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new file mode 100644
index 00000000..b23c1528
--- /dev/null
+++ b/docs/.markdownlint.json
@@ -0,0 +1,10 @@
+{
+ "default": true,
+ "line-length": false,
+ "no-inline-html": {
+ "allowed_elements": ["kbd"]
+ },
+ "single-h1": {
+ "front_matter_title": ""
+ }
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\ No newline at end of file
diff --git a/docs/articles/start-dev.md b/docs/articles/start-dev.md
index 47bc2cc0..735274b5 100644
--- a/docs/articles/start-dev.md
+++ b/docs/articles/start-dev.md
@@ -1,6 +1,7 @@
----
-uid: articles.start.dev
----
-
-# Creating your own mod
-
+---
+uid: articles.start.dev
+title: Making your own mod
+---
+
+# Overview
+
diff --git a/docs/articles/start-user.md b/docs/articles/start-user.md
index 17089582..0380c8f6 100644
--- a/docs/articles/start-user.md
+++ b/docs/articles/start-user.md
@@ -1,103 +1,103 @@
----
-uid: articles.start.user
----
-
-# Installing BSIPA
-
-> [!NOTE]
-> This guide assumes that you are starting completely fresh.
-
- 1. Grab a release from the GitHub [Releases page](https://github.com/beat-saber-modding-group/BeatSaber-IPA-Reloaded/releases).
- Make sure to download one of the `BSIPA-*.zip`s, as `ModList.zip` contains the Beat Saber mod for showing your mods in-game, not the loader itself.
-
- > [!NOTE]
- > The specific ZIP you need to download varies on the game you will be patching. For example, if you are patching Beat Saber, you will need the file
- > `BSIPA-x64-Net4.zip`. This is because Beat Saber is a 64 bit game running .NET 4. If you are patching Muse Dash, however, you nee the file
- > `BSIPA-x86-Net3.zip`.
- >
- > [!TIP]
- > There are a few tricks for figuring out which file you need. If the game has a folder called `MonoBleedingEdge` in the install directory, then you
- > need one of the `Net4` builds. To determine *which* build to use, right click on the game executable, go to the `Compatability` tab, check the
- > `Run this program in compatability mode for` checkbox, and look and see if the dropdown has any Windows XP emulation options. If it does, the
- > application is 32 bit, and you need to get one of the x86 builds. Otherwise, get one of the x64 builds.
- >
- > Make sure to uncheck that checkbox before leaving the menu.
-
- 2. Extract the zip into your game installation directory. There should now be a folder named `IPA` and a file named `IPA.exe` in
- the same folder as the game executable.
-
- For example, if you are installing BSIPA in Beat Saber, it might look like this after extraction:
-
- ![What your game directory may look like after extracting BSIPA](../images/install-extracted.png)
-
- 3. Run `IPA.exe` by double clicking it. A console window should pop up, and eventually, a gold message asking you to press a key
- will appear. Here is an example of a successful installation:
-
- ![A successful installation](../images/install-successful.png)
-
- > [!NOTE]
- > In some cases, this may fail, something like this: ![A failing installation](../images/install-failed.png)
- >
- > In these cases, try dragging the game executable over `IPA.exe`.
-
- After installing, your game directory should look something like this:
- ![A properly installed BSIPA](../images/install-correct.png)
-
- > [!NOTE]
- > At this point it is recommended to run the game once before continuing, to ensure that things are installed correctly.
- >
- > The first run should create a `UserData` folder with `Beat Saber IPA.json` and `Disabled Mods.json`, as well as a
- > `Logs` folder with several subfolders with their own files. If these are created, then the installation was very
- > likely successful.
- >
- > [!TIP]
- > If you are not installing BSIPA on Beat Saber, you probably want to go to the config at `UserData/Beat Saber IPA.json`
- > and set both of the following to `false`:
- >
- > ```json
- > {
- > ...
- > "Updates": {
- > "AutoUpdate": false,
- > "AutoCheckUpdates": false
- > },
- > ...
- > }
- > ```
- >
- > [!TIP]
- > Depending on the game, you may have to set the config member `GameAssemblies` to the names of the assemblies
- > that the game uses for BSIPA to virtualize them properly.
- >
- > For Beat Saber distrobutions, this will be set according to the version that it was built for by default.
- > Otherwise, it will contain just `Assembly-CSharp.dll` since most games use that default.
-
- 4. From here, just place all of your plugins in the `Plugins` folder, and you're all set!
-
- Many plugins will come in a zip such that the root of the zip represents the game install directory, so all you may have to
- do is extract the plugin into the game installation folder.
-
-> [!NOTE]
->
-> For some reason, by default, Wine does not load DLLs in quite the same way that Windows does, causing issues with the injection.
-> To make the injection work with Wine, `winhttp` has to have a DLL override set to `native,builtin`. This can be set either through
-> Protontricks, or with the following `.reg` file.
->
-> ```reg
-> REGEDIT4
-> [HKEY_CURRENT_USER\Software\Wine\DllOverrides]
-> "winhttp"="native,builtin"
-> ```
->
-> For Steam there's a per-game Wine prefix under `compatdata`. In this case `SteamLibrary/steamapps/compatdata/620980/pfx/user.reg`.
-> Changes to this file will likely be ovewritten when the game updates or if local files are validated through Steam.
