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- using CustomUI.BeatSaber;
- using System;
- using UnityEngine.UI;
- using VRUI;
-
- namespace BSIPA_ModList.UI
- {
- internal class BackButtonNavigationController : VRUINavigationController
- {
- public event Action didFinishEvent;
-
- private Button _backButton;
-
- protected override void DidActivate(bool firstActivation, ActivationType activationType)
- {
- if (firstActivation && activationType == ActivationType.AddedToHierarchy)
- {
- _backButton = BeatSaberUI.CreateBackButton(rectTransform, didFinishEvent.Invoke);
- }
- }
- }
- }
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