth of data. List A list of Value s for serialization by an IConfigProvider . Use List() or From(IEnumerable) to create. Map A ordered map of String to Value for serialization by an IConfigProvider . Use Map() or From(IDictionary) to create. Text A Value representing a piece of text. The only reason this is not named String is so that it doesn't conflict with String . Value A base value type for config data abstract representations, to be serialized with an IConfigProvider . If a Value is null , then that represents just that: a null in whatever serialization is being used. Also contains factory functions for all derived types."
},
- "articles/dev-resources/description.html": {
- "href": "articles/dev-resources/description.html",
- "title": "Demo Plugin",
- "keywords": "Demo Plugin A little demo for the BSIPA modding introduction. WE CAN USE MARKDOWN!!!"
+ "api/IPA.Config.Data.Map.html": {
+ "href": "api/IPA.Config.Data.Map.html",
+ "title": "Class Map",
+ "keywords": "Class Map A ordered map of String to Value for serialization by an IConfigProvider . Use Map() or From(IDictionary) to create. Inheritance Object Value Map Implements IDictionary < String , Value > ICollection < KeyValuePair < String , Value >> IEnumerable < KeyValuePair < String , Value >> IEnumerable Inherited Members Value.Null() Value.List() Value.Map() Value.From(String) Value.Text(String) Value.From(Int64) Value.Integer(Int64) Value.From(Decimal) Value.Float(Decimal) Value.From(Boolean) Value.Bool(Boolean) Value.From(IEnumerable) Value.From(IDictionary) Value.From(IEnumerable>) Object.Equals(Object) Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetHashCode() Object.GetType() Object.MemberwiseClone() Namespace : IPA.Config.Data Assembly : IPA.Loader.dll Syntax public sealed class Map : Value, IDictionary, ICollection>, IEnumerable>, IEnumerable Properties | Improve this Doc View Source Count Gets the number of key-value pairs in this Map . Declaration public int Count { get; } Property Value Type Description Int32 See Also Count | Improve this Doc View Source Item[String] Accesses the Value at key in the map. Declaration public Value this[string key] { get; set; } Parameters Type Name Description String key the key to get the value associated with Property Value Type Description Value the value associated with the key See Also Item [TKey] | Improve this Doc View Source Keys Gets a collection of the keys for the Map . Declaration public ICollection Keys { get; } Property Value Type Description ICollection < String > See Also Keys | Improve this Doc View Source Values Gets a collection of the values in the Map . Declaration public ICollection Values { get; } Property Value Type Description ICollection < Value > Remarks Unlike all other iterables given by Map , this does not guarantee that order is maintained. See Also Values Methods | Improve this Doc View Source Add(String, Value) Adds a new Value with a given key. Declaration public void Add(string key, Value value) Parameters Type Name Description String key the key to put the value at Value value the Value to add See Also Add (TKey, TValue) | Improve this Doc View Source Clear() Clears the Map of its key-value pairs. Declaration public void Clear() See Also Clear () | Improve this Doc View Source ContainsKey(String) Checks if the Map contains a given key . Declaration public bool ContainsKey(string key) Parameters Type Name Description String key the key to check for Returns Type Description Boolean true if the key exists, otherwise false See Also ContainsKey (TKey) | Improve this Doc View Source GetEnumerator() Enumerates the Map 's key-value pairs. Declaration public IEnumerator> GetEnumerator() Returns Type Description IEnumerator < KeyValuePair < String , Value >> an IEnumerator of key-value pairs in this Map See Also GetEnumerator () | Improve this Doc View Source Remove(String) Removes the object associated with a key in this Map . Declaration public bool Remove(string key) Parameters Type Name Description String key the key to remove Returns Type Description Boolean true if the key existed, false otherwise See Also Remove (TKey) | Improve this Doc View Source ToString() Converts this Value into a human-readable format. Declaration public override string ToString() Returns Type Description String a JSON-like set of key-value pairs Overrides Value.ToString() | Improve this Doc View Source TryGetValue(String, out Value) Gets the value associated with the specified key. Declaration public bool TryGetValue(string key, out Value value) Parameters Type Name Description String key the key of the value to get Value value the target location of the retrieved object Returns Type Description Boolean true if the key was found and value set, false otherwise See Also TryGetValue (TKey, TValue) Explicit Interface Implementations | Improve this Doc View Source ICollection>.Add(KeyValuePair) Declaration void ICollection>.Add(KeyValuePair item) Parameters Type Name Description KeyValuePair < String , Value > item | Improve this Doc View Source ICollection>.Contains(KeyValuePair) Declaration bool ICollection>.Contains(KeyValuePair item) Parameters Type Name Description KeyValuePair < String , Value > item Returns Type Description Boolean | Improve this Doc View Source ICollection>.CopyTo(KeyValuePair[], Int32) Declaration void ICollection>.CopyTo(KeyValuePair[] array, int arrayIndex) Parameters Type Name Description KeyValuePair < String , Value >[] array Int32 arrayIndex | Improve this Doc View Source ICollection>.IsReadOnly Declaration bool ICollection>.IsReadOnly { get; } Returns Type Description Boolean | Improve this Doc View Source ICollection>.Remove(KeyValuePair) Declaration bool ICollection>.Remove(KeyValuePair item) Parameters Type Name Description KeyValuePair < String , Value > item Returns Type Description Boolean | Improve this Doc View Source IEnumerable.GetEnumerator() Declaration IEnumerator IEnumerable.GetEnumerator() Returns Type Description IEnumerator Implements System.Collections.Generic.IDictionary System.Collections.Generic.ICollection System.Collections.Generic.IEnumerable System.Collections.IEnumerable Extension Methods EnumerableExtensions.Prepend(IEnumerable, T) EnumerableExtensions.Append(IEnumerable, T) EnumerableExtensions.NonNull(IEnumerable, Func) EnumerableExtensions.NonNull(IEnumerable, Func>) ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[])"
},
- "articles/start-user.html": {
- "href": "articles/start-user.html",
- "title": "Installing BSIPA",
- "keywords": "Installing BSIPA Note This guide assumes that you are starting completely fresh. Grab a release from the GitHub Releases page . Make sure to download one of the BSIPA-*.zip s, as ModList.zip contains the Beat Saber mod for showing your mods in-game, not the loader itself. Note The specific ZIP you need to download varies on the game you will be patching. For example, if you are patching Beat Saber, you will need the file BSIPA-x64-Net4.zip . This is because Beat Saber is a 64 bit game running .NET 4. If you are patching Muse Dash, however, you nee the file BSIPA-x86-Net3.zip . Tip There are a few tricks for figuring out which file you need. If the game has a folder called MonoBleedingEdge in the install directory, then you need one of the Net4 builds. To determine which build to use, right click on the game executable, go to the Compatability tab, check the Run this program in compatability mode for checkbox, and look and see if the dropdown has any Windows XP emulation options. If it does, the application is 32 bit, and you need to get one of the x86 builds. Otherwise, get one of the x64 builds. Make sure to uncheck that checkbox before leaving the menu. Extract the zip into your game installation directory. There should now be a folder named IPA and a file named IPA.exe in the same folder as the game executable. For example, if you are installing BSIPA in Beat Saber, it might look like this after extraction: Run IPA.exe by double clicking it. A console window should pop up, and eventually, a gold message asking you to press a key will appear. Here is an example of a successful installation: Note In some cases, this may fail, something like this: In these cases, try dragging the game executable over IPA.exe . After installing, your game directory should look something like this: Note At this point it is recommended to run the game once before continuing, to ensure that things are installed correctly. The first run should create a UserData folder with Beat Saber IPA.json and Disabled Mods.json , as well as a Logs folder with several subfolders with their own files. If these are created, then the installation was very likely successful. Tip If you are not installing BSIPA on Beat Saber, you probably want to go to the config at UserData/Beat Saber IPA.json and set both of the following to false : { ... \"Updates\": { \"AutoUpdate\": false, \"AutoCheckUpdates\": false }, ... } Tip Depending on the game, you may have to set the config member GameAssemblies to the names of the assemblies that the game uses for BSIPA to virtualize them properly. For Beat Saber distrobutions, this