diff --git a/api/BSIPA_ModList.UI.ViewControllers.MarkdownView.html b/api/BSIPA_ModList.UI.ViewControllers.MarkdownView.html index be0bf61f..5255ef48 100644 --- a/api/BSIPA_ModList.UI.ViewControllers.MarkdownView.html +++ b/api/BSIPA_ModList.UI.ViewControllers.MarkdownView.html @@ -395,7 +395,7 @@ public class MarkdownView : MonoBehaviour Improve this Doc - View Source + View Source
This function will be called whenever attempting to resolve an image URI, to ensure that the image exists in the embedded assembly.
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.<
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parent
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diff --git a/api/IPA.Config.Stores.Converters.CollectionConverter-3.html b/api/IPA.Config.Stores.Converters.CollectionConverter-3.html
index 5e4edf87..50d5c5bc 100644
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CollectionConverter()
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diff --git a/api/IPA.Config.Stores.Converters.Converter-1.html b/api/IPA.Config.Stores.Converters.Converter-1.html
index b876dcb3..6f7fb7ee 100644
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Default
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diff --git a/api/IPA.Config.Stores.Converters.Converter.html b/api/IPA.Config.Stores.Converters.Converter.html
index 9fb4fa85..527b81aa 100644
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FloatValue(Value)
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IntValue(Value)
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diff --git a/api/IPA.Config.Stores.Converters.CustomObjectConverter-1.html b/api/IPA.Config.Stores.Converters.CustomObjectConverter-1.html
index 319b11ab..a4bc43d9 100644
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Deserialize(Value, Object)
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FromValue(Value, Object)
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diff --git a/api/IPA.Config.Stores.Converters.CustomValueTypeConverter-1.html b/api/IPA.Config.Stores.Converters.CustomValueTypeConverter-1.html
index 9c63bb9e..0902584a 100644
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Deserialize(Value, Object)
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diff --git a/api/IPA.Config.Stores.Converters.DictionaryConverter-1.html b/api/IPA.Config.Stores.Converters.DictionaryConverter-1.html
index 351838c1..eac00820 100644
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DictionaryConverter()
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DictionaryConverter(ValueConverter<TValue>)
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BaseConverter
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ToValue(Dictionary<String, TValue>, Object)
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diff --git a/api/IPA.Config.Stores.Converters.DictionaryConverter-2.html b/api/IPA.Config.Stores.Converters.DictionaryConverter-2.html
index 527fb876..8ea205b2 100644
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DictionaryConverter()
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diff --git a/api/IPA.Config.Stores.Converters.EnumConverter-1.html b/api/IPA.Config.Stores.Converters.EnumConverter-1.html
index bac4e474..3e66da41 100644
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FromValue(Value, Object)
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diff --git a/api/IPA.Config.Stores.Converters.IDictionaryConverter-1.html b/api/IPA.Config.Stores.Converters.IDictionaryConverter-1.html
index fc24a505..59d11d2c 100644
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IDictionaryConverter()
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IDictionaryConverter(ValueConverter<TValue>)
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BaseConverter
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FromValue(Value, Object)
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ToValue(IDictionary<String, TValue>, Object)
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diff --git a/api/IPA.Config.Stores.Converters.IDictionaryConverter-2.html b/api/IPA.Config.Stores.Converters.IDictionaryConverter-2.html
index 1585b62f..ea9e8ec4 100644
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IDictionaryConverter()
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diff --git a/api/IPA.Config.Stores.Converters.IListConverter-1.html b/api/IPA.Config.Stores.Converters.IListConverter-1.html
index 4ac178b6..63ea618a 100644
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IListConverter()
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IListConverter(ValueConverter<T>)
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Create(Int32, Object)
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diff --git a/api/IPA.Config.Stores.Converters.IListConverter-2.html b/api/IPA.Config.Stores.Converters.IListConverter-2.html
index 25cc2ec4..d4117f98 100644
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IListConverter()
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diff --git a/api/IPA.Config.Stores.Converters.IReadOnlyDictionaryConverter-1.html b/api/IPA.Config.Stores.Converters.IReadOnlyDictionaryConverter-1.html
index d0739df2..c85297bf 100644
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IReadOnlyDictionaryConverter()
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IReadOnlyDictionaryConverter(ValueConverter<TValue>)
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BaseConverter
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diff --git a/api/IPA.Config.Stores.Converters.IReadOnlyDictionaryConverter-2.html b/api/IPA.Config.Stores.Converters.IReadOnlyDictionaryConverter-2.html
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IReadOnlyDictionaryConverter()
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diff --git a/api/IPA.Config.Stores.Converters.ISetConverter-1.html b/api/IPA.Config.Stores.Converters.ISetConverter-1.html
index bc7f2c4a..9c610bf5 100644
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ISetConverter()
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ISetConverter(ValueConverter<T>)
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Create(Int32, Object)
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diff --git a/api/IPA.Config.Stores.Converters.ISetConverter-2.html b/api/IPA.Config.Stores.Converters.ISetConverter-2.html
index 95f37bac..6c60c761 100644
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ISetConverter()
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diff --git a/api/IPA.Config.Stores.Converters.ListConverter-1.html b/api/IPA.Config.Stores.Converters.ListConverter-1.html
index ee50a796..172ab71e 100644
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ListConverter()
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ListConverter(ValueConverter<T>)
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Create(Int32, Object)
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diff --git a/api/IPA.Config.Stores.Converters.ListConverter-2.html b/api/IPA.Config.Stores.Converters.ListConverter-2.html
index 298311be..8aaf45ce 100644
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ListConverter()
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diff --git a/api/IPA.Config.Stores.Converters.NullableConverter-1.html b/api/IPA.Config.Stores.Converters.NullableConverter-1.html
index 60584c7b..4ffec4c0 100644
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NullableConverter()
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NullableConverter(ValueConverter<T>)
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FromValue(Value, Object)
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ToValue(Nullable<T>, Object)
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diff --git a/api/IPA.Config.Stores.Converters.NullableConverter-2.html b/api/IPA.Config.Stores.Converters.NullableConverter-2.html
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NullableConverter()
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diff --git a/api/IPA.Config.Stores.Converters.NumericEnumConverter-1.html b/api/IPA.Config.Stores.Converters.NumericEnumConverter-1.html
index 0988764d..911692de 100644
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FromValue(Value, Object)
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diff --git a/api/IPA.Config.Stores.GeneratedStore.html b/api/IPA.Config.Stores.GeneratedStore.html
index 2ee8819c..395c6754 100644
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@@ -130,7 +130,7 @@ config stores.
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AssemblyVisibilityTarget
The name of the assembly that internals must be visible to to allow internal protection.
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Create<T>()
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Generated<T>(Config, Boolean)
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diff --git a/api/IPA.Config.Stores.IValueConverter.html b/api/IPA.Config.Stores.IValueConverter.html
index ea2006f3..f6e41e51 100644
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Type
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FromValue(Value, Object)
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ToValue(Object, Object)
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diff --git a/api/IPA.Config.Stores.ValueConverter-1.html b/api/IPA.Config.Stores.ValueConverter-1.html
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FromValue(Value, Object)
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ToValue(T, Object)
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IValueConverter.FromValue(Value, Object)
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IValueConverter.ToValue(Object, Object)
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IValueConverter.Type
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diff --git a/api/IPA.InitAttribute.html b/api/IPA.InitAttribute.html
index a1c2a27a..7b028343 100644
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diff --git a/api/IPA.Loader.CannotRuntimeDisableException.html b/api/IPA.Loader.CannotRuntimeDisableException.html
index 25bcb561..dba04fda 100644
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@@ -169,7 +169,7 @@ public class CannotRuntimeDisableException : Exception, ISerializable, _Exceptio
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CannotRuntimeDisableException(PluginMetadata)
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CannotRuntimeDisableException(PluginMetadata, String)
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CannotRuntimeDisableException(SerializationInfo, StreamingContext)
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Plugin
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diff --git a/api/IPA.Loader.Features.Feature.html b/api/IPA.Loader.Features.Feature.html
index 3e29f384..63075fc2 100644
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InvalidMessage
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StoreOnPlugin
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AfterInit(PluginMetadata, Object)
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BeforeInit(PluginMetadata)
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BeforeLoad(PluginMetadata)
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Evaluate()
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Initialize(PluginMetadata, String[])
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RequireLoaded(PluginMetadata)
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diff --git a/api/IPA.Loader.IgnoreReason.html b/api/IPA.Loader.IgnoreReason.html
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IgnoreReason(Reason, String, Exception, PluginMetadata)
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Error
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Reason
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ReasonText
@@ -263,7 +263,7 @@ include details about why the plugin was ignored, if it is present.
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RelatedTo
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Equals(IgnoreReason)
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Equals(Object)
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GetHashCode()
@@ -429,7 +429,7 @@ include details about why the plugin was ignored, if it is present.
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Equality(IgnoreReason, IgnoreReason)
@@ -485,7 +485,7 @@ include details about why the plugin was ignored, if it is present.
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Inequality(IgnoreReason, IgnoreReason)
@@ -563,7 +563,7 @@ include details about why the plugin was ignored, if it is present.
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diff --git a/api/IPA.Loader.PluginInitInjector.InjectParameter.html b/api/IPA.Loader.PluginInitInjector.InjectParameter.html
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diff --git a/api/IPA.Loader.PluginInitInjector.html b/api/IPA.Loader.PluginInitInjector.html
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@@ -140,7 +140,7 @@ For all of the default injectors, only one of each will be generated, and any la
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AddInjector(Type, PluginInitInjector.InjectParameter)
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diff --git a/api/IPA.Loader.PluginManager.OnAnyPluginsStateChangedDelegate.html b/api/IPA.Loader.PluginManager.OnAnyPluginsStateChangedDelegate.html
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diff --git a/api/IPA.Loader.PluginManager.PluginDisableDelegate.html b/api/IPA.Loader.PluginManager.PluginDisableDelegate.html
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--- a/api/IPA.Loader.PluginManager.PluginDisableDelegate.html
+++ b/api/IPA.Loader.PluginManager.PluginDisableDelegate.html
@@ -144,7 +144,7 @@
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diff --git a/api/IPA.Loader.PluginManager.PluginEnableDelegate.html b/api/IPA.Loader.PluginManager.PluginEnableDelegate.html
index a779e825..aa7da9a3 100644
--- a/api/IPA.Loader.PluginManager.PluginEnableDelegate.html
+++ b/api/IPA.Loader.PluginManager.PluginEnableDelegate.html
@@ -144,7 +144,7 @@
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diff --git a/api/IPA.Loader.PluginManager.html b/api/IPA.Loader.PluginManager.html
index b5da9c6c..4a507bf6 100644
--- a/api/IPA.Loader.PluginManager.html
+++ b/api/IPA.Loader.PluginManager.html
@@ -129,7 +129,7 @@
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AllPlugins
@@ -162,7 +162,7 @@ public static IEnumerable<PluginMetadata> AllPlugins { get; }
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DisabledPlugins
@@ -194,7 +194,7 @@ public static IEnumerable<PluginMetadata> AllPlugins { get; }
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EnabledPlugins
@@ -226,7 +226,7 @@ public static IEnumerable<PluginMetadata> AllPlugins { get; }
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Plugins
@@ -261,7 +261,7 @@ public static IEnumerable<IPlugin> Plugins { get; }
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GetDisabledPlugin(String)
@@ -311,7 +311,7 @@ public static IEnumerable<IPlugin> Plugins { get; }
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GetDisabledPluginFromId(String)
@@ -361,7 +361,7 @@ public static IEnumerable<IPlugin> Plugins { get; }
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GetPlugin(String)
@@ -411,7 +411,7 @@ public static IEnumerable<IPlugin> Plugins { get; }
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GetPluginFromId(String)
@@ -461,7 +461,7 @@ public static IEnumerable<IPlugin> Plugins { get; }
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Called whenever any plugins, regardless of whether or not their change occurs during runtime, have their state changed.
@@ -629,7 +629,7 @@ provided represents operations that also run on the Unity main thread. Improve this Doc - View Source + View SourceCalled whenever any plugins have their state changed at runtime with the Task representing that state change.
@@ -663,7 +663,7 @@ provided represents operations that also run on the Unity main thread. Improve this Doc - View Source + View SourceCalled whenever a plugin is disabled, before the plugin in question is enabled.
@@ -693,7 +693,7 @@ provided represents operations that also run on the Unity main thread. Improve this Doc - View Source + View SourceCalled whenever a plugin is enabled, before the plugin in question is enabled.
@@ -729,7 +729,7 @@ provided represents operations that also run on the Unity main thread. Improve this DocLog(Level.Critical, e);
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The StreamWriter that writes to the GZip file.
