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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.IO;
- using System.Linq;
- using System.Reflection;
- using System.Runtime.InteropServices;
- using System.Text;
- using IPA.Config;
- using IPA.Old;
- using IPA.Utilities;
- using Mono.Cecil;
- using UnityEngine;
- using Logger = IPA.Logging.Logger;
- using System.Threading.Tasks;
- using IPA.Utilities.Async;
- using IPA.Loader.Features;
- #if NET4
- using TaskEx = System.Threading.Tasks.Task;
- using TaskEx6 = System.Threading.Tasks.Task;
- using Task = System.Threading.Tasks.Task;
- #endif
- #if NET3
- using Net3_Proxy;
- using Path = Net3_Proxy.Path;
- using File = Net3_Proxy.File;
- using Directory = Net3_Proxy.Directory;
- using Array = Net3_Proxy.Array;
- #endif
-
- namespace IPA.Loader
- {
- /// <summary>
- /// The manager class for all plugins.
- /// </summary>
- public static class PluginManager
- {
- #pragma warning disable CS0618 // Type or member is obsolete (IPlugin)
-
- private static List<PluginExecutor> _bsPlugins;
- internal static IEnumerable<PluginExecutor> BSMetas => _bsPlugins;
-
- /// <summary>
- /// Gets info about the enabled plugin with the specified name.
- /// </summary>
- /// <param name="name">the name of the plugin to get (must be an exact match)</param>
- /// <returns>the plugin metadata for the requested plugin or <see langword="null"/> if it doesn't exist or is disabled</returns>
- public static PluginMetadata GetPlugin(string name)
- => BSMetas.Select(p => p.Metadata).FirstOrDefault(p => p.Name == name);
-
- /// <summary>
- /// Gets info about the enabled plugin with the specified ID.
- /// </summary>
- /// <param name="name">the ID name of the plugin to get (must be an exact match)</param>
- /// <returns>the plugin metadata for the requested plugin or <see langword="null"/> if it doesn't exist or is disabled</returns>
- public static PluginMetadata GetPluginFromId(string name)
- => BSMetas.Select(p => p.Metadata).FirstOrDefault(p => p.Id == name);
-
- /// <summary>
- /// Gets a disabled plugin's metadata by its name.
- /// </summary>
- /// <param name="name">the name of the disabled plugin to get</param>
- /// <returns>the metadata for the corresponding plugin</returns>
- public static PluginMetadata GetDisabledPlugin(string name) =>
- DisabledPlugins.FirstOrDefault(p => p.Name == name);
-
- /// <summary>
- /// Gets a disabled plugin's metadata by its ID.
- /// </summary>
- /// <param name="name">the ID of the disabled plugin to get</param>
- /// <returns>the metadata for the corresponding plugin</returns>
- public static PluginMetadata GetDisabledPluginFromId(string name) =>
- DisabledPlugins.FirstOrDefault(p => p.Id == name);
-
- /// <summary>
- /// Creates a new transaction for mod enabling and disabling mods simultaneously.