will be set according to the version that it was built for by default. Otherwise, it will contain just Assembly-CSharp.dll since most games use that default. From here, just place all of your plugins in the Plugins folder, and you're all set! Many plugins will come in a zip such that the root of the zip represents the game install directory, so all you may have to do is extract the plugin into the game installation folder. Note For some reason, by default, Wine does not load DLLs in quite the same way that Windows does, causing issues with the injection. To make the injection work with Wine, winhttp has to have a DLL override set to native,builtin . This can be set either through Protontricks, or with the following .reg file. REGEDIT4 [HKEY_CURRENT_USER\\Software\\Wine\\DllOverrides] \"winhttp\"=\"native,builtin\" For Steam there's a per-game Wine prefix under compatdata . In this case SteamLibrary/steamapps/compatdata/620980/pfx/user.reg . Changes to this file will likely be ovewritten when the game updates or if local files are validated through Steam. Thats really all you have to do! The installation should persist across game updates for as long as winhttp.dll is present in the game directory, though your plugins will be moved to a different folder when it does update so things don't break horribly. Uninstalling Uninstalling is fairly simple, and can be done one of two ways: Drag the game executable over IPA.exe while holding Alt . Open a command prompt or Powershell terminal and run .\\IPA.exe -rn . (see The Command Line for what those options mean)"
+ "api/IPA.Config.Data.Boolean.html": {
+ "href": "api/IPA.Config.Data.Boolean.html",
+ "title": "Class Boolean",
+ "keywords": "Class Boolean A Value representing a boolean value. Inheritance Object Value Boolean Inherited Members Value.Null() Value.List() Value.Map() Value.From(String) Value.Text(String) Value.From(Int64) Value.Integer(Int64) Value.From(Decimal) Value.Float(Decimal) Value.From(Boolean) Value.Bool(Boolean) Value.From(IEnumerable) Value.From(IDictionary) Value.From(IEnumerable>) Object.Equals(Object) Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetHashCode() Object.GetType() Object.MemberwiseClone() Namespace : IPA.Config.Data Assembly : IPA.Loader.dll Syntax public sealed class Boolean : Value Properties | Improve this Doc View Source Value The actual value fo this Boolean object. Declaration public bool Value { get; set; } Property Value Type Description Boolean Methods | Improve this Doc View Source ToString() Converts this Value into a human-readable format. Declaration public override string ToString() Returns Type Description String the result of Value.ToString().ToLower() Overrides Value.ToString() Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[])"
},
- "articles/start-dev.html": {
- "href": "articles/start-dev.html",
- "title": "Making your own mod",
- "keywords": "Making a mod Overview What follows is a very barebones, and frankly not very useful plugin class, even as a starting point, but it should be enough to give a decent idea of how to do quick upgrades of existing mods for those who want to. using System; using IPA; using IPA.Logging; namespace Demo { [Plugin(RuntimeOptions.SingleStartInit)] internal class Plugin { public static Logger log { get; private set; } [Init] public Plugin(Logger logger) { log = logger; log.Debug(\"Basic plugin running!\"); // setup that does not require game code // this is only called once ever, so do once-ever initialization } [OnStart] public void OnStart() { // setup that requires game code } [OnExit] public void OnExit() { // teardown } } } There are basically 4 major concepts here: Logger , the logging system. PluginAttribute , which declares that this class is a plugin and how it should behave. InitAttribute , which declares the constructor (and optionally other methods) as being used for initialization. The lifecycle event attributes OnStartAttribute and OnExitAttribute . I reccommend you read the docs for each of those to get an idea for what they do. It is worth noting that this example is of a mod that cannot be enabled and disabled at runtime, as marked by RuntimeOptions.SingleStartInit . What can be changed Before we go adding more functionality, its worth mentioning that that is not the only way to have a plugin set up. For starters, we can add another method marked [Init] , and it will be called after the constructor, with the same injected parameters, if those are applicable. [Init] public void Init(Logger logger) { // logger will be the same instance as log currently is } If you only had a method marked [Init] , and no constructors marked [Init] , then the plugin type must expose a public default constructor. If multiple constructors are marked [Init] , only the one with the most parameters will be called. You may also mark as many methods as you wish with [Init] and all of them will be called, in no well-defined order on initialization. The same is true for [OnStart] and [OnExit] , respectively. From Scratch If you are starting from scratch, you will need one other thing to get your plugin up and running: a manifest. A basic manifest for that might look a little like this: { \"author\": \"ExampleMan\", \"description\": [ \"A demo plugin written for the BSIPA basic tutorial.\" ], \"gameVersion\": \"1.6.0\", \"id\": null, \"name\": \"Demo Plugin\", \"version\": \"0.0.1\", \"features\": [ ], \"links\": { \"project-home\": \"https://example.com/demo-plugin\", \"project-source\": \"https://github.com/exampleman/demo-plugin/\", \"donate\": \"https://ko-fi.com/exampleman\" }, } There is a lot going on there, but most of it should be decently obvious. Among the things that aren't immediately obvious, are id : This represents a unique identifier for the mod, for use by package managers such as BeatMods. It may be null if the mod chooses not to support those. features : Don't worry about this for now, this is a not-very-simple thing that will be touched on later. In addition, there are a few gatchas with it: description : This can be either a string or an array representing different lines. Markdown formatting is permitted. gameVersion : This should match exactly with the application version of the game being targeted. While this is not enforced by BSIPA, mod repositories like BeatMods may require it match, and it is good practice regardless. version : This must be a valid SemVer version number for your mod. In order for your plugin to load, the manifest must be embedded into the plugin DLL as an embedded resource. This can be set in the Visual Studio file properties panel under Build Action , or in the .csproj like so: At this point, if the main plugin source file and the manifest are in the same source location, and the plugin class is using the project's default namespace, the plugin will load just fine. However, this is somewhat difficult both to explain and verify, so I recommend you use the the misc.plugin-hint field in your manifest. It can be used like so: \"misc\": { \"plugin-hint\": \"Demo.Plugin\" } With this, you can set plugin-hint to the full typename of your plugin type, and it will correctly load. This is a hint though, and will also try it as a namespace if it fails to find the plugin type. If that fails, it will then fall back to using the manifest's embedded namespace. A less painful description If you want to have a relatively long or well-formatted description for your mod, it may start to become painful to embed it in a list of JSON strings in the manifest. Luckily, there is a way to handle this. The first step is to create another embedded file, but this time it should be a Markdown file, perhaps description.md . It may contain something like this: # Demo Plugin A little demo for the BSIPA modding introduction. --- WE CAN USE MARKDOWN!!! Then, in your manifest description, have the first line be something look like this, but replacing Demo.description.md with the fully namespaced name of the resource: \"#![Demo.description.md]\", Now, when loaded into memory, if anything reads your description metadata, they get the content of that file instead of the content of the manifest key. Configuring your plugin Something that many plugins want and need is configuration. Fortunately, BSIPA provides a fairly powerful configuration system out of the box. To start using it, first create a config class of some kind. Lets take a look at a fairly simple example of this: namespace Demo { public class PluginConfig { public static PluginConfig Instance { get; set; } public int IntValue { get; set; } = 42; public float FloatValue { get; set; } = 3.14159f; } } Notice how the class is both marked public and is not marked sealed . For the moment, both of these are necessary. Also notice that all of the members are properties. While this doesn't change much now, it will be significant in the near future. Now, how do we get this object off of disk? Simple. Back in your plugin class, change your [Init] constructor to look like this: [Init] public Plugin(Logger logger, Config conf) { log = logger; PluginConfig.Instance = conf.Generated(); log.Debug(\"Config