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SemverValue
@@ -310,7 +310,7 @@ the storage mode specified in Improve this Doc
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StorageMode
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StringValue
@@ -376,7 +376,7 @@ the storage mode specified in Improve this Doc
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CompareTo(AlmostVersion)
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CompareTo(SemVer.Version)
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Equals(Object)
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GetHashCode()
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ToString()
@@ -630,7 +630,7 @@ stored as a , it is equivalent to calling Improve this Doc
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Equality(AlmostVersion, AlmostVersion)
@@ -695,7 +695,7 @@ does not.
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Implicit(AlmostVersion to SemVer.Version)
@@ -749,7 +749,7 @@ If not applicable, returns null
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Implicit(SemVer.Version to AlmostVersion)
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Inequality(AlmostVersion, AlmostVersion)
@@ -891,7 +891,7 @@ If not applicable, returns null
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diff --git a/api/IPA.Utilities.AlmostVersionConverter.html b/api/IPA.Utilities.AlmostVersionConverter.html
index c3c6546f..c7c3a43f 100644
--- a/api/IPA.Utilities.AlmostVersionConverter.html
+++ b/api/IPA.Utilities.AlmostVersionConverter.html
@@ -143,7 +143,7 @@
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FromValue(Value, Object)
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ToValue(AlmostVersion, Object)
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diff --git a/api/IPA.Utilities.Async.Coroutines.html b/api/IPA.Utilities.Async.Coroutines.html
index 05be5809..1d8cd94a 100644
--- a/api/IPA.Utilities.Async.Coroutines.html
+++ b/api/IPA.Utilities.Async.Coroutines.html
@@ -129,7 +129,7 @@
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WaitForTask(Task)
@@ -185,7 +185,7 @@
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diff --git a/api/IPA.Utilities.Async.SingleCreationValueCache-2.html b/api/IPA.Utilities.Async.SingleCreationValueCache-2.html
index 19bf03eb..157be47a 100644
--- a/api/IPA.Utilities.Async.SingleCreationValueCache-2.html
+++ b/api/IPA.Utilities.Async.SingleCreationValueCache-2.html
@@ -154,7 +154,7 @@ to ensure that values are only created once ever, without having multiple parall
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SingleCreationValueCache()
@@ -172,7 +172,7 @@ capacity, and uses the default comparer for the key type.
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SingleCreationValueCache(IEnumerable<KeyValuePair<TKey, TValue>>)
@@ -230,7 +230,7 @@ the default comparer for the key type.
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SingleCreationValueCache(IEnumerable<KeyValuePair<TKey, TValue>>, IEqualityComparer<TKey>)
@@ -289,7 +289,7 @@ the specified Improve this Doc
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SingleCreationValueCache(IEqualityComparer<TKey>)
@@ -343,7 +343,7 @@ the specified Improve this Doc
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Count
@@ -374,7 +374,7 @@ the specified Improve this Doc
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IsEmpty
@@ -407,7 +407,7 @@ the specified Improve this Doc
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Clear()
@@ -423,7 +423,7 @@ the specified Improve this Doc
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ContainsKey(TKey)
@@ -473,7 +473,7 @@ the specified Improve this Doc
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GetOrAdd(TKey, Func<TKey, TValue>)
@@ -532,7 +532,7 @@ this waits for the creator to finish and retrieves the value.
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ToArray()
@@ -565,7 +565,7 @@ created.
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TryGetValue(TKey, out TValue)
@@ -643,7 +643,7 @@ created.
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diff --git a/api/IPA.Utilities.Async.SingleThreadTaskScheduler.html b/api/IPA.Utilities.Async.SingleThreadTaskScheduler.html
index 5e575e96..89e83d66 100644
--- a/api/IPA.Utilities.Async.SingleThreadTaskScheduler.html
+++ b/api/IPA.Utilities.Async.SingleThreadTaskScheduler.html
@@ -158,7 +158,7 @@
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IsRunning
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Dispose()
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Dispose(Boolean)
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Exit()
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GetScheduledTasks()
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Join()
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QueueTask(Task)
@@ -446,7 +446,7 @@ scheduled for this Improve this Doc
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Start()
@@ -478,7 +478,7 @@ scheduled for this Improve this Doc
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TryExecuteTaskInline(Task, Boolean)
@@ -581,7 +581,7 @@ make sense to run it inline.
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diff --git a/api/IPA.Utilities.Async.Synchronization.MutexLocker.html b/api/IPA.Utilities.Async.Synchronization.MutexLocker.html
index e0445a48..393f891d 100644
--- a/api/IPA.Utilities.Async.Synchronization.MutexLocker.html
+++ b/api/IPA.Utilities.Async.Synchronization.MutexLocker.html
@@ -126,7 +126,7 @@ Create this with Improve this Doc
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IDisposable.Dispose()
@@ -172,7 +172,7 @@ Create this with Improve this Doc
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diff --git a/api/IPA.Utilities.Async.Synchronization.ReaderWriterLockSlimReadLocker.html b/api/IPA.Utilities.Async.Synchronization.ReaderWriterLockSlimReadLocker.html
index 91d66f05..1f591b6f 100644
--- a/api/IPA.Utilities.Async.Synchronization.ReaderWriterLockSlimReadLocker.html
+++ b/api/IPA.Utilities.Async.Synchronization.ReaderWriterLockSlimReadLocker.html
@@ -126,7 +126,7 @@ it is disposed. Create this with Improve this Doc
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IDisposable.Dispose()
@@ -172,7 +172,7 @@ it is disposed. Create this with Improve this Doc
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diff --git a/api/IPA.Utilities.Async.Synchronization.ReaderWriterLockSlimUpgradableReadLocker.html b/api/IPA.Utilities.Async.Synchronization.ReaderWriterLockSlimUpgradableReadLocker.html
index b5d90325..67a61d84 100644
--- a/api/IPA.Utilities.Async.Synchronization.ReaderWriterLockSlimUpgradableReadLocker.html
+++ b/api/IPA.Utilities.Async.Synchronization.ReaderWriterLockSlimUpgradableReadLocker.html
@@ -126,7 +126,7 @@ when it is disposed. Create this with Improve this Doc
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Upgrade()
@@ -165,7 +165,7 @@ upgrading the current thread's lock.
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IDisposable.Dispose()
@@ -211,7 +211,7 @@ upgrading the current thread's lock.
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diff --git a/api/IPA.Utilities.Async.Synchronization.ReaderWriterLockSlimWriteLocker.html b/api/IPA.Utilities.Async.Synchronization.ReaderWriterLockSlimWriteLocker.html
index 49fe1b02..82eb42bf 100644
--- a/api/IPA.Utilities.Async.Synchronization.ReaderWriterLockSlimWriteLocker.html
+++ b/api/IPA.Utilities.Async.Synchronization.ReaderWriterLockSlimWriteLocker.html
@@ -126,7 +126,7 @@ it is disposed. Create this with Improve this Doc
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IDisposable.Dispose()
@@ -172,7 +172,7 @@ it is disposed. Create this with Improve this Doc
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diff --git a/api/IPA.Utilities.Async.Synchronization.SemaphoreLocker.html b/api/IPA.Utilities.Async.Synchronization.SemaphoreLocker.html
index 1fdee196..37a505e5 100644
--- a/api/IPA.Utilities.Async.Synchronization.SemaphoreLocker.html
+++ b/api/IPA.Utilities.Async.Synchronization.SemaphoreLocker.html
@@ -126,7 +126,7 @@ Create this with Improve this Doc
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IDisposable.Dispose()
@@ -172,7 +172,7 @@ Create this with Improve this Doc
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diff --git a/api/IPA.Utilities.Async.Synchronization.SemaphoreSlimAsyncLocker.html b/api/IPA.Utilities.Async.Synchronization.SemaphoreSlimAsyncLocker.html
index f36a9f44..7a7629af 100644
--- a/api/IPA.Utilities.Async.Synchronization.SemaphoreSlimAsyncLocker.html
+++ b/api/IPA.Utilities.Async.Synchronization.SemaphoreSlimAsyncLocker.html
@@ -126,7 +126,7 @@ when it is disposed. Create this with Improve this Doc
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IDisposable.Dispose()
@@ -172,7 +172,7 @@ when it is disposed. Create this with Improve this Doc
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diff --git a/api/IPA.Utilities.Async.Synchronization.SemaphoreSlimLocker.html b/api/IPA.Utilities.Async.Synchronization.SemaphoreSlimLocker.html
index 2a03eaa1..f8f31a14 100644
--- a/api/IPA.Utilities.Async.Synchronization.SemaphoreSlimLocker.html
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@@ -126,7 +126,7 @@ Create this with Improve this Doc
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IDisposable.Dispose()
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diff --git a/api/IPA.Utilities.Async.Synchronization.html b/api/IPA.Utilities.Async.Synchronization.html
index 783147a8..9826050f 100644
--- a/api/IPA.Utilities.Async.Synchronization.html
+++ b/api/IPA.Utilities.Async.Synchronization.html
@@ -137,7 +137,7 @@ with whichever member you want to use, according to your lock type.
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Lock(Mutex)
@@ -187,7 +187,7 @@ with whichever member you want to use, according to your lock type.
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Lock(Semaphore)
@@ -237,7 +237,7 @@ with whichever member you want to use, according to your lock type.
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Lock(SemaphoreSlim)
@@ -287,7 +287,7 @@ with whichever member you want to use, according to your lock type.
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LockAsync(SemaphoreSlim)
@@ -337,7 +337,7 @@ with whichever member you want to use, according to your lock type.
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LockRead(ReaderWriterLockSlim)
@@ -387,7 +387,7 @@ with whichever member you want to use, according to your lock type.
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LockReadUpgradable(ReaderWriterLockSlim)
@@ -437,7 +437,7 @@ with whichever member you want to use, according to your lock type.
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LockWrite(ReaderWriterLockSlim)
@@ -493,7 +493,7 @@ with whichever member you want to use, according to your lock type.
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diff --git a/api/IPA.Utilities.Async.UnityMainThreadTaskScheduler.html b/api/IPA.Utilities.Async.UnityMainThreadTaskScheduler.html
index cada855f..8d49bb54 100644
--- a/api/IPA.Utilities.Async.UnityMainThreadTaskScheduler.html
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@@ -155,7 +155,7 @@
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Cancelling
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Default
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Factory
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IsRunning
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YieldAfterTasks
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YieldAfterTime
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Cancel()
@@ -387,7 +387,7 @@ All remaining tasks will be left in the queue.
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Coroutine()
@@ -451,7 +451,7 @@ exit on its own.
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Dispose()
@@ -467,7 +467,7 @@ exit on its own.
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Dispose(Boolean)
@@ -501,7 +501,7 @@ exit on its own.
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GetScheduledTasks()
@@ -551,7 +551,7 @@ exit on its own.
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QueueTask(Task)
@@ -604,7 +604,7 @@ scheduled for this Improve this Doc
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TryExecuteTaskInline(Task, Boolean)
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diff --git a/api/IPA.Utilities.CriticalSection.AutoExecuteSection.html b/api/IPA.Utilities.CriticalSection.AutoExecuteSection.html
index 6a67d543..9b3a4edf 100644
--- a/api/IPA.Utilities.CriticalSection.AutoExecuteSection.html
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@@ -125,7 +125,7 @@
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IDisposable.Dispose()
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diff --git a/api/IPA.Utilities.CriticalSection.html b/api/IPA.Utilities.CriticalSection.html
index 0b252b14..a328f424 100644
--- a/api/IPA.Utilities.CriticalSection.html
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@@ -129,7 +129,7 @@
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EnterExecuteSection()
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ExecuteSection()
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ExitExecuteSection()
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diff --git a/api/IPA.Utilities.EnumerableExtensions.html b/api/IPA.Utilities.EnumerableExtensions.html
index ee56821e..8a6de0b2 100644
--- a/api/IPA.Utilities.EnumerableExtensions.html
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@@ -129,7 +129,7 @@
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Append<T>(IEnumerable<T>, T)
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NonNull<T>(IEnumerable<T>)
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NonNull<T>(IEnumerable<Nullable<T>>)
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NonNull<T, U>(IEnumerable<T>, Func<T, U>)
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NonNull<T, U>(IEnumerable<T>, Func<T, Nullable<U>>)
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Prepend<T>(IEnumerable<T>, T)
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diff --git a/api/IPA.Utilities.Extensions.html b/api/IPA.Utilities.Extensions.html
index 64931edf..1230949c 100644
--- a/api/IPA.Utilities.Extensions.html
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@@ -129,7 +129,7 @@
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GetDefault(Type)
@@ -179,7 +179,7 @@
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IsSubPathOf(String, String)
@@ -234,7 +234,7 @@ only matches if the base dir folder name is matched exactly ("c:\foobar\fil
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Right(String, Int32)
@@ -290,7 +290,7 @@ only matches if the base dir folder name is matched exactly ("c:\foobar\fil
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Unwrap(Nullable<Boolean>)
@@ -340,7 +340,7 @@ only matches if the base dir folder name is matched exactly ("c:\foobar\fil
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WithEnding(String, String)
@@ -403,7 +403,7 @@ results in satisfying .EndsWith(ending).
