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- using System;
-
- namespace UnityEditor.PackageManager.UI
- {
- [Serializable]
- internal class OperationSignal<T> where T: IBaseOperation
- {
- public event Action<T> OnOperation = delegate { };
-
- public T Operation { get; set; }
-
- public void SetOperation(T operation)
- {
- Operation = operation;
- OnOperation(operation);
- }
-
- public void WhenOperation(Action<T> callback)
- {
- if (Operation != null)
- callback(Operation);
- OnOperation += callback;
- }
-
- internal void ResetEvents()
- {
- OnOperation = delegate { };
- }
- }
- }
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