loaded\"); // setup that does not require game code } For this to compile, though, we will need to add a few using s: using IPA.Config; using IPA.Config.Stores; With just this, you have your config automatically loading from disk! It's even reloaded when it gets changed mid-game! You can now access it from anywhere by simply accessing PluginConfig.Instance . Make sure you don't accidentally reassign this though, as then you will loose your only interaction with the user's preferences. By default, it will be named the same as is in your plugin's manifest's name field, and will use the built-in json provider. This means that the file that will be loaded from will be UserData/Demo Plugin.json for our demo plugin. You can, however, control both of those by applying attributes to the Config parameter, namely Config.NameAttribute to control the name, and Config.PreferAttribute to control the type. If the type preferences aren't registered though, it will just fall back to JSON. The config's behaviour can be found either later here, or in the remarks section of Generated(Config, Boolean) . At this point, your main plugin file should look something like this: using System; using IPA; using IPA.Logging; using IPA.Config; using IPA.Config.Stores; namespace Demo { [Plugin(RuntimeOptions.SingleStartInit)] internal class Plugin { public static Logger log { get; private set; } [Init] public Plugin(Logger logger, Config conf) { log = logger; PluginConfig.Instance = conf.Generated(); log.Debug(\"Config loaded\"); // setup that does not require game code } [OnStart] public void OnStart() { // setup that requires game code } [OnExit] public void OnExit() { // teardown } } } But what about more complex types than just int and float ? What if you want sub-objects? Those are supported natively, and so are very easy to set up. We just add this to the config class: public class SubThingsObject { public double DoubleValue { get; set; } = 2.718281828459045; } public SubThingsObject SubThings { get; set; } = new SubThingsObject(); Now this object will be automatically read from disk too. But there is one caveat to this: because SubThingsObject is a reference type, SubThings can be null . This is often undesireable. The obvious solution may be to simply change it to a struct , but that is both not supported and potentially undesirable for other reasons we'll get to later. Instead, you can use NonNullableAttribute . Change the definition of SubThings to this: [NonNullable] public SubThingsObject SubThings { get; set; } = new SubThingsObject(); And add this to the using s: using IPA.Config.Stores.Attributes; This attribute tells the serializer that null is an invalid value for the config object. This does, however, require that you take extra care ensure that it never becomes null in code, as that will break the serializer. What about collection types? Well, you can use those too, but you have to use something new: a converter. You may be familiar with them if you have used something like the popular Newtonsoft.Json library before. In BSIPA, they lie in the IPA.Config.Stores.Converters namespace. All converters either implement IValueConverter or derive from ValueConverter . You will mostly use them with an UseConverterAttribute . To use them, we'll want to import them: using System.Collections.Generic; using IPA.Config.Stores; using IPA.Config.Stores.Converters; Then add a field, for example a list field: [UseConverter(typeof(ListConverter))] public List ListValue { get; set; } = new List(); This uses a converter that is provided with BSIPA for List s specifically. It converts the list to an ordered array, which is then written to disk as a JSON array. We could also potentially want use something like a HashSet . Lets start by looking at the definition for such a member, then deciphering what exactly it means: [UseConverter(typeof(CollectionConverter>))] public HashSet SetValue { get; set; } = new HashSet(); The converter we're using here is CollectionConverter , a base type for converters of all kinds of collections. In fact, the ListConverter is derived from this, and uses it for most of its implementation. If a type implements ICollection , CollectionConverter can convert it. It, like most other BSIPA provided aggregate converters, provides a type argument overload CollectionConverter to compose other converters with it to handle unusual element types. Now after all that, your plugin class has not changed, and your config class should look something like this: using System.Collections.Generic; using IPA.Config.Stores; using IPA.Config.Stores.Attributes; using IPA.Config.Stores.Converters; namespace Demo { public class PluginConfig { public static PluginConfig Instance { get; set; } public class SubThingsObject { public double DoubleValue { get; set; } = 2.718281828459045; } public int IntValue { get; set; } = 42; public float FloatValue { get; set; } = 3.14159f; [NonNullable] public SubThingsObject SubThings { get; set; } = new SubThingsObject(); [UseConverter(typeof(ListConverter))] public List ListValue { get; set; } = new List(); [UseConverter(typeof(CollectionConverter>))] public HashSet SetValue { get; set; } = new HashSet(); } } I mentioned earlier that your config file will be automatically reloaded -- but isn't that a bad thing? Doesn't that mean that the config could change under your feet without you having a way to tell? Not so- I just haven't introduced the mechanism. Define a public or protected virtual method named OnReload : public virtual void OnReload() { // this is called whenever the config file is reloaded from disk // use it to tell all of your systems that something has changed // this is called off of the main thread, and is not safe to interact // with Unity in } This method will be called whenever BSIPA reloads your config from disk. When it is called, the object will already have been populated. Use it to notify all of your systems that configuration has changed. Now, we know how to read from disk, and how to use unusual types, but how do we write it back to disk? This config system is based on automatic saving (though we haven't quite gotten to the automatic part), and so the config is written to disk whenever the system recognizes that something has changed. To tell is as much, define a public or protected virtual method named Changed : public virtual void Changed() { // this is called whenever one of the virtual properties is changed // can be called to signal that the content has been changed } This method can be called to tell BSIPA that this config object has changed. Later, when we enable automated change tracking, this will also be called when one of the config's members changes. You can use this body to validate something or, for example, write a timestamp for last change. I just mentioned automated change tracking -- lets add that now. To do this, just make all of the properties virtual, like so: public class SubThingsObject { public virtual double DoubleValue { get; set; } = 2.718281828459045; } public virtual int IntValue { get; set; } = 42; public virtual float FloatValue { get; set; } = 3.14159f; [NonNullable] public virtual SubThingsObject SubThings { get; set; } = new SubThingsObject(); [UseConverter(typeof(ListConverter))] public virtual List ListValue { get; set; } = new List(); [UseConverter(typeof(CollectionConverter>))] public virtual HashSet SetValue { get; set; } = new HashSet(); Now, whenever you assign to any of those properties, your Changed method will be called, and the config object will be marked as changed and will be written to disk. Unfortunately, any properties that can be modified while only using the property getter do not trigger this, and so if you change any collections for example, you will have to manually call Changed . After doing all this, your config class should look something like this: using System.Collections.Generic; using IPA.Config.Stores; using IPA.Config.Stores.Attributes; using IPA.Config.Stores.Converters; namespace Demo { public class PluginConfig { public static PluginConfig Instance { get; set; } public class SubThingsObject { public virtual double DoubleValue { get; set; } = 2.718281828459045; } public virtual int IntValue { get; set; } = 42; public virtual float FloatValue { get; set; } = 3.14159f; [NonNullable] public virtual SubThingsObject SubThings { get; set; } = new SubThingsObject(); [UseConverter(typeof(ListConverter))] public virtual List ListValue { get; set; } = new List(); [UseConverter(typeof(CollectionConverter>))] public virtual HashSet SetValue { get; set; } = new HashSet(); public virtual void Changed() { // this is called whenever one of the virtual properties is changed // can be called to signal that the content has been changed } public virtual void OnReload() { // this is called whenever the config file is reloaded from disk // use it to tell all of your systems that something has changed // this is called off of the main thread, and is not safe to interact // with Unity in } } } There is one more major problem with this though: the main class is still public. Most configs shouldn't be. Lets