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diff --git a/api/IPA.Utilities.FieldAccessor-2.Accessor.html b/api/IPA.Utilities.FieldAccessor-2.Accessor.html
index a619fbc0..8c761a54 100644
--- a/api/IPA.Utilities.FieldAccessor-2.Accessor.html
+++ b/api/IPA.Utilities.FieldAccessor-2.Accessor.html
@@ -154,7 +154,7 @@
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diff --git a/api/IPA.Utilities.FieldAccessor-2.html b/api/IPA.Utilities.FieldAccessor-2.html
index 7f76ca14..62ffc724 100644
--- a/api/IPA.Utilities.FieldAccessor-2.html
+++ b/api/IPA.Utilities.FieldAccessor-2.html
@@ -150,7 +150,7 @@
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Access(ref T, String)
@@ -226,7 +226,7 @@
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Get(T, String)
@@ -304,7 +304,7 @@
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Get(ref T, String)
@@ -386,7 +386,7 @@ as it prevents a copy.
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GetAccessor(String)
@@ -452,7 +452,7 @@ as it prevents a copy.
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Set(T, String, U)
@@ -523,7 +523,7 @@ as it prevents a copy.
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Set(ref T, String, U)
@@ -604,7 +604,7 @@ as it prevents a copy.
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diff --git a/api/IPA.Utilities.MethodAccessor-2.html b/api/IPA.Utilities.MethodAccessor-2.html
index 4fbff956..7c4621e4 100644
--- a/api/IPA.Utilities.MethodAccessor-2.html
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@@ -151,7 +151,7 @@
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GetDelegate(String)
@@ -228,7 +228,7 @@
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diff --git a/api/IPA.Utilities.PropertyAccessor-2.Getter.html b/api/IPA.Utilities.PropertyAccessor-2.Getter.html
index d12bba0b..5cab68b0 100644
--- a/api/IPA.Utilities.PropertyAccessor-2.Getter.html
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@@ -154,7 +154,7 @@
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diff --git a/api/IPA.Utilities.PropertyAccessor-2.Setter.html b/api/IPA.Utilities.PropertyAccessor-2.Setter.html
index ca5f66f2..61da8a97 100644
--- a/api/IPA.Utilities.PropertyAccessor-2.Setter.html
+++ b/api/IPA.Utilities.PropertyAccessor-2.Setter.html
@@ -144,7 +144,7 @@
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diff --git a/api/IPA.Utilities.PropertyAccessor-2.html b/api/IPA.Utilities.PropertyAccessor-2.html
index 691196cc..d73ee8d3 100644
--- a/api/IPA.Utilities.PropertyAccessor-2.html
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@@ -150,7 +150,7 @@
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Get(T, String)
@@ -227,7 +227,7 @@
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Get(ref T, String)
@@ -308,7 +308,7 @@ it avoids a copy.
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GetGetter(String)
@@ -374,7 +374,7 @@ it avoids a copy.
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GetSetter(String)
@@ -440,7 +440,7 @@ it avoids a copy.
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Set(T, String, U)
@@ -510,7 +510,7 @@ it avoids a copy.
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Set(ref T, String, U)
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diff --git a/api/IPA.Utilities.Ref-1.html b/api/IPA.Utilities.Ref-1.html
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Ref(T)
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diff --git a/api/IPA.Utilities.Ref.html b/api/IPA.Utilities.Ref.html
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@@ -129,7 +129,7 @@
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diff --git a/api/IPA.Utilities.ReflectionUtil.html b/api/IPA.Utilities.ReflectionUtil.html
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diff --git a/api/IPA.Utilities.UnityGame.Release.html b/api/IPA.Utilities.UnityGame.Release.html
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diff --git a/api/IPA.Utilities.UnityGame.html b/api/IPA.Utilities.UnityGame.html
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UserDataPath
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diff --git a/api/IPA.Utilities.Utils.ScopeGuardObject.html b/api/IPA.Utilities.Utils.ScopeGuardObject.html
index 3f59b19c..d1448fb9 100644
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ScopeGuardObject(Action)
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diff --git a/api/IPA.Utilities.Utils.html b/api/IPA.Utilities.Utils.html
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diff --git a/api/index.html b/api/index.html
index 6aa68a50..833a62df 100644
--- a/api/index.html
+++ b/api/index.html
@@ -90,7 +90,7 @@ Select a namespace and a class on the left to get started.
diff --git a/articles/command-line.html b/articles/command-line.html
index 92b96406..a12229e7 100644
--- a/articles/command-line.html
+++ b/articles/command-line.html
@@ -183,7 +183,7 @@ avaliable. If there is, it will be downloaded and installed on the next run. Thi
diff --git a/articles/contributing.html b/articles/contributing.html
index c2b79cf1..54da6f66 100644
--- a/articles/contributing.html
+++ b/articles/contributing.html
@@ -117,7 +117,7 @@ should reference the copy in there. When building for Release, it just uses the
diff --git a/articles/dev-resources/description.html b/articles/dev-resources/description.html
index e4198950..d95879e0 100644
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@@ -91,7 +91,7 @@
diff --git a/articles/index.html b/articles/index.html
index 5c0c6ba6..b0fd3e96 100644
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diff --git a/articles/start-dev.html b/articles/start-dev.html
index b2004df4..bb6df6bf 100644
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@@ -517,7 +517,7 @@ namespace Demo
diff --git a/articles/start-user.html b/articles/start-user.html
index eddc8f45..e2d627d9 100644
--- a/articles/start-user.html
+++ b/articles/start-user.html
@@ -161,7 +161,7 @@ the game directory, though your plugins will be moved to a different folder when
diff --git a/index.html b/index.html
index 28d6e5c7..4f2d8ba3 100644
--- a/index.html
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@@ -101,7 +101,7 @@
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index 37ac9749..8bfbbb75 100644
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@@ -1,118 +1,53 @@
{
- "api/IPA.Utilities.Async.Synchronization.ReaderWriterLockSlimReadLocker.html": {
- "href": "api/IPA.Utilities.Async.Synchronization.ReaderWriterLockSlimReadLocker.html",
- "title": "Struct Synchronization.ReaderWriterLockSlimReadLocker",
- "keywords": "Struct Synchronization.ReaderWriterLockSlimReadLocker A locker for a read lock on a ReaderWriterLockSlim that automatically releases when it is disposed. Create this with LockRead(ReaderWriterLockSlim) . Implements IDisposable Inherited Members ValueType.Equals(Object) ValueType.GetHashCode() ValueType.ToString() Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetType() Namespace : IPA.Utilities.Async Assembly : IPA.Loader.dll Syntax public struct ReaderWriterLockSlimReadLocker : IDisposable Explicit Interface Implementations | Improve this Doc View Source IDisposable.Dispose() Declaration void IDisposable.Dispose() Implements System.IDisposable Extension Methods ReflectionUtil.SetField
(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[]) See Also Synchronization LockRead(ReaderWriterLockSlim)"
- },
- "api/IPA.Utilities.Async.Synchronization.MutexLocker.html": {
- "href": "api/IPA.Utilities.Async.Synchronization.MutexLocker.html",
- "title": "Struct Synchronization.MutexLocker",
- "keywords": "Struct Synchronization.MutexLocker A locker for a Mutex that automatically releases when it is disposed. Create this with Lock(Mutex) . Implements IDisposable Inherited Members ValueType.Equals(Object) ValueType.GetHashCode() ValueType.ToString() Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetType() Namespace : IPA.Utilities.Async Assembly : IPA.Loader.dll Syntax public struct MutexLocker : IDisposable Explicit Interface Implementations | Improve this Doc View Source IDisposable.Dispose() Declaration void IDisposable.Dispose() Implements System.IDisposable Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[]) See Also Synchronization Lock(Mutex)"
- },
- "api/IPA.Utilities.Async.SingleThreadTaskScheduler.html": {
- "href": "api/IPA.Utilities.Async.SingleThreadTaskScheduler.html",
- "title": "Class SingleThreadTaskScheduler",
- "keywords": "Class SingleThreadTaskScheduler A single-threaded task scheduler that runs all of its tasks on the same thread. Inheritance Object TaskScheduler SingleThreadTaskScheduler Implements IDisposable Inherited Members TaskScheduler.TryDequeue(Task) TaskScheduler.FromCurrentSynchronizationContext() TaskScheduler.TryExecuteTask(Task) TaskScheduler.MaximumConcurrencyLevel TaskScheduler.Default TaskScheduler.Current TaskScheduler.Id TaskScheduler.UnobservedTaskException Object.ToString() Object.Equals(Object) Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetHashCode() Object.GetType() Object.MemberwiseClone() Namespace : IPA.Utilities.Async Assembly : IPA.Loader.dll Syntax public class SingleThreadTaskScheduler : TaskScheduler, IDisposable Properties | Improve this Doc View Source IsRunning Gets whether or not the underlying thread has been started. Declaration public bool IsRunning { get; } Property Value Type Description Boolean Exceptions Type Condition ObjectDisposedException Thrown if this object has already been disposed. Methods | Improve this Doc View Source Dispose() Disposes this object. This puts the object into an unusable state. Declaration public void Dispose() | Improve this Doc View Source Dispose(Boolean) Disposes this object. Declaration protected virtual void Dispose(bool disposing) Parameters Type Name Description Boolean disposing whether or not to dispose managed objects | Improve this Doc View Source Exit() Terminates the runner thread, and waits for the currently running task to complete. Declaration public IEnumerable Exit() Returns Type Description IEnumerable < Task > an IEnumerable of Task s that did not execute Remarks After this method returns, this object has been disposed and is no longer in a valid state. Exceptions Type Condition ObjectDisposedException Thrown if this object has already been disposed. | Improve this Doc View Source GetScheduledTasks() Throws a NotSupportedException . Declaration protected override IEnumerable GetScheduledTasks() Returns Type Description IEnumerable < Task > nothing Overrides TaskScheduler.GetScheduledTasks() Exceptions Type Condition NotSupportedException Always. | Improve this Doc View Source Join() Waits for the runner thread to complete all tasks in the queue, then exits. Declaration public void Join() Remarks After this method returns, this object has been disposed and is no longer in a valid state. Exceptions Type Condition ObjectDisposedException Thrown if this object has already been disposed. | Improve this Doc View Source QueueTask(Task) Queues a given Task to this scheduler. The Task must> be scheduled for this TaskScheduler by the runtime. Declaration protected override void QueueTask(Task task) Parameters Type Name Description Task task the Task to queue Overrides TaskScheduler.QueueTask(Task) Exceptions Type Condition ObjectDisposedException Thrown if this object has already been disposed. | Improve this Doc View Source Start() Starts the thread that executes tasks scheduled with this TaskScheduler Declaration public void Start() Exceptions Type Condition ObjectDisposedException Thrown if this object has already been disposed. | Improve this Doc View Source TryExecuteTaskInline(Task, Boolean) Rejects any attempts to execute a task inline. Declaration protected override bool TryExecuteTaskInline(Task task, bool taskWasPreviouslyQueued) Parameters Type Name Description Task task the task to attempt to execute Boolean taskWasPreviouslyQueued whether the task was previously queued to this scheduler Returns Type Description Boolean false Overrides TaskScheduler.TryExecuteTaskInline(Task, Boolean) Remarks This task scheduler always runs its tasks on the thread that it manages, therefore it doesn't make sense to run it inline. Exceptions Type Condition ObjectDisposedException Thrown if this object has already been disposed. Implements System.IDisposable Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[])"
- },
- "api/IPA.Utilities.Async.SingleCreationValueCache-2.html": {
- "href": "api/IPA.Utilities.Async.SingleCreationValueCache-2.html",
- "title": "Class SingleCreationValueCache",
- "keywords": "Class SingleCreationValueCache A dictionary-like type intended for thread-safe value caches whose values are created only once ever. Inheritance Object SingleCreationValueCache Inherited Members Object.ToString() Object.Equals(Object) Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetHashCode() Object.GetType() Object.MemberwiseClone() Namespace : IPA.Utilities.Async Assembly : IPA.Loader.dll Syntax public class SingleCreationValueCache Type Parameters Name Description TKey the key type of the cache TValue the value type of the cache Remarks This object basically wraps a ConcurrentDictionary with some special handling to ensure that values are only created once ever, without having multiple parallel constructions. Constructors | Improve this Doc View Source SingleCreationValueCache() Initializes a new instance of the SingleCreationValueCache class that is empty, has the default concurrency level, has the default initial capacity, and uses the default comparer for the key type. Declaration public SingleCreationValueCache() | Improve this Doc View Source SingleCreationValueCache(IEnumerable>) Initializes a new instance of the SingleCreationValueCache class that contains elements copied from the specified IEnumerable , has the default concurrency level, has the default initial capacity, and uses the default comparer for the key type. Declaration public SingleCreationValueCache(IEnumerable> collection) Parameters Type Name Description IEnumerable < KeyValuePair > collection the IEnumerable whose element are to be used for the new cache Exceptions Type Condition ArgumentNullException when any arguments are null ArgumentException collection contains duplicate keys | Improve this Doc View Source SingleCreationValueCache(IEnumerable>, IEqualityComparer) Initializes a new instance of the SingleCreationValueCache class that contains elements copied from the specified IEnumerable has the default concurrency level, has the default initial capacity, and uses the specified IEqualityComparer . Declaration public SingleCreationValueCache(IEnumerable> collection, IEqualityComparer comparer) Parameters Type Name Description IEnumerable < KeyValuePair > collection the IEnumerable whose elements are to be used for the new cache IEqualityComparer comparer the equality comparer to use when comparing keys Exceptions Type Condition ArgumentNullException collection or