Enum BeatSaber.Release
+ Enum UnityGame.Release
The different types of releases of the game.
Namespace: IPA.Utilities
Assembly: IPA.Loader.dll
- Syntax
+ Syntax
public enum Release
@@ -104,12 +104,12 @@
- Oculus
- Indicates an Oculus release.
+ Other
+ Indicates a non-Steam release.
- Steam
+ Steam
Indicates a Steam release.
@@ -120,31 +120,31 @@
ReflectionUtil.SetField(String, Object)
- ReflectionUtil.SetField<BeatSaber.Release>(String, Object)
+ ReflectionUtil.SetField<UnityGame.Release>(String, Object)
- ReflectionUtil.GetField<T, BeatSaber.Release>(String)
+ ReflectionUtil.GetField<T, UnityGame.Release>(String)
- ReflectionUtil.SetProperty<BeatSaber.Release>(String, Object)
+ ReflectionUtil.SetProperty<UnityGame.Release>(String, Object)
- ReflectionUtil.InvokeMethod<BeatSaber.Release>(String, Object[])
+ ReflectionUtil.InvokeMethod<UnityGame.Release>(String, Object[])
- ReflectionUtil.InvokeMethod<T, BeatSaber.Release>(String, Object[])
+ ReflectionUtil.InvokeMethod<T, UnityGame.Release>(String, Object[])
@@ -154,10 +154,10 @@
diff --git a/branch/4.0.0-beta/api/IPA.Utilities.BeatSaber.html b/branch/4.0.0-beta/api/IPA.Utilities.UnityGame.html
similarity index 78%
rename from branch/4.0.0-beta/api/IPA.Utilities.BeatSaber.html
rename to branch/4.0.0-beta/api/IPA.Utilities.UnityGame.html
index 23918b99..548d9fa5 100644
--- a/branch/4.0.0-beta/api/IPA.Utilities.BeatSaber.html
+++ b/branch/4.0.0-beta/api/IPA.Utilities.UnityGame.html
@@ -5,10 +5,10 @@
-
Class BeatSaber
+ Class UnityGame
-
@@ -79,10 +79,10 @@
-
+
- Class BeatSaber
+ Class UnityGame
Provides some basic utility methods and properties of Beat Saber
@@ -90,7 +90,7 @@
Inherited Members
@@ -118,21 +118,21 @@
Namespace: IPA.Utilities
Assembly: IPA.Loader.dll
- Syntax
+ Syntax
- public static class BeatSaber
+ public static class UnityGame
Properties
|
- Improve this Doc
+ Improve this Doc
- View Source
+ View Source
-
- GameVersion
+
+ GameVersion
Provides the current game version.
@@ -158,13 +158,13 @@
|
- Improve this Doc
+ Improve this Doc
- View Source
+ View Source
-
- InstallPath
+
+ InstallPath
Gets the path to the Beat Saber install directory.
@@ -190,13 +190,13 @@
|
- Improve this Doc
+ Improve this Doc
- View Source
+ View Source
-
- LibraryPath
+
+ LibraryPath
The path to the Libs
folder. Use only if necessary.
@@ -222,13 +222,13 @@
|
- Improve this Doc
+ Improve this Doc
- View Source
+ View Source
-
- NativeLibraryPath
+
+ NativeLibraryPath
The path to the Libs\Native
folder. Use only if necessary.
@@ -254,13 +254,13 @@
|
- Improve this Doc
+ Improve this Doc
- View Source
+ View Source
-
- PluginsPath
+
+ PluginsPath
The directory to load plugins from.
@@ -286,19 +286,19 @@
|
- Improve this Doc
+ Improve this Doc
- View Source
+ View Source
-
- ReleaseType
- Gets the BeatSaber.Release type of this installation of Beat Saber
+
+ ReleaseType
+ Gets the UnityGame.Release type of this installation of Beat Saber
Declaration
- public static BeatSaber.Release ReleaseType { get; }
+ public static UnityGame.Release ReleaseType { get; }
Property Value
@@ -310,21 +310,24 @@
- BeatSaber.Release
+ UnityGame.Release
the type of release this is
+ Remarks
+ This only gives a
+
|
- Improve this Doc
+ Improve this Doc
- View Source
+ View Source
-
- UserDataPath
+
+ UserDataPath
The path to the UserData
folder.
@@ -356,10 +359,10 @@
diff --git a/branch/4.0.0-beta/api/IPA.Utilities.Utils.html b/branch/4.0.0-beta/api/IPA.Utilities.Utils.html
index 29e517b4..58932aed 100644
--- a/branch/4.0.0-beta/api/IPA.Utilities.Utils.html
+++ b/branch/4.0.0-beta/api/IPA.Utilities.Utils.html
@@ -129,7 +129,7 @@
Improve this Doc
- View Source
+ View Source
CanUseDateTimeNowSafely
@@ -163,7 +163,7 @@
Improve this Doc
- View Source
+ View Source
ByteArrayToString(Byte[])
@@ -213,7 +213,7 @@
Improve this Doc
- View Source
+ View Source
CopyAll(DirectoryInfo, DirectoryInfo, String, Func<Exception, FileInfo, Boolean>)
@@ -265,7 +265,7 @@
Improve this Doc
- View Source
+ View Source
CurrentTime()
@@ -299,7 +299,7 @@ the value will be greater than the previous result. Not suitable for timing.
Improve this Doc
- View Source
+ View Source
GetRelativePath(String, String)
@@ -355,7 +355,7 @@ the value will be greater than the previous result. Not suitable for timing.
Improve this Doc
- View Source
+ View Source
StringToByteArray(String)
@@ -405,7 +405,7 @@ the value will be greater than the previous result. Not suitable for timing.
Improve this Doc
- View Source
+ View Source
UnsafeCompare(Byte[], Byte[])
@@ -461,7 +461,7 @@ the value will be greater than the previous result. Not suitable for timing.
Improve this Doc
- View Source
+ View Source
VersionCompareNoPrerelease(Version, Version)
@@ -523,7 +523,7 @@ the value will be greater than the previous result. Not suitable for timing.
Improve this Doc
- View Source
+ View Source
diff --git a/branch/4.0.0-beta/api/IPA.Utilities.html b/branch/4.0.0-beta/api/IPA.Utilities.html
index 9b2c6b70..c3c36182 100644
--- a/branch/4.0.0-beta/api/IPA.Utilities.html
+++ b/branch/4.0.0-beta/api/IPA.Utilities.html
@@ -91,9 +91,6 @@ not a valid SemVer.Version.
AlmostVersionConverter
A ValueConverter<T> for AlmostVersions.
-
- BeatSaber
- Provides some basic utility methods and properties of Beat Saber
CriticalSection
Provides utilities for managing various critical sections.
@@ -112,6 +109,9 @@ not a valid SemVer.Version.
ReflectionUtil
A utility class providing reflection helper methods.