make it internal. So we make it internal: internal class PluginConfig But to make it actually work, we add this outside the namespace declaration: using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo(GeneratedStore.AssemblyVisibilityTarget)] And now our full file looks like this: using System.Collections.Generic; using System.Runtime.CompilerServices; using IPA.Config.Stores; using IPA.Config.Stores.Attributes; using IPA.Config.Stores.Converters; [assembly: InternalsVisibleTo(GeneratedStore.AssemblyVisibilityTarget)] namespace Demo { internal class PluginConfig { public static PluginConfig Instance { get; set; } public class SubThingsObject { public virtual double DoubleValue { get; set; } = 2.718281828459045; } public virtual int IntValue { get; set; } = 42; public virtual float FloatValue { get; set; } = 3.14159f; [NonNullable] public virtual SubThingsObject SubThings { get; set; } = new SubThingsObject(); [UseConverter(typeof(ListConverter))] public virtual List ListValue { get; set; } = new List(); [UseConverter(typeof(CollectionConverter>))] public virtual HashSet SetValue { get; set; } = new HashSet(); public virtual void Changed() { // this is called whenever one of the virtual properties is changed // can be called to signal that the content has been changed } public virtual void OnReload() { // this is called whenever the config file is reloaded from disk // use it to tell all of your systems that something has changed // this is called off of the main thread, and is not safe to interact // with Unity in } } }"
+ "api/IPA.Config.Config.html": {
+ "href": "api/IPA.Config.Config.html",
+ "title": "Class Config",
+ "keywords": "Class Config An abstraction of a config file on disk, which handles synchronizing between a memory representation and the disk representation. Inheritance Object Config Inherited Members Object.ToString() Object.Equals(Object) Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetHashCode() Object.GetType() Object.MemberwiseClone() Namespace : IPA.Config Assembly : IPA.Loader.dll Syntax public class Config Properties | Improve this Doc View Source Name Gets the name associated with this Config object. Declaration public string Name { get; } Property Value Type Description String | Improve this Doc View Source Provider Gets the IConfigProvider associated with this Config object. Declaration public IConfigProvider Provider { get; } Property Value Type Description IConfigProvider Methods | Improve this Doc View Source GetConfigFor(String, String[]) Gets a Config object using the specified list of preferred config types. Declaration public static Config GetConfigFor(string configName, params string[] extensions) Parameters Type Name Description String configName the name of the mod for this config String [] extensions the preferred config types to try to get Returns Type Description Config a Config using the requested format, or of type JSON. | Improve this Doc View Source LoadAsync() Forces an asynchronous load from disk. Declaration public Task LoadAsync() Returns Type Description Task | Improve this Doc View Source LoadSync() Forces a synchronous load from disk. Declaration public void LoadSync() | Improve this Doc View Source Register(Type) Registers a IConfigProvider to use for configs. Declaration public static void Register(Type type) Parameters Type Name Description Type type the type to register | Improve this Doc View Source Register() Registers a IConfigProvider to use for configs. Declaration public static void Register() where T : IConfigProvider Type Parameters Name Description T the type to register | Improve this Doc View Source SetStore(IConfigStore) Sets this object's IConfigStore . Can only be called once. Declaration public void SetStore(IConfigStore store) Parameters Type Name Description IConfigStore store the IConfigStore to add to this instance Exceptions Type Condition InvalidOperationException If this was called before. Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[]) GeneratedStore.Generated(Config, Boolean)"
},
- "articles/index.html": {
- "href": "articles/index.html",
- "title": "Getting Started",
- "keywords": "Getting Started Starting out is quite simple. Just follow one of the following guides: Installing BSIPA Making your own mod Or, if you want to contribute, see Contributing ."
+ "api/IPA.Config.Config.NameAttribute.html": {
+ "href": "api/IPA.Config.Config.NameAttribute.html",
+ "title": "Class Config.NameAttribute",
+ "keywords": "Class Config.NameAttribute Specifies a preferred config name, instead of using the plugin's name. Inheritance Object Attribute Config.NameAttribute Implements _Attribute Inherited Members Attribute.GetCustomAttributes(MemberInfo, Type) Attribute.GetCustomAttributes(MemberInfo, Type, Boolean) Attribute.GetCustomAttributes(MemberInfo) Attribute.GetCustomAttributes(MemberInfo, Boolean) Attribute.IsDefined(MemberInfo, Type) Attribute.IsDefined(MemberInfo, Type, Boolean) Attribute.GetCustomAttribute(MemberInfo, Type) Attribute.GetCustomAttribute(MemberInfo, Type, Boolean) Attribute.GetCustomAttributes(ParameterInfo) Attribute.GetCustomAttributes(ParameterInfo, Type) Attribute.GetCustomAttributes(ParameterInfo, Type, Boolean) Attribute.GetCustomAttributes(ParameterInfo, Boolean) Attribute.IsDefined(ParameterInfo, Type) Attribute.IsDefined(ParameterInfo, Type, Boolean) Attribute.GetCustomAttribute(ParameterInfo, Type) Attribute.GetCustomAttribute(ParameterInfo, Type, Boolean) Attribute.GetCustomAttributes(Module, Type) Attribute.GetCustomAttributes(Module) Attribute.GetCustomAttributes(Module, Boolean) Attribute.GetCustomAttributes(Module, Type, Boolean) Attribute.IsDefined(Module, Type) Attribute.IsDefined(Module, Type, Boolean) Attribute.GetCustomAttribute(Module, Type) Attribute.GetCustomAttribute(Module, Type, Boolean) Attribute.GetCustomAttributes(Assembly, Type) Attribute.GetCustomAttributes(Assembly, Type, Boolean) Attribute.GetCustomAttributes(Assembly) Attribute.GetCustomAttributes(Assembly, Boolean) Attribute.IsDefined(Assembly, Type) Attribute.IsDefined(Assembly, Type, Boolean) Attribute.GetCustomAttribute(Assembly, Type) Attribute.GetCustomAttribute(Assembly, Type, Boolean) Attribute.Equals(Object) Attribute.GetHashCode() Attribute.Match(Object) Attribute.IsDefaultAttribute() Attribute._Attribute.GetTypeInfoCount(UInt32) Attribute._Attribute.GetTypeInfo(UInt32, UInt32, IntPtr) Attribute._Attribute.GetIDsOfNames(Guid, IntPtr, UInt32, UInt32, IntPtr) Attribute._Attribute.Invoke(UInt32, Guid, UInt32, Int16, IntPtr, IntPtr, IntPtr, IntPtr) Attribute.TypeId Object.ToString() Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetType() Object.MemberwiseClone() Namespace : IPA.Config Assembly : IPA.Loader.dll Syntax [AttributeUsage(AttributeTargets.Parameter)] public sealed class NameAttribute : Attribute, _Attribute Constructors | Improve this Doc View Source NameAttribute(String) Constructs the attribute with a specific name. Declaration public NameAttribute(string name) Parameters Type Name Description String name the name to use for the config. Properties | Improve this Doc View Source Name The name to use for the config. Declaration public string Name { get; } Property Value Type Description String the name to use for the config Implements System.Runtime.InteropServices._Attribute Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[])"
},
- "articles/contributing.html": {
- "href": "articles/contributing.html",
- "title": "Contributing",
- "keywords": "Contributing Prerequisites Microsoft Visual Studio 2019 or later (2017 may work, no guarantees) Tools for C/C++ (MSVC) v141 .NET 4.6.1 SDK and .NET 4.7.2 SDK Beat Saber (if developing for .NET 4.5+) Muse Dash (if developing for .NET 3.5) Building Clone with git clone https://github.com/beat-saber-modding-group/BeatSaber-IPA-Reloaded.git --recursive Create a file, bsinstalldir.txt in the solution root. Do NOT create this in Visual Studio; VS adds a BOM at the begginning of the file that the tools used cannot read. It should contain the path to your Beat Saber installation, using forward slashes with a trailing slash. e.g. C:/Program Files (x86)/Steam/steamapps/common/Beat Saber/ If you intend to be doing .NET 3.5 centric development, you must put your Muse Dash installation folder in a file named mdinstalldir.txt that is otherwise identical to bsinstalldir.txt . Open BSIPA.sln in Visual Studio. Choose the configuration that you intend to target during development. Rebuild all. When you make a change somewhere in BSIPA itself, right click on BSIPA-Meta and click Build or Rebuild . This sets up the output in path/to/solution/BSIPA-Meta/bin/ to be what should be copied to the game directory. When making a change to Mod List, you only need to build Mod List itself. Install by copying everything in path/to/solution/BSIPA-ModList/bin/ to your game directory. When building a Debug build, all referenced assemblies from Beat Saber will be copied from the install directory provided in bsinstalldir.txt into Refs/ . Any new references should reference the copy in there. When building for Release, it just uses the files already in Refs/ ."
