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- ---
- uid: articles.contributing
- ---
-
- # Contributing
-
- ## Prerequisites
-
- - Microsoft Visual Studio 2019 or later (2017 may work, no guarantees)
- - Tools for C/C++ (MSVC) v141
- - .NET 4.6.1 SDK and .NET 4.7.2 SDK
- - Beat Saber (if developing for .NET 4.5+)
- - Muse Dash (if developing for .NET 3.5)
-
- ## Building
-
- 1. Clone with `git clone https://github.com/beat-saber-modding-group/BeatSaber-IPA-Reloaded.git --recursive`
- 2. Create a file, `bsinstalldir.txt` in the solution root. Do NOT create this in Visual Studio; VS adds a BOM at the begginning of the file that the tools used cannot read.
- It should contain the path to your Beat Saber installation, using forward slashes with a trailing slash. e.g.
-
- ```
- C:/Program Files (x86)/Steam/steamapps/common/Beat Saber/
- ```
-
- If you intend to be doing .NET 3.5 centric development, you must put your Muse Dash installation folder in a file named `mdinstalldir.txt` that is otherwise identical to
- `bsinstalldir.txt`.
-
- 3. Open `BSIPA.sln` in Visual Studio.
- 4. Choose the configuration that you intend to target during development.
- 5. Rebuild all.
-
- When you make a change somewhere in BSIPA itself, right click on `BSIPA-Meta` and click `Build` or `Rebuild`. This sets up the output in `path/to/solution/BSIPA-Meta/bin/<Configuration>` to be what
- should be copied to the game directory.
-
- When making a change to Mod List, you only need to build Mod List itself. Install by copying everything in `path/to/solution/BSIPA-ModList/bin/<Configuration>` to your game
- directory.
-
- When building a Debug build, all referenced assemblies from Beat Saber will be copied from the install directory provided in `bsinstalldir.txt` into `Refs/`. Any new references
- should reference the copy in there. When building for Release, it just uses the files already in `Refs/`.
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