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- using CustomUI.BeatSaber;
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using UnityEngine;
- using UnityEngine.SceneManagement;
- using UnityEngine.UI;
-
- namespace BSIPA_ModList.UI
- {
- internal class ButtonUI : MonoBehaviour
- {
- private const string ControllerPanel = "MainMenuViewController/SmallButtons";
- private const string CopyButton = "BeatmapEditorButton";
-
- internal static ButtonUI Instance;
-
- public void Awake()
- {
- DontDestroyOnLoad(gameObject);
- SceneManager.activeSceneChanged += this.SceneManager_activeSceneChanged;
- }
-
- private void SceneManager_activeSceneChanged(Scene from, Scene to)
- {
- if (to.name == "EmptyTransition")
- {
- if (Instance != null)
- {
- Instance.StopAllCoroutines();
- Destroy(Instance.gameObject);
- menuFlow = null;
- }
- Instance = null;
- }
- }
-
- public void Init()
- {
- Instance = this;
-
- Logger.log.Debug("UI Awake");
- StartCoroutine(AddModListButton());
- }
-
- private static ModListFlowCoordinator menuFlow;
-
- private static readonly WaitUntil _bottomPanelExists = new WaitUntil(() => GameObject.Find(ControllerPanel) != null);
- private static RectTransform panel;
-
- private static HoverHint hintText;
- private static Button button;
-
- private static IEnumerator AddModListButton()
- {
- yield return _bottomPanelExists;
-
- Logger.log.Debug("Adding button to main menu");
-
- lock (Instance)
- {
- if (menuFlow == null)
- menuFlow = new GameObject("BSIPA Mod List Flow Controller").AddComponent<ModListFlowCoordinator>();
- if (panel == null)
- panel = GameObject.Find(ControllerPanel).transform as RectTransform;
-
- if (button == null)
- {
- button = BeatSaberUI.CreateUIButton(panel, CopyButton, () =>
- {
- menuFlow.Present();
- }, "Mod List");
- panel.Find(CopyButton).SetAsLastSibling();
-
- hintText = BeatSaberUI.AddHintText(button.transform as RectTransform, "View and control updates for installed mods");
- }
-
- yield break;
- }
- }
- }
- }
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