- using IPA;
- using UnityEngine.SceneManagement;
- using IPALogger = IPA.Logging.Logger;
- using BSIPA_ModList.UI;
- using UnityEngine;
- using IPA.Logging;
- using BSIPA_ModList.UI.ViewControllers;
- using System.Collections;
- using IPA.Loader;
-
- namespace BSIPA_ModList
- {
- internal static class Logger
- {
- internal static IPALogger log { get; set; }
-
- internal static IPALogger md => log.GetChildLogger("MarkDown");
- }
-
- public class Plugin : IBeatSaberPlugin
- {
- public void Init(IPALogger logger)
- {
- Logger.log = logger;
-
- IPA.Updating.BeatMods.Updater.ModListPresent = true;
-
-
- }
-
- public void OnActiveSceneChanged(Scene prevScene, Scene nextScene)
- {
- }
-
- public void OnApplicationQuit()
- {
- }
-
- public void OnApplicationStart()
- {
- // Load resources ahead of time
- MarkdownView.StartLoadResourcesAsync();
-
- SharedCoroutineStarter.instance.StartCoroutine(LoadPluginIcons());
- }
-
- private static IEnumerator LoadPluginIcons()
- {
- foreach (var p in PluginManager.AllPlugins)
- {
- yield return null;
- Logger.log.Debug($"Loading icon for {p.Metadata.Name}");
- var _ = p.Metadata.GetIcon();
- }
- }
-
- public void OnFixedUpdate()
- {
- }
-
- public void OnSceneLoaded(Scene scene, LoadSceneMode sceneMode)
- {
- if (scene.name == "MenuCore")
- {
- FloatingNotification.Create();
-
- if (ButtonUI.Instance == null)
- new GameObject("BSIPA Mod List Object").AddComponent<ButtonUI>().Init();
- }
- }
-
- public void OnSceneUnloaded(Scene scene)
- {
- }
-
- public void OnUpdate()
- {
- }
- }
- }
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