+ "api/IPA.Utilities.Ref-1.html": {
+ "href": "api/IPA.Utilities.Ref-1.html",
+ "title": "Class Ref",
+ "keywords": "Class Ref A class to store a reference for passing to methods which cannot take ref parameters. Inheritance Object Ref Implements IComparable IComparable < Ref > Inherited Members Object.ToString() Object.Equals(Object) Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetHashCode() Object.GetType() Object.MemberwiseClone() Namespace : IPA.Utilities Assembly : IPA.Loader.dll Syntax public class Ref : IComparable, IComparable> Type Parameters Name Description T the type of the value Constructors | Improve this Doc View Source Ref(T) Constructor. Declaration public Ref(T reference) Parameters Type Name Description T reference the initial value of the reference Properties | Improve this Doc View Source Error An exception that was generated while creating the value. Declaration public Exception Error { get; set; } Property Value Type Description Exception the error held in this Ref | Improve this Doc View Source Value The value of the reference Declaration public T Value { get; set; } Property Value Type Description T the value wrapped by this Ref Methods | Improve this Doc View Source CompareTo(T) Compares the wrapped object to the other object. Declaration public int CompareTo(T other) Parameters Type Name Description T other the object to compare to Returns Type Description Int32 the value of the comparison | Improve this Doc View Source CompareTo(Ref) Compares the wrapped object to the other wrapped object. Declaration public int CompareTo(Ref other) Parameters Type Name Description Ref other the wrapped object to compare to Returns Type Description Int32 the value of the comparison | Improve this Doc View Source Verify() Throws error if one was set. Declaration public void Verify() Operators | Improve this Doc View Source Implicit(T to Ref) Converts a value T to a reference to that object. Will overwrite the reference in the left hand expression if there is one. Declaration public static implicit operator Ref(T toConvert) Parameters Type Name Description T toConvert the value to wrap in the Ref Returns Type Description Ref the Ref wrapping the value | Improve this Doc View Source Implicit(Ref to T) Converts to referenced type, returning the stored reference. Declaration public static implicit operator T(Ref self) Parameters Type Name Description Ref self the object to be de-referenced Returns Type Description T the value referenced by the object Implements System.IComparable System.IComparable Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[])"
},
- "articles/command-line.html": {
- "href": "articles/command-line.html",
- "title": "The Command Line",
- "keywords": "The Command Line BSIPA has 2 command lines: the installer, and the game. Their documentation is below. The Installer ( IPA.exe ) The Game The installer has quite a few options, which are documented inline with the -h or --help flag. This is what it currently looks like: usage: IPA.exe [FLAGS] [ARGUMENTS] flags: -h, --help prints this message -w, --waitfor=PID waits for the specified PID to exit -f, --force forces the operation to go through -r, --revert reverts the IPA installation -n, --nowait doesn't wait for user input after the operation -s, --start=ARGUMENTS uses the specified arguments to start the game after the patch/unpatch -l, --launch uses positional parameters as arguments to start the game after patch/unpatch -R, --no-revert prevents a normal installation from first reverting The game also gets quite a few command line options, though there isn't anything as convenient as a help page for them. Here's a quick list of what they are and what they do. --verbose Makes a console appear with log information at startup. --debug Enables the loading of debug information in Mono. The debugging information must be in the portable PDB format, in the same location as the DLL that it's for. This option also forces BSIPA to show all debug messages in the console, as well as where they were called. This overrides the config settings Debug.ShowDebug and Debug.ShowCallSource . --trace Enables trace level messages. By default, they do not ever enter the message queue, and thus cost almost nothing. When this or the config option is used, they are added and logged with the same rules as Debug messages. This overrides the config setting Debug.ShowTrace . --mono-debug Enables the built-in Mono soft debugger engine. By default, it acts as a client, and requires that there be a soft debugger server running on port 10000 on localhost . Implies --debug . --server Does nothing on its own. When paired with --mono-debug , this option makes the Mono soft debugger act in server mode. It begins listening on port 10000 on any address, and will pause startup (with no window) until a debugger is connected. I recommend using SDB, but that is a command line debugger and a lot of people don't care for those. --no-yeet Disables mod yeeting. By default, whenever BSIPA detects that the game is now running a newer version than previous runs, it will move all mods to another folder and not load them. (They still get checked for updates though.) When this is enabled, that behaviour is disabled. Overrides the config setting YeetMods . --condense-logs Reduces the number of log files BSIPA will output for a given session. By default, BSIPA will create a subfolder in the Logs folder for each mod sublog, as well as each mod. This disables that behaviour, and restricts it to only create a global log and mod logs. Overrides the config setting Debug.CondenseModLogs . --no-updates Disables automatic updating. By default, BSIPA will check BeatMods for all of the loaded mods to see if there is a new version avaliable. If there is, it will be downloaded and installed on the next run. This flag disables that behaviour. Overrides the config settings Updates.AutoCheckUpdates and Updates.AutoUpdate ."