- /// </summary>
- /// <returns>a new <see cref="StateTransitionTransaction"/> that captures the current state of loaded mods</returns>
- public static StateTransitionTransaction PluginStateTransaction()
- => new StateTransitionTransaction(EnabledPlugins, DisabledPlugins);
-
- private static readonly object commitTransactionLockObject = new object();
-
- internal static Task CommitTransaction(StateTransitionTransaction transaction)
- {
- if (!transaction.HasStateChanged) return TaskEx.WhenAll();
-
- if (!UnityGame.OnMainThread)
- {
- var transactionCopy = transaction.Clone();
- transaction.Dispose();
- return UnityMainThreadTaskScheduler.Factory.StartNew(() => CommitTransaction(transactionCopy)).Unwrap();
- }
-
- lock (commitTransactionLockObject)
- {
- if (transaction.CurrentlyEnabled.Except(EnabledPlugins)
- .Concat(EnabledPlugins.Except(transaction.CurrentlyEnabled)).Any()
- || transaction.CurrentlyDisabled.Except(DisabledPlugins)
- .Concat(DisabledPlugins.Except(transaction.CurrentlyDisabled)).Any())
- { // ensure that the transaction's base state reflects the current state, otherwise throw
- transaction.Dispose();
- throw new InvalidOperationException("Transaction no longer resembles the current state of plugins");
- }
-
- var toEnable = transaction.ToEnable;
- var toDisable = transaction.ToDisable;
- transaction.Dispose();
-
- using var disabledChangeTransaction = DisabledConfig.Instance.ChangeTransaction();
- {
- // first enable the mods that need to be
- void DeTree(List<PluginMetadata> into, IEnumerable<PluginMetadata> tree)
- {
- foreach (var st in tree)
- if (toEnable.Contains(st) && !into.Contains(st))
- {
- DeTree(into, st.Dependencies);
- into.Add(st);
- }
- }
-
- var enableOrder = new List<PluginMetadata>();
- DeTree(enableOrder, toEnable);
-
- foreach (var meta in enableOrder)
- {
- var executor = runtimeDisabledPlugins.FirstOrDefault(e => e.Metadata == meta);
- if (meta.RuntimeOptions == RuntimeOptions.DynamicInit)
- {
- if (executor != null)
- runtimeDisabledPlugins.Remove(executor);
- else
- executor = PluginLoader.InitPlugin(meta, EnabledPlugins);
-
- if (executor == null) continue; // couldn't initialize, skip to next
- }
-
- DisabledConfig.Instance.DisabledModIds.Remove(meta.Id ?? meta.Name);
-
- PluginEnabled?.Invoke(meta, meta.RuntimeOptions != RuntimeOptions.DynamicInit);
-
- if (meta.RuntimeOptions == RuntimeOptions.DynamicInit)
- {
- // it should only be marked as not disabled if it actually was
- PluginLoader.DisabledPlugins.Remove(meta);
- _bsPlugins.Add(executor);
-
- try
- {
- executor.Enable();
- }
- catch (Exception e)
- {
- Logger.loader.Error($"Error while enabling {meta.Id}:");
- Logger.loader.Error(e);
- // this should still be considered enabled, hence its position
- }
- }
- }
- }
-
- var result = TaskEx.WhenAll();
- {
- // then disable the mods that need to be
- static DisableExecutor MakeDisableExec(PluginExecutor e)
- => new DisableExecutor
- {
- Executor = e,
- Dependents = BSMetas.Where(f => f.Metadata.Dependencies.Contains(e.Metadata)).Select(MakeDisableExec)
- };
-
- var disableExecs = toDisable.Select(m => BSMetas.FirstOrDefault(e => e.Metadata == m)).NonNull().ToArray(); // eagerly evaluate once
-
- foreach (var exec in disableExecs)
- {
- DisabledConfig.Instance.DisabledModIds.Add(exec.Metadata.Id ?? exec.Metadata.Name);
- if (exec.Metadata.RuntimeOptions == RuntimeOptions.DynamicInit)
- {
- // it should only be marked as disabled if it was actually fully disabled
- PluginLoader.DisabledPlugins.Add(exec.Metadata);
- runtimeDisabledPlugins.Add(exec);
- _bsPlugins.Remove(exec);
- }
-
- PluginDisabled?.Invoke(exec.Metadata, exec.Metadata.RuntimeOptions != RuntimeOptions.DynamicInit);
- }
-
- var disableStructure = disableExecs.Select(MakeDisableExec);
-
- static Task Disable(DisableExecutor exec, Dictionary<PluginExecutor, Task> alreadyDisabled)
- {
- if (alreadyDisabled.TryGetValue(exec.Executor, out var task))
