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- using System.Threading;
-
- namespace UnityEditor.PackageManager.UI
- {
- internal class ThreadedDelay
- {
- public int Length { get; set; } // In milliseconds
- public bool IsDone { get; private set; }
-
- public ThreadedDelay(int length = 0)
- {
- Length = length;
- IsDone = false;
- }
-
- public void Start()
- {
- if (Length <= 0)
- {
- IsDone = true;
- return;
- }
-
- IsDone = false;
-
- Thread newThread = new Thread(() =>
- {
- Thread.Sleep(Length);
- IsDone = true;
- });
-
- newThread.Start();
- }
- }
- }
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