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- using IPA.Utilities;
- using System;
- using System.Collections.Generic;
- using System.Diagnostics;
- using System.IO;
- using System.Linq;
- using System.Reflection;
- using static IPA.Logging.Logger;
- #if NET3
- using Net3_Proxy;
- using Path = Net3_Proxy.Path;
- using File = Net3_Proxy.File;
- using Directory = Net3_Proxy.Directory;
- #endif
-
- namespace IPA.Injector
- {
- internal static class Updates
- {
- private const string DeleteFileName = Updating.BeatMods.Updater.SpecialDeletionsFile;
-
- public static void InstallPendingUpdates()
- {
- InstallPendingSelfUpdates();
- InstallPendingModUpdates();
- }
-
- private static void InstallPendingSelfUpdates()
- {
- var path = Path.Combine(UnityGame.InstallPath, "IPA.exe");
- if (!File.Exists(path)) return;
-
- var ipaVersion = new Version(FileVersionInfo.GetVersionInfo(path).FileVersion);
- var selfVersion = Assembly.GetExecutingAssembly().GetName().Version;
-
- if (ipaVersion > selfVersion)
- {
- Process.Start(new ProcessStartInfo
- {
- FileName = path,
- Arguments = $"\"-nw={Process.GetCurrentProcess().Id},s={string.Join(" ", Environment.GetCommandLineArgs().Skip(1).StrJP()).Replace("\\", "\\\\").Replace(",", "\\,")}\"",
- UseShellExecute = false
- });
-
- updater.Info("Updating BSIPA...");
- Environment.Exit(0);
- }
- }
-
- private static void InstallPendingModUpdates()
- {
- var pendingDir = Path.Combine(UnityGame.InstallPath, "IPA", "Pending");
- if (!Directory.Exists(pendingDir)) return;
-
- // there are pending updates, install
- updater.Info("Installing pending updates");
-
- var toDelete = new string[0];
- var delFn = Path.Combine(pendingDir, DeleteFileName);
- if (File.Exists(delFn))
- {
- toDelete = File.ReadAllLines(delFn);
- File.Delete(delFn);
- }
-
- foreach (var file in toDelete)
- {
- try
- {
- File.Delete(Path.Combine(UnityGame.InstallPath, file));
- }
- catch (Exception e)
- {
- updater.Error("While trying to install pending updates: Error deleting file marked for deletion");
- updater.Error(e);
- }
- }
-
- #region Self Protection
-
- string path;
- if (Directory.Exists(path = Path.Combine(pendingDir, "IPA")))
- {
- var dirs = new Stack<string>(20);
-
- dirs.Push(path);
-
- while (dirs.Count > 0)
- {
- var currentDir = dirs.Pop();
- string[] subDirs;
- string[] files;
- try
- {
- subDirs = Directory.GetDirectories(currentDir);
- files = Directory.GetFiles(currentDir);
- }
- catch (UnauthorizedAccessException e)
- {
- updater.Error(e);
- continue;
- }
- catch (DirectoryNotFoundException e)
- {
- updater.Error(e);
- continue;
- }
-
- foreach (var file in files)
- {
- try
- {
- if (!Utils.GetRelativePath(file, path).Split(Path.PathSeparator).Contains("Pending"))
- File.Delete(file);
- }
- catch (FileNotFoundException e)
- {
- updater.Error(e);
- }
- }
-
- foreach (var str in subDirs)
- dirs.Push(str);
- }
- }
- if (File.Exists(path = Path.Combine(pendingDir, "IPA.exe")))
- {
- File.Delete(path);
- if (File.Exists(path = Path.Combine(pendingDir, "Mono.Cecil.dll")))
- File.Delete(path);
- }
-
- #endregion
-
- try
- {
- Utils.CopyAll(new DirectoryInfo(pendingDir), new DirectoryInfo(UnityGame.InstallPath), onCopyException: (e, f) =>
- {
- updater.Error($"Error copying file {Utils.GetRelativePath(f.FullName, pendingDir)} from Pending:");
- updater.Error(e);
- return true;
- });
- }
- catch (Exception e)
- {
- updater.Error("While trying to install pending updates: Error copying files in");
- updater.Error(e);
- }
-
- try
- {
- Directory.Delete(pendingDir, true);
- }
- catch (Exception e)
- {
- updater.Error("Something went wrong performing an operation that should never fail!");
- updater.Error(e);
- }
- }
- }
- }
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