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- using UnityEngine;
- using UnityEditor;
- using System.IO;
- using System.Collections;
- using System.Collections.Generic;
- using TMPro.EditorUtilities;
-
-
- namespace TMPro
- {
- /// <summary>
- /// Data structure containing the target and replacement fileIDs and GUIDs which will require remapping from previous version of TextMesh Pro to the new TextMesh Pro UPM package.
- /// </summary>
- [System.Serializable]
- struct AssetConversionRecord
- {
- public string referencedResource;
- public string target;
- public string replacement;
- }
-
-
- /// <summary>
- /// Data structure containing a list of target and replacement fileID and GUID requiring remapping from previous versions of TextMesh Pro to the new TextMesh Pro UPM package.
- /// This data structure is populated with the data contained in the PackageConversionData.json file included in the package.
- /// </summary>
- [System.Serializable]
- class AssetConversionData
- {
- public List<AssetConversionRecord> assetRecords;
- }
-
-
- public class TMP_ProjectConversionUtility : EditorWindow
- {
- // Create Sprite Asset Editor Window
- [MenuItem("Window/TextMeshPro/Project Files GUID Remapping Tool", false, 2100)]
- static void ShowConverterWindow()
- {
- var window = GetWindow<TMP_ProjectConversionUtility>();
- window.titleContent = new GUIContent("Conversion Tool");
- window.Focus();
- }
-
-
- /// <summary>
- ///
- /// </summary>
- struct AssetModificationRecord
- {
- public string assetFilePath;
- public string assetDataFile;
- }
-
- private static string m_ProjectFolderToScan;
- private static bool m_IsAlreadyScanningProject;
- private static bool m_CancelScanProcess;
- private static string k_ProjectScanReportDefaultText = "<color=#FFFF80><b>Project Scan Results</b></color>\n";
- private static string m_ProjectScanResults = string.Empty;
- private static Vector2 m_ProjectScanResultScrollPosition;
- private static float m_ProgressPercentage = 0;
- private static int m_ScanningTotalFiles;
- private static int m_ScanningCurrentFileIndex;
- private static string m_ScanningCurrentFileName;
- private static List<AssetModificationRecord> m_ModifiedAssetList = new List<AssetModificationRecord>();
-
-
- void OnEnable()
- {
- // Set Editor Window Size
- SetEditorWindowSize();
-
- m_ProjectScanResults = k_ProjectScanReportDefaultText;
- }
-
-
- void OnGUI()
- {
- GUILayout.BeginVertical();
- {
- // Scan project files and resources
- GUILayout.BeginVertical(EditorStyles.helpBox);
- {
- GUILayout.Label("Scan Project Files", EditorStyles.boldLabel);
- GUILayout.Label("Press the <i>Scan Project Files</i> button to begin scanning your project for files & resources that were created with a previous version of TextMesh Pro.", TMP_UIStyleManager.label);
- GUILayout.Space(10f);
- GUILayout.Label("Project folder to be scanned. Example \"Assets/TextMesh Pro\"");
- m_ProjectFolderToScan = EditorGUILayout.TextField("Folder Path: Assets/", m_ProjectFolderToScan);
- GUILayout.Space(5f);
-
- GUI.enabled = m_IsAlreadyScanningProject == false ? true : false;
- if (GUILayout.Button("Scan Project Files"))
- {
- m_CancelScanProcess = false;
-
- // Make sure Asset Serialization mode is set to ForceText and Version Control mode to Visible Meta Files.
- if (CheckProjectSerializationAndSourceControlModes() == true)
- {
- EditorCoroutine.StartCoroutine(ScanProjectFiles());
- }
- else
- {
- EditorUtility.DisplayDialog("Project Settings Change Required", "In menu options \"Edit - Project Settings - Editor\", please change Asset Serialization Mode to ForceText and Source Control Mode to Visible Meta Files.", "OK", string.Empty);
- }
- }
- GUI.enabled = true;
-
- // Display progress bar
- Rect rect = GUILayoutUtility.GetRect(0f, 20f, GUILayout.ExpandWidth(true));
- EditorGUI.ProgressBar(rect, m_ProgressPercentage, "Scan Progress (" + m_ScanningCurrentFileIndex + "/" + m_ScanningTotalFiles + ")");
-
- // Display cancel button and name of file currently being scanned.
