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- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Linq;
- using System.Reflection;
- using System.Text;
-
- namespace IllusionPlugin
- {
- /// <summary>
- /// Allows to get and set preferences for your mod.
- /// </summary>
- public class ModPrefs {
- internal static Dictionary<IBeatSaberPlugin, ModPrefs> ModPrefses { get; set; } = new Dictionary<IBeatSaberPlugin, ModPrefs>();
-
- private IniFile Instance;
-
- public ModPrefs(IBeatSaberPlugin plugin) {
- Instance = new IniFile(Path.Combine(Environment.CurrentDirectory, $"UserData/ModPrefs/{plugin.Name}.ini"));
- ModPrefses.Add(plugin, this);
- }
-
- /// <summary>
- /// Gets a string from the ini.
- /// </summary>
- /// <param name="section">Section of the key.</param>
- /// <param name="name">Name of the key.</param>
- /// <param name="defaultValue">Value that should be used when no value is found.</param>
- /// <param name="autoSave">Whether or not the default value should be written if no value is found.</param>
- /// <returns></returns>
- public string GetString(string section, string name, string defaultValue = "", bool autoSave = false)
- {
- var value = Instance.IniReadValue(section, name);
- if (value != "")
- return value;
- else if (autoSave)
- SetString(section, name, defaultValue);
-
- return defaultValue;
- }
-
- /// <summary>
- /// Gets an int from the ini.
- /// </summary>
- /// <param name="section">Section of the key.</param>
- /// <param name="name">Name of the key.</param>
- /// <param name="defaultValue">Value that should be used when no value is found.</param>
- /// <param name="autoSave">Whether or not the default value should be written if no value is found.</param>
- /// <returns></returns>
- public int GetInt(string section, string name, int defaultValue = 0, bool autoSave = false)
- {
- if (int.TryParse(Instance.IniReadValue(section, name), out var value))
- return value;
- else if (autoSave)
- SetInt(section, name, defaultValue);
-
- return defaultValue;
- }
-
-
- /// <summary>
- /// Gets a float from the ini.
- /// </summary>
- /// <param name="section">Section of the key.</param>
- /// <param name="name">Name of the key.</param>
- /// <param name="defaultValue">Value that should be used when no value is found.</param>
- /// <param name="autoSave">Whether or not the default value should be written if no value is found.</param>
- /// <returns></returns>
- public float GetFloat(string section, string name, float defaultValue = 0f, bool autoSave = false)
- {
- if (float.TryParse(Instance.IniReadValue(section, name), out var value))
- return value;
- else if (autoSave)
- SetFloat(section, name, defaultValue);
-
- return defaultValue;
- }
-
- /// <summary>
- /// Gets a bool from the ini.
- /// </summary>
- /// <param name="section">Section of the key.</param>
- /// <param name="name">Name of the key.</param>
- /// <param name="defaultValue">Value that should be used when no value is found.</param>
- /// <param name="autoSave">Whether or not the default value should be written if no value is found.</param>
- /// <returns></returns>
- public bool GetBool(string section, string name, bool defaultValue = false, bool autoSave = false)
- {
- string sVal = GetString(section, name, null);
- if (sVal == "1" || sVal == "0")
- {
- return sVal == "1";
- } else if (autoSave)
- {
- SetBool(section, name, defaultValue);
- }
-
- return defaultValue;
- }
-
-
- /// <summary>
- /// Checks whether or not a key exists in the ini.
- /// </summary>
- /// <param name="section">Section of the key.</param>
- /// <param name="name">Name of the key.</param>
- /// <returns></returns>
- public bool HasKey(string section, string name)
- {
- return Instance.IniReadValue(section, name) != null;
- }
-
- /// <summary>
- /// Sets a float in the ini.
- /// </summary>
- /// <param name="section">Section of the key.</param>
- /// <param name="name">Name of the key.</param>
- /// <param name="value">Value that should be written.</param>
- public void SetFloat(string section, string name, float value)
- {
- Instance.IniWriteValue(section, name, value.ToString());
- }
-
- /// <summary>
- /// Sets an int in the ini.
- /// </summary>
- /// <param name="section">Section of the key.</param>
- /// <param name="name">Name of the key.</param>
- /// <param name="value">Value that should be written.</param>
- public void SetInt(string section, string name, int value)
- {
- Instance.IniWriteValue(section, name, value.ToString());
-
- }
-
- /// <summary>
- /// Sets a string in the ini.
- /// </summary>
- /// <param name="section">Section of the key.</param>
- /// <param name="name">Name of the key.</param>
- /// <param name="value">Value that should be written.</param>
- public void SetString(string section, string name, string value)
- {
- Instance.IniWriteValue(section, name, value);
-
- }
-
- /// <summary>
- /// Sets a bool in the ini.
- /// </summary>
- /// <param name="section">Section of the key.</param>
- /// <param name="name">Name of the key.</param>
- /// <param name="value">Value that should be written.</param>
- public void SetBool(string section, string name, bool value)
- {
- Instance.IniWriteValue(section, name, value ? "1" : "0");
-
- }
-
- }
-
- public static class ModPrefsExtensions {
- public static ModPrefs GetModPrefs(this IBeatSaberPlugin plugin) {
- return ModPrefs.ModPrefses.First(o => o.Key == plugin).Value;
- }
- }
- }
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