- return task;
- else
- {
- if (exec.Executor.Metadata.RuntimeOptions != RuntimeOptions.DynamicInit)
- return TaskEx6.FromException(new CannotRuntimeDisableException(exec.Executor.Metadata));
-
- var res = TaskEx.WhenAll(exec.Dependents.Select(d => Disable(d, alreadyDisabled)))
- .ContinueWith(t =>
- {
- if (t.IsFaulted) {
- return TaskEx.WhenAll(t, TaskEx6.FromException(
- new CannotRuntimeDisableException(exec.Executor.Metadata, "Dependents cannot be disabled for plugin")));
- }
- return exec.Executor.Disable()
- .ContinueWith(t =>
- {
- foreach (var feature in exec.Executor.Metadata.Features)
- {
- try {
- feature.AfterDisable(exec.Executor.Metadata);
- }
- catch (Exception e)
- {
- Logger.loader.Critical($"Feature errored in {nameof(Feature.AfterDisable)}: {e}");
- }
- }
- }, UnityMainThreadTaskScheduler.Default);
- }, UnityMainThreadTaskScheduler.Default).Unwrap();
- // We do not want to call the disable method if a dependent couldn't be disabled
- // By scheduling on a UnityMainThreadScheduler, we ensure that Disable() is always called on the Unity main thread
- alreadyDisabled.Add(exec.Executor, res);
- return res;
- }
- }
-
- var disabled = new Dictionary<PluginExecutor, Task>();
- result = TaskEx.WhenAll(disableStructure.Select(d => Disable(d, disabled)));
- }
-
- OnAnyPluginsStateChanged?.Invoke(result, toEnable, toDisable);
- // if there are any that are capable of enabling/disabling at runtime, run event handler
- if (toEnable.Concat(toDisable).Any(m => m.RuntimeOptions == RuntimeOptions.DynamicInit))
- OnPluginsStateChanged?.Invoke(result);
-
- //DisabledConfig.Instance.Changed();
- // changed is handled by transaction
- return result;
- }
- }
-
- private struct DisableExecutor
- {
- public PluginExecutor Executor;
- public IEnumerable<DisableExecutor> Dependents;
- }
-
- /// <summary>
- /// Checks if a given plugin is disabled.
- /// </summary>
- /// <param name="meta">the plugin to check</param>
- /// <returns><see langword="true"/> if the plugin is disabled, <see langword="false"/> otherwise.</returns>
- public static bool IsDisabled(PluginMetadata meta) => DisabledPlugins.Contains(meta);
-
- /// <summary>
- /// Checks if a given plugin is enabled.
- /// </summary>
- /// <param name="meta">the plugin to check</param>
- /// <returns><see langword="true"/> if the plugin is enabled, <see langword="false"/> otherwise.</returns>
- public static bool IsEnabled(PluginMetadata meta) => BSMetas.Any(p => p.Metadata == meta);
-
-
- /// <summary>
- /// An invoker for the <see cref="PluginEnabled"/> event.
- /// </summary>
- /// <param name="plugin">the plugin that was enabled</param>
- /// <param name="needsRestart">whether it needs a restart to take effect</param>
- public delegate void PluginEnableDelegate(PluginMetadata plugin, bool needsRestart);
- /// <summary>
- /// An invoker for the <see cref="PluginDisabled"/> event.
- /// </summary>
- /// <param name="plugin">the plugin that was disabled</param>
- /// <param name="needsRestart">whether it needs a restart to take effect</param>
- public delegate void PluginDisableDelegate(PluginMetadata plugin, bool needsRestart);
- /// <summary>
- /// A delegate representing a state change event for any plugin.
- /// </summary>
- /// <param name="changeTask">the <see cref="Task"/> representing the change</param>
- /// <param name="enabled">the plugins that were enabled in the change</param>
- /// <param name="disabled">the plugins that were disabled in the change</param>
- public delegate void OnAnyPluginsStateChangedDelegate(Task changeTask, IEnumerable<PluginMetadata> enabled, IEnumerable<PluginMetadata> disabled);
-
- /// <summary>
- /// Called whenever a plugin is enabled, before the plugin in question is enabled.
- /// </summary>
- public static event PluginEnableDelegate PluginEnabled;
- /// <summary>
- /// Called whenever a plugin is disabled, before the plugin in question is enabled.