- if (m_IsAlreadyScanningProject)
- {
- Rect cancelRect = new Rect(rect.width - 20, rect.y + 2, 20, 16);
- if (GUI.Button(cancelRect, "X"))
- {
- m_CancelScanProcess = true;
- }
- GUILayout.Label("Scanning: " + m_ScanningCurrentFileName);
- }
- else
- GUILayout.Label(string.Empty);
-
- GUILayout.Space(5);
-
- // Creation Feedback
- GUILayout.BeginVertical(TMP_UIStyleManager.textAreaBoxWindow, GUILayout.ExpandHeight(true));
- {
- m_ProjectScanResultScrollPosition = EditorGUILayout.BeginScrollView(m_ProjectScanResultScrollPosition, GUILayout.ExpandHeight(true));
- EditorGUILayout.LabelField(m_ProjectScanResults, TMP_UIStyleManager.label);
- EditorGUILayout.EndScrollView();
- }
- GUILayout.EndVertical();
- GUILayout.Space(5f);
- }
- GUILayout.EndVertical();
-
- // Scan project files and resources
- GUILayout.BeginVertical(EditorStyles.helpBox);
- {
- GUILayout.Label("Save Modified Project Files", EditorStyles.boldLabel);
- GUILayout.Label("Pressing the <i>Save Modified Project Files</i> button will update the files in the <i>Project Scan Results</i> listed above. <color=#FFFF80>Please make sure that you have created a backup of your project first</color> as these file modifications are permanent and cannot be undone.", TMP_UIStyleManager.label);
- GUILayout.Space(5f);
-
- GUI.enabled = m_IsAlreadyScanningProject == false && m_ModifiedAssetList.Count > 0 ? true : false;
- if (GUILayout.Button("Save Modified Project Files"))
- {
- UpdateProjectFiles();
- }
- GUILayout.Space(10f);
- }
- GUILayout.EndVertical();
-
- }
- GUILayout.EndVertical();
- GUILayout.Space(5f);
- }
-
- void OnInspectorUpdate()
- {
- Repaint();
- }
-
-
- /// <summary>
- /// Limits the minimum size of the editor window.
- /// </summary>
- void SetEditorWindowSize()
- {
- EditorWindow editorWindow = this;
-
- Vector2 currentWindowSize = editorWindow.minSize;
-
- editorWindow.minSize = new Vector2(Mathf.Max(640, currentWindowSize.x), Mathf.Max(420, currentWindowSize.y));
- }
-
-
- private IEnumerator ScanProjectFiles()
- {
- m_IsAlreadyScanningProject = true;
- string projectPath = Path.GetFullPath("Assets/..");
- string packageFullPath = EditorUtilities.TMP_EditorUtility.packageFullPath;
-
- // List containing assets that have been modified.
- string scanResults = k_ProjectScanReportDefaultText;
- m_ModifiedAssetList.Clear();
- m_ProgressPercentage = 0;
-
- // Read Conversion Data from Json file.
- AssetConversionData conversionData = JsonUtility.FromJson<AssetConversionData>(File.ReadAllText(packageFullPath + "/PackageConversionData.json"));
- AssetConversionData conversionData_Assets = JsonUtility.FromJson<AssetConversionData>(File.ReadAllText(packageFullPath + "/PackageConversionData_Assets.json"));
-
- // Get list of GUIDs for assets that might contain references to previous GUIDs that require updating.
- string searchFolder = string.IsNullOrEmpty(m_ProjectFolderToScan) ? "Assets" : ("Assets/" + m_ProjectFolderToScan);
- string[] projectGUIDs = AssetDatabase.FindAssets("t:Object", new string[] { searchFolder });
- m_ScanningTotalFiles = projectGUIDs.Length;
-
- bool cancelScanning = false;
-
- // Iterate through projectGUIDs to search project assets of the types likely to reference GUIDs and FileIDs used by previous versions of TextMesh Pro.