comparer is null | Improve this Doc View Source SingleCreationValueCache(IEqualityComparer) Initializes a new instance of the SingleCreationValueCache class that is empty, has the default concurrency level and capacity, and uses the specified IEqualityComparer . Declaration public SingleCreationValueCache(IEqualityComparer comparer) Parameters Type Name Description IEqualityComparer comparer the equality comparer to use when comparing keys Exceptions Type Condition ArgumentNullException comparer is null Properties | Improve this Doc View Source Count Gets the number of elements that this cache contains. Declaration public int Count { get; } Property Value Type Description Int32 | Improve this Doc View Source IsEmpty Gets a value that indicates whether this cache is empty. Declaration public bool IsEmpty { get; } Property Value Type Description Boolean Methods | Improve this Doc View Source Clear() Clears the cache. Declaration public void Clear() | Improve this Doc View Source ContainsKey(TKey) Gets a value indicating whether or not this cache contains key . Declaration public bool ContainsKey(TKey key) Parameters Type Name Description TKey key the key to search for Returns Type Description Boolean true if the cache contains the key, false otherwise | Improve this Doc View Source GetOrAdd(TKey, Func) Gets the value associated with the specified key from the cache. If it does not exist, and no creators are currently running for this key, then the creator is called to create the value and the value is added to the cache. If there is a creator currently running for the key, then this waits for the creator to finish and retrieves the value. Declaration public TValue GetOrAdd(TKey key, Func creator) Parameters Type Name Description TKey key the key to search for Func creator the delegate to use to create the value if it does not exist Returns Type Description TValue the value that was found, or the result of creator | Improve this Doc View Source ToArray() Copies the key-value pairs stored by the cache to a new array, filtering all elements that are currently being created. Declaration public KeyValuePair[] ToArray() Returns Type Description KeyValuePair [] an array containing a snapshot of the key-value pairs contained in this cache | Improve this Doc View Source TryGetValue(TKey, out TValue) Attempts to get the value associated with the specified key from the cache. Declaration public bool TryGetValue(TKey key, out TValue value) Parameters Type Name Description TKey key the key to search for TValue value the value retrieved, if any Returns Type Description Boolean true if the value was found, false otherwise Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[])"
- },
- "api/IPA.RuntimeOptions.html": {
- "href": "api/IPA.RuntimeOptions.html",
- "title": "Enum RuntimeOptions",
- "keywords": "Enum RuntimeOptions Options that a plugin must specify to describe how it expects to be run. Namespace : IPA Assembly : IPA.Loader.dll Syntax public enum RuntimeOptions Fields Name Description DynamicInit Indicates that this plugin supports runtime enabling and disabling. When this is set, the plugin may be disabled at reasonable points during runtime. As with SingleStartInit , it will be initialized and enabled with the game if it is enabled on startup, and disabled with the game if it is enabled on shutdown. When a plugin with this set is enabled mid-game, the first time it is enabled, its initialization methods will be called, then its enable methods. All subsequent enables will NOT re-initialize, however the enable methods will be called. When a plugin with this set is disabled mid-game, the plugin instance will NOT be destroyed, and will instead be re-used for subsequent enables. The plugin is expected to handle this gracefully, and behave in a way that makes sense. SingleStartInit Indicates that this plugin expects to be initialized and enabled with the game, and disabled with the game. With this option set, whether or not the plugin is disabled during a given run is constant for that entire run. See Also PluginAttribute InitAttribute OnEnableAttribute OnDisableAttribute OnStartAttribute OnExitAttribute Extension Methods ReflectionUtil.SetField(String, U) ReflectionUtil.GetField(String) ReflectionUtil.SetProperty(String, U) ReflectionUtil.GetProperty(String) ReflectionUtil.InvokeMethod(String, Object[])"
- },
- "api/IPA.PluginAttribute.html": {
- "href": "api/IPA.PluginAttribute.html",
- "title": "Class PluginAttribute",
- "keywords": "Class PluginAttribute Marks a class as being a BSIPA plugin. Inheritance Object Attribute PluginAttribute Implements _Attribute Inherited Members Attribute.GetCustomAttributes(MemberInfo, Type) Attribute.GetCustomAttributes(MemberInfo, Type, Boolean) Attribute.GetCustomAttributes(MemberInfo) Attribute.GetCustomAttributes(MemberInfo, Boolean) Attribute.IsDefined(MemberInfo, Type) Attribute.IsDefined(MemberInfo, Type, Boolean) Attribute.GetCustomAttribute(MemberInfo, Type) Attribute.GetCustomAttribute(MemberInfo, Type, Boolean) Attribute.GetCustomAttributes(ParameterInfo) Attribute.GetCustomAttributes(ParameterInfo, Type) Attribute.GetCustomAttributes(ParameterInfo, Type, Boolean) Attribute.GetCustomAttributes(ParameterInfo, Boolean) Attribute.IsDefined(ParameterInfo, Type) Attribute.IsDefined(ParameterInfo, Type, Boolean) Attribute.GetCustomAttribute(ParameterInfo, Type) Attribute.GetCustomAttribute(ParameterInfo, Type, Boolean) Attribute.GetCustomAttributes(Module, Type) Attribute.GetCustomAttributes(Module) Attribute.GetCustomAttributes(Module, Boolean) Attribute.GetCustomAttributes(Module, Type, Boolean) Attribute.IsDefined(Module, Type) Attribute.IsDefined(Module, Type, Boolean) Attribute.GetCustomAttribute(Module, Type) Attribute.GetCustomAttribute(Module, Type, Boolean) Attribute.GetCustomAttributes(Assembly, Type) Attribute.GetCustomAttributes(Assembly, Type, Boolean) Attribute.GetCustomAttributes(Assembly) Attribute.GetCustomAttributes(Assembly, Boolean) Attribute.IsDefined(Assembly, Type) Attribute.IsDefined(Assembly, Type, Boolean) Attribute.GetCustomAttribute(Assembly, Type) Attribute.GetCustomAttribute(Assembly, Type, Boolean) Attribute.Equals(Object) Attribute.GetHashCode() Attribute.Match(Object) Attribute.IsDefaultAttribute() Attribute._Attribute.GetTypeInfoCount(UInt32) Attribute._Attribute.GetTypeInfo(UInt32, UInt32, IntPtr) Attribute._Attribute.GetIDsOfNames(Guid, IntPtr, UInt32, UInt32, IntPtr) Attribute._Attribute.Invoke(UInt32, Guid, UInt32, Int16, IntPtr, IntPtr, IntPtr, IntPtr) Attribute.TypeId Object.ToString() Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetType() Object.MemberwiseClone() Namespace : IPA Assembly : IPA.Loader.dll Syntax [AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = false)] public sealed class PluginAttribute : Attribute, _Attribute Constructors | Improve this Doc View Source PluginAttribute(RuntimeOptions) Initializes a PluginAttribute with the given RuntimeOptions to indicate the runtime capabilities of the plugin. Declaration public PluginAttribute(RuntimeOptions runtimeOptions) Parameters Type Name Description RuntimeOptions runtimeOptions the options to use for this plugin Properties | Improve this Doc View Source RuntimeOptions The RuntimeOptions passed into the constructor of this attribute. Declaration public RuntimeOptions RuntimeOptions { get; } Property Value Type Description RuntimeOptions Implements System.Runtime.InteropServices._Attribute Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[]) See Also InitAttribute OnEnableAttribute OnDisableAttribute OnStartAttribute OnExitAttribute"
- },
- "api/IPA.OnStartAttribute.html": {
- "href": "api/IPA.OnStartAttribute.html",
- "title": "Class OnStartAttribute",
- "keywords": "Class OnStartAttribute Indicates that the target method should be called when the game starts. Inheritance Object Attribute OnStartAttribute Implements _Attribute Inherited Members Attribute.GetCustomAttributes(MemberInfo, Type) Attribute.GetCustomAttributes(MemberInfo, Type, Boolean) Attribute.GetCustomAttributes(MemberInfo) Attribute.GetCustomAttributes(MemberInfo, Boolean) Attribute.IsDefined(MemberInfo, Type) Attribute.IsDefined(MemberInfo, Type, Boolean) Attribute.GetCustomAttribute(MemberInfo, Type) Attribute.GetCustomAttribute(MemberInfo, Type, Boolean) Attribute.GetCustomAttributes(ParameterInfo) Attribute.GetCustomAttributes(ParameterInfo, Type) Attribute.GetCustomAttributes(ParameterInfo, Type, Boolean) Attribute.GetCustomAttributes(ParameterInfo, Boolean) Attribute.IsDefined(ParameterInfo, Type) Attribute.IsDefined(ParameterInfo, Type, Boolean) Attribute.GetCustomAttribute(ParameterInfo, Type) Attribute.GetCustomAttribute(ParameterInfo, Type, Boolean) Attribute.GetCustomAttributes(Module, Type) Attribute.GetCustomAttributes(Module) Attribute.GetCustomAttributes(Module, Boolean) Attribute.GetCustomAttributes(Module, Type, Boolean) Attribute.IsDefined(Module, Type) Attribute.IsDefined(Module, Type, Boolean) Attribute.GetCustomAttribute(Module, Type) Attribute.GetCustomAttribute(Module, Type, Boolean) Attribute.GetCustomAttributes(Assembly, Type) Attribute.GetCustomAttributes(Assembly, Type, Boolean) Attribute.GetCustomAttributes(Assembly) Attribute.GetCustomAttributes(Assembly, Boolean) Attribute.IsDefined(Assembly, Type) Attribute.IsDefined(Assembly, Type, Boolean) Attribute.GetCustomAttribute(Assembly, Type) Attribute.GetCustomAttribute(Assembly, Type, Boolean) Attribute.Equals(Object) Attribute.GetHashCode() Attribute.Match(Object) Attribute.IsDefaultAttribute() Attribute._Attribute.GetTypeInfoCount(UInt32) Attribute._Attribute.GetTypeInfo(UInt32, UInt32, IntPtr) Attribute._Attribute.GetIDsOfNames(Guid, IntPtr, UInt32, UInt32, IntPtr) Attribute._Attribute.Invoke(UInt32, Guid, UInt32, Int16, IntPtr, IntPtr, IntPtr, IntPtr) Attribute.TypeId Object.ToString() Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetType() Object.MemberwiseClone() Namespace : IPA Assembly : IPA.Loader.dll Syntax [AttributeUsage(AttributeTargets.Method, AllowMultiple = false, Inherited = false)] public sealed class OnStartAttribute : Attribute, _Attribute, IEdgeLifecycleAttribute Remarks This attribute is interchangable with OnEnableAttribute , and is treated identically. They are seperate to allow plugin code to more clearly describe the intent of the methods. Typically, this will be used when the RuntimeOptions parameter of the plugins's PluginAttribute is SingleStartInit . The method marked by this attribute will always be called from the Unity main thread. Implements System.Runtime.InteropServices._Attribute Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[]) See Also PluginAttribute OnEnableAttribute"
+ "articles/start-dev.html": {
+ "href": "articles/start-dev.html",
+ "title": "Making your own mod",
+ "keywords": "Making a mod Overview What follows is a very barebones, and frankly not very useful plugin class, even as a starting point, but it should be enough to give a decent idea of how to do quick upgrades of existing mods for those who want to. using System; using IPA; using IPA.Logging; namespace Demo { [Plugin(RuntimeOptions.SingleStartInit)] internal class Plugin { public static Logger log { get; private set; } [Init] public Plugin(Logger logger) { log = logger; log.Debug(\"Basic plugin running!\"); // setup that does not require game code // this is only called once ever, so do once-ever initialization } [OnStart] public void OnStart() { // setup that requires game code } [OnExit] public void OnExit() { // teardown } } } There are basically 4 major concepts here: Logger , the logging system. PluginAttribute , which declares that this class is a plugin and how it should behave. InitAttribute , which declares the constructor (and optionally other methods) as being used for initialization. The lifecycle event attributes OnStartAttribute and OnExitAttribute . I reccommend you read the docs for each of those to get an idea for what they do. It is worth noting that this example is of a mod that cannot be enabled and disabled at runtime, as marked by RuntimeOptions.SingleStartInit . What can be changed Before we go adding more functionality, its worth mentioning that that is not the only way to have a plugin set up. For starters, we can add another method marked [Init] , and it will be called after the constructor, with the same injected parameters, if those are applicable. [Init] public void Init(Logger logger) { // logger will be the same instance as log currently is } If you only had a method marked [Init] , and no constructors marked [Init] , then the plugin type must expose a public default constructor. If multiple constructors are marked [Init] , only the one with the most parameters will be called. You may also mark as many methods as you wish with [Init] and all of them will be called, in no well-defined order on initialization. The same is true for [OnStart] and [OnExit] , respectively. From Scratch If you are starting from scratch, you will need one other thing to get your plugin up and running: a manifest. A basic manifest for that might look a little like this: { \"author\": \"ExampleMan\", \"description\": [ \"A demo plugin written for the BSIPA basic tutorial.\" ], \"gameVersion\": \"1.6.0\", \"id\": null, \"name\": \"Demo Plugin\", \"version\": \"0.0.1\", \"features\": [ ], \"links\": { \"project-home\": \"https://example.com/demo-plugin\", \"project-source\": \"https://github.com/exampleman/demo-plugin/\", \"donate\": \"https://ko-fi.com/exampleman\" }, } There is a lot going on there, but most of it should be decently obvious. Among the things that aren't immediately obvious, are id : This represents a unique identifier for the mod, for use by package managers such as BeatMods. It may be null if the mod chooses not to support those. features : Don't worry about this for now, this is a not-very-simple thing that will be touched on later. In addition, there are a few gatchas with it: description : This can be either a string or an array representing different lines. Markdown formatting is permitted. gameVersion : This should match exactly with the application version of the game being targeted. While this is not enforced by BSIPA, mod repositories like BeatMods may require it match, and it is good practice regardless. version : This must be a valid SemVer version number for your mod. In order for your plugin to load, the manifest must be embedded into the plugin DLL as an embedded resource. This can be set in the Visual Studio file properties panel under Build Action , or in the .csproj like so: At this point, if the main plugin source file and the manifest are in the same source location, and the plugin class is using the project's default namespace, the plugin will load just fine. However, this is somewhat difficult both to explain and verify, so I recommend you use the the misc.plugin-hint field in your manifest. It can be used like so: \"misc\": { \"plugin-hint\": \"Demo.Plugin\" } With this, you can set plugin-hint to the full typename of your plugin type, and it will correctly load. This is a hint though, and will also try it as a namespace if it fails to find the plugin type. If that fails, it will then fall back to using the manifest's embedded namespace. A less painful description If you want to have a relatively long or well-formatted description for your mod, it may start to become painful to embed it in a list of JSON strings in the manifest. Luckily, there is a way to handle this. The first step is to create another embedded file, but this time it should be a Markdown file, perhaps description.md . It may contain something like this: # Demo Plugin A little demo for the BSIPA modding introduction. --- WE CAN USE MARKDOWN!!! Then, in your manifest description, have the first line be something look like this, but replacing Demo.description.md with the fully namespaced name of the resource: \"#![Demo.description.md]\", Now, when loaded into memory, if anything reads your description metadata, they get the content of that file instead of the content of the manifest key. Configuring your plugin Something that many plugins want and need is configuration. Fortunately, BSIPA provides a fairly powerful configuration system out of the box. To start using it, first create a config class of some kind. Lets take a look at a fairly simple example of this: namespace Demo { public class PluginConfig { public static PluginConfig Instance { get; set; } public int IntValue { get; set; } = 42; public float FloatValue { get; set; } = 3.14159f; } } Notice how the class is both marked public and is not marked sealed . For the moment, both of these are necessary. Also notice that all of the members are properties. While this doesn't change much now, it will be significant in the near future. Now, how do we get this object off of disk? Simple. Back in your plugin class, change your [Init] constructor to look like this: [Init] public Plugin(Logger logger, Config conf) { log = logger; PluginConfig.Instance = conf.Generated(); log.Debug(\"Config loaded\"); // setup that does not require game code } For this to compile, though, we will need to add a few using s: using IPA.Config; using IPA.Config.Stores; With just this, you have your config automatically loading from disk! It's even reloaded when it gets changed mid-game! You can now access it from anywhere by simply accessing PluginConfig.Instance . Make sure you don't accidentally reassign this though, as then you will loose your only interaction with the user's preferences. By default, it will be named the same as is in your plugin's manifest's name field, and will use the built-in json provider. This means that the file that will be loaded from will be UserData/Demo Plugin.json for our demo plugin. You can, however, control both of those by applying attributes to the Config parameter, namely Config.NameAttribute to control the name, and Config.PreferAttribute to control the type. If the type preferences aren't registered though, it will just fall back to JSON. The config's behaviour can be found either later here, or in the remarks section of Generated(Config, Boolean) . At this point, your main plugin file should look something like this: using System; using IPA; using IPA.Logging; using IPA.Config; using IPA.Config.Stores; namespace Demo { [Plugin(RuntimeOptions.SingleStartInit)] internal class Plugin { public static Logger log { get; private set; } [Init] public Plugin(Logger logger, Config conf) { log = logger; PluginConfig.Instance = conf.Generated(); log.Debug(\"Config loaded\"); // setup that does not require game code } [OnStart] public void OnStart() { // setup that requires game code } [OnExit] public void OnExit() { // teardown } } } But what about more complex types than just int and float ? What if you want sub-objects? Those are supported natively, and so are very easy to set up. We just add this to the config class: public class SubThingsObject { public double DoubleValue { get; set; } = 2.718281828459045; } public SubThingsObject SubThings { get; set; } = new SubThingsObject(); Now this object will be automatically read from disk too. But there is one caveat to this: because SubThingsObject is a reference type, SubThings can be null . This is often undesireable. The obvious solution may be to simply change it to a struct , but that is both not supported and potentially undesirable for other reasons we'll get to later. Instead, you can use NonNullableAttribute . Change the definition of SubThings to this: [NonNullable] public SubThingsObject SubThings { get; set; } = new SubThingsObject(); And add this to the using s: using IPA.Config.Stores.Attributes; This attribute tells the serializer that null is an invalid value for the config object. This does, however, require that you take extra care ensure that it never becomes null in code, as that will break the serializer. What about collection types? Well, you can use those too, but you have to use something new: a converter. You may be familiar with them if you have used something like the popular Newtonsoft.Json library before. In BSIPA, they lie in the IPA.Config.Stores.Converters namespace. All converters either implement IValueConverter or derive from ValueConverter . You will mostly use them with an UseConverterAttribute . To use them, we'll want to import them: using System.Collections.Generic; using IPA.Config.Stores; using IPA.Config.Stores.Converters; Then add a field, for example a list field: [UseConverter(typeof(ListConverter))] public List ListValue { get; set; } = new List(); This uses a converter that is provided with BSIPA for List s specifically. It converts the list to an ordered array, which is then written to disk as a JSON array. We could also potentially want use something like a HashSet . Lets start by looking at the definition for such a member, then deciphering what exactly it means: [UseConverter(typeof(CollectionConverter>))] public HashSet SetValue { get; set; } = new HashSet(); The converter we're using here is CollectionConverter , a base type for converters of all kinds of collections. In fact, the ListConverter is derived from this, and uses it for most of its implementation. If a type implements ICollection , CollectionConverter can convert it. It, like most other BSIPA provided aggregate converters, provides a type argument overload CollectionConverter to compose other converters with it to handle unusual element types. Now after all that, your plugin class has not changed, and your config class should look something like this: using System.Collections.Generic; using IPA.Config.Stores; using IPA.Config.Stores.Attributes; using IPA.Config.Stores.Converters; namespace Demo { public class PluginConfig { public static PluginConfig Instance { get; set; } public class SubThingsObject { public double DoubleValue { get; set; } = 2.718281828459045; } public int IntValue { get; set; } = 42; public float FloatValue { get; set; } = 3.14159f; [NonNullable] public SubThingsObject SubThings { get; set; } = new SubThingsObject(); [UseConverter(typeof(ListConverter))] public List ListValue { get; set; } = new List(); [UseConverter(typeof(CollectionConverter>))] public HashSet SetValue { get; set; } = new HashSet(); } } I mentioned earlier that your config file will be automatically reloaded -- but isn't that a bad thing? Doesn't that mean that the config could change under your feet without you having a way to tell? Not so- I just haven't introduced the mechanism. Define a public or protected virtual method named OnReload : public virtual void OnReload() { // this is called whenever the config file is reloaded from disk // use it to tell all of your systems that something has changed // this is called off of the main thread, and is not safe to interact // with Unity in } This method will be called whenever BSIPA reloads your config from disk. When it is called, the object will already have been populated. Use it to notify all of your systems that configuration has changed. Now, we know how to read from disk, and how to use unusual types, but how do we write it back to disk? This config system is based on automatic saving (though we haven't quite gotten to the automatic part), and so the config is written to disk whenever the system recognizes that something has changed. To tell is as much, define a public or protected virtual method named Changed : public virtual void Changed() { // this is called whenever one of the virtual properties is changed // can be called to signal that the content has been changed } This method can be called to tell BSIPA that this config object has changed. Later, when we enable automated change tracking, this will also be called when one of the config's members changes. You can use this body to validate something or, for example, write a timestamp for last change. I just mentioned automated change tracking -- lets add that now. To do this, just make all of the properties virtual, like so: public class SubThingsObject { public virtual double DoubleValue { get; set; } = 2.718281828459045; } public virtual int IntValue { get; set; } = 42; public virtual float FloatValue { get; set; } = 3.14159f; [NonNullable] public virtual SubThingsObject SubThings { get; set; } = new SubThingsObject(); [UseConverter(typeof(ListConverter))] public virtual List ListValue { get; set; } = new List(); [UseConverter(typeof(CollectionConverter>))] public virtual HashSet SetValue { get; set; } = new HashSet(); Now, whenever you assign to any of those properties, your Changed method will be called, and the config object will be marked as changed and will be written to disk. Unfortunately, any properties that can be modified while only using the property getter do not trigger this, and so if you change any collections for example, you will have to manually call Changed . After doing all this, your config class should look something like this: using System.Collections.Generic; using IPA.Config.Stores; using IPA.Config.Stores.Attributes; using IPA.Config.Stores.Converters; namespace Demo { public class PluginConfig { public static PluginConfig Instance { get; set; } public class SubThingsObject { public virtual double DoubleValue { get; set; } = 2.718281828459045; } public virtual int IntValue { get; set; } = 42; public virtual float FloatValue { get; set; } = 3.14159f; [NonNullable] public virtual SubThingsObject SubThings { get; set; } = new SubThingsObject(); [UseConverter(typeof(ListConverter))] public virtual List ListValue { get; set; } = new List(); [UseConverter(typeof(CollectionConverter>))] public virtual HashSet SetValue { get; set; } = new HashSet(); public virtual void Changed() { // this is called whenever one of the virtual properties is changed // can be called to signal that the content has been changed } public virtual void OnReload() { // this is called whenever the config file is reloaded from disk // use it to tell all of your systems that something has changed // this is called off of the main thread, and is not safe to interact // with Unity in } } } There is one more major problem with this though: the main class is still public. Most configs shouldn't be. Lets make it internal. So we make it internal: internal class PluginConfig But to make it actually work, we add this outside the namespace declaration: using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo(GeneratedStore.AssemblyVisibilityTarget)] And now our full file looks like this: using System.Collections.Generic; using System.Runtime.CompilerServices; using IPA.Config.Stores; using IPA.Config.Stores.Attributes; using IPA.Config.Stores.Converters; [assembly: InternalsVisibleTo(GeneratedStore.AssemblyVisibilityTarget)] namespace Demo { internal class PluginConfig { public static PluginConfig Instance { get; set; } public class SubThingsObject { public virtual double DoubleValue { get; set; } = 2.718281828459045; } public virtual int IntValue { get; set; } = 42; public virtual float FloatValue { get; set; } = 3.14159f; [NonNullable] public virtual SubThingsObject SubThings { get; set; } = new SubThingsObject(); [UseConverter(typeof(ListConverter))] public virtual List ListValue { get; set; } = new List(); [UseConverter(typeof(CollectionConverter>))] public virtual HashSet SetValue { get; set; } = new HashSet(); public virtual void Changed() { // this is called whenever one of the virtual properties is changed // can be called to signal that the content has been changed } public virtual void OnReload() { // this is called whenever the config file is reloaded from disk // use it to tell all of your systems that something has changed // this is called off of the main thread, and is not safe to interact // with Unity in } } }"
},
- "api/IPA.OnExitAttribute.html": {
- "href": "api/IPA.OnExitAttribute.html",
- "title": "Class OnExitAttribute",
- "keywords": "Class OnExitAttribute Indicates that the target method should be called when the game exits. Inheritance Object Attribute OnExitAttribute Implements _Attribute Inherited Members Attribute.GetCustomAttributes(MemberInfo, Type) Attribute.GetCustomAttributes(MemberInfo, Type, Boolean) Attribute.GetCustomAttributes(MemberInfo) Attribute.GetCustomAttributes(MemberInfo, Boolean) Attribute.IsDefined(MemberInfo, Type) Attribute.IsDefined(MemberInfo, Type, Boolean) Attribute.GetCustomAttribute(MemberInfo, Type) Attribute.GetCustomAttribute(MemberInfo, Type, Boolean) Attribute.GetCustomAttributes(ParameterInfo) Attribute.GetCustomAttributes(ParameterInfo, Type) Attribute.GetCustomAttributes(ParameterInfo, Type, Boolean) Attribute.GetCustomAttributes(ParameterInfo, Boolean) Attribute.IsDefined(ParameterInfo, Type) Attribute.IsDefined(ParameterInfo, Type, Boolean) Attribute.GetCustomAttribute(ParameterInfo, Type) Attribute.GetCustomAttribute(ParameterInfo, Type, Boolean) Attribute.GetCustomAttributes(Module, Type) Attribute.GetCustomAttributes(Module) Attribute.GetCustomAttributes(Module, Boolean) Attribute.GetCustomAttributes(Module, Type, Boolean) Attribute.IsDefined(Module, Type) Attribute.IsDefined(Module, Type, Boolean) Attribute.GetCustomAttribute(Module, Type) Attribute.GetCustomAttribute(Module, Type, Boolean) Attribute.GetCustomAttributes(Assembly, Type) Attribute.GetCustomAttributes(Assembly, Type, Boolean) Attribute.GetCustomAttributes(Assembly) Attribute.GetCustomAttributes(Assembly, Boolean) Attribute.IsDefined(Assembly, Type) Attribute.IsDefined(Assembly, Type, Boolean) Attribute.GetCustomAttribute(Assembly, Type) Attribute.GetCustomAttribute(Assembly, Type, Boolean) Attribute.Equals(Object) Attribute.GetHashCode() Attribute.Match(Object) Attribute.IsDefaultAttribute() Attribute._Attribute.GetTypeInfoCount(UInt32) Attribute._Attribute.GetTypeInfo(UInt32, UInt32, IntPtr) Attribute._Attribute.GetIDsOfNames(Guid, IntPtr, UInt32, UInt32, IntPtr) Attribute._Attribute.Invoke(UInt32, Guid, UInt32, Int16, IntPtr, IntPtr, IntPtr, IntPtr) Attribute.TypeId Object.ToString() Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetType() Object.MemberwiseClone() Namespace : IPA Assembly : IPA.Loader.dll Syntax [AttributeUsage(AttributeTargets.Method, AllowMultiple = false, Inherited = false)] public sealed class OnExitAttribute : Attribute, _Attribute, IEdgeLifecycleAttribute Remarks This attribute is interchangable with OnDisableAttribute , and is treated identically. They are seperate to allow plugin code to more clearly describe the intent of the methods. Typically, this will be used when the RuntimeOptions parameter of the plugins's PluginAttribute is SingleStartInit . The method marked by this attribute will always be called from the Unity main thread. Implements System.Runtime.InteropServices._Attribute Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[]) See Also PluginAttribute OnDisableAttribute"