- /// </summary>
- public static event PluginDisableDelegate PluginDisabled;
- /// <summary>
- /// Called whenever any plugins have their state changed at runtime with the <see cref="Task"/> representing that state change.
- /// </summary>
- /// <remarks>
- /// Note that this is called on the Unity main thread, and cannot therefore block, as the <see cref="Task"/>
- /// provided represents operations that also run on the Unity main thread.
- /// </remarks>
- public static event Action<Task> OnPluginsStateChanged;
- /// <summary>
- /// Called whenever any plugins, regardless of whether or not their change occurs during runtime, have their state changed.
- /// </summary>
- /// <remarks>
- /// Note that this is called on the Unity main thread, and cannot therefore block, as the <see cref="Task"/>
- /// provided represents operations that also run on the Unity main thread.
- /// </remarks>
- public static event OnAnyPluginsStateChangedDelegate OnAnyPluginsStateChanged;
-
- /// <summary>
- /// Gets a list of all enabled BSIPA plugins. Use <see cref="EnabledPlugins"/> instead of this.
- /// </summary>
- /// <value>a collection of all enabled plugins as <see cref="PluginMetadata"/>s</value>
- [Obsolete("This is an old name that no longer accurately represents its value. Use EnabledPlugins instead.")]
- public static IEnumerable<PluginMetadata> AllPlugins => EnabledPlugins;
- /// <summary>
- /// Gets a collection of all enabled plugins, as represented by <see cref="PluginMetadata"/>.
- /// </summary>
- /// <value>a collection of all enabled plugins</value>
- public static IEnumerable<PluginMetadata> EnabledPlugins => BSMetas.Select(p => p.Metadata);
- /// <summary>
- /// Gets a list of disabled BSIPA plugins.
- /// </summary>
- /// <value>a collection of all disabled plugins as <see cref="PluginMetadata"/></value>
- public static IEnumerable<PluginMetadata> DisabledPlugins => PluginLoader.DisabledPlugins;
- private static readonly HashSet<PluginExecutor> runtimeDisabledPlugins = new HashSet<PluginExecutor>();
-
- /// <summary>
- /// Gets a read-only dictionary of an ignored plugin to the reason it was ignored, as an <see cref="IgnoreReason"/>.
- /// </summary>
- /// <value>a dictionary of <see cref="PluginMetadata"/> to <see cref="IgnoreReason"/> of ignored plugins</value>
- public static IReadOnlyDictionary<PluginMetadata, IgnoreReason> IgnoredPlugins => PluginLoader.ignoredPlugins;
-
- /// <summary>
- /// An <see cref="IEnumerable{T}"/> of old IPA plugins.
- /// </summary>
- /// <value>all legacy plugin instances</value>
- [Obsolete("This exists only to provide support for legacy IPA plugins based on the IPlugin interface.")]