- for (int i = 0; i < projectGUIDs.Length && cancelScanning == false; i++)
- {
- if (m_CancelScanProcess)
- {
- cancelScanning = true;
- ResetScanProcess();
-
- continue;
- }
-
- m_ScanningCurrentFileIndex = i + 1;
-
- string guid = projectGUIDs[i];
- string assetFilePath = AssetDatabase.GUIDToAssetPath(guid);
- string assetFileExtension = Path.GetExtension(assetFilePath);
- System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetFilePath);
-
- // Filter out asset types that we can't read or have not interest in searching.
- if (assetType == typeof(DefaultAsset) || assetType == typeof(MonoScript) || assetType == typeof(Texture2D) || assetType == typeof(Texture3D) || assetType == typeof(Cubemap) ||
- assetType == typeof(TextAsset) || assetType == typeof(Shader) || assetType == typeof(Font) || assetType == typeof(UnityEditorInternal.AssemblyDefinitionAsset) ||
- assetType == typeof(GUISkin) || assetType == typeof(PhysicsMaterial2D) || assetType == typeof(PhysicMaterial) || assetType == typeof(UnityEngine.U2D.SpriteAtlas) || assetType == typeof(UnityEngine.Tilemaps.Tile) ||
- assetType == typeof(AudioClip) || assetType == typeof(ComputeShader) || assetType == typeof(UnityEditor.Animations.AnimatorController) || assetType == typeof(UnityEngine.AI.NavMeshData) ||
- assetType == typeof(Mesh) || assetType == typeof(RenderTexture) || assetType == typeof(Texture2DArray) || assetType == typeof(LightingDataAsset) || assetType == typeof(AvatarMask) ||
- assetType == typeof(AnimatorOverrideController) || assetType == typeof(TerrainData) || assetType == typeof(HumanTemplate) || assetType == typeof(Flare) || assetType == typeof(UnityEngine.Video.VideoClip))
- continue;
-
- // Exclude FBX
- if (assetType == typeof(GameObject) && (assetFileExtension == ".FBX" || assetFileExtension == ".fbx"))
- continue;
-
- m_ScanningCurrentFileName = assetFilePath;
- //Debug.Log("Searching Asset: [" + assetFilePath + "] with file extension [" + assetFileExtension + "] of type [" + assetType + "]");
-
- // Read the asset data file
- string assetDataFile = string.Empty;
- try
- {
- assetDataFile = File.ReadAllText(projectPath + "/" + assetFilePath);
- }
- catch
- {
- // Continue to the next asset if we can't read the current one.
- continue;
- }
-
- bool hasFileChanged = false;
-
- // Special handling / optimization if assetType is null
- if (assetType == null)
- {
- foreach (AssetConversionRecord record in conversionData_Assets.assetRecords)
- {
- if (assetDataFile.Contains(record.target))
- {
- hasFileChanged = true;
-
- assetDataFile = assetDataFile.Replace(record.target, record.replacement);
-
- //Debug.Log("Replacing Reference to [" + record.referencedResource + "] using [" + record.target + "] with [" + record.replacement + "] in asset file: [" + assetFilePath + "].");
- }
- }
- }
- else
- {
- foreach (AssetConversionRecord record in conversionData.assetRecords)
- {
- if (assetDataFile.Contains(record.target))
- {
- hasFileChanged = true;
-
- assetDataFile = assetDataFile.Replace(record.target, record.replacement);
-
- //Debug.Log("Replacing Reference to [" + record.referencedResource + "] using [" + record.target + "] with [" + record.replacement + "] in asset file: [" + assetFilePath + "].");
- }
- }
- }
-
- if (hasFileChanged)
- {
- //Debug.Log("Adding [" + assetFilePath + "] to list of assets to be modified.");
-
- AssetModificationRecord modifiedAsset;
- modifiedAsset.assetFilePath = assetFilePath;
- modifiedAsset.assetDataFile = assetDataFile;
-
- m_ModifiedAssetList.Add(modifiedAsset);
-
- scanResults += assetFilePath + "\n";
- }
-
- m_ProjectScanResults = scanResults;
- m_ProgressPercentage = (float)i / (projectGUIDs.Length * 2);
-
- yield return null;
- }
-
- // Iterate through projectGUIDs (again) to search project meta files which reference GUIDs used by previous versions of TextMesh Pro.