+
+ UnityGame
+ Provides some basic utility methods and properties of Beat Saber
Utils
A class providing static utility functions that in any other language would just exist.
@@ -121,7 +121,7 @@ not a valid SemVer.Version.
AlmostVersion.StoredAs
Represents a storage type of either parsed SemVer.Version object or raw String.
- BeatSaber.Release
+ UnityGame.Release
The different types of releases of the game.
diff --git a/branch/4.0.0-beta/api/index.html b/branch/4.0.0-beta/api/index.html
index f32be561..aa6a5ed0 100644
--- a/branch/4.0.0-beta/api/index.html
+++ b/branch/4.0.0-beta/api/index.html
@@ -90,7 +90,7 @@ Select a namespace and a class on the left to get started.
diff --git a/branch/4.0.0-beta/api/toc.html b/branch/4.0.0-beta/api/toc.html
index f10990f8..009e2062 100644
--- a/branch/4.0.0-beta/api/toc.html
+++ b/branch/4.0.0-beta/api/toc.html
@@ -302,12 +302,6 @@
AlmostVersionConverter
-
- BeatSaber
-
-
- BeatSaber.Release
-
CriticalSection
@@ -326,6 +320,12 @@
ReflectionUtil
+
+ UnityGame
+
+
+ UnityGame.Release
+
Utils
diff --git a/branch/4.0.0-beta/articles/command-line.html b/branch/4.0.0-beta/articles/command-line.html
index 4144a037..77a25733 100644
--- a/branch/4.0.0-beta/articles/command-line.html
+++ b/branch/4.0.0-beta/articles/command-line.html
@@ -183,7 +183,7 @@ avaliable. If there is, it will be downloaded and installed on the next run. Thi
diff --git a/branch/4.0.0-beta/articles/contributing.html b/branch/4.0.0-beta/articles/contributing.html
index 043f4f2a..22d0084e 100644
--- a/branch/4.0.0-beta/articles/contributing.html
+++ b/branch/4.0.0-beta/articles/contributing.html
@@ -117,7 +117,7 @@ should reference the copy in there. When building for Release, it just uses the
diff --git a/branch/4.0.0-beta/articles/dev-resources/description.html b/branch/4.0.0-beta/articles/dev-resources/description.html
index 15cf1043..e4895297 100644
--- a/branch/4.0.0-beta/articles/dev-resources/description.html
+++ b/branch/4.0.0-beta/articles/dev-resources/description.html
@@ -91,7 +91,7 @@
diff --git a/branch/4.0.0-beta/articles/index.html b/branch/4.0.0-beta/articles/index.html
index 4e123631..530f454d 100644
--- a/branch/4.0.0-beta/articles/index.html
+++ b/branch/4.0.0-beta/articles/index.html
@@ -94,7 +94,7 @@
diff --git a/branch/4.0.0-beta/articles/start-dev.html b/branch/4.0.0-beta/articles/start-dev.html
index 6c343f15..e171ff83 100644
--- a/branch/4.0.0-beta/articles/start-dev.html
+++ b/branch/4.0.0-beta/articles/start-dev.html
@@ -364,7 +364,7 @@ namespace Demo
diff --git a/branch/4.0.0-beta/articles/start-user.html b/branch/4.0.0-beta/articles/start-user.html
index 14aab238..930257a5 100644
--- a/branch/4.0.0-beta/articles/start-user.html
+++ b/branch/4.0.0-beta/articles/start-user.html
@@ -161,7 +161,7 @@ the game directory, though your plugins will be moved to a different folder when
diff --git a/branch/4.0.0-beta/index.html b/branch/4.0.0-beta/index.html
index a7d2c4d9..49b10e38 100644
--- a/branch/4.0.0-beta/index.html
+++ b/branch/4.0.0-beta/index.html
@@ -101,7 +101,7 @@
diff --git a/branch/4.0.0-beta/index.json b/branch/4.0.0-beta/index.json
index 4a8456a7..f98437e4 100644
--- a/branch/4.0.0-beta/index.json
+++ b/branch/4.0.0-beta/index.json
@@ -1,23 +1,58 @@
{
- "api/IPA.Config.Stores.html": {
- "href": "api/IPA.Config.Stores.html",
+ "api/BSIPA_ModList.UI.ViewControllers.MarkdownView.html": {
+ "href": "api/BSIPA_ModList.UI.ViewControllers.MarkdownView.html",
+ "title": "Class MarkdownView",
+ "keywords": "Class MarkdownView A UI component that renders CommonMark Markdown in-game. Inheritance Object UnityEngine.Object UnityEngine.Component UnityEngine.Behaviour UnityEngine.MonoBehaviour MarkdownView Inherited Members UnityEngine.MonoBehaviour.IsInvoking() UnityEngine.MonoBehaviour.CancelInvoke() UnityEngine.MonoBehaviour.Invoke(System.String, System.Single) UnityEngine.MonoBehaviour.InvokeRepeating(System.String, System.Single, System.Single) UnityEngine.MonoBehaviour.CancelInvoke(System.String) UnityEngine.MonoBehaviour.IsInvoking(System.String) UnityEngine.MonoBehaviour.StartCoroutine(System.String) UnityEngine.MonoBehaviour.StartCoroutine(System.String, System.Object) UnityEngine.MonoBehaviour.StartCoroutine(System.Collections.IEnumerator) UnityEngine.MonoBehaviour.StartCoroutine_Auto(System.Collections.IEnumerator) UnityEngine.MonoBehaviour.StopCoroutine(System.Collections.IEnumerator) UnityEngine.MonoBehaviour.StopCoroutine(UnityEngine.Coroutine) UnityEngine.MonoBehaviour.StopCoroutine(System.String) UnityEngine.MonoBehaviour.StopAllCoroutines() UnityEngine.MonoBehaviour.print(System.Object) UnityEngine.MonoBehaviour.useGUILayout UnityEngine.Behaviour.enabled UnityEngine.Behaviour.isActiveAndEnabled UnityEngine.Component.GetComponent(System.Type) UnityEngine.Component.GetComponent
() UnityEngine.Component.GetComponent(System.String) UnityEngine.Component.GetComponentInChildren(System.Type, System.Boolean) UnityEngine.Component.GetComponentInChildren(System.Type) UnityEngine.Component.GetComponentInChildren(System.Boolean) UnityEngine.Component.GetComponentInChildren() UnityEngine.Component.GetComponentsInChildren(System.Type, System.Boolean) UnityEngine.Component.GetComponentsInChildren(System.Type) UnityEngine.Component.GetComponentsInChildren(System.Boolean) UnityEngine.Component.GetComponentsInChildren(System.Boolean, System.Collections.Generic.List) UnityEngine.Component.GetComponentsInChildren() UnityEngine.Component.GetComponentsInChildren(System.Collections.Generic.List) UnityEngine.Component.GetComponentInParent(System.Type) UnityEngine.Component.GetComponentInParent() UnityEngine.Component.GetComponentsInParent(System.Type, System.Boolean) UnityEngine.Component.GetComponentsInParent(System.Type) UnityEngine.Component.GetComponentsInParent(System.Boolean) UnityEngine.Component.GetComponentsInParent(System.Boolean, System.Collections.Generic.List) UnityEngine.Component.GetComponentsInParent() UnityEngine.Component.GetComponents(System.Type) UnityEngine.Component.GetComponents(System.Type, System.Collections.Generic.List) UnityEngine.Component.GetComponents(System.Collections.Generic.List) UnityEngine.Component.GetComponents() UnityEngine.Component.CompareTag(System.String) UnityEngine.Component.SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions) UnityEngine.Component.SendMessageUpwards(System.String, System.Object) UnityEngine.Component.SendMessageUpwards(System.String) UnityEngine.Component.SendMessageUpwards(System.String, UnityEngine.SendMessageOptions) UnityEngine.Component.SendMessage(System.String, System.Object) UnityEngine.Component.SendMessage(System.String) UnityEngine.Component.SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions) UnityEngine.Component.SendMessage(System.String, UnityEngine.SendMessageOptions) UnityEngine.Component.BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions) UnityEngine.Component.BroadcastMessage(System.String, System.Object) UnityEngine.Component.BroadcastMessage(System.String) UnityEngine.Component.BroadcastMessage(System.String, UnityEngine.SendMessageOptions) UnityEngine.Component.transform UnityEngine.Component.gameObject UnityEngine.Component.tag UnityEngine.Object.GetInstanceID() UnityEngine.Object.GetHashCode() UnityEngine.Object.Equals(System.Object) UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion) UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform) UnityEngine.Object.Instantiate(UnityEngine.Object) UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform) UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean) UnityEngine.Object.Instantiate(T) UnityEngine.Object.Instantiate(T, UnityEngine.Vector3, UnityEngine.Quaternion) UnityEngine.Object.Instantiate(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform) UnityEngine.Object.Instantiate(T, UnityEngine.Transform) UnityEngine.Object.Instantiate(T, UnityEngine.Transform, System.Boolean) UnityEngine.Object.Destroy(UnityEngine.Object, System.Single) UnityEngine.Object.Destroy(UnityEngine.Object) UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean) UnityEngine.Object.DestroyImmediate(UnityEngine.Object) UnityEngine.Object.FindObjectsOfType(System.Type) UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object) UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single) UnityEngine.Object.DestroyObject(UnityEngine.Object) UnityEngine.Object.FindSceneObjectsOfType(System.Type) UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type) UnityEngine.Object.FindObjectsOfType() UnityEngine.Object.FindObjectOfType() UnityEngine.Object.FindObjectsOfTypeAll(System.Type) UnityEngine.Object.FindObjectOfType(System.Type) UnityEngine.Object.ToString() UnityEngine.Object.name UnityEngine.Object.hideFlags Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetType() Object.MemberwiseClone() Namespace : BSIPA_ModList.UI.ViewControllers Assembly : BSIPA-ModList.dll Syntax [RequireComponent(typeof(RectTransform))] public class MarkdownView : MonoBehaviour Constructors | Improve this Doc View Source MarkdownView() Creates a new MarkdownView . Should never be called directly. Instead, use UnityEngine.GameObject.AddComponent``1 . Declaration public MarkdownView() Fields | Improve this Doc View Source HasEmbeddedImage This function will be called whenever attempting to resolve an image URI, to ensure that the image exists in the embedded assembly. Declaration public Func HasEmbeddedImage Field Value Type Description Func < String , Boolean > a delegate for the function to call Properties | Improve this Doc View Source Markdown The text to be rendered. Declaration public string Markdown { get; set; } Property Value Type Description String the text to render as Markdown Remarks When this is assigned, the object is marked dirty. It will re-render on the next Update tick. | Improve this Doc View Source rectTransform A convenience property to access the UnityEngine.RectTransform on the UnityEngine.GameObject this is on. Declaration public RectTransform rectTransform { get; } Property Value Type Description UnityEngine.RectTransform the UnityEngine.RectTransform associated with this component Extension Methods ReflectionUtil.SetField(Object, String, Object) ReflectionUtil.SetField(T, String, Object) ReflectionUtil.GetField(Object, String) ReflectionUtil.GetField(U, String) ReflectionUtil.SetProperty(Object, String, Object) ReflectionUtil.SetProperty(T, String, Object) ReflectionUtil.InvokeMethod(Object, String, Object[]) ReflectionUtil.InvokeMethod(T, String, Object[]) ReflectionUtil.InvokeMethod(Object, String, Object[]) ReflectionUtil.InvokeMethod(U, String, Object[]) ReflectionUtil.CopyComponent(Component, Type, GameObject, Type) ReflectionUtil.CopyComponent(Component, GameObject, Type)"
+ },
+ "api/IPA.html": {
+ "href": "api/IPA.html",
"title": "",
- "keywords": "Classes GeneratedExtension A class providing an extension for Config to make it easy to use generated config stores. ValueConverter A strongly-typed IValueConverter . Interfaces IValueConverter The base interface for a value converter for use by objects generated by Generated(Config, Boolean) ."
+ "keywords": "Classes InitAttribute Marks a method or a constructor as an inialization method. OnDisableAttribute Indicates that the target method should be called when the plugin is disabled. OnEnableAttribute Indicates that the target method should be called when the plugin is enabled. OnExitAttribute Indicates that the target method should be called when the game exits. OnStartAttribute Indicates that the target method should be called when the game starts. PluginAttribute Marks a class as being a BSIPA plugin. Enums RuntimeOptions Options that a plugin must specify to describe how it expects to be run."
