From 345392fd92222831fc08c9ad353556f632928c2a Mon Sep 17 00:00:00 2001 From: Anairkoen Schno Date: Thu, 9 May 2019 16:20:37 -0500 Subject: [PATCH] Fixed formatting --- README.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index b58b310e..4b57ac75 100644 --- a/README.md +++ b/README.md @@ -69,8 +69,8 @@ REGEDIT4 2. Create a file, `bsinstalldir.txt` in the solution root. Do NOT create this in Visual Studio; VS adds a BOM at the begginning of the file that the tools used cannot read. It should contain the path to your Beat Saber installation, using forward slashes with a trailing slash. e.g. ``` -C:/Program Files (x86)/Steam/steamapps/common/Beat Saber/ -``` + C:/Program Files (x86)/Steam/steamapps/common/Beat Saber/ + ``` 3. Open `BSIPA.sln` in Visual Studio. 4. Choose the configuration `x64` 5. Rebuild all. @@ -82,4 +82,4 @@ C:/Program Files (x86)/Steam/steamapps/common/Beat Saber/ directory. When building a Debug build, all referenced assemblies from Beat Saber will be copied from the install directory provided in `bsinstalldir.txt` into `Refs/`. Any new references -should reference the copy in there. When building for Release, it just uses the files already in `Refs/` \ No newline at end of file +should reference the copy in there. When building for Release, it just uses the files already in `Refs/`