- for (int i = 0; i < projectGUIDs.Length && cancelScanning == false; i++)
- {
- if (m_CancelScanProcess)
- {
- cancelScanning = true;
- ResetScanProcess();
-
- continue;
- }
-
- string guid = projectGUIDs[i];
- string assetFilePath = AssetDatabase.GUIDToAssetPath(guid);
- string assetMetaFilePath = AssetDatabase.GetTextMetaFilePathFromAssetPath(assetFilePath);
-
- // Read the asset meta data file
- string assetMetaFile = File.ReadAllText(projectPath + "/" + assetMetaFilePath);
-
- bool hasFileChanged = false;
-
- m_ScanningCurrentFileName = assetMetaFilePath;
-
- foreach (AssetConversionRecord record in conversionData.assetRecords)
- {
- if (assetMetaFile.Contains(record.target))
- {
- hasFileChanged = true;
-
- assetMetaFile = assetMetaFile.Replace(record.target, record.replacement);
-
- //Debug.Log("Replacing Reference to [" + record.referencedResource + "] using [" + record.target + "] with [" + record.replacement + "] in asset file: [" + assetMetaFilePath + "].");
- }
- }
-
- if (hasFileChanged)
- {
- //Debug.Log("Adding [" + assetMetaFilePath + "] to list of meta files to be modified.");
-
- AssetModificationRecord modifiedAsset;
- modifiedAsset.assetFilePath = assetMetaFilePath;
- modifiedAsset.assetDataFile = assetMetaFile;
-
- m_ModifiedAssetList.Add(modifiedAsset);
-
- scanResults += assetMetaFilePath + "\n";
- }
-
- m_ProjectScanResults = scanResults;
- m_ProgressPercentage = 0.5f + ((float)i / (projectGUIDs.Length * 2));
-
- yield return null;
- }
-
- m_IsAlreadyScanningProject = false;
- m_ScanningCurrentFileName = string.Empty;
- }
-
-
- /// <summary>
- ///
- /// </summary>
- private static void ResetScanProcess()
- {
- m_IsAlreadyScanningProject = false;
- m_ScanningCurrentFileName = string.Empty;
- m_ProgressPercentage = 0;
- m_ScanningCurrentFileIndex = 0;
- m_ScanningTotalFiles = 0;
- }
-
-
- /// <summary>
- ///
- /// </summary>
- private static void UpdateProjectFiles()
- {
- // Make sure Asset Serialization mode is set to ForceText with Visible Meta Files.
- CheckProjectSerializationAndSourceControlModes();
-
- string projectPath = Path.GetFullPath("Assets/..");
-
- // Display dialogue to show user a list of project files that will be modified upon their consent.
- if (EditorUtility.DisplayDialog("Save Modified Asset(s)?", "Are you sure you want to save all modified assets?", "YES", "NO"))
- {
- for (int i = 0; i < m_ModifiedAssetList.Count; i++)
- {
- // Make sure all file streams that might have been opened by Unity are closed.
- //AssetDatabase.ReleaseCachedFileHandles();
-
- //Debug.Log("Writing asset file [" + m_ModifiedAssetList[i].assetFilePath + "].");
-
- File.WriteAllText(projectPath + "/" + m_ModifiedAssetList[i].assetFilePath, m_ModifiedAssetList[i].assetDataFile);
- }
- }
-
- AssetDatabase.Refresh();
-
- m_ProgressPercentage = 0;
- m_ProjectScanResults = k_ProjectScanReportDefaultText;
- }
-
-
- /// <summary>
- /// Check project Asset Serialization and Source Control modes
- /// </summary>
- private static bool CheckProjectSerializationAndSourceControlModes()
- {
- // Check Project Asset Serialization and Visible Meta Files mode.