+ "api/IPA.Utilities.PropertyAccessor-2.html": {
+ "href": "api/IPA.Utilities.PropertyAccessor-2.html",
+ "title": "Class PropertyAccessor",
+ "keywords": "Class PropertyAccessor A type containing utilities for accessing non-public properties of an object. Inheritance Object PropertyAccessor Inherited Members Object.ToString() Object.Equals(Object) Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetHashCode() Object.GetType() Object.MemberwiseClone() Namespace : IPA.Utilities Assembly : IPA.Loader.dll Syntax public static class PropertyAccessor Type Parameters Name Description T the type that the properties are on U the type of the property to access Methods | Improve this Doc View Source Get(T, String) Gets the value of the property identified by name on obj . Declaration public static U Get(T obj, string name) Parameters Type Name Description T obj the instance to access String name the name of the property Returns Type Description U the value of the property Exceptions Type Condition MissingMemberException if the property does not exist See Also Get(ref T, String) GetGetter(String) | Improve this Doc View Source Get(ref T, String) Gets the value of the property identified by name on obj . Declaration public static U Get(ref T obj, string name) Parameters Type Name Description T obj the instance to access String name the name of the property Returns Type Description U the value of the property Remarks The only reason to use this over Get(T, String) is if you are using a value type because it avoids a copy. Exceptions Type Condition MissingMemberException if the property does not exist See Also Get(T, String) GetGetter(String) | Improve this Doc View Source GetGetter(String) Gets a PropertyAccessor.Getter for the property identified by name . Declaration public static PropertyAccessor.Getter GetGetter(string name) Parameters Type Name Description String name the name of the property Returns Type Description PropertyAccessor.Getter <> a PropertyAccessor.Getter that can access that property Exceptions Type Condition MissingMemberException if the property does not exist | Improve this Doc View Source GetSetter(String) Gets a PropertyAccessor.Setter for the property identified by name . Declaration public static PropertyAccessor.Setter GetSetter(string name) Parameters Type Name Description String name the name of the property Returns Type Description PropertyAccessor.Setter <> a PropertyAccessor.Setter that can access that property Exceptions Type Condition MissingMemberException if the property does not exist | Improve this Doc View Source Set(T, String, U) Sets the value of the property identified by name on obj . Declaration public static void Set(T obj, string name, U val) Parameters Type Name Description T obj the instance to access String name the name of the property U val the new value of the property Remarks This overload cannot be safely used for value types. Use Set(ref T, String, U) instead. Exceptions Type Condition MissingMemberException if the property does not exist See Also Set(ref T, String, U) GetSetter(String) | Improve this Doc View Source Set(ref T, String, U) Sets the value of the property identified by name on obj . Declaration public static void Set(ref T obj, string name, U val) Parameters Type Name Description T obj the instance to access String name the name of the property U val the new value of the property Remarks This overload must be used for value types. Exceptions Type Condition MissingMemberException if the property does not exist See Also Set(T, String, U) GetSetter(String)"
},
- "index.html": {
- "href": "index.html",
- "title": "BSIPA - Home",
- "keywords": "BSIPA - The Unity mod injector for the new age (pending confirmation). Assuming, that is, that Unity 2017 is \"new age\". How To Install See Installing How To Uninstall See Uninstalling Arguments See The Command Line . How To Develop See Developing for more information. How To Keep The Game Patched BSIPA will automatically repatch the game when it updates, as long as winhttp.dll is present in the install directory."
+ "api/IPA.Utilities.PropertyAccessor-2.Setter.html": {
+ "href": "api/IPA.Utilities.PropertyAccessor-2.Setter.html",
+ "title": "Delegate PropertyAccessor.Setter",
+ "keywords": "Delegate PropertyAccessor.Setter A setter for a property. Namespace : IPA.Utilities Assembly : IPA.Loader.dll Syntax public delegate void Setter(ref T obj, U val); Parameters Type Name Description T obj the object it is a member of U val the new property value Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[])"
},
- "api/IPA.OnExitAttribute.html": {
- "href": "api/IPA.OnExitAttribute.html",
- "title": "Class OnExitAttribute",
- "keywords": "Class OnExitAttribute Indicates that the target method should be called when the game exits. Inheritance Object Attribute OnExitAttribute Implements _Attribute Inherited Members Attribute.GetCustomAttributes(MemberInfo, Type) Attribute.GetCustomAttributes(MemberInfo, Type, Boolean) Attribute.GetCustomAttributes(MemberInfo) Attribute.GetCustomAttributes(MemberInfo, Boolean) Attribute.IsDefined(MemberInfo, Type) Attribute.IsDefined(MemberInfo, Type, Boolean) Attribute.GetCustomAttribute(MemberInfo, Type) Attribute.GetCustomAttribute(MemberInfo, Type, Boolean) Attribute.GetCustomAttributes(ParameterInfo) Attribute.GetCustomAttributes(ParameterInfo, Type) Attribute.GetCustomAttributes(ParameterInfo, Type, Boolean) Attribute.GetCustomAttributes(ParameterInfo, Boolean) Attribute.IsDefined(ParameterInfo, Type) Attribute.IsDefined(ParameterInfo, Type, Boolean) Attribute.GetCustomAttribute(ParameterInfo, Type) Attribute.GetCustomAttribute(ParameterInfo, Type, Boolean) Attribute.GetCustomAttributes(Module, Type) Attribute.GetCustomAttributes(Module) Attribute.GetCustomAttributes(Module, Boolean) Attribute.GetCustomAttributes(Module, Type, Boolean) Attribute.IsDefined(Module, Type) Attribute.IsDefined(Module, Type, Boolean) Attribute.GetCustomAttribute(Module, Type) Attribute.GetCustomAttribute(Module, Type, Boolean) Attribute.GetCustomAttributes(Assembly, Type) Attribute.GetCustomAttributes(Assembly, Type, Boolean) Attribute.GetCustomAttributes(Assembly) Attribute.GetCustomAttributes(Assembly, Boolean) Attribute.IsDefined(Assembly, Type) Attribute.IsDefined(Assembly, Type, Boolean) Attribute.GetCustomAttribute(Assembly, Type) Attribute.GetCustomAttribute(Assembly, Type, Boolean) Attribute.Equals(Object) Attribute.GetHashCode() Attribute.Match(Object) Attribute.IsDefaultAttribute() Attribute._Attribute.GetTypeInfoCount(UInt32) Attribute._Attribute.GetTypeInfo(UInt32, UInt32, IntPtr) Attribute._Attribute.GetIDsOfNames(Guid, IntPtr, UInt32, UInt32, IntPtr) Attribute._Attribute.Invoke(UInt32, Guid, UInt32, Int16, IntPtr, IntPtr, IntPtr, IntPtr) Attribute.TypeId Object.ToString() Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetType() Object.MemberwiseClone() Namespace : IPA Assembly : IPA.Loader.dll Syntax [AttributeUsage(AttributeTargets.Method, AllowMultiple = false, Inherited = false)] public sealed class OnExitAttribute : Attribute, _Attribute, IEdgeLifecycleAttribute Remarks This attribute is interchangable with OnDisableAttribute , and is treated identically. They are seperate to allow plugin code to more clearly describe the intent of the methods. Typically, this will be used when the RuntimeOptions parameter of the plugins's PluginAttribute is SingleStartInit . The method marked by this attribute will always be called from the Unity main thread. Implements System.Runtime.InteropServices._Attribute Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[]) See Also PluginAttribute OnDisableAttribute"
+ "api/IPA.Utilities.PropertyAccessor-2.Getter.html": {
+ "href": "api/IPA.Utilities.PropertyAccessor-2.Getter.html",
+ "title": "Delegate PropertyAccessor.Getter",