},
- "api/IPA.Config.Stores.ValueConverter-1.html": {
- "href": "api/IPA.Config.Stores.ValueConverter-1.html",
- "title": "Class ValueConverter",
- "keywords": "Class ValueConverter A strongly-typed IValueConverter . Inheritance Object ValueConverter CollectionConverter CustomObjectConverter NullableConverter AlmostVersionConverter Implements IValueConverter Inherited Members Object.ToString() Object.Equals(Object) Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetHashCode() Object.GetType() Object.MemberwiseClone() Namespace : IPA.Config.Stores Assembly : IPA.Loader.dll Syntax public abstract class ValueConverter : IValueConverter Type Parameters Name Description T the type of object to handle Methods | Improve this Doc View Source FromValue(Value, Object) Converts the given Value to the object type handled by this converter. Declaration public abstract T FromValue(Value value, object parent) Parameters Type Name Description Value value the Value to deserialize Object parent the object that will own the result Returns Type Description T the deserialized object See Also FromValue ( Value , Object ) | Improve this Doc View Source ToValue(T, Object) Converts the given object to a Value . Declaration public abstract Value ToValue(T obj, object parent) Parameters Type Name Description T obj the object to convert Object parent the owning object of obj Returns Type Description Value a representation of obj as a Value structure See Also ToValue ( Object , Object ) Explicit Interface Implementations | Improve this Doc View Source IValueConverter.FromValue(Value, Object) Declaration object IValueConverter.FromValue(Value value, object parent) Parameters Type Name Description Value value Object parent Returns Type Description Object | Improve this Doc View Source IValueConverter.ToValue(Object, Object) Declaration Value IValueConverter.ToValue(object obj, object parent) Parameters Type Name Description Object obj Object parent Returns Type Description Value | Improve this Doc View Source IValueConverter.Type Declaration Type IValueConverter.Type { get; } Returns Type Description Type Implements IValueConverter Extension Methods ReflectionUtil.SetField(Object, String, Object) ReflectionUtil.SetField(T, String, Object) ReflectionUtil.GetField(Object, String) ReflectionUtil.GetField(U, String) ReflectionUtil.SetProperty(Object, String, Object) ReflectionUtil.SetProperty(T, String, Object) ReflectionUtil.InvokeMethod(Object, String, Object[]) ReflectionUtil.InvokeMethod(T, String, Object[]) ReflectionUtil.InvokeMethod(Object, String, Object[]) ReflectionUtil.InvokeMethod(U, String, Object[]) See Also IValueConverter"
+ "api/IPA.Utilities.html": {
+ "href": "api/IPA.Utilities.html",
+ "title": "",
+ "keywords": "Classes AlmostVersion A type that wraps SemVer.Version so that the string of the version is stored when the string is not a valid SemVer.Version . AlmostVersionConverter A ValueConverter for AlmostVersion s. CriticalSection Provides utilities for managing various critical sections. EnumerableExtensions Extensions for IEnumerable that don't currently exist in System.Linq . Extensions A class providing various extension methods. Ref Utilities to create Ref using type inference. Ref A class to store a reference for passing to methods which cannot take ref parameters. ReflectionUtil A utility class providing reflection helper methods. UnityGame Provides some basic utility methods and properties of Beat Saber Utils A class providing static utility functions that in any other language would just exist . Enums AlmostVersion.StoredAs Represents a storage type of either parsed SemVer.Version object or raw String . UnityGame.Release The different types of releases of the game."
},
- "api/IPA.Config.Stores.Converters.NullableConverter-1.html": {
- "href": "api/IPA.Config.Stores.Converters.NullableConverter-1.html",
- "title": "Class NullableConverter",
- "keywords": "Class NullableConverter A converter for a Nullable . Inheritance Object ValueConverter < Nullable > NullableConverter NullableConverter Implements IValueConverter Inherited Members ValueConverter>.IValueConverter.ToValue(Object, Object) ValueConverter>.IValueConverter.FromValue(Value, Object) ValueConverter>.IValueConverter.Type Object.ToString() Object.Equals(Object) Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetHashCode() Object.GetType() Object.MemberwiseClone() Namespace : IPA.Config.Stores.Converters Assembly : IPA.Loader.dll Syntax public class NullableConverter : ValueConverter, IValueConverter where T : struct Type Parameters Name Description T the underlying type of the Nullable Constructors | Improve this Doc View Source NullableConverter() Creates a converter with the default converter for the base type. Equivalent to new NullableConverter(Converter.Default) Declaration public NullableConverter() See Also NullableConverter(ValueConverter) Default | Improve this Doc View Source NullableConverter(ValueConverter) Creates a converter with the given underlying ValueConverter . Declaration public NullableConverter(ValueConverter underlying) Parameters Type Name Description ValueConverter underlying the undlerlying ValueConverter to use Methods | Improve this Doc View Source FromValue(Value, Object) Converts a Value tree to a value. Declaration public override T? FromValue(Value value, object parent) Parameters Type Name Description Value value the Value tree to convert Object parent the object which will own the created object Returns Type Description Nullable the object represented by value Overrides IPA.Config.Stores.ValueConverter>.FromValue(IPA.Config.Data.Value, System.Object) | Improve this Doc View Source ToValue(Nullable, Object) Converts a nullable T to a Value tree. Declaration public override Value ToValue(T? obj, object parent) Parameters Type Name Description Nullable obj the value to serialize Object parent the object which owns obj Returns Type Description Value a Value tree representing obj . Overrides IPA.Config.Stores.ValueConverter>.ToValue(System.Nullable, System.Object) Implements IValueConverter Extension Methods ReflectionUtil.SetField(Object, String, Object) ReflectionUtil.SetField(T, String, Object) ReflectionUtil.GetField(Object, String) ReflectionUtil.GetField(U, String) ReflectionUtil.SetProperty(Object, String, Object) ReflectionUtil.SetProperty(T, String, Object) ReflectionUtil.InvokeMethod(Object, String, Object[]) ReflectionUtil.InvokeMethod(T, String, Object[]) ReflectionUtil.InvokeMethod(Object, String, Object[]) ReflectionUtil.InvokeMethod(U, String, Object[])"
+ "api/IPA.Utilities.Utils.html": {
+ "href": "api/IPA.Utilities.Utils.html",
+ "title": "Class Utils",
+ "keywords": "Class Utils A class providing static utility functions that in any other language would just exist . Inheritance Object Utils Inherited Members Object.ToString() Object.Equals(Object) Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetHashCode() Object.GetType() Object.MemberwiseClone() Namespace : IPA.Utilities Assembly : IPA.Loader.dll Syntax public static class Utils Properties | Improve this Doc View Source CanUseDateTimeNowSafely Whether you can safely use Now without Mono throwing a fit. Declaration public static bool CanUseDateTimeNowSafely { get; } Property Value Type Description Boolean true if you can use Now safely, false otherwise Methods | Improve this Doc View Source ByteArrayToString(Byte[]) Converts a byte array to a hex string. Declaration public static string ByteArrayToString(byte[] ba) Parameters Type Name Description Byte [] ba the byte array Returns Type Description String the hex form of the array | Improve this Doc View Source CopyAll(DirectoryInfo, DirectoryInfo, String, Func) Copies all files from source to target . Declaration public static void CopyAll(DirectoryInfo source, DirectoryInfo target, string appendFileName = \"\", Func onCopyException = null) Parameters Type Name Description DirectoryInfo source the source directory DirectoryInfo target the destination directory String appendFileName the filename of the file to append together Func < Exception , FileInfo , Boolean > onCopyException a delegate called when there is an error copying. Return true to keep going. | Improve this Doc View Source CurrentTime() Gets the current DateTime if supported, otherwise, if Mono would throw a fit, returns MinValue plus some value, such that each time it is called