- if (EditorSettings.serializationMode != SerializationMode.ForceText || EditorSettings.externalVersionControl != "Visible Meta Files")
- {
- return false;
- }
-
- return true;
- }
- }
-
-
-
- public class TMP_PackageUtilities : Editor
- {
-
- enum SaveAssetDialogueOptions { Unset = 0, Save = 1, SaveAll = 2, DoNotSave = 3 };
-
- private static SerializationMode m_ProjectAssetSerializationMode;
- private static string m_ProjectExternalVersionControl;
-
- struct AssetRemappingRecord
- {
- public string oldGuid;
- public string newGuid;
- public string assetPath;
- }
-
- struct AssetModificationRecord
- {
- public string assetFilePath;
- public string assetDataFile;
- }
-
- // Create Sprite Asset Editor Window
- //[MenuItem("Window/TextMeshPro/Generate New Package GUIDs", false, 1500)]
- public static void GenerateNewPackageGUIDs_Menu()
- {
- GenerateNewPackageGUIDs();
- }
-
-
- /// <summary>
- ///
- /// </summary>
- [MenuItem("Window/TextMeshPro/Import TMP Essential Resources", false, 2050)]
- public static void ImportProjectResourcesMenu()
- {
- ImportProjectResources();
- }
-
-
- /// <summary>
- ///
- /// </summary>
- [MenuItem("Window/TextMeshPro/Import TMP Examples and Extras", false, 2051)]
- public static void ImportExamplesContentMenu()
- {
- ImportExtraContent();
- }
-
-
- // Create Sprite Asset Editor Window
- //[MenuItem("Window/TextMeshPro/Convert TMP Project Files to UPM", false, 1510)]
- public static void ConvertProjectGUIDsMenu()
- {
- ConvertProjectGUIDsToUPM();
-
- //GetVersionInfo();
- }
-
-
- // Create Sprite Asset Editor Window
- //[MenuItem("Window/TextMeshPro/Convert GUID (Source to DLL)", false, 2010)]
- public static void ConvertGUIDFromSourceToDLLMenu()
- {
- //ConvertGUIDFromSourceToDLL();
-
- //GetVersionInfo();
- }
-
-
- // Create Sprite Asset Editor Window
- //[MenuItem("Window/TextMeshPro/Convert GUID (DLL to Source)", false, 2020)]
- public static void ConvertGUIDFromDllToSourceMenu()
- {
- //ConvertGUIDFromDLLToSource();
-
- //GetVersionInfo();
- }
-
-
- // Create Sprite Asset Editor Window
- //[MenuItem("Window/TextMeshPro/Extract Package GUIDs", false, 1530)]
- public static void ExtractPackageGUIDMenu()
- {
- ExtractPackageGUIDs();
- }
-
-
- private static void GetVersionInfo()
- {
- string version = TMP_Settings.version;
- Debug.Log("The version of this TextMesh Pro UPM package is (" + version + ").");
- }
-
-
- /// <summary>
- ///
- /// </summary>
- private static void ImportExtraContent()
- {
- string packageFullPath = EditorUtilities.TMP_EditorUtility.packageFullPath;
-
- AssetDatabase.ImportPackage(packageFullPath + "/Package Resources/TMP Examples & Extras.unitypackage", true);
- }
-
-
- /// <summary>
- ///
- /// </summary>
- private static void ImportProjectResources()
- {
- string packageFullPath = EditorUtilities.TMP_EditorUtility.packageFullPath;
-
- AssetDatabase.ImportPackage(packageFullPath + "/Package Resources/TMP Essential Resources.unitypackage", true);
- }
-
-
- /// <summary>
- ///
- /// </summary>
- private static void GenerateNewPackageGUIDs()
- {
- // Make sure Asset Serialization mode is set to ForceText with Visible Meta Files.
- SetProjectSerializationAndSourceControlModes();
-
- string projectPath = Path.GetFullPath("Assets/..");
-
- // Clear existing dictionary of AssetRecords
- List<AssetRemappingRecord> assetRecords = new List<AssetRemappingRecord>();
-
- // Get full list of GUIDs used in the package which including folders.
- string[] packageGUIDs = AssetDatabase.FindAssets("t:Object", new string[] { "Assets/Packages/com.unity.TextMeshPro" });
-
- for (int i = 0; i < packageGUIDs.Length; i++)
- {
- // Could add a progress bar for this process (if needed)
-
- string guid = packageGUIDs[i];
- string assetFilePath = AssetDatabase.GUIDToAssetPath(guid);
- string assetMetaFilePath = AssetDatabase.GetTextMetaFilePathFromAssetPath(assetFilePath);
- //System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetFilePath);
-
- AssetRemappingRecord assetRecord;
- assetRecord.oldGuid = guid;
- assetRecord.assetPath = assetFilePath;
-
- string newGUID = GenerateUniqueGUID();
-
- assetRecord.newGuid = newGUID;
-
- if (assetRecords.FindIndex(item => item.oldGuid == guid) != -1)
- continue;
-
- assetRecords.Add(assetRecord);
-
- // Read the meta file for the given asset.
