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- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Linq;
- using System.Reflection;
- using System.Runtime.CompilerServices;
- using System.Threading.Tasks;
- using IPA.Config.Providers;
- using IPA.Utilities;
- #if NET3
- using Net3_Proxy;
- using Path = Net3_Proxy.Path;
- using Array = Net3_Proxy.Array;
- #endif
-
- namespace IPA.Config
- {
- /// <summary>
- /// An abstraction of a config file on disk, which handles synchronizing between a memory representation and the
- /// disk representation.
- /// </summary>
- public class Config
- {
- static Config()
- {
- JsonConfigProvider.RegisterConfig();
- }
-
- /// <summary>
- /// Specifies that a particular parameter is preferred to use a particular <see cref="IConfigProvider" />.
- /// If it is not available, also specifies backups. If none are available, the default is used.
- /// </summary>
- [AttributeUsage(AttributeTargets.Parameter)]
- public sealed class PreferAttribute : Attribute
- {
- /// <summary>
- /// The order of preference for the config type.
- /// </summary>
- /// <value>the list of config extensions in order of preference</value>
- // ReSharper disable once UnusedAutoPropertyAccessor.Global
- public string[] PreferenceOrder { get; private set; }
-
- /// <inheritdoc />
- /// <summary>
- /// Constructs the attribute with a specific preference list. Each entry is the extension without a '.'
- /// </summary>
- /// <param name="preference">The preferences in order of preference.</param>
- public PreferAttribute(params string[] preference)
- {
- PreferenceOrder = preference;
- }
- }
-
- /// <summary>
- /// Specifies a preferred config name, instead of using the plugin's name.
- /// </summary>
- [AttributeUsage(AttributeTargets.Parameter)]
- public sealed class NameAttribute : Attribute
- {
- /// <summary>
- /// The name to use for the config.
- /// </summary>
- /// <value>the name to use for the config</value>
- // ReSharper disable once UnusedAutoPropertyAccessor.Global
- public string Name { get; private set; }
-
- /// <inheritdoc />
- /// <summary>
- /// Constructs the attribute with a specific name.
- /// </summary>
- /// <param name="name">the name to use for the config.</param>
- public NameAttribute(string name)
- {
- Name = name;
- }
- }
-
- private static readonly Dictionary<string, IConfigProvider> registeredProviders = new Dictionary<string, IConfigProvider>();
-
- /// <summary>
- /// Registers a <see cref="IConfigProvider"/> to use for configs.
- /// </summary>
- /// <typeparam name="T">the type to register</typeparam>
- public static void Register<T>() where T : IConfigProvider => Register(typeof(T));
-
- /// <summary>
- /// Registers a <see cref="IConfigProvider"/> to use for configs.
- /// </summary>
- /// <param name="type">the type to register</param>
- public static void Register(Type type)
- {
- var inst = Activator.CreateInstance(type) as IConfigProvider;
- if (inst == null)
- throw new ArgumentException($"Type not an {nameof(IConfigProvider)}");
-
- if (registeredProviders.ContainsKey(inst.Extension))
- throw new InvalidOperationException($"Extension provider for {inst.Extension} already exists");
-
- registeredProviders.Add(inst.Extension, inst);
- }
-
- /// <summary>
- /// Gets a <see cref="Config"/> object using the specified list of preferred config types.
- /// </summary>
- /// <param name="configName">the name of the mod for this config</param>
- /// <param name="extensions">the preferred config types to try to get</param>
- /// <returns>a <see cref="Config"/> using the requested format, or of type JSON.</returns>
- public static Config GetConfigFor(string configName, params string[] extensions)
- {
- var chosenExt = extensions.FirstOrDefault(s => registeredProviders.ContainsKey(s)) ?? "json";
- var provider = registeredProviders[chosenExt];
-
- var filename = Path.Combine(UnityGame.UserDataPath, configName + "." + provider.Extension);
- var config = new Config(configName, provider, new FileInfo(filename));
-
- ConfigRuntime.RegisterConfig(config);
-
- return config;
- }
-
- internal static Config GetConfigFor(string modName, ParameterInfo info)
- {
- var prefs = Array.Empty<string>();
- if (info.GetCustomAttribute<PreferAttribute>() is PreferAttribute prefer)
- prefs = prefer.PreferenceOrder;
- if (info.GetCustomAttribute<NameAttribute>() is NameAttribute name)
- modName = name.Name;
-
- return GetConfigFor(modName, prefs);
- }
-
- /// <summary>
- /// Gets the name associated with this <see cref="Config"/> object.
- /// </summary>
- public string Name { get; }
- /// <summary>
- /// Gets the <see cref="IConfigProvider"/> associated with this <see cref="Config"/> object.
- /// </summary>
- public IConfigProvider Provider { get; }
-
- internal IConfigStore Store = null;
- internal readonly FileInfo File;
- internal readonly ConfigProvider configProvider;
- internal int Writes = 0;
-
- /// <summary>
- /// Sets this object's <see cref="IConfigStore"/>. Can only be called once.
- /// </summary>
- /// <param name="store">the <see cref="IConfigStore"/> to add to this instance</param>
- /// <exception cref="InvalidOperationException">If this was called before.</exception>
- public void SetStore(IConfigStore store)
- {
- if (Store != null)
- throw new InvalidOperationException($"{nameof(SetStore)} can only be called once");
- Store = store;
- ConfigRuntime.ConfigChanged();
- }
-
- /// <summary>
- /// Forces a synchronous load from disk.
- /// </summary>
- public void LoadSync() => LoadAsync().Wait();
-
- /// <summary>
- /// Forces an asynchronous load from disk.
- /// </summary>
- public Task LoadAsync() => ConfigRuntime.TriggerFileLoad(this);
-
- private Config(string name, IConfigProvider provider, FileInfo file)
- {
- Name = name; Provider = provider; File = file;
- configProvider = new ConfigProvider(file, provider);
- }
- }
- }
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