the value will be greater than the previous result. Not suitable for timing. Declaration public static DateTime CurrentTime() Returns Type Description DateTime the current DateTime if supported, otherwise some indeterminant increasing value. | Improve this Doc View Source GetRelativePath(String, String) Gets a path relative to the provided folder. Declaration public static string GetRelativePath(string file, string folder) Parameters Type Name Description String file the file to relativize String folder the source folder Returns Type Description String a path to get from folder to file | Improve this Doc View Source StringToByteArray(String) Converts a hex string to a byte array. Declaration public static byte[] StringToByteArray(string hex) Parameters Type Name Description String hex the hex stream Returns Type Description Byte [] the corresponding byte array | Improve this Doc View Source UnsafeCompare(Byte[], Byte[]) Uses unsafe code to compare 2 byte arrays quickly. Declaration public static bool UnsafeCompare(byte[] a1, byte[] a2) Parameters Type Name Description Byte [] a1 array 1 Byte [] a2 array 2 Returns Type Description Boolean whether or not they are byte-for-byte equal | Improve this Doc View Source VersionCompareNoPrerelease(Version, Version) Compares a pair of SemVer.Version s ignoring both the prerelease and build fields. Declaration public static int VersionCompareNoPrerelease(Version l, Version r) Parameters Type Name Description SemVer.Version l the left value SemVer.Version r the right value Returns Type Description Int32 < 0 if l is less than r, 0 if they are equal in the numeric portion, or > 0 if l is greater than r"
},
- "api/IPA.Config.Stores.Converters.ListConverter-2.html": {
- "href": "api/IPA.Config.Stores.Converters.ListConverter-2.html",
- "title": "Class ListConverter",
- "keywords": "Class ListConverter A ListConverter which default constructs a converter for use as the value converter. Inheritance Object ValueConverter < List > CollectionConverter > ListConverter ListConverter Implements IValueConverter Inherited Members ListConverter.Create(Int32, Object) CollectionConverter>.BaseConverter CollectionConverter>.Create(Int32, Object) CollectionConverter>.PopulateFromValue(List, List, Object) CollectionConverter>.FromValue(Value, Object) CollectionConverter>.ToValue(List, Object) ValueConverter>.ToValue(List, Object) ValueConverter>.FromValue(Value, Object) ValueConverter>.IValueConverter.ToValue(Object, Object) ValueConverter>.IValueConverter.FromValue(Value, Object) ValueConverter>.IValueConverter.Type Object.ToString() Object.Equals(Object) Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetHashCode() Object.GetType() Object.MemberwiseClone() Namespace : IPA.Config.Stores.Converters Assembly : IPA.Loader.dll Syntax public sealed class ListConverter : ListConverter, IValueConverter where TConverter : ValueConverter, new() Type Parameters Name Description T the value type of the collection TConverter the type of the converter to use for T Constructors | Improve this Doc View Source ListConverter() Creates an ListConverter using a default constructed TConverter element type. Equivalent to calling ListConverter(ValueConverter) with a default-constructed TConverter . Declaration public ListConverter() See Also ListConverter(ValueConverter) Implements IValueConverter Extension Methods ReflectionUtil.SetField(Object, String, Object) ReflectionUtil.SetField(T, String, Object) ReflectionUtil.GetField(Object, String) ReflectionUtil.GetField(U, String) ReflectionUtil.SetProperty(Object, String, Object) ReflectionUtil.SetProperty(T, String, Object) ReflectionUtil.InvokeMethod(Object, String, Object[]) ReflectionUtil.InvokeMethod(T, String, Object[]) ReflectionUtil.InvokeMethod(Object, String, Object[]) ReflectionUtil.InvokeMethod(U, String, Object[]) See Also ListConverter "
+ "api/IPA.Utilities.UnityGame.html": {
+ "href": "api/IPA.Utilities.UnityGame.html",
+ "title": "Class UnityGame",
+ "keywords": "Class UnityGame Provides some basic utility methods and properties of Beat Saber Inheritance Object UnityGame Inherited Members Object.ToString() Object.Equals(Object) Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetHashCode() Object.GetType() Object.MemberwiseClone() Namespace : IPA.Utilities Assembly : IPA.Loader.dll Syntax public static class UnityGame Properties | Improve this Doc View Source GameVersion Provides the current game version. Declaration public static AlmostVersion GameVersion { get; } Property Value Type Description AlmostVersion the SemVer version of the game | Improve this Doc View Source InstallPath Gets the path to the Beat Saber install directory. Declaration public static string InstallPath { get; } Property Value Type Description String the path of the game install directory | Improve this Doc View Source LibraryPath The path to the Libs folder. Use only if necessary. Declaration public static string LibraryPath { get; } Property Value Type Description String the path to the library directory | Improve this Doc View Source NativeLibraryPath The path to the Libs\\Native folder. Use only if necessary. Declaration public static string NativeLibraryPath { get; } Property Value Type Description String the path to the native library directory | Improve this Doc View Source PluginsPath The directory to load plugins from. Declaration public static string PluginsPath { get; } Property Value Type Description String the path to the plugin directory | Improve this Doc View Source ReleaseType Gets the UnityGame.Release type of this installation of Beat Saber Declaration public static UnityGame.Release ReleaseType { get; } Property Value Type Description UnityGame.Release the type of release this is Remarks This only gives a | Improve this Doc View Source UserDataPath The path to the UserData folder. Declaration public static string UserDataPath { get; } Property Value Type Description String the path to the user data directory"
+ },
+ "api/IPA.Utilities.Extensions.html": {
+ "href": "api/IPA.Utilities.Extensions.html",
+ "title": "Class Extensions",
+ "keywords": "Class Extensions A class providing various extension methods. Inheritance Object Extensions Inherited Members Object.ToString() Object.Equals(Object) Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetHashCode() Object.GetType() Object.MemberwiseClone() Namespace : IPA.Utilities Assembly : IPA.Loader.dll Syntax public static class Extensions Methods | Improve this Doc View Source GetDefault(Type) Gets the default value for a given Type . Declaration public static object GetDefault(this Type type) Parameters Type Name Description Type type the Type to get the default value for Returns Type Description Object the default value of type | Improve this Doc View Source IsSubPathOf(String, String) Returns true if path starts with the path baseDirPath . The comparison is case-insensitive, handles / and \\ slashes as folder separators and only matches if the base dir folder name is matched exactly (\"c:\\foobar\\file.txt\" is not a sub path of \"c:\\foo\"). Declaration public static bool IsSubPathOf(this string path, string baseDirPath) Parameters Type Name Description String path String baseDirPath Returns Type Description Boolean | Improve this Doc View Source Right(String, Int32) Gets the rightmost length characters from a string. Declaration public static string Right(this string value, int length) Parameters Type Name Description String value The string to retrieve the substring from. Int32 length The number of characters to retrieve. Returns Type Description String The substring. | Improve this Doc View Source Unwrap(Nullable) Unwraps a Nullable where T is Boolean such that if the value is null, it gives false . Declaration public static bool Unwrap(this bool? self) Parameters Type Name Description Nullable < Boolean > self the bool? to unwrap Returns Type Description Boolean the unwrapped value, or false if it was null | Improve this Doc View Source WithEnding(String, String) Returns str with the minimal concatenation of ending (starting from end) that results in satisfying .EndsWith(ending). Declaration public static string WithEnding(this string str, string ending) Parameters Type Name Description String str String ending Returns Type Description String Examples \"hel\".WithEnding(\"llo\") returns \"hello\", which is the result of \"hel\" + \"lo\"."