- string assetMetaFile = File.ReadAllText(projectPath + "/" + assetMetaFilePath);
-
- assetMetaFile = assetMetaFile.Replace("guid: " + guid, "guid: " + newGUID);
-
- File.WriteAllText(projectPath + "/" + assetMetaFilePath, assetMetaFile);
-
- //Debug.Log("Asset: [" + assetFilePath + "] Type: " + assetType + " Current GUID: [" + guid + "] New GUID: [" + newGUID + "]");
- }
-
- AssetDatabase.Refresh();
-
- // Get list of GUIDs for assets that might need references to previous GUIDs which need to be updated.
- packageGUIDs = AssetDatabase.FindAssets("t:Object"); // ("t:Object", new string[] { "Assets/Asset Importer" });
-
- for (int i = 0; i < packageGUIDs.Length; i++)
- {
- // Could add a progress bar for this process
-
- string guid = packageGUIDs[i];
- string assetFilePath = AssetDatabase.GUIDToAssetPath(guid);
- System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetFilePath);
-
- // Filter out file types we are not interested in
- if (assetType == typeof(DefaultAsset) || assetType == typeof(MonoScript) || assetType == typeof(Texture2D) || assetType == typeof(TextAsset) || assetType == typeof(Shader))
- continue;
-
- // Read the asset data file
- string assetDataFile = File.ReadAllText(projectPath + "/" + assetFilePath);
-
- //Debug.Log("Searching Asset: [" + assetFilePath + "] of type: " + assetType);
-
- bool hasFileChanged = false;
-
- foreach (AssetRemappingRecord record in assetRecords)
- {
- if (assetDataFile.Contains(record.oldGuid))
- {
- hasFileChanged = true;
-
- assetDataFile = assetDataFile.Replace(record.oldGuid, record.newGuid);
-
- Debug.Log("Replacing old GUID: [" + record.oldGuid + "] by new GUID: [" + record.newGuid + "] in asset file: [" + assetFilePath + "].");
- }
- }
-
- if (hasFileChanged)
- {
- // Add file to list of changed files
- File.WriteAllText(projectPath + "/" + assetFilePath, assetDataFile);
- }
-
- }
-
- AssetDatabase.Refresh();
-
- // Restore project Asset Serialization and Source Control modes.
- RestoreProjectSerializationAndSourceControlModes();
- }
-
-
- private static void ExtractPackageGUIDs()
- {
- // Make sure Asset Serialization mode is set to ForceText with Visible Meta Files.
- SetProjectSerializationAndSourceControlModes();
-
- string projectPath = Path.GetFullPath("Assets/..");
-
- // Create new instance of AssetConversionData file
- AssetConversionData data = new AssetConversionData();
- data.assetRecords = new List<AssetConversionRecord>();
-
- // Get full list of GUIDs used in the package which including folders.
- string[] packageGUIDs = AssetDatabase.FindAssets("t:Object", new string[] { "Assets/Packages/com.unity.TextMeshPro" });
-
- for (int i = 0; i < packageGUIDs.Length; i++)
- {
- // Could add a progress bar for this process (if needed)
-
- string guid = packageGUIDs[i];
- string assetFilePath = AssetDatabase.GUIDToAssetPath(guid);
- //string assetMetaFilePath = AssetDatabase.GetTextMetaFilePathFromAssetPath(assetFilePath);
-
- //ObjectIdentifier[] localIdentifider = BundleBuildInterface.GetPlayerObjectIdentifiersInAsset(new GUID(guid), BuildTarget.NoTarget);
- //System.Type[] types = BundleBuildInterface.GetTypeForObjects(localIdentifider);
-
- System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetFilePath);
-
- // Filter out file types we are not interested in
- if (assetType == typeof(DefaultAsset))
- continue;
-
- string newGuid = GenerateUniqueGUID();
-
- AssetConversionRecord record;
- record.referencedResource = Path.GetFileName(assetFilePath);
- record.target = "fileID: 2108210716, guid: " + newGuid;
-
- record.replacement = "fileID: 11500000, guid: " + guid;
-
- //if (m_AssetRecords.FindIndex(item => item.oldGuid == guid) != -1)
- // continue;
-
- data.assetRecords.Add(record);
-
- // Read the meta file for the given asset.