- public static IEnumerable<Old.IPlugin> Plugins => _ipaPlugins;
- private static List<Old.IPlugin> _ipaPlugins;
-
- internal static IConfigProvider SelfConfigProvider { get; set; }
-
- internal static void Load()
- {
- string pluginDirectory = UnityGame.PluginsPath;
-
- // Process.GetCurrentProcess().MainModule crashes the game and Assembly.GetEntryAssembly() is NULL,
- // so we need to resort to P/Invoke
- string exeName = Path.GetFileNameWithoutExtension(AppInfo.StartupPath);
- _bsPlugins = new List<PluginExecutor>();
- _ipaPlugins = new List<Old.IPlugin>();
-
- if (!Directory.Exists(pluginDirectory)) return;
-
-
- // initialize BSIPA plugins first
- _bsPlugins.AddRange(PluginLoader.LoadPlugins());
-
- var metadataPaths = PluginLoader.PluginsMetadata.Select(m => m.File.FullName).ToList();
- var ignoredPaths = PluginLoader.ignoredPlugins.Select(m => m.Key.File.FullName)
- .Concat(PluginLoader.ignoredPlugins.SelectMany(m => m.Key.AssociatedFiles.Select(f => f.FullName))).ToList();
- var disabledPaths = DisabledPlugins.Select(m => m.File.FullName).ToList();
-
- //Copy plugins to .cache
- string[] originalPlugins = Directory.GetFiles(pluginDirectory, "*.dll");
-
- string cacheDir = Path.Combine(pluginDirectory, ".cache");
- bool exists = Directory.Exists(cacheDir);
-
- if (exists)
- {
- foreach (string plugin in Directory.GetFiles(cacheDir, "*"))
- File.Delete(plugin);
- }
-
- foreach (string s in originalPlugins)
- {
- if (metadataPaths.Contains(s)) continue;
- if (ignoredPaths.Contains(s)) continue;
- if (disabledPaths.Contains(s)) continue;
-
- if (!exists)
- {
- Directory.CreateDirectory(cacheDir);
- exists = true;
- }
-
- string pluginCopy = Path.Combine(cacheDir, Path.GetFileName(s));
-
- #region Fix assemblies for refactor
-
- var module = ModuleDefinition.ReadModule(Path.Combine(pluginDirectory, s));
- foreach (var @ref in module.AssemblyReferences)
- { // fix assembly references
- if (@ref.Name == "IllusionPlugin" || @ref.Name == "IllusionInjector")
- {
- @ref.Name = "IPA.Loader";
- }
- }
-
- foreach (var @ref in module.GetTypeReferences())
- { // fix type references
- if (@ref.FullName == "IllusionPlugin.IPlugin") @ref.Namespace = "IPA.Old"; //@ref.Name = "";
- if (@ref.FullName == "IllusionPlugin.IEnhancedPlugin") @ref.Namespace = "IPA.Old"; //@ref.Name = "";
- if (@ref.FullName == "IllusionPlugin.IniFile") @ref.Namespace = "IPA.Config"; //@ref.Name = "";
- if (@ref.FullName == "IllusionPlugin.IModPrefs") @ref.Namespace = "IPA.Config"; //@ref.Name = "";
- if (@ref.FullName == "IllusionPlugin.ModPrefs") @ref.Namespace = "IPA.Config"; //@ref.Name = "";
- if (@ref.FullName == "IllusionPlugin.Utils.ReflectionUtil") @ref.Namespace = "IPA.Utilities"; //@ref.Name = "";
- if (@ref.FullName == "IllusionPlugin.Logging.Logger") @ref.Namespace = "IPA.Logging"; //@ref.Name = "";
- if (@ref.FullName == "IllusionPlugin.Logging.LogPrinter") @ref.Namespace = "IPA.Logging"; //@ref.Name = "";
- if (@ref.FullName == "IllusionInjector.PluginManager") @ref.Namespace = "IPA.Loader"; //@ref.Name = "";
- if (@ref.FullName == "IllusionInjector.PluginComponent") @ref.Namespace = "IPA.Loader"; //@ref.Name = "";
- if (@ref.FullName == "IllusionInjector.CompositeBSPlugin") @ref.Namespace = "IPA.Loader.Composite"; //@ref.Name = "";
- if (@ref.FullName == "IllusionInjector.CompositeIPAPlugin") @ref.Namespace = "IPA.Loader.Composite"; //@ref.Name = "";
- if (@ref.FullName == "IllusionInjector.Logging.UnityLogInterceptor") @ref.Namespace = "IPA.Logging"; //@ref.Name = "";
