|
|
- using IPA.Loader.Composite;
- using System.Diagnostics.CodeAnalysis;
- using UnityEngine;
- using UnityEngine.SceneManagement;
- // ReSharper disable UnusedMember.Local
-
- namespace IPA.Loader
- {
- [SuppressMessage("ReSharper", "ClassNeverInstantiated.Global")]
- internal class PluginComponent : MonoBehaviour
- {
- private CompositeBSPlugin bsPlugins;
- private CompositeIPAPlugin ipaPlugins;
- private bool quitting;
-
- internal static PluginComponent Create()
- {
- return new GameObject("IPA_PluginManager").AddComponent<PluginComponent>();
- }
-
- void Awake()
- {
- DontDestroyOnLoad(gameObject);
-
- bsPlugins = new CompositeBSPlugin(PluginManager.BSMetas);
- #pragma warning disable 618
- ipaPlugins = new CompositeIPAPlugin(PluginManager.Plugins);
- #pragma warning restore 618
-
- /* kill this for now, until theres a new system */
- gameObject.AddComponent<Updating.BeatMods.Updater>();
-
- bsPlugins.OnApplicationStart();
- ipaPlugins.OnApplicationStart();
-
- SceneManager.activeSceneChanged += OnActiveSceneChanged;
- SceneManager.sceneLoaded += OnSceneLoaded;
- SceneManager.sceneUnloaded += OnSceneUnloaded;
-
- Config.Config.Save();
- }
-
- void Update()
- {
- bsPlugins.OnUpdate();
- ipaPlugins.OnUpdate();
-
- Config.Config.Update();
- }
-
- void LateUpdate()
- {
- bsPlugins.OnLateUpdate();
- ipaPlugins.OnLateUpdate();
-
- //Config.Config.Update();
- }
-
- void FixedUpdate()
- {
- bsPlugins.OnFixedUpdate();
- ipaPlugins.OnFixedUpdate();
- }
-
- void OnDestroy()
- {
- if (!quitting)
- {
- Create();
- }
- }
-
- void OnApplicationQuit()
- {
- SceneManager.activeSceneChanged -= OnActiveSceneChanged;
- SceneManager.sceneLoaded -= OnSceneLoaded;
- SceneManager.sceneUnloaded -= OnSceneUnloaded;
-
- bsPlugins.OnApplicationQuit();
- ipaPlugins.OnApplicationQuit();
-
- Config.Config.Save();
-
- quitting = true;
- }
-
- void OnLevelWasLoaded(int level)
- {
- ipaPlugins.OnLevelWasLoaded(level);
- }
-
- void OnLevelWasInitialized(int level)
- {
- ipaPlugins.OnLevelWasInitialized(level);
- }
-
- void OnSceneLoaded(Scene scene, LoadSceneMode sceneMode)
- {
- bsPlugins.OnSceneLoaded(scene, sceneMode);
- }
-
- private void OnSceneUnloaded(Scene scene) {
- bsPlugins.OnSceneUnloaded(scene);
- }
-
- private void OnActiveSceneChanged(Scene prevScene, Scene nextScene) {
- bsPlugins.OnActiveSceneChanged(prevScene, nextScene);
- }
-
- }
- }
|