+ "articles/command-line.html": {
+ "href": "articles/command-line.html",
+ "title": "The Command Line",
+ "keywords": "The Command Line BSIPA has 2 command lines: the installer, and the game. Their documentation is below. The Installer ( IPA.exe ) The Game The installer has quite a few options, which are documented inline with the -h or --help flag. This is what it currently looks like: usage: IPA.exe [FLAGS] [ARGUMENTS] flags: -h, --help prints this message -w, --waitfor=PID waits for the specified PID to exit -f, --force forces the operation to go through -r, --revert reverts the IPA installation -n, --nowait doesn't wait for user input after the operation -s, --start=ARGUMENTS uses the specified arguments to start the game after the patch/unpatch -l, --launch uses positional parameters as arguments to start the game after patch/unpatch -R, --no-revert prevents a normal installation from first reverting The game also gets quite a few command line options, though there isn't anything as convenient as a help page for them. Here's a quick list of what they are and what they do. --verbose Makes a console appear with log information at startup. --debug Enables the loading of debug information in Mono. The debugging information must be in the portable PDB format, in the same location as the DLL that it's for. This option also forces BSIPA to show all debug messages in the console, as well as where they were called. This overrides the config settings Debug.ShowDebug and Debug.ShowCallSource . --trace Enables trace level messages. By default, they do not ever enter the message queue, and thus cost almost nothing. When this or the config option is used, they are added and logged with the same rules as Debug messages. This overrides the config setting Debug.ShowTrace . --mono-debug Enables the built-in Mono soft debugger engine. By default, it acts as a client, and requires that there be a soft debugger server running on port 10000 on localhost . Implies --debug . --server Does nothing on its own. When paired with --mono-debug , this option makes the Mono soft debugger act in server mode. It begins listening on port 10000 on any address, and will pause startup (with no window) until a debugger is connected. I recommend using SDB, but that is a command line debugger and a lot of people don't care for those. --no-yeet Disables mod yeeting. By default, whenever BSIPA detects that the game is now running a newer version than previous runs, it will move all mods to another folder and not load them. (They still get checked for updates though.) When this is enabled, that behaviour is disabled. Overrides the config setting YeetMods . --condense-logs Reduces the number of log files BSIPA will output for a given session. By default, BSIPA will create a subfolder in the Logs folder for each mod sublog, as well as each mod. This disables that behaviour, and restricts it to only create a global log and mod logs. Overrides the config setting Debug.CondenseModLogs . --no-updates Disables automatic updating. By default, BSIPA will check BeatMods for all of the loaded mods to see if there is a new version avaliable. If there is, it will be downloaded and installed on the next run. This flag disables that behaviour. Overrides the config settings Updates.AutoCheckUpdates and Updates.AutoUpdate ."
},
- "api/IPA.Old.IEnhancedPlugin.html": {
- "href": "api/IPA.Old.IEnhancedPlugin.html",
- "title": "Interface IEnhancedPlugin",
- "keywords": "Interface IEnhancedPlugin An enhanced version of the standard IPA plugin. Inherited Members IPlugin.Name IPlugin.Version IPlugin.OnApplicationStart() IPlugin.OnApplicationQuit() IPlugin.OnLevelWasLoaded(Int32) IPlugin.OnLevelWasInitialized(Int32) IPlugin.OnUpdate() IPlugin.OnFixedUpdate() Namespace : IPA.Old Assembly : IPA.Loader.dll Syntax [Obsolete(\"When building plugins for Beat Saber, use IPA.IEnhancedPlugin\")] public interface IEnhancedPlugin : IPlugin Properties | Improve this Doc View Source Filter Gets a list of executables this plugin should be executed on (without the file ending) Declaration string[] Filter { get; } Property Value Type Description String [] Examples { \"PlayClub\", \"PlayClubStudio\" } Methods | Improve this Doc View Source OnLateUpdate() Called after Update. Declaration void OnLateUpdate() Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[])"
+ "other_api/config/schema.html": {
+ "href": "other_api/config/schema.html",
+ "title": "Configuration File Schema",
+ "keywords": "Configuration File Schema { \"definitions\": { \"Debug_\": { \"type\": \"object\", \"properties\": { \"ShowCallSource\": { \"type\": \"boolean\" }, \"ShowDebug\": { \"type\": \"boolean\" }, \"CondenseModLogs\": { \"type\": \"boolean\" }, \"ShowHandledErrorStackTraces\": { \"type\": \"boolean\" }, \"HideMessagesForPerformance\": { \"type\": \"boolean\" }, \"HideLogThreshold\": { \"type\": \"integer\" }, \"ShowTrace\": { \"type\": \"boolean\" }, \"SyncLogging\": { \"type\": \"boolean\" } }, \"required\": [ \"ShowCallSource\", \"ShowDebug\", \"CondenseModLogs\", \"ShowHandledErrorStackTraces\", \"HideMessagesForPerformance\", \"HideLogThreshold\", \"ShowTrace\", \"SyncLogging\" ] }, \"Updates_\": { \"type\": \"object\", \"properties\": { \"AutoUpdate\": { \"type\": \"boolean\" }, \"AutoCheckUpdates\": { \"type\": \"boolean\" } }, \"required\": [ \"AutoUpdate\", \"AutoCheckUpdates\" ] } }, \"type\": \"object\", \"properties\": { \"Regenerate\": { \"type\": \"boolean\" }, \"Updates\": { \"$ref\": \"#/definitions/Updates_\" }, \"Debug\": { \"$ref\": \"#/definitions/Debug_\" }, \"YeetMods\": { \"type\": \"boolean\" }, \"GameAssemblies\": { \"type\": \"array\", \"items\": { \"type\": \"string\" } }, \"LastGameVersion\": { \"type\": \"string\" } }, \"required\": [ \"Regenerate\", \"Updates\", \"Debug\", \"YeetMods\", \"GameAssemblies\" ] }"
},
- "api/IPA.Logging.html": {
- "href": "api/IPA.Logging.html",
- "title": "",
- "keywords": "Classes Logger The logger base class. Provides the format for console logs. LoggerExtensions A class providing extensions for various loggers. LogPrinter The log printer's base class. StandardLogger The default (and standard) Logger implementation. Enums Logger.Level An enum specifying the level of the message. Resembles Syslog. Logger.LogLevel An enum providing log level filters."
+ "articles/dev-resources/description.html": {
+ "href": "articles/dev-resources/description.html",
+ "title": "Demo Plugin",
+ "keywords": "Demo Plugin A little demo for the BSIPA modding introduction. WE CAN USE MARKDOWN!!!"
},
- "api/IPA.Logging.StandardLogger.html": {
- "href": "api/IPA.Logging.StandardLogger.html",
- "title": "Class StandardLogger",
- "keywords": "Class StandardLogger The default (and standard) Logger implementation. Inheritance Object Logger StandardLogger Inherited Members Logger.LogFormat Logger.Log(Logger.Level, Exception) Logger.Trace(String) Logger.Trace(Exception) Logger.Debug(Exception) Logger.Info(String) Logger.Info(Exception) Logger.Notice(String) Logger.Notice(Exception) Logger.Warn(String) Logger.Warn(Exception) Logger.Error(String) Logger.Error(Exception) Logger.Critical(String) Logger.Critical(Exception) Object.ToString() Object.Equals(Object) Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetHashCode() Object.GetType() Object.MemberwiseClone() Namespace : IPA.Logging Assembly : IPA.Loader.dll Syntax public class StandardLogger : Logger Remarks StandardLogger uses a multi-threaded approach to logging. All actual I/O is done on another thread, where all messaged are guaranteed to be logged in the order they appeared. It is up to the printers to format them. This logger supports child loggers. Use GetChildLogger(Logger, String) to safely get a child. The modification of printers on a parent are reflected down the chain. Properties | Improve this Doc View Source ConsoleWriter The TextWriter for writing directly to the console window, or stdout if no window open. Declaration public static TextWriter ConsoleWriter { get; } Property Value Type Description TextWriter a TextWriter for the current primary text output | Improve this Doc View Source IsOnLoggerThread Whether or not the calling thread is the logger thread. Declaration public static bool IsOnLoggerThread { get; } Property Value Type Description Boolean true if the current thread is the logger thread, false otherwise | Improve this Doc View Source PrintFilter All levels defined by this filter will be sent to loggers. All others will be ignored. Declaration public static Logger.LogLevel PrintFilter { get; } Property Value Type Description Logger.LogLevel the global filter level Methods | Improve this Doc View Source AddPrinter(LogPrinter) Adds a log printer to the logger. Declaration public void AddPrinter(LogPrinter printer) Parameters Type Name Description LogPrinter printer the printer to add | Improve this Doc View Source Debug(String) An override to Debug(String) which shows the method that called it. Declaration public override void Debug(string message) Parameters Type Name Description String message the message to log Overrides Logger.Debug(String) See Also Log ( Logger.Level , String ) | Improve this Doc View Source Log(Logger.Level, String) Logs a specific message at a given level. Declaration public override void Log(Logger.Level level, string message) Parameters Type Name Description Logger.Level level the message level String message the message to log Overrides Logger.Log(Logger.Level, String) Extension Methods LoggerExtensions.GetChildLogger(Logger, String) ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[])"
+ "api/IPA.Config.Stores.GeneratedStore.html": {
+ "href": "api/IPA.Config.Stores.GeneratedStore.html",
+ "title": "Class GeneratedStore",
+ "keywords": "Class GeneratedStore A class providing an extension for Config to make it easy to use generated config stores. Inheritance Object GeneratedStore Inherited Members Object.ToString() Object.Equals(Object) Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetHashCode() Object.GetType() Object.MemberwiseClone() Namespace : IPA.Config.Stores Assembly : IPA.Loader.dll Syntax public static class GeneratedStore Fields | Improve this Doc View Source AssemblyVisibilityTarget The name of the assembly that internals must be visible to to allow internal protection. Declaration public const string AssemblyVisibilityTarget = \"IPA.Config.Generated\" Field Value Type Description String Methods | Improve this Doc View Source Create() Creates a generated store outside of the context of the config system. Declaration public static T Create() where T : class Returns Type Description T a generated instance of T implementing functionality described by Generated(Config, Boolean) Type Parameters Name Description T the type to wrap Remarks See Generated(Config, Boolean) for more information about how it behaves. See Also Generated(Config, Boolean) | Improve this Doc View Source Generated(Config, Boolean) Creates a generated IConfigStore of type T , registers it to the Config object, and returns it. This also forces a synchronous config load via LoadSync() if loadSync is true . Declaration public static T Generated(this Config cfg, bool loadSync = true) where T : class Parameters Type Name Description Config cfg the Config to register to Boolean loadSync whether to synchronously load the content, or trigger an async load Returns Type Description T a generated instance of T as a special IConfigStore Type Parameters Name Description T the type to wrap Remarks T must be a public non- sealed class. It can also be internal, but in that case, then your assembly must have the following attribute to allow the generated code to reference it. [assembly: InternalsVisibleTo(IPA.Config.Stores.GeneratedStore.AssemblyVisibilityTarget)] Only fields and properties that are public or protected will be considered, and only properties where both the getter and setter are public or protected are considered. Any fields or properties with an IgnoreAttribute applied to them are also ignored. Having properties be virtual is not strictly necessary, however it allows the generated type to keep track of changes and lock around them so that the config will auto-save. All of the attributes in the IPA.Config.Stores.Attributes namespace are handled as described by them. If the T declares a public or protected, virtual method Changed() , then that method may be called to artificially signal to the runtime that the content of the object has changed. That method will also be called after the write locks are released when a property is set anywhere in the owning tree. This will only be called on the outermost generated object of the config structure, even if the change being signaled is somewhere deep into the tree. Similarly, T can declare a public or protected, virtual method OnReload() , which will be called on the filesystem reader thread after the object has been repopulated with new data values. It will be called after the write lock for this object is released. This will only be called on the outermost generated object of the config structure. Similarly, T can declare a public or protected, virtual method CopyFrom(ConfigType) (the first parameter is the type it is defined on), which may be called to copy the properties from another object of its type easily, and more importantly, as only one change. Its body will be executed after the values have been copied. Similarly, T can declare a public or protected, virtual method ChangeTransaction() returning IDisposable , which may be called to get an object representing a transactional change. This may be used to change a lot of properties at once without triggering a save multiple times. Ideally, this is used in a langword_csharp_using block or declaration. The IDisposable returned from your implementation will have its Dispose() called after Changed() is called, but before the write lock is released. Unless you have a very good reason to use the nested IDisposable , avoid it. If T is marked with NotifyPropertyChangesAttribute , the resulting object will implement INotifyPropertyChanged . Similarly, if T implements INotifyPropertyChanged , the resulting object will implement it and notify it too."