- if (@ref.FullName == "IllusionInjector.Logging.StandardLogger") @ref.Namespace = "IPA.Logging"; //@ref.Name = "";
- if (@ref.FullName == "IllusionInjector.Updating.SelfPlugin") @ref.Namespace = "IPA.Updating"; //@ref.Name = "";
- if (@ref.FullName == "IllusionInjector.Updating.Backup.BackupUnit") @ref.Namespace = "IPA.Updating.Backup"; //@ref.Name = "";
- if (@ref.Namespace == "IllusionInjector.Utilities") @ref.Namespace = "IPA.Utilities"; //@ref.Name = "";
- if (@ref.Namespace == "IllusionInjector.Logging.Printers") @ref.Namespace = "IPA.Logging.Printers"; //@ref.Name = "";
- }
- module.Write(pluginCopy);
-
- #endregion
- }
-
- //Load copied plugins
-
- if (exists)
- {
- string[] copiedPlugins = Directory.GetFiles(cacheDir, "*.dll");
- foreach (string s in copiedPlugins)
- {
- var result = LoadPluginsFromFile(s);
- if (result == null) continue;
- _ipaPlugins.AddRange(result.NonNull());
- }
- }
-
- Logger.log.Info(exeName);
- Logger.log.Info($"Running on Unity {Application.unityVersion}");
- Logger.log.Info($"Game version {UnityGame.GameVersion}");
- Logger.log.Info("-----------------------------");
- Logger.log.Info($"Loading plugins from {Utils.GetRelativePath(pluginDirectory, Environment.CurrentDirectory)} and found {_bsPlugins.Count + _ipaPlugins.Count}");
- Logger.log.Info("-----------------------------");
- foreach (var plugin in _bsPlugins)
- {
- Logger.log.Info($"{plugin.Metadata.Name} ({plugin.Metadata.Id}): {plugin.Metadata.Version}");
- }
- Logger.log.Info("-----------------------------");
- if (_ipaPlugins.Count > 0)
- {
- foreach (var plugin in _ipaPlugins)
- {
- Logger.log.Info($"{plugin.Name}: {plugin.Version}");
- }
- Logger.log.Info("-----------------------------");
- }
- }
-
- private static IEnumerable<Old.IPlugin> LoadPluginsFromFile(string file)
- {
- var ipaPlugins = new List<Old.IPlugin>();
-
- if (!File.Exists(file) || !file.EndsWith(".dll", true, null))
- return ipaPlugins;
-
- T OptionalGetPlugin<T>(Type t) where T : class
- {
- if (t.FindInterfaces((t, o) => t == (o as Type), typeof(T)).Length > 0)
- {
- try
- {
- T pluginInstance = Activator.CreateInstance(t) as T;
- return pluginInstance;
- }
- catch (Exception e)
- {
- Logger.loader.Error($"Could not load plugin {t.FullName} in {Path.GetFileName(file)}! {e}");
- }
- }
-
- return null;
- }
-
- try
- {
- Assembly assembly = Assembly.LoadFrom(file);
-
- foreach (Type t in assembly.GetTypes())
- {
-
- var ipaPlugin = OptionalGetPlugin<Old.IPlugin>(t);
- if (ipaPlugin != null)
- {
- ipaPlugins.Add(ipaPlugin);
- }
- }
-
- }
- catch (ReflectionTypeLoadException e)
- {
- Logger.loader.Error($"Could not load the following types from {Path.GetFileName(file)}:");
- Logger.loader.Error($" {string.Join("\n ", e.LoaderExceptions?.Select(e1 => e1?.Message).StrJP() ?? Array.Empty<string>())}");
- }
- catch (Exception e)
- {
- Logger.loader.Error($"Could not load {Path.GetFileName(file)}!");
- Logger.loader.Error(e);
- }
-
- return ipaPlugins;
- }
-
- internal static class AppInfo
- {
- [DllImport("kernel32.dll", CharSet = CharSet.Unicode, ExactSpelling = false)]
- private static extern int GetModuleFileName(HandleRef hModule, StringBuilder buffer, int length);
- private static HandleRef NullHandleRef = new HandleRef(null, IntPtr.Zero);
- public static string StartupPath
- {
- get
- {
- StringBuilder stringBuilder = new StringBuilder(260);
- GetModuleFileName(NullHandleRef, stringBuilder, stringBuilder.Capacity);
- return stringBuilder.ToString();
- }
- }
- }
- #pragma warning restore CS0618 // Type or member is obsolete (IPlugin)
- }
- }
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