- //string assetMetaFile = File.ReadAllText(projectPath + "/" + assetMetaFilePath);
-
- //assetMetaFile = assetMetaFile.Replace("guid: " + guid, "guid: " + newGUID);
-
- //File.WriteAllText(projectPath + "/" + assetMetaFilePath, assetMetaFile);
-
- Debug.Log("Asset: [" + Path.GetFileName(assetFilePath) + "] Type: " + assetType + " Current GUID: [" + guid + "] New GUID: [" + newGuid + "]");
- }
-
- // Write new information into JSON file
- string dataFile = JsonUtility.ToJson(data, true);
-
- File.WriteAllText(projectPath + "/Assets/Packages/com.unity.TextMeshPro/PackageConversionData.json", dataFile);
-
- // Restore project Asset Serialization and Source Control modes.
- RestoreProjectSerializationAndSourceControlModes();
- }
-
-
- /// <summary>
- ///
- /// </summary>
- private static void ConvertProjectGUIDsToUPM()
- {
- // Make sure Asset Serialization mode is set to ForceText with Visible Meta Files.
- SetProjectSerializationAndSourceControlModes();
-
- string projectPath = Path.GetFullPath("Assets/..");
- string packageFullPath = EditorUtilities.TMP_EditorUtility.packageFullPath;
-
- // List containing assets that have been modified.
- List<AssetModificationRecord> modifiedAssetList = new List<AssetModificationRecord>();
-
- // Read Conversion Data from Json file.
- AssetConversionData conversionData = JsonUtility.FromJson<AssetConversionData>(File.ReadAllText(packageFullPath + "/PackageConversionData.json"));
-
- // Get list of GUIDs for assets that might contain references to previous GUIDs that require updating.
- string[] projectGUIDs = AssetDatabase.FindAssets("t:Object");
-
- for (int i = 0; i < projectGUIDs.Length; i++)
- {
- // Could add a progress bar for this process
-
- string guid = projectGUIDs[i];
- string assetFilePath = AssetDatabase.GUIDToAssetPath(guid);
- System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetFilePath);
-
- // Filter out file types we are not interested in
- if (assetType == typeof(DefaultAsset) || assetType == typeof(MonoScript) || assetType == typeof(Texture2D) || assetType == typeof(TextAsset) || assetType == typeof(Shader))
- continue;
-
- // Read the asset data file
- string assetDataFile = File.ReadAllText(projectPath + "/" + assetFilePath);
-
- //Debug.Log("Searching Asset: [" + assetFilePath + "] of type: " + assetType);
-
- bool hasFileChanged = false;
-
- foreach (AssetConversionRecord record in conversionData.assetRecords)
- {
- if (assetDataFile.Contains(record.target))
- {
- hasFileChanged = true;
-
- assetDataFile = assetDataFile.Replace(record.target, record.replacement);
-
- Debug.Log("Replacing Reference to [" + record.referencedResource + "] using [" + record.target + "] with [" + record.replacement + "] in asset file: [" + assetFilePath + "].");
- }
- }
-
- if (hasFileChanged)
- {
- Debug.Log("Adding [" + assetFilePath + "] to list of assets to be modified.");
-
- AssetModificationRecord modifiedAsset;
- modifiedAsset.assetFilePath = assetFilePath;
- modifiedAsset.assetDataFile = assetDataFile;
-
- modifiedAssetList.Add(modifiedAsset);
- }
-
- }
-
- // Scan project meta files to update GUIDs of assets whose GUID has changed.