},
- "api/IPA.Logging.Printers.html": {
- "href": "api/IPA.Logging.Printers.html",
+ "api/IPA.Config.Stores.Converters.html": {
+ "href": "api/IPA.Config.Stores.Converters.html",
"title": "",
- "keywords": "Classes ColoredConsolePrinter Prints a pretty message to the console. ColorlessConsolePrinter A colorless version of ColoredConsolePrinter , that indiscriminantly prints to standard out. GlobalLogFilePrinter A printer for all messages to a unified log location. GZFilePrinter A LogPrinter abstract class that provides the utilities to write to a GZip file. PluginLogFilePrinter Prints log messages to the file specified by the name. PluginSubLogPrinter Prints log messages to the file specified by the name."
- },
- "api/IPA.Logging.Printers.ColorlessConsolePrinter.html": {
- "href": "api/IPA.Logging.Printers.ColorlessConsolePrinter.html",
- "title": "Class ColorlessConsolePrinter",
- "keywords": "Class ColorlessConsolePrinter A colorless version of ColoredConsolePrinter , that indiscriminantly prints to standard out. Inheritance Object LogPrinter ColorlessConsolePrinter Inherited Members LogPrinter.StartPrint() LogPrinter.EndPrint() Object.ToString() Object.Equals(Object) Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetHashCode() Object.GetType() Object.MemberwiseClone() Namespace : IPA.Logging.Printers Assembly : IPA.Loader.dll Syntax public class ColorlessConsolePrinter : LogPrinter Properties | Improve this Doc View Source Filter A filter for this specific printer. Declaration public override Logger.LogLevel Filter { get; set; } Property Value Type Description Logger.LogLevel the filter level for this printer Overrides LogPrinter.Filter Methods | Improve this Doc View Source Print(Logger.Level, DateTime, String, String) Prints an entry to standard out. Declaration public override void Print(Logger.Level level, DateTime time, string logName, string message) Parameters Type Name Description Logger.Level level the Logger.Level of the message DateTime time the DateTime the message was recorded at String logName the name of the log that sent the message String message the message to print Overrides LogPrinter.Print(Logger.Level, DateTime, String, String) Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[])"
- },
- "api/IPA.Logging.Printers.ColoredConsolePrinter.html": {
- "href": "api/IPA.Logging.Printers.ColoredConsolePrinter.html",
- "title": "Class ColoredConsolePrinter",
- "keywords": "Class ColoredConsolePrinter Prints a pretty message to the console. Inheritance Object LogPrinter ColoredConsolePrinter Inherited Members LogPrinter.StartPrint() LogPrinter.EndPrint() Object.ToString() Object.Equals(Object) Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetHashCode() Object.GetType() Object.MemberwiseClone() Namespace : IPA.Logging.Printers Assembly : IPA.Loader.dll Syntax public class ColoredConsolePrinter : LogPrinter Properties | Improve this Doc View Source Color The color to print messages as. Declaration public ConsoleColor Color { get; set; } Property Value Type Description ConsoleColor the color to print this message as | Improve this Doc View Source Filter A filter for this specific printer. Declaration public override Logger.LogLevel Filter { get; set; } Property Value Type Description Logger.LogLevel the filter to apply to this printer Overrides LogPrinter.Filter Methods | Improve this Doc View Source Print(Logger.Level, DateTime, String, String) Prints an entry to the console window. Declaration public override void Print(Logger.Level level, DateTime time, string logName, string message) Parameters Type Name Description Logger.Level level the Logger.Level of the message DateTime time the DateTime the message was recorded at String logName the name of the log that sent the message String message the message to print Overrides LogPrinter.Print(Logger.Level, DateTime, String, String) Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[])"
- },
- "api/IPA.Logging.LogPrinter.html": {
- "href": "api/IPA.Logging.LogPrinter.html",
- "title": "Class LogPrinter",
- "keywords": "Class LogPrinter The log printer's base class. Inheritance Object LogPrinter ColoredConsolePrinter ColorlessConsolePrinter GZFilePrinter Inherited Members Object.ToString() Object.Equals(Object) Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetHashCode() Object.GetType() Object.MemberwiseClone() Namespace : IPA.Logging Assembly : IPA.Loader.dll Syntax public abstract class LogPrinter Properties | Improve this Doc View Source Filter Provides a filter for which log levels to allow through. Declaration public abstract Logger.LogLevel Filter { get; set; } Property Value Type Description Logger.LogLevel the level to filter to Methods | Improve this Doc View Source EndPrint() Called after the last print in a group. May be called multiple times. Use this to dispose file handles and the like. Declaration public virtual void EndPrint() | Improve this Doc View Source Print(Logger.Level, DateTime, String, String) Prints a provided message from a given log at the specified time. Declaration public abstract void Print(Logger.Level level, DateTime time, string logName, string message) Parameters Type Name Description Logger.Level level the log level DateTime time the time the message was composed String logName the name of the log that created this message String message the message | Improve this Doc View Source StartPrint() Called before the first print in a group. May be called multiple times. Use this to create file handles and the like. Declaration public virtual void StartPrint() Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[])"
- },
- "api/IPA.Logging.LoggerExtensions.html": {
- "href": "api/IPA.Logging.LoggerExtensions.html",
- "title": "Class LoggerExtensions",
- "keywords": "Class LoggerExtensions A class providing extensions for various loggers. Inheritance Object LoggerExtensions Inherited Members Object.ToString() Object.Equals(Object) Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetHashCode() Object.GetType() Object.MemberwiseClone() Namespace : IPA.Logging Assembly : IPA.Loader.dll Syntax public static class LoggerExtensions Methods | Improve this Doc View Source GetChildLogger(Logger, String) Gets a child logger, if supported. Currently the only defined and supported logger is StandardLogger , and most plugins will only ever receive this anyway. Declaration public static Logger GetChildLogger(this Logger logger, string name) Parameters Type Name Description Logger logger the parent Logger String name the name of the child Returns Type Description Logger the child logger"
- },
- "api/IPA.Config.Stores.Attributes.NotifyPropertyChangesAttribute.html": {
- "href": "api/IPA.Config.Stores.Attributes.NotifyPropertyChangesAttribute.html",
- "title": "Class NotifyPropertyChangesAttribute",
- "keywords": "Class NotifyPropertyChangesAttribute Indicates that the generated subclass of the attribute's target should implement INotifyPropertyChanged . If the type this is applied to already inherits it, this is implied. Inheritance Object Attribute NotifyPropertyChangesAttribute Implements _Attribute Inherited Members Attribute.GetCustomAttributes(MemberInfo, Type) Attribute.GetCustomAttributes(MemberInfo, Type, Boolean) Attribute.GetCustomAttributes(MemberInfo) Attribute.GetCustomAttributes(MemberInfo, Boolean) Attribute.IsDefined(MemberInfo, Type) Attribute.IsDefined(MemberInfo, Type, Boolean) Attribute.GetCustomAttribute(MemberInfo, Type) Attribute.GetCustomAttribute(MemberInfo, Type, Boolean) Attribute.GetCustomAttributes(ParameterInfo) Attribute.GetCustomAttributes(ParameterInfo, Type) Attribute.GetCustomAttributes(ParameterInfo, Type, Boolean) Attribute.GetCustomAttributes(ParameterInfo, Boolean) Attribute.IsDefined(ParameterInfo, Type) Attribute.IsDefined(ParameterInfo, Type, Boolean) Attribute.GetCustomAttribute(ParameterInfo, Type) Attribute.GetCustomAttribute(ParameterInfo, Type, Boolean) Attribute.GetCustomAttributes(Module, Type) Attribute.GetCustomAttributes(Module) Attribute.GetCustomAttributes(Module, Boolean) Attribute.GetCustomAttributes(Module, Type, Boolean) Attribute.IsDefined(Module, Type) Attribute.IsDefined(Module, Type, Boolean) Attribute.GetCustomAttribute(Module, Type) Attribute.GetCustomAttribute(Module, Type, Boolean) Attribute.GetCustomAttributes(Assembly, Type) Attribute.GetCustomAttributes(Assembly, Type, Boolean) Attribute.GetCustomAttributes(Assembly) Attribute.GetCustomAttributes(Assembly, Boolean) Attribute.IsDefined(Assembly, Type) Attribute.IsDefined(Assembly, Type, Boolean) Attribute.GetCustomAttribute(Assembly, Type) Attribute.GetCustomAttribute(Assembly, Type, Boolean) Attribute.Equals(Object) Attribute.GetHashCode() Attribute.Match(Object) Attribute.IsDefaultAttribute() Attribute._Attribute.GetTypeInfoCount(UInt32) Attribute._Attribute.GetTypeInfo(UInt32, UInt32, IntPtr) Attribute._Attribute.GetIDsOfNames(Guid, IntPtr, UInt32, UInt32, IntPtr) Attribute._Attribute.Invoke(UInt32, Guid, UInt32, Int16, IntPtr, IntPtr, IntPtr, IntPtr) Attribute.TypeId Object.ToString() Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetType() Object.MemberwiseClone() Namespace : IPA.Config.Stores.Attributes Assembly : IPA.Loader.dll Syntax [AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = true)] public sealed class NotifyPropertyChangesAttribute : Attribute, _Attribute Implements System.Runtime.InteropServices._Attribute Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[])"
- },
- "api/IPA.Config.Stores.Attributes.NonNullableAttribute.html": {
- "href": "api/IPA.Config.Stores.Attributes.NonNullableAttribute.html",
- "title": "Class NonNullableAttribute",
- "keywords": "Class NonNullableAttribute Indicates that a field or property in an object being wrapped by Generated(Config, Boolean) that would otherwise be nullable (i.e. a reference type or a Nullable type) should never be null, and the member will be ignored if the deserialized value is null . Inheritance Object Attribute NonNullableAttribute Implements _Attribute Inherited Members Attribute.GetCustomAttributes(MemberInfo, Type) Attribute.GetCustomAttributes(MemberInfo, Type, Boolean) Attribute.GetCustomAttributes(MemberInfo) Attribute.GetCustomAttributes(MemberInfo, Boolean) Attribute.IsDefined(MemberInfo, Type) Attribute.IsDefined(MemberInfo, Type, Boolean) Attribute.GetCustomAttribute(MemberInfo, Type) Attribute.GetCustomAttribute(MemberInfo, Type, Boolean) Attribute.GetCustomAttributes(ParameterInfo) Attribute.GetCustomAttributes(ParameterInfo, Type) Attribute.GetCustomAttributes(ParameterInfo, Type, Boolean) Attribute.GetCustomAttributes(ParameterInfo, Boolean) Attribute.IsDefined(ParameterInfo, Type) Attribute.IsDefined(ParameterInfo, Type, Boolean) Attribute.GetCustomAttribute(ParameterInfo, Type) Attribute.GetCustomAttribute(ParameterInfo, Type, Boolean) Attribute.GetCustomAttributes(Module, Type) Attribute.GetCustomAttributes(Module) Attribute.GetCustomAttributes(Module, Boolean) Attribute.GetCustomAttributes(Module, Type, Boolean) Attribute.IsDefined(Module, Type) Attribute.IsDefined(Module, Type, Boolean) Attribute.GetCustomAttribute(Module, Type) Attribute.GetCustomAttribute(Module, Type, Boolean) Attribute.GetCustomAttributes(Assembly, Type) Attribute.GetCustomAttributes(Assembly, Type, Boolean) Attribute.GetCustomAttributes(Assembly) Attribute.GetCustomAttributes(Assembly, Boolean) Attribute.IsDefined(Assembly, Type) Attribute.IsDefined(Assembly, Type, Boolean) Attribute.GetCustomAttribute(Assembly, Type) Attribute.GetCustomAttribute(Assembly, Type, Boolean) Attribute.Equals(Object) Attribute.GetHashCode() Attribute.Match(Object) Attribute.IsDefaultAttribute() Attribute._Attribute.GetTypeInfoCount(UInt32) Attribute._Attribute.GetTypeInfo(UInt32, UInt32, IntPtr) Attribute._Attribute.GetIDsOfNames(Guid, IntPtr, UInt32, UInt32, IntPtr) Attribute._Attribute.Invoke(UInt32, Guid, UInt32, Int16, IntPtr, IntPtr, IntPtr, IntPtr) Attribute.TypeId Object.ToString() Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetType() Object.MemberwiseClone() Namespace : IPA.Config.Stores.Attributes Assembly : IPA.Loader.dll Syntax [AttributeUsage(AttributeTargets.Property | AttributeTargets.Field, AllowMultiple = false, Inherited = true)] public sealed class NonNullableAttribute : Attribute, _Attribute Implements System.Runtime.InteropServices._Attribute Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[])"