+ },
+ "api/IPA.Utilities.EnumerableExtensions.html": {
+ "href": "api/IPA.Utilities.EnumerableExtensions.html",
+ "title": "Class EnumerableExtensions",
+ "keywords": "Class EnumerableExtensions Extensions for IEnumerable that don't currently exist in System.Linq . Inheritance Object EnumerableExtensions Inherited Members Object.ToString() Object.Equals(Object) Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetHashCode() Object.GetType() Object.MemberwiseClone() Namespace : IPA.Utilities Assembly : IPA.Loader.dll Syntax public static class EnumerableExtensions Methods | Improve this Doc View Source Append(IEnumerable, T) Adds a value to the end of the sequence. Declaration public static IEnumerable Append(this IEnumerable seq, T app) Parameters Type Name Description IEnumerable seq a sequence of values T app the value to append to seq Returns Type Description IEnumerable a new sequence ending with app Type Parameters Name Description T the type of the elements of seq | Improve this Doc View Source NonNull(IEnumerable) LINQ extension method that filters null elements out of an enumeration. Declaration public static IEnumerable NonNull(this IEnumerable self) where T : class Parameters Type Name Description IEnumerable self the enumeration to filter Returns Type Description IEnumerable a filtered enumerable Type Parameters Name Description T the type of the enumeration | Improve this Doc View Source NonNull(IEnumerable>) LINQ extension method that filters null elements from an enumeration of nullable types. Declaration public static IEnumerable NonNull(this IEnumerable self) where T : struct Parameters Type Name Description IEnumerable < Nullable > self the enumeration to filter Returns Type Description IEnumerable a filtered enumerable Type Parameters Name Description T the underlying type of the nullable enumeration | Improve this Doc View Source NonNull(IEnumerable, Func) LINQ extension method that filters null elements out of an enumeration based on a converter. Declaration public static IEnumerable NonNull(this IEnumerable self, Func pred) where U : class Parameters Type Name Description IEnumerable self the enumeration to filter Func pred the predicate to select for filtering Returns Type Description IEnumerable a filtered enumerable Type Parameters Name Description T the type of the enumeration U the type to compare to null | Improve this Doc View Source Prepend(IEnumerable, T) Adds a value to the beginning of the sequence. Declaration public static IEnumerable Prepend(this IEnumerable seq, T prep) Parameters Type Name Description IEnumerable seq a sequence of values T prep the value to prepend to seq Returns Type Description IEnumerable a new sequence beginning with prep Type Parameters Name Description T the type of the elements of seq"
+ },
+ "api/IPA.Utilities.CriticalSection.html": {
+ "href": "api/IPA.Utilities.CriticalSection.html",
+ "title": "Class CriticalSection",
+ "keywords": "Class CriticalSection Provides utilities for managing various critical sections. Inheritance Object CriticalSection Inherited Members Object.ToString() Object.Equals(Object) Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetHashCode() Object.GetType() Object.MemberwiseClone() Namespace : IPA.Utilities Assembly : IPA.Loader.dll Syntax public static class CriticalSection Methods | Improve this Doc View Source EnterExecuteSection() Enters a critical execution section. Does not nest. Declaration public static void EnterExecuteSection() | Improve this Doc View Source EnterGCSection() Enters a GC critical section. Each call to this must be paired with a call to ExitGCSection() . Declaration public static void EnterGCSection() | Improve this Doc View Source ExitExecuteSection() Exits a critical execution section. Does not nest. Declaration public static void ExitExecuteSection() | Improve this Doc View Source ExitGCSection() Exits a GC critical section. Each call to this must have a preceding call to EnterGCSection() . Declaration public static void ExitGCSection()"
+ },
+ "api/IPA.Utilities.Async.html": {
+ "href": "api/IPA.Utilities.Async.html",
+ "title": "",
+ "keywords": "Classes SingleThreadTaskScheduler A single-threaded task scheduler that runs all of its tasks on the same thread. Synchronization Utilities for inter-thread synchronization. All Locker method acquire their object immediately, and should only be used with langword_csharp_using to automatically release them. Structs Synchronization.MutexLocker A locker for a Mutex that automatically releases when it is disposed. Create this with Lock(Mutex) . Synchronization.ReaderWriterLockSlimReadLocker A locker for a read lock on a ReaderWriterLockSlim that automatically releases when it is disposed. Create this with LockRead(ReaderWriterLockSlim) . Synchronization.ReaderWriterLockSlimUpgradableReadLocker A locker for an upgradable read lock on a ReaderWriterLockSlim that automatically releases when it is disposed. Create this with LockReadUpgradable(ReaderWriterLockSlim) . Synchronization.ReaderWriterLockSlimWriteLocker A locker for a write lock on a ReaderWriterLockSlim that automatically releases when it is disposed. Create this with LockWrite(ReaderWriterLockSlim) . Synchronization.SemaphoreLocker A locker for a Semaphore that automatically releases when it is disposed. Create this with Lock(Semaphore) . Synchronization.SemaphoreSlimAsyncLocker A locker for a SemaphoreSlim that was created asynchronously and automatically releases when it is disposed. Create this with LockAsync(SemaphoreSlim) . Synchronization.SemaphoreSlimLocker A locker for a SemaphoreSlim that automatically releases when it is disposed. Create this with Lock(SemaphoreSlim) ."