- projectGUIDs = AssetDatabase.FindAssets("t:Object");
-
- for (int i = 0; i < projectGUIDs.Length; i++)
- {
- string guid = projectGUIDs[i];
- string assetFilePath = AssetDatabase.GUIDToAssetPath(guid);
- string assetMetaFilePath = AssetDatabase.GetTextMetaFilePathFromAssetPath(assetFilePath);
-
- // Read the asset meta data file
- string assetMetaFile = File.ReadAllText(projectPath + "/" + assetMetaFilePath);
-
- bool hasFileChanged = false;
-
- foreach (AssetConversionRecord record in conversionData.assetRecords)
- {
- if (assetMetaFile.Contains(record.target))
- {
- hasFileChanged = true;
-
- assetMetaFile = assetMetaFile.Replace(record.target, record.replacement);
-
- Debug.Log("Replacing Reference to [" + record.referencedResource + "] using [" + record.target + "] with [" + record.replacement + "] in asset file: [" + assetMetaFilePath + "].");
- }
- }
-
- if (hasFileChanged)
- {
- Debug.Log("Adding [" + assetMetaFilePath + "] to list of meta files to be modified.");
-
- AssetModificationRecord modifiedAsset;
- modifiedAsset.assetFilePath = assetMetaFilePath;
- modifiedAsset.assetDataFile = assetMetaFile;
-
- modifiedAssetList.Add(modifiedAsset);
- }
- }
-
- // Display dialogue to show user a list of project files that will be modified upon their consent.
- if (EditorUtility.DisplayDialog("Save Modified Asset(s)?", "Are you sure you want to save all modified assets?", "YES", "NO"))
- {
- for (int i = 0; i < modifiedAssetList.Count; i++)
- {
- // Make sure all file streams that might have been opened by Unity are closed.
- //AssetDatabase.ReleaseCachedFileHandles();
-
- Debug.Log("Writing asset file [" + modifiedAssetList[i].assetFilePath + "].");
-
- //File.WriteAllText(projectPath + "/" + modifiedAssetList[i].assetFilePath, modifiedAssetList[i].assetDataFile);
- }
-
- }
-
- AssetDatabase.Refresh();
-
- // Restore project Asset Serialization and Source Control modes.
- RestoreProjectSerializationAndSourceControlModes();
- }
-
-
- /// <summary>
- ///
- /// </summary>
- /// <returns></returns>
- private static string GenerateUniqueGUID()
- {
- string monoGuid = System.Guid.NewGuid().ToString();
-
- char[] charGuid = new char[32];
- int index = 0;
- for (int i = 0; i < monoGuid.Length; i++)
- {
- if (monoGuid[i] != '-')
- charGuid[index++] = monoGuid[i];
- }
-
- string guid = new string(charGuid);
-
- // Make sure new GUID is not already used by some other asset.
- if (AssetDatabase.GUIDToAssetPath(guid) != string.Empty)
- guid = GenerateUniqueGUID();
-
- return guid;
- }
-
-
- /// <summary>
- /// Change project asset serialization mode to ForceText (if necessary)
- /// </summary>
- private static void SetProjectSerializationAndSourceControlModes()
- {
- // Make sure Asset Serialization mode is set to ForceText with Visible Meta Files.
- m_ProjectAssetSerializationMode = EditorSettings.serializationMode;
- if (m_ProjectAssetSerializationMode != SerializationMode.ForceText)
- UnityEditor.EditorSettings.serializationMode = SerializationMode.ForceText;
-
- m_ProjectExternalVersionControl = EditorSettings.externalVersionControl;
- if (m_ProjectExternalVersionControl != "Visible Meta Files")
- UnityEditor.EditorSettings.externalVersionControl = "Visible Meta Files";
- }
-
-
- /// <summary>
- /// Revert potential change to asset serialization mode (if necessary)
- /// </summary>
- private static void RestoreProjectSerializationAndSourceControlModes()
- {
- // Make sure Asset Serialization mode is set to ForceText with Visible Meta Files.
- if (m_ProjectAssetSerializationMode != EditorSettings.serializationMode)
- EditorSettings.serializationMode = m_ProjectAssetSerializationMode;
-
- if (m_ProjectExternalVersionControl != EditorSettings.externalVersionControl)
- EditorSettings.externalVersionControl = m_ProjectExternalVersionControl;
- }
-
- }
- }
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