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  1. using System;
  2. namespace UnityEditor.PackageManager.UI
  3. {
  4. internal interface IAddOperation : IBaseOperation
  5. {
  6. event Action<PackageInfo> OnOperationSuccess;
  7. PackageInfo PackageInfo { get; }
  8. void AddPackageAsync(PackageInfo packageInfo, Action<PackageInfo> doneCallbackAction = null, Action<Error> errorCallbackAction = null);
  9. }
  10. }