+ },
+ "api/IPA.Utilities.Async.Synchronization.ReaderWriterLockSlimWriteLocker.html": {
+ "href": "api/IPA.Utilities.Async.Synchronization.ReaderWriterLockSlimWriteLocker.html",
+ "title": "Struct Synchronization.ReaderWriterLockSlimWriteLocker",
+ "keywords": "Struct Synchronization.ReaderWriterLockSlimWriteLocker A locker for a write lock on a ReaderWriterLockSlim that automatically releases when it is disposed. Create this with LockWrite(ReaderWriterLockSlim) . Implements IDisposable Inherited Members ValueType.Equals(Object) ValueType.GetHashCode() ValueType.ToString() Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetType() Namespace : IPA.Utilities.Async Assembly : IPA.Loader.dll Syntax public struct ReaderWriterLockSlimWriteLocker : IDisposable Explicit Interface Implementations | Improve this Doc View Source IDisposable.Dispose() Declaration void IDisposable.Dispose() Implements System.IDisposable Extension Methods ReflectionUtil.SetField(Object, String, Object) ReflectionUtil.SetField(T, String, Object) ReflectionUtil.GetField(Object, String) ReflectionUtil.GetField(U, String) ReflectionUtil.SetProperty(Object, String, Object) ReflectionUtil.SetProperty(T, String, Object) ReflectionUtil.InvokeMethod(Object, String, Object[]) ReflectionUtil.InvokeMethod(T, String, Object[]) ReflectionUtil.InvokeMethod(Object, String, Object[]) ReflectionUtil.InvokeMethod(U, String, Object[]) See Also Synchronization LockWrite(ReaderWriterLockSlim)"
+ },
+ "api/IPA.Config.Stores.Converters.NullableConverter-2.html": {
+ "href": "api/IPA.Config.Stores.Converters.NullableConverter-2.html",
+ "title": "Class NullableConverter",
+ "keywords": "Class NullableConverter A converter for a Nullable that default-constructs a converter of type TConverter to use as the underlying converter. Use this in the UseConverterAttribute . Inheritance Object ValueConverter < Nullable > NullableConverter NullableConverter Implements IValueConverter Inherited Members NullableConverter.FromValue(Value, Object) NullableConverter.ToValue(Nullable, Object) ValueConverter>.IValueConverter.ToValue(Object, Object) ValueConverter>.IValueConverter.FromValue(Value, Object) ValueConverter>.IValueConverter.Type Object.ToString() Object.Equals(Object) Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetHashCode() Object.GetType() Object.MemberwiseClone() Namespace : IPA.Config.Stores.Converters Assembly : IPA.Loader.dll Syntax public sealed class NullableConverter : NullableConverter, IValueConverter where T : struct where TConverter : ValueConverter, new() Type Parameters Name Description T the underlying type of the Nullable TConverter the type to use as an underlying converter Constructors | Improve this Doc View Source NullableConverter() Creates a converter with a new TConverter as the underlying converter. Declaration public NullableConverter() See Also NullableConverter(ValueConverter) Implements IValueConverter Extension Methods ReflectionUtil.SetField(Object, String, Object) ReflectionUtil.SetField(T, String, Object) ReflectionUtil.GetField(Object, String) ReflectionUtil.GetField(U, String) ReflectionUtil.SetProperty(Object, String, Object) ReflectionUtil.SetProperty(T, String, Object) ReflectionUtil.InvokeMethod(Object, String, Object[]) ReflectionUtil.InvokeMethod(T, String, Object[]) ReflectionUtil.InvokeMethod(Object, String, Object[]) ReflectionUtil.InvokeMethod(U, String, Object[]) See Also NullableConverter "
},
"api/IPA.Config.Stores.Converters.ListConverter-1.html": {
"href": "api/IPA.Config.Stores.Converters.ListConverter-1.html",
@@ -29,6 +64,16 @@
"title": "Class ISetConverter",
"keywords": "Class ISetConverter An ISetConverter which default constructs a converter for use as the value converter. Inheritance Object ValueConverter < ISet > CollectionConverter > ISetConverter ISetConverter Implements IValueConverter Inherited Members ISetConverter.Create(Int32, Object) CollectionConverter>.BaseConverter CollectionConverter>.Create(Int32, Object) CollectionConverter>.PopulateFromValue(ISet, List, Object) CollectionConverter>.FromValue(Value, Object) CollectionConverter>.ToValue(ISet, Object) ValueConverter>.ToValue(ISet, Object) ValueConverter>.FromValue(Value, Object) ValueConverter>.IValueConverter.ToValue(Object, Object) ValueConverter>.IValueConverter.FromValue(Value, Object) ValueConverter>.IValueConverter.Type Object.ToString() Object.Equals(Object) Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetHashCode() Object.GetType() Object.MemberwiseClone() Namespace : IPA.Config.Stores.Converters Assembly : IPA.Loader.dll Syntax public sealed class ISetConverter : ISetConverter, IValueConverter where TConverter : ValueConverter, new() Type Parameters Name Description T the value type of the collection TConverter the type of the converter to use for T Constructors | Improve this Doc View Source ISetConverter() Creates an ISetConverter using a default constructed TConverter element type. Equivalent to calling ISetConverter(ValueConverter) with a default-constructed TConverter . Declaration public ISetConverter() See Also ISetConverter(ValueConverter) Implements IValueConverter Extension Methods ReflectionUtil.SetField(Object, String, Object) ReflectionUtil.SetField(T, String, Object) ReflectionUtil.GetField(Object, String) ReflectionUtil.GetField(U, String) ReflectionUtil.SetProperty(Object, String, Object) ReflectionUtil.SetProperty(T, String, Object) ReflectionUtil.InvokeMethod(Object, String, Object[]) ReflectionUtil.InvokeMethod(T, String, Object[]) ReflectionUtil.InvokeMethod(Object, String, Object[]) ReflectionUtil.InvokeMethod(U, String, Object[]) See Also ISetConverter "
},
+ "api/IPA.Config.Stores.Converters.IListConverter-1.html": {
+ "href": "api/IPA.Config.Stores.Converters.IListConverter-1.html",
+ "title": "Class IListConverter",
+ "keywords": "Class IListConverter A CollectionConverter for an IList , creating a List when deserializing. Inheritance Object ValueConverter < IList > CollectionConverter > IListConverter IListConverter Implements IValueConverter Inherited Members CollectionConverter
The different types of releases of the game.
public enum Release
Indicates an Oculus release.
+Indicates a non-Steam release.
Indicates a Steam release.
Class BeatSaber
+ Class UnityGame
Provides some basic utility methods and properties of Beat Saber
@@ -90,7 +90,7 @@
Inherited Members
@@ -118,21 +118,21 @@
Namespace: IPA.Utilities
Assembly: IPA.Loader.dll
- Syntax
+ Syntax
- public static class BeatSaber
+ public static class UnityGame
Properties
|
- Improve this Doc
+ Improve this Doc
- View Source
+ View Source
-
- GameVersion
+
+ GameVersion
Provides the current game version.
@@ -158,13 +158,13 @@
|
- Improve this Doc
+ Improve this Doc
- View Source
+ View Source
-
- InstallPath
+
+ InstallPath
Gets the path to the Beat Saber install directory.
@@ -190,13 +190,13 @@
|
- Improve this Doc
+ Improve this Doc
- View Source
+ View Source
-
- LibraryPath
+
+ LibraryPath
The path to the Libs
folder. Use only if necessary.
@@ -222,13 +222,13 @@
|
- Improve this Doc
+ Improve this Doc
- View Source
+ View Source
-
- NativeLibraryPath
+
+ NativeLibraryPath
The path to the Libs\Native
folder. Use only if necessary.
@@ -254,13 +254,13 @@
|
- Improve this Doc
+ Improve this Doc
- View Source
+ View Source
-
- PluginsPath
+
+ PluginsPath
The directory to load plugins from.
