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- using System;
- using NUnit.Framework;
-
- namespace UnityEngine.Analytics.Tests
- {
- public partial class AnalyticsEventTests
- {
- [Test]
- public void GameOver_NoArgsTest()
- {
- Assert.DoesNotThrow(() => m_Result = AnalyticsEvent.GameOver());
- EvaluateAnalyticsResult(m_Result);
- }
-
- [Test]
- public void GameOver_LevelIndexTest(
- [Values(-1, 0, 1)] int levelIndex
- )
- {
- Assert.DoesNotThrow(() => m_Result = AnalyticsEvent.GameOver(levelIndex));
- EvaluateAnalyticsResult(m_Result);
- }
-
- [Test]
- public void GameOver_LevelNameTest(
- [Values("test_level", "", null)] string levelName
- )
- {
- Assert.DoesNotThrow(() => m_Result = AnalyticsEvent.GameOver(levelName));
- EvaluateAnalyticsResult(m_Result);
- }
-
- [Test]
- public void GameOver_LevelIndex_LevelNameTest(
- [Values(0)] int levelIndex,
- [Values("test_level", "", null)] string levelName
- )
- {
- Assert.DoesNotThrow(() => m_Result = AnalyticsEvent.GameOver(levelIndex, levelName));
- EvaluateAnalyticsResult(m_Result);
- }
-
- [Test]
- public void GameOver_CustomDataTest()
- {
- var levelIndex = 0;
- var levelName = "test_level";
-
- Assert.DoesNotThrow(() => m_Result = AnalyticsEvent.GameOver(levelName, m_CustomData));
- EvaluateCustomData(m_CustomData);
- EvaluateAnalyticsResult(m_Result);
-
- Assert.DoesNotThrow(() => m_Result = AnalyticsEvent.GameOver(levelIndex, levelName, m_CustomData));
- EvaluateCustomData(m_CustomData);
- EvaluateAnalyticsResult(m_Result);
- }
- }
- }
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