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- using IllusionPlugin;
- using System;
- using System.Collections.Generic;
- using System.Diagnostics;
- using System.IO;
- using System.Linq;
- using System.Reflection;
- using System.Runtime.CompilerServices;
- using System.Runtime.InteropServices;
- using System.Text;
-
- namespace IllusionInjector
- {
- public static class PluginManager
- {
- private static List<IPlugin> _Plugins = null;
-
- internal static readonly Logger debugLogger = new Logger("IllusionInjector");
-
- /// <summary>
- /// Gets the list of loaded plugins and loads them if necessary.
- /// </summary>
- public static IEnumerable<IPlugin> Plugins
- {
- get
- {
- if(_Plugins == null)
- {
- LoadPlugins();
- }
- return _Plugins;
- }
- }
-
-
- private static void LoadPlugins()
- {
- string pluginDirectory = Path.Combine(Environment.CurrentDirectory, "Plugins");
-
- // Process.GetCurrentProcess().MainModule crashes the game and Assembly.GetEntryAssembly() is NULL,
- // so we need to resort to P/Invoke
- string exeName = Path.GetFileNameWithoutExtension(AppInfo.StartupPath);
- debugLogger.Log(exeName);
- _Plugins = new List<IPlugin>();
-
- if (!Directory.Exists(pluginDirectory)) return;
-
- if (!Directory.Exists(Path.Combine(pluginDirectory, ".cache")))
- {
- Directory.CreateDirectory(Path.Combine(pluginDirectory, ".cache"));
- }
- else
- {
- foreach (string plugin in Directory.GetFiles(Path.Combine(pluginDirectory, ".cache"), "*"))
- {
- File.Delete(plugin);
- }
- }
-
- //Copy plugins to .cache
- string[] originalPlugins = Directory.GetFiles(pluginDirectory, "*.dll");
- foreach (string s in originalPlugins)
- {
- string pluginCopy = pluginDirectory + "\\.cache" + s.Substring(s.LastIndexOf('\\'));
- File.Copy(Path.Combine(pluginDirectory, s), pluginCopy);
- }
-
- //Load copied plugins
- string copiedPluginsDirectory = pluginDirectory + "\\.cache";
- string[] copiedPlugins = Directory.GetFiles(copiedPluginsDirectory, "*.dll");
- foreach (string s in copiedPlugins)
- {
- _Plugins.AddRange(LoadPluginsFromFile(s, exeName));
- }
-
-
- // DEBUG
- debugLogger.Log($"Running on Unity {UnityEngine.Application.unityVersion}");
- debugLogger.Log("-----------------------------");
- debugLogger.Log($"Loading plugins from {pluginDirectory} and found {_Plugins.Count}");
- debugLogger.Log("-----------------------------");
- foreach (var plugin in _Plugins)
- {
- debugLogger.Log($"{plugin.Name}: {plugin.Version}");
- }
- debugLogger.Log("-----------------------------");
- }
-
- private static IEnumerable<IPlugin> LoadPluginsFromFile(string file, string exeName)
- {
- List<IPlugin> plugins = new List<IPlugin>();
-
- if (!File.Exists(file) || !file.EndsWith(".dll", true, null))
- return plugins;
-
- try
- {
- Assembly assembly = Assembly.LoadFrom(file);
-
- foreach (Type t in assembly.GetTypes())
- {
- if (t.GetInterface("IPlugin") != null)
- {
- try
- {
-
- IPlugin pluginInstance = Activator.CreateInstance(t) as IPlugin;
- string[] filter = null;
-
- if (pluginInstance is IEnhancedPlugin)
- {
- filter = ((IEnhancedPlugin)pluginInstance).Filter;
- }
-
- if(filter == null || filter.Contains(exeName, StringComparer.OrdinalIgnoreCase))
- plugins.Add(pluginInstance);
- }
- catch (Exception e)
- {
- debugLogger.Exception($"Could not load plugin {t.FullName} in {Path.GetFileName(file)}! {e}");
- }
- }
- }
-
- }
- catch (Exception e)
- {
- debugLogger.Error($"Could not load {Path.GetFileName(file)}! {e}");
- }
-
- return plugins;
- }
-
- public class AppInfo
- {
- [DllImport("kernel32.dll", CharSet = CharSet.Auto, ExactSpelling = false)]
- private static extern int GetModuleFileName(HandleRef hModule, StringBuilder buffer, int length);
- private static HandleRef NullHandleRef = new HandleRef(null, IntPtr.Zero);
- public static string StartupPath
- {
- get
- {
- StringBuilder stringBuilder = new StringBuilder(260);
- GetModuleFileName(NullHandleRef, stringBuilder, stringBuilder.Capacity);
- return stringBuilder.ToString();
- }
- }
- }
-
- }
- }
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