@@ -286,19 +286,19 @@
|
- Improve this Doc
+ Improve this Doc
- View Source
+ View Source
-
- ReleaseType
- Gets the BeatSaber.Release type of this installation of Beat Saber
+
+ ReleaseType
+ Gets the UnityGame.Release type of this installation of Beat Saber
Declaration
- public static BeatSaber.Release ReleaseType { get; }
+ public static UnityGame.Release ReleaseType { get; }
Property Value
@@ -310,21 +310,24 @@
- BeatSaber.Release
+ UnityGame.Release
the type of release this is
+ Remarks
+ This only gives a
+
|
- Improve this Doc
+ Improve this Doc
- View Source
+ View Source
-
- UserDataPath
+
+ UserDataPath
The path to the UserData
folder.
@@ -356,10 +359,10 @@
diff --git a/branch/4.0.0-beta/api/IPA.Utilities.Utils.html b/branch/4.0.0-beta/api/IPA.Utilities.Utils.html
index 29e517b4..58932aed 100644
--- a/branch/4.0.0-beta/api/IPA.Utilities.Utils.html
+++ b/branch/4.0.0-beta/api/IPA.Utilities.Utils.html
@@ -129,7 +129,7 @@
Improve this Doc
- View Source
+ View Source
CanUseDateTimeNowSafely
@@ -163,7 +163,7 @@
Improve this Doc
- View Source
+ View Source
ByteArrayToString(Byte[])
@@ -213,7 +213,7 @@
Improve this Doc
- View Source
+ View Source
CopyAll(DirectoryInfo, DirectoryInfo, String, Func<Exception, FileInfo, Boolean>)
@@ -265,7 +265,7 @@
Improve this Doc
- View Source
+ View Source
CurrentTime()
@@ -299,7 +299,7 @@ the value will be greater than the previous result. Not suitable for timing.
Improve this Doc
- View Source
+ View Source
GetRelativePath(String, String)
@@ -355,7 +355,7 @@ the value will be greater than the previous result. Not suitable for timing.
Improve this Doc
- View Source
+ View Source
StringToByteArray(String)
@@ -405,7 +405,7 @@ the value will be greater than the previous result. Not suitable for timing.
Improve this Doc
- View Source
+ View Source
UnsafeCompare(Byte[], Byte[])
@@ -461,7 +461,7 @@ the value will be greater than the previous result. Not suitable for timing.
Improve this Doc
- View Source
+ View Source
VersionCompareNoPrerelease(Version, Version)
@@ -523,7 +523,7 @@ the value will be greater than the previous result. Not suitable for timing.
Improve this Doc
- View Source
+ View Source
diff --git a/branch/4.0.0-beta/api/IPA.Utilities.html b/branch/4.0.0-beta/api/IPA.Utilities.html
index 9b2c6b70..c3c36182 100644
--- a/branch/4.0.0-beta/api/IPA.Utilities.html
+++ b/branch/4.0.0-beta/api/IPA.Utilities.html
@@ -91,9 +91,6 @@ not a valid SemVer.Version.
AlmostVersionConverter
A ValueConverter<T> for AlmostVersions.
-
- BeatSaber
- Provides some basic utility methods and properties of Beat Saber
CriticalSection
Provides utilities for managing various critical sections.
@@ -112,6 +109,9 @@ not a valid SemVer.Version.
ReflectionUtil
A utility class providing reflection helper methods.
+
+ UnityGame
+ Provides some basic utility methods and properties of Beat Saber
Utils
A class providing static utility functions that in any other language would just exist.
@@ -121,7 +121,7 @@ not a valid SemVer.Version.
AlmostVersion.StoredAs
Represents a storage type of either parsed SemVer.Version object or raw String.
- BeatSaber.Release
+ UnityGame.Release
The different types of releases of the game.
Provides some basic utility methods and properties of Beat Saber
Inherited Members
@@ -118,21 +118,21 @@public static class BeatSaber
+ public static class UnityGame
Provides the current game version.
Gets the path to the Beat Saber install directory.
The path to the Libs
folder. Use only if necessary.
The path to the Libs\Native
folder. Use only if necessary.
The directory to load plugins from.
Gets the BeatSaber.Release type of this installation of Beat Saber
+ +ReleaseType
+Gets the UnityGame.Release type of this installation of Beat Saber
Declaration
public static BeatSaber.Release ReleaseType { get; }
+ public static UnityGame.Release ReleaseType { get; }
Property Value
BeatSaber.Release | +UnityGame.Release | the type of release this is |
Remarks
+This only gives a
+UserDataPath
+ +UserDataPath
The path to the UserData
folder.
CanUseDateTimeNowSafely
@@ -163,7 +163,7 @@ Improve this Doc - View Source + View SourceByteArrayToString(Byte[])
@@ -213,7 +213,7 @@ Improve this Doc - View Source + View SourceCopyAll(DirectoryInfo, DirectoryInfo, String, Func<Exception, FileInfo, Boolean>)
@@ -265,7 +265,7 @@ Improve this Doc - View Source + View SourceCurrentTime()
@@ -299,7 +299,7 @@ the value will be greater than the previous result. Not suitable for timing. Improve this Doc - View Source + View SourceGetRelativePath(String, String)
@@ -355,7 +355,7 @@ the value will be greater than the previous result. Not suitable for timing. Improve this Doc - View Source + View SourceStringToByteArray(String)
@@ -405,7 +405,7 @@ the value will be greater than the previous result. Not suitable for timing. Improve this Doc - View Source + View SourceUnsafeCompare(Byte[], Byte[])
@@ -461,7 +461,7 @@ the value will be greater than the previous result. Not suitable for timing. Improve this Doc - View Source + View SourceVersionCompareNoPrerelease(Version, Version)
@@ -523,7 +523,7 @@ the value will be greater than the previous result. Not suitable for timing. Improve this DocA ValueConverter<T> for AlmostVersions.
-Provides some basic utility methods and properties of Beat Saber
Provides utilities for managing various critical sections.
@@ -112,6 +109,9 @@ not a valid SemVer.Version.A utility class providing reflection helper methods.
+Provides some basic utility methods and properties of Beat Saber
A class providing static utility functions that in any other language would just exist.
@@ -121,7 +121,7 @@ not a valid SemVer.Version.AlmostVersion.StoredAs
Represents a storage type of either parsed SemVer.Version object or raw String.
BeatSaber.Release
+UnityGame.Release
The different types of releases of the game.
- >.ToValue(List
- >.FromValue(Value, Object) ValueConverter
- >.IValueConverter.ToValue(Object, Object) ValueConverter
- >.IValueConverter.FromValue(Value, Object) ValueConverter
- >.IValueConverter.Type Object.ToString() Object.Equals(Object) Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetHashCode() Object.GetType() Object.MemberwiseClone() Namespace : IPA.Config.Stores.Converters Assembly : IPA.Loader.dll Syntax public sealed class ListConverter