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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
  4. <PropertyGroup>
  5. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  6. <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
  7. <ProjectGuid>{D1C61AF5-0D2D-4752-8203-1C6929025F7C}</ProjectGuid>
  8. <OutputType>Library</OutputType>
  9. <AppDesignerFolder>Properties</AppDesignerFolder>
  10. <RootNamespace>IllusionInjector</RootNamespace>
  11. <AssemblyName>IllusionInjector</AssemblyName>
  12. <TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
  13. <FileAlignment>512</FileAlignment>
  14. <TargetFrameworkProfile>
  15. </TargetFrameworkProfile>
  16. </PropertyGroup>
  17. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
  18. <DebugSymbols>true</DebugSymbols>
  19. <DebugType>full</DebugType>
  20. <Optimize>false</Optimize>
  21. <OutputPath>bin\Debug\</OutputPath>
  22. <DefineConstants>DEBUG;TRACE</DefineConstants>
  23. <ErrorReport>prompt</ErrorReport>
  24. <WarningLevel>4</WarningLevel>
  25. <Prefer32Bit>false</Prefer32Bit>
  26. </PropertyGroup>
  27. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
  28. <DebugType>none</DebugType>
  29. <Optimize>true</Optimize>
  30. <OutputPath>bin\Release\</OutputPath>
  31. <DefineConstants>TRACE</DefineConstants>
  32. <ErrorReport>prompt</ErrorReport>
  33. <WarningLevel>4</WarningLevel>
  34. <Prefer32Bit>false</Prefer32Bit>
  35. </PropertyGroup>
  36. <ItemGroup>
  37. <Reference Include="System" />
  38. <Reference Include="System.Data" />
  39. <Reference Include="System.Xml" />
  40. <Reference Include="UnityEngine">
  41. <HintPath>..\Libs\UnityEngine.dll</HintPath>
  42. <Private>False</Private>
  43. </Reference>
  44. <Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
  45. <HintPath>..\Libs\UnityEngine.CoreModule.dll</HintPath>
  46. </Reference>
  47. </ItemGroup>
  48. <ItemGroup>
  49. <Compile Include="Bootstrapper.cs" />
  50. <Compile Include="CompositePlugin.cs" />
  51. <Compile Include="ConsoleWindow.cs" />
  52. <Compile Include="Injector.cs" />
  53. <Compile Include="PluginManager.cs" />
  54. <Compile Include="Properties\AssemblyInfo.cs" />
  55. <Compile Include="PluginComponent.cs" />
  56. </ItemGroup>
  57. <ItemGroup>
  58. <ProjectReference Include="..\IllusionPlugin\IllusionPlugin.csproj">
  59. <Project>{e2848bfb-5432-42f4-8ae0-d2ec0cdf2f71}</Project>
  60. <Name>IllusionPlugin</Name>
  61. </ProjectReference>
  62. </ItemGroup>
  63. <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  64. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  65. Other similar extension points exist, see Microsoft.Common.targets.
  66. <Target Name="BeforeBuild">
  67. </Target>
  68. <Target Name="AfterBuild">
  69. </Target>
  70. -->
  71. </Project>