+ "keywords": "Delegate PropertyAccessor.Getter A getter for a property. Namespace : IPA.Utilities Assembly : IPA.Loader.dll Syntax public delegate U Getter(ref T obj); Parameters Type Name Description T obj the object it is a member of Returns Type Description U the value of the property Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[])"
},
- "api/IPA.OnEnableAttribute.html": {
- "href": "api/IPA.OnEnableAttribute.html",
- "title": "Class OnEnableAttribute",
- "keywords": "Class OnEnableAttribute Indicates that the target method should be called when the plugin is enabled. Inheritance Object Attribute OnEnableAttribute Implements _Attribute Inherited Members Attribute.GetCustomAttributes(MemberInfo, Type) Attribute.GetCustomAttributes(MemberInfo, Type, Boolean) Attribute.GetCustomAttributes(MemberInfo) Attribute.GetCustomAttributes(MemberInfo, Boolean) Attribute.IsDefined(MemberInfo, Type) Attribute.IsDefined(MemberInfo, Type, Boolean) Attribute.GetCustomAttribute(MemberInfo, Type) Attribute.GetCustomAttribute(MemberInfo, Type, Boolean) Attribute.GetCustomAttributes(ParameterInfo) Attribute.GetCustomAttributes(ParameterInfo, Type) Attribute.GetCustomAttributes(ParameterInfo, Type, Boolean) Attribute.GetCustomAttributes(ParameterInfo, Boolean) Attribute.IsDefined(ParameterInfo, Type) Attribute.IsDefined(ParameterInfo, Type, Boolean) Attribute.GetCustomAttribute(ParameterInfo, Type) Attribute.GetCustomAttribute(ParameterInfo, Type, Boolean) Attribute.GetCustomAttributes(Module, Type) Attribute.GetCustomAttributes(Module) Attribute.GetCustomAttributes(Module, Boolean) Attribute.GetCustomAttributes(Module, Type, Boolean) Attribute.IsDefined(Module, Type) Attribute.IsDefined(Module, Type, Boolean) Attribute.GetCustomAttribute(Module, Type) Attribute.GetCustomAttribute(Module, Type, Boolean) Attribute.GetCustomAttributes(Assembly, Type) Attribute.GetCustomAttributes(Assembly, Type, Boolean) Attribute.GetCustomAttributes(Assembly) Attribute.GetCustomAttributes(Assembly, Boolean) Attribute.IsDefined(Assembly, Type) Attribute.IsDefined(Assembly, Type, Boolean) Attribute.GetCustomAttribute(Assembly, Type) Attribute.GetCustomAttribute(Assembly, Type, Boolean) Attribute.Equals(Object) Attribute.GetHashCode() Attribute.Match(Object) Attribute.IsDefaultAttribute() Attribute._Attribute.GetTypeInfoCount(UInt32) Attribute._Attribute.GetTypeInfo(UInt32, UInt32, IntPtr) Attribute._Attribute.GetIDsOfNames(Guid, IntPtr, UInt32, UInt32, IntPtr) Attribute._Attribute.Invoke(UInt32, Guid, UInt32, Int16, IntPtr, IntPtr, IntPtr, IntPtr) Attribute.TypeId Object.ToString() Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetType() Object.MemberwiseClone() Namespace : IPA Assembly : IPA.Loader.dll Syntax [AttributeUsage(AttributeTargets.Method, AllowMultiple = false, Inherited = false)] public sealed class OnEnableAttribute : Attribute, _Attribute, IEdgeLifecycleAttribute Remarks This attribute is interchangable with OnStartAttribute , and is treated identically. They are seperate to allow plugin code to more clearly describe the intent of the methods. Typically, this will be used when the RuntimeOptions parameter of the plugins's PluginAttribute is DynamicInit . The method marked by this attribute will always be called from the Unity main thread. Implements System.Runtime.InteropServices._Attribute Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[]) See Also PluginAttribute OnStartAttribute"
+ "api/IPA.Utilities.MethodAccessor-2.html": {
+ "href": "api/IPA.Utilities.MethodAccessor-2.html",
+ "title": "Class MethodAccessor",
+ "keywords": "Class MethodAccessor A type containing utilities for calling non-public methods on an object. Inheritance Object MethodAccessor Inherited Members Object.ToString() Object.Equals(Object) Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetHashCode() Object.GetType() Object.MemberwiseClone() Namespace : IPA.Utilities Assembly : IPA.Loader.dll Syntax public static class MethodAccessor where TDelegate : Delegate Type Parameters Name Description T the type to find the methods on TDelegate the delegate type to create, and to use as a signature to search for Methods | Improve this Doc View Source GetDelegate(String) Gets a delegate to the named method with the signature specified by TDelegate . Declaration public static TDelegate GetDelegate(string name) Parameters Type Name Description String name the name of the method to get Returns Type Description TDelegate a delegate that can call the specified method Exceptions Type Condition MissingMethodException if name does not represent the name of a method with the given signature ArgumentException if the method found returns a type incompatable with the return type of TDelegate"
},
- "api/IPA.OnDisableAttribute.html": {
- "href": "api/IPA.OnDisableAttribute.html",
- "title": "Class OnDisableAttribute",
- "keywords": "Class OnDisableAttribute Indicates that the target method should be called when the plugin is disabled. Inheritance Object Attribute OnDisableAttribute Implements _Attribute Inherited Members Attribute.GetCustomAttributes(MemberInfo, Type) Attribute.GetCustomAttributes(MemberInfo, Type, Boolean) Attribute.GetCustomAttributes(MemberInfo) Attribute.GetCustomAttributes(MemberInfo, Boolean) Attribute.IsDefined(MemberInfo, Type) Attribute.IsDefined(MemberInfo, Type, Boolean) Attribute.GetCustomAttribute(MemberInfo, Type) Attribute.GetCustomAttribute(MemberInfo, Type, Boolean) Attribute.GetCustomAttributes(ParameterInfo) Attribute.GetCustomAttributes(ParameterInfo, Type) Attribute.GetCustomAttributes(ParameterInfo, Type, Boolean) Attribute.GetCustomAttributes(ParameterInfo, Boolean) Attribute.IsDefined(ParameterInfo, Type) Attribute.IsDefined(ParameterInfo, Type, Boolean) Attribute.GetCustomAttribute(ParameterInfo, Type) Attribute.GetCustomAttribute(ParameterInfo, Type, Boolean) Attribute.GetCustomAttributes(Module, Type) Attribute.GetCustomAttributes(Module) Attribute.GetCustomAttributes(Module, Boolean) Attribute.GetCustomAttributes(Module, Type, Boolean) Attribute.IsDefined(Module, Type) Attribute.IsDefined(Module, Type, Boolean) Attribute.GetCustomAttribute(Module, Type) Attribute.GetCustomAttribute(Module, Type, Boolean) Attribute.GetCustomAttributes(Assembly, Type) Attribute.GetCustomAttributes(Assembly, Type, Boolean) Attribute.GetCustomAttributes(Assembly) Attribute.GetCustomAttributes(Assembly, Boolean) Attribute.IsDefined(Assembly, Type) Attribute.IsDefined(Assembly, Type, Boolean) Attribute.GetCustomAttribute(Assembly, Type) Attribute.GetCustomAttribute(Assembly, Type, Boolean) Attribute.Equals(Object) Attribute.GetHashCode() Attribute.Match(Object) Attribute.IsDefaultAttribute() Attribute._Attribute.GetTypeInfoCount(UInt32) Attribute._Attribute.GetTypeInfo(UInt32, UInt32, IntPtr) Attribute._Attribute.GetIDsOfNames(Guid, IntPtr, UInt32, UInt32, IntPtr) Attribute._Attribute.Invoke(UInt32, Guid, UInt32, Int16, IntPtr, IntPtr, IntPtr, IntPtr) Attribute.TypeId Object.ToString() Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetType() Object.MemberwiseClone() Namespace : IPA Assembly : IPA.Loader.dll Syntax [AttributeUsage(AttributeTargets.Method, AllowMultiple = false, Inherited = false)] public sealed class OnDisableAttribute : Attribute, _Attribute, IEdgeLifecycleAttribute Remarks This attribute is interchangable with OnExitAttribute , and is treated identically. They are seperate to allow plugin code to more clearly describe the intent of the methods. Typically, this will be used when the RuntimeOptions parameter of the plugins's PluginAttribute is DynamicInit . The method marked by this attribute will always be called from the Unity main thread. Implements System.Runtime.InteropServices._Attribute Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[]) See Also PluginAttribute OnExitAttribute"
+ "api/IPA.Utilities.FieldAccessor-2.html": {
+ "href": "api/IPA.Utilities.FieldAccessor-2.html",
+ "title": "Class FieldAccessor",