- },
- "api/IPA.Config.IModPrefs.html": {
- "href": "api/IPA.Config.IModPrefs.html",
- "title": "Interface IModPrefs",
- "keywords": "Interface IModPrefs Allows to get and set preferences for your mod. Namespace : IPA.Config Assembly : IPA.Loader.dll Syntax [Obsolete(\"Uses IniFile, which uses 16 bit system calls. Use BS Utils INI system for now.\")] public interface IModPrefs Methods | Improve this Doc View Source GetBool(String, String, Boolean, Boolean) Gets a bool from the ini. Declaration bool GetBool(string section, string name, bool defaultValue = false, bool autoSave = false) Parameters Type Name Description String section Section of the key. String name Name of the key. Boolean defaultValue Value that should be used when no value is found. Boolean autoSave Whether or not the default value should be written if no value is found. Returns Type Description Boolean | Improve this Doc View Source GetFloat(String, String, Single, Boolean) Gets a float from the ini. Declaration float GetFloat(string section, string name, float defaultValue = 0F, bool autoSave = false) Parameters Type Name Description String section Section of the key. String name Name of the key. Single defaultValue Value that should be used when no value is found. Boolean autoSave Whether or not the default value should be written if no value is found. Returns Type Description Single | Improve this Doc View Source GetInt(String, String, Int32, Boolean) Gets an int from the ini. Declaration int GetInt(string section, string name, int defaultValue = 0, bool autoSave = false) Parameters Type Name Description String section Section of the key. String name Name of the key. Int32 defaultValue Value that should be used when no value is found. Boolean autoSave Whether or not the default value should be written if no value is found. Returns Type Description Int32 | Improve this Doc View Source GetString(String, String, String, Boolean) Gets a string from the ini. Declaration string GetString(string section, string name, string defaultValue = \"\", bool autoSave = false) Parameters Type Name Description String section Section of the key. String name Name of the key. String defaultValue Value that should be used when no value is found. Boolean autoSave Whether or not the default value should be written if no value is found. Returns Type Description String | Improve this Doc View Source HasKey(String, String) Checks whether or not a key exists in the ini. Declaration bool HasKey(string section, string name) Parameters Type Name Description String section Section of the key. String name Name of the key. Returns Type Description Boolean | Improve this Doc View Source SetBool(String, String, Boolean) Sets a bool in the ini. Declaration void SetBool(string section, string name, bool value) Parameters Type Name Description String section Section of the key. String name Name of the key. Boolean value Value that should be written. | Improve this Doc View Source SetFloat(String, String, Single) Sets a float in the ini. Declaration void SetFloat(string section, string name, float value) Parameters Type Name Description String section Section of the key. String name Name of the key. Single value Value that should be written. | Improve this Doc View Source SetInt(String, String, Int32) Sets an int in the ini. Declaration void SetInt(string section, string name, int value) Parameters Type Name Description String section Section of the key. String name Name of the key. Int32 value Value that should be written. | Improve this Doc View Source SetString(String, String, String) Sets a string in the ini. Declaration void SetString(string section, string name, string value) Parameters Type Name Description String section Section of the key. String name Name of the key. String value Value that should be written. Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[])"
+ "keywords": "Classes CaseInsensitiveEnumConverter A converter for an enum of type T , that converts the enum to its string representation and back, ignoring the case of the serialized value for deseiralization. CollectionConverter A base class for all ICollection type converters, providing most of the functionality. CollectionConverter A CollectionConverter which default constructs a converter for use as the value converter. Converter Provides utility functions for custom converters. Converter Provides generic utilities for converters for certain types. CustomObjectConverter A ValueConverter for objects normally serialized to config via Generated(Config, Boolean) . CustomValueTypeConverter A ValueConverter for custom value types, serialized identically to the reference types serialized with Generated(Config, Boolean) . DictionaryConverter A converter for instances of Dictionary . DictionaryConverter A converter for instances of Dictionary , specifying a value converter as a type parameter. EnumConverter A converter for an enum of type T , that converts the enum to its string representation and back. IDictionaryConverter A converter for instances of IDictionary . IDictionaryConverter A converter for instances of IDictionary , specifying a value converter as a type parameter. IListConverter A CollectionConverter for an IList , creating a List when deserializing. IListConverter An IListConverter which default constructs a converter for use as the value converter. IReadOnlyDictionaryConverter A converter for instances of IReadOnlyDictionary . IReadOnlyDictionaryConverter A converter for instances of IReadOnlyDictionary , specifying a value converter as a type parameter. ISetConverter A CollectionConverter for an ISet , creating a HashSet when deserializing. ISetConverter An ISetConverter which default constructs a converter for use as the value converter. ListConverter A CollectionConverter for a List . ListConverter A ListConverter which default constructs a converter for use as the value converter. NullableConverter A converter for a Nullable . NullableConverter A converter for a Nullable that default-constructs a converter of type TConverter to use as the underlying converter. Use this in the UseConverterAttribute . NumericEnumConverter A converter for an enum of type T , that converts the enum to its underlying value for serialization."
},
- "api/IPA.Config.IConfigStore.html": {
- "href": "api/IPA.Config.IConfigStore.html",
- "title": "Interface IConfigStore",
- "keywords": "Interface IConfigStore A storage for a config structure. Namespace : IPA.Config Assembly : IPA.Loader.dll Syntax public interface IConfigStore Properties | Improve this Doc View Source SyncObject A synchronization object for the save thread to wait on for changes. It should be signaled whenever the internal state of the object is changed. The writer will never signal this handle. Declaration WaitHandle SyncObject { get; } Property Value Type Description WaitHandle | Improve this Doc View Source WriteSyncObject A synchronization object for the load thread and accessors to maintain safe synchronization. Any readers should take a read lock with EnterReadLock() or EnterUpgradeableReadLock() , and any writers should take a write lock with EnterWriteLock() . Declaration ReaderWriterLockSlim WriteSyncObject { get; } Property Value Type Description ReaderWriterLockSlim Remarks Read and write are read and write to this object , not to the file on disk. Methods | Improve this Doc View Source ReadFrom(ConfigProvider) Reads the config structure from the given IConfigProvider into the current IConfigStore . Declaration void ReadFrom(ConfigProvider provider) Parameters Type Name Description ConfigProvider provider the provider to read from Remarks The calling code will have entered a write lock on WriteSyncObject when this is called. | Improve this Doc View Source WriteTo(ConfigProvider) Writes the config structure stored by the current IConfigStore to the given IConfigProvider . Declaration void WriteTo(ConfigProvider provider) Parameters Type Name Description ConfigProvider provider the provider to write to Remarks The calling code will have entered a read lock on WriteSyncObject when this is called. Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[])"
+ "api/IPA.Config.Stores.Converters.NullableConverter-1.html": {
+ "href": "api/IPA.Config.Stores.Converters.NullableConverter-1.html",
+ "title": "Class NullableConverter",
+ "keywords": "Class NullableConverter A converter for a Nullable . Inheritance Object ValueConverter < Nullable > NullableConverter NullableConverter Implements IValueConverter Inherited Members ValueConverter>.IValueConverter.ToValue(Object, Object) ValueConverter>.IValueConverter.FromValue(Value, Object) ValueConverter>.IValueConverter.Type Object.ToString() Object.Equals(Object) Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetHashCode() Object.GetType() Object.MemberwiseClone() Namespace : IPA.Config.Stores.Converters Assembly : IPA.Loader.dll Syntax public class NullableConverter : ValueConverter, IValueConverter where T : struct Type Parameters Name Description T the underlying type of the Nullable Constructors | Improve this Doc View Source NullableConverter() Creates a converter with the default converter for the base type. Equivalent to new NullableConverter(Converter.Default) Declaration public NullableConverter() See Also NullableConverter(ValueConverter) Default | Improve this Doc View Source NullableConverter(ValueConverter) Creates a converter with the given underlying ValueConverter . Declaration public NullableConverter(ValueConverter underlying) Parameters Type Name Description ValueConverter underlying the undlerlying ValueConverter to use Methods | Improve this Doc View Source FromValue(Value, Object) Converts a Value tree to a value. Declaration public override T? FromValue(Value value, object parent) Parameters Type Name Description Value value the Value tree to convert Object parent the object which will own the created object Returns Type Description Nullable the object represented by value Overrides IPA.Config.Stores.ValueConverter>.FromValue(IPA.Config.Data.Value, System.Object) | Improve this Doc View Source ToValue(Nullable, Object) Converts a nullable T to a Value tree. Declaration public override Value ToValue(T? obj, object parent) Parameters Type Name Description Nullable obj the value to serialize Object parent the object which owns obj Returns Type Description Value a Value tree representing obj . Overrides IPA.Config.Stores.ValueConverter>.ToValue(System.Nullable, System.Object) Implements IValueConverter Extension Methods ReflectionUtil.SetField(T, String, U) ReflectionUtil.GetField(T, String) ReflectionUtil.SetProperty(T, String, U) ReflectionUtil.GetProperty(T, String) ReflectionUtil.InvokeMethod(T, String, Object[])"
},
- "api/IPA.Config.Data.html": {
- "href": "api/IPA.Config.Data.html",
- "title": "",
- "keywords": "Classes Boolean A Value representing a boolean value. FloatingPoint A Value representing a floating point value. This may hold a Decimal 's worth of data. Integer A Value representing an integer. This may hold a Int64 's worth of data. List A list of Value s for serialization by an IConfigProvider . Use List() or From(IEnumerable) to create. Map A ordered map of String to Value for serialization by an IConfigProvider . Use Map() or From(IDictionary) to create. Text A Value representing a piece of text. The only reason this is not named String is so that it doesn't conflict with String . Value A base value type for config data abstract representations, to be serialized with an IConfigProvider . If a Value is null , then that represents just that: a null in whatever serialization is being used. Also contains factory functions for all derived types."
+ "api/IPA.Config.Stores.Converters.ListConverter-2.html": {
+ "href": "api/IPA.Config.Stores.Converters.ListConverter-2.html",
+ "title": "Class ListConverter",
+ "keywords": "Class ListConverter