-
-Thats really all you have to do! The installation should persist across game updates for as long as `winhttp.dll` is present in
-the game directory, though your plugins will be moved to a different folder when it does update so things don't break horribly.
-
-## Uninstalling
-
-Uninstalling is fairly simple, and can be done one of two ways:
-
-1. Drag the game executable over `IPA.exe` while holding Alt.
-2. Open a command prompt or Powershell terminal and run `.\IPA.exe -rn`. (see for what those options mean)
+---
+uid: articles.start.user
+---
+
+# Installing BSIPA
+
+> [!NOTE]
+> This guide assumes that you are starting completely fresh.
+
+ 1. Grab a release from the GitHub [Releases page](https://github.com/beat-saber-modding-group/BeatSaber-IPA-Reloaded/releases).
+ Make sure to download one of the `BSIPA-*.zip`s, as `ModList.zip` contains the Beat Saber mod for showing your mods in-game, not the loader itself.
+
+ > [!NOTE]
+ > The specific ZIP you need to download varies on the game you will be patching. For example, if you are patching Beat Saber, you will need the file
+ > `BSIPA-x64-Net4.zip`. This is because Beat Saber is a 64 bit game running .NET 4. If you are patching Muse Dash, however, you nee the file
+ > `BSIPA-x86-Net3.zip`.
+ >
+ > [!TIP]
+ > There are a few tricks for figuring out which file you need. If the game has a folder called `MonoBleedingEdge` in the install directory, then you
+ > need one of the `Net4` builds. To determine *which* build to use, right click on the game executable, go to the `Compatability` tab, check the
+ > `Run this program in compatability mode for` checkbox, and look and see if the dropdown has any Windows XP emulation options. If it does, the
+ > application is 32 bit, and you need to get one of the x86 builds. Otherwise, get one of the x64 builds.
+ >
+ > Make sure to uncheck that checkbox before leaving the menu.
+
+ 2. Extract the zip into your game installation directory. There should now be a folder named `IPA` and a file named `IPA.exe` in
+ the same folder as the game executable.
+
+ For example, if you are installing BSIPA in Beat Saber, it might look like this after extraction:
+
+ ![What your game directory may look like after extracting BSIPA](../images/install-extracted.png)
+
+ 3. Run `IPA.exe` by double clicking it. A console window should pop up, and eventually, a gold message asking you to press a key
+ will appear. Here is an example of a successful installation:
+
+ ![A successful installation](../images/install-successful.png)
+
+ > [!NOTE]
+ > In some cases, this may fail, something like this: ![A failing installation](../images/install-failed.png)
+ >
+ > In these cases, try dragging the game executable over `IPA.exe`.
+
+ After installing, your game directory should look something like this:
+ ![A properly installed BSIPA](../images/install-correct.png)
+
+ > [!NOTE]
+ > At this point it is recommended to run the game once before continuing, to ensure that things are installed correctly.
+ >
+ > The first run should create a `UserData` folder with `Beat Saber IPA.json` and `Disabled Mods.json`, as well as a
+ > `Logs` folder with several subfolders with their own files. If these are created, then the installation was very
+ > likely successful.
+ >
+ > [!TIP]
+ > If you are not installing BSIPA on Beat Saber, you probably want to go to the config at `UserData/Beat Saber IPA.json`
+ > and set both of the following to `false`:
+ >
+ > ```json
+ > {
+ > ...
+ > "Updates": {
+ > "AutoUpdate": false,
+ > "AutoCheckUpdates": false
+ > },
+ > ...
+ > }
+ > ```
+ >
+ > [!TIP]
+ > Depending on the game, you may have to set the config member `GameAssemblies` to the names of the assemblies
+ > that the game uses for BSIPA to virtualize them properly.
+ >
+ > For Beat Saber distrobutions, this will be set according to the version that it was built for by default.
+ > Otherwise, it will contain just `Assembly-CSharp.dll` since most games use that default.
+
+ 4. From here, just place all of your plugins in the `Plugins` folder, and you're all set!
+
+ Many plugins will come in a zip such that the root of the zip represents the game install directory, so all you may have to
+ do is extract the plugin into the game installation folder.
+
+> [!NOTE]
+>
+> For some reason, by default, Wine does not load DLLs in quite the same way that Windows does, causing issues with the injection.
+> To make the injection work with Wine, `winhttp` has to have a DLL override set to `native,builtin`. This can be set either through
+> Protontricks, or with the following `.reg` file.
+>
+> ```reg
+> REGEDIT4
+> [HKEY_CURRENT_USER\Software\Wine\DllOverrides]
+> "winhttp"="native,builtin"
+> ```
+>
+> For Steam there's a per-game Wine prefix under `compatdata`. In this case `SteamLibrary/steamapps/compatdata/620980/pfx/user.reg`.
+> Changes to this file will likely be ovewritten when the game updates or if local files are validated through Steam.
+
+Thats really all you have to do! The installation should persist across game updates for as long as `winhttp.dll` is present in
+the game directory, though your plugins will be moved to a different folder when it does update so things don't break horribly.
+
+## Uninstalling
+
+Uninstalling is fairly simple, and can be done one of two ways:
+
+1. Drag the game executable over `IPA.exe` while holding Alt.
+2. Open a command prompt or Powershell terminal and run `.\IPA.exe -rn`. (see for what those options mean)