+ "keywords": "Class FieldAccessor A type containing utilities for accessing non-public fields of objects. Inheritance Object FieldAccessor Inherited Members Object.ToString() Object.Equals(Object) Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetHashCode() Object.GetType() Object.MemberwiseClone() Namespace : IPA.Utilities Assembly : IPA.Loader.dll Syntax public static class FieldAccessor Type Parameters Name Description T the type that the fields are on U the type of the field to access Methods | Improve this Doc View Source Access(ref T, String) Accesses a field for an object by name. Declaration public static U Access(ref T obj, string name) Parameters Type Name Description T obj the object to access the field of String name the name of the field to access Returns Type Description U a reference to the object at the field Exceptions Type Condition MissingFieldException if the field does not exist on T See Also GetAccessor(String) | Improve this Doc View Source Get(T, String) Gets the value of a field of an object by name. Declaration public static U Get(T obj, string name) Parameters Type Name Description T obj the object to access the field of String name the name of the field to access Returns Type Description U the value of the field Exceptions Type Condition MissingFieldException if the field does not exist on T See Also Get(ref T, String) Access(ref T, String) GetAccessor(String) | Improve this Doc View Source Get(ref T, String) Gets the value of a field of an object by name. Declaration public static U Get(ref T obj, string name) Parameters Type Name Description T obj the object to access the field of String name the name of the field to access Returns Type Description U the value of the field Remarks The only good reason to use this over Get(T, String) is when you are working with a value type, as it prevents a copy. Exceptions Type Condition MissingFieldException if the field does not exist on T See Also Get(T, String) Access(ref T, String) GetAccessor(String) | Improve this Doc View Source GetAccessor(String) Gets an FieldAccessor.Accessor for the field named name on T . Declaration public static FieldAccessor.Accessor GetAccessor(string name) Parameters Type Name Description String name the field name Returns Type Description FieldAccessor.Accessor <> an accessor for the field Exceptions Type Condition MissingFieldException if the field does not exist on T | Improve this Doc View Source Set(T, String, U) Sets the value of a field for an object by name. Declaration public static void Set(T obj, string name, U value) Parameters Type Name Description T obj the object to set the field of String name the name of the field U value the value to set it to Remarks This overload cannot be safely used for value types. Use Set(ref T, String, U) instead. Exceptions Type Condition MissingFieldException if the field does not exist on T See Also Set(ref T, String, U) Access(ref T, String) GetAccessor(String) | Improve this Doc View Source Set(ref T, String, U) Sets the value of a field for an object by name. Declaration public static void Set(ref T obj, string name, U value) Parameters Type Name Description T obj the object to set the field of String name the name of the field U value the value to set it to Remarks This overload must be used for value types. Exceptions Type Condition MissingFieldException if the field does not exist on T See Also Set(T, String, U) Access(ref T, String) GetAccessor(String) See Also PropertyAccessor "
+ },
+ "api/IPA.Utilities.FieldAccessor-2.Accessor.html": {
+ "href": "api/IPA.Utilities.FieldAccessor-2.Accessor.html",
+ "title": "Delegate FieldAccessor.Accessor",
+ "keywords": "Delegate FieldAccessor.Accessor A delegate for a field accessor taking a T ref and returning a U ref. Namespace : IPA.Utilities Assembly : IPA.Loader.dll Syntax public delegate U Accessor(ref T obj); Parameters Type Name Description T obj the object to access the field of Returns Type Description U a reference to the field's value Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[])"
+ },
+ "api/IPA.Utilities.Extensions.html": {
+ "href": "api/IPA.Utilities.Extensions.html",
+ "title": "Class Extensions",
+ "keywords": "Class Extensions A class providing various extension methods. Inheritance Object Extensions Inherited Members Object.ToString() Object.Equals(Object) Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetHashCode() Object.GetType() Object.MemberwiseClone() Namespace : IPA.Utilities Assembly : IPA.Loader.dll Syntax public static class Extensions Methods | Improve this Doc View Source GetDefault(Type) Gets the default value for a given Type . Declaration public static object GetDefault(this Type type) Parameters Type Name Description Type type the Type to get the default value for Returns Type Description Object the default value of type | Improve this Doc View Source IsSubPathOf(String, String) Returns true if path starts with the path baseDirPath . The comparison is case-insensitive, handles / and \\ slashes as folder separators and only matches if the base dir folder name is matched exactly (\"c:\\foobar\\file.txt\" is not a sub path of \"c:\\foo\"). Declaration public static bool IsSubPathOf(this string path, string baseDirPath) Parameters Type Name Description String path String baseDirPath Returns Type Description Boolean | Improve this Doc View Source Right(String, Int32) Gets the rightmost length characters from a string. Declaration public static string Right(this string value, int length) Parameters Type Name Description String value The string to retrieve the substring from. Int32 length The number of characters to retrieve. Returns Type Description String The substring. | Improve this Doc View Source Unwrap(Nullable) Unwraps a Nullable where T is Boolean such that if the value is null, it gives false . Declaration public static bool Unwrap(this bool? self) Parameters Type Name Description Nullable < Boolean > self the bool? to unwrap Returns Type Description Boolean the unwrapped value, or false if it was null | Improve this Doc View Source WithEnding(String, String) Returns str with the minimal concatenation of ending (starting from end) that results in satisfying .EndsWith(ending). Declaration public static string WithEnding(this string str, string ending) Parameters Type Name Description String str String ending Returns Type Description String Examples \"hel\".WithEnding(\"llo\") returns \"hello\", which is the result of \"hel\" + \"lo\"."
+ },
+ "api/IPA.Utilities.EnumerableExtensions.html": {
+ "href": "api/IPA.Utilities.EnumerableExtensions.html",
+ "title": "Class EnumerableExtensions",
+ "keywords": "Class EnumerableExtensions Extensions for IEnumerable that don't currently exist in System.Linq . Inheritance Object EnumerableExtensions Inherited Members Object.ToString() Object.Equals(Object) Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetHashCode() Object.GetType() Object.MemberwiseClone() Namespace : IPA.Utilities Assembly : IPA.Loader.dll Syntax public static class EnumerableExtensions Methods | Improve this Doc View Source Append(IEnumerable, T) Adds a value to the end of the sequence. Declaration public static IEnumerable Append(this IEnumerable seq, T app) Parameters Type Name Description IEnumerable seq a sequence of values T app the value to append to seq Returns Type Description IEnumerable a new sequence ending with app Type Parameters Name Description T the type of the elements of seq | Improve this Doc View Source NonNull(IEnumerable) LINQ-style extension method that filters null elements out of an enumeration. Declaration public static IEnumerable NonNull(this IEnumerable self) where T : class Parameters Type Name Description IEnumerable self the enumeration to filter Returns Type Description IEnumerable a filtered enumerable Type Parameters Name Description T the type of the enumeration | Improve this Doc View Source NonNull(IEnumerable>) LINQ-style extension method that filters null elements from an enumeration of nullable types. Declaration public static IEnumerable NonNull(this IEnumerable