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- using UnityEngine;
- using UnityEngine.UI;
- using System.Collections.Generic;
-
- #if UNITY_2018_1_OR_NEWER
- using UnityEngine.Experimental.Rendering;
- #endif
-
-
- namespace TMPro
- {
-
- public class TMP_UpdateManager
- {
- private static TMP_UpdateManager s_Instance;
-
- private readonly List<TMP_Text> m_LayoutRebuildQueue = new List<TMP_Text>();
- private Dictionary<int, int> m_LayoutQueueLookup = new Dictionary<int, int>();
-
- private readonly List<TMP_Text> m_GraphicRebuildQueue = new List<TMP_Text>();
- private Dictionary<int, int> m_GraphicQueueLookup = new Dictionary<int, int>();
-
- //private bool m_PerformingGraphicRebuild;
- //private bool m_PerformingLayoutRebuild;
-
- /// <summary>
- /// Get a singleton instance of the registry
- /// </summary>
- public static TMP_UpdateManager instance
- {
- get
- {
- if (TMP_UpdateManager.s_Instance == null)
- TMP_UpdateManager.s_Instance = new TMP_UpdateManager();
- return TMP_UpdateManager.s_Instance;
- }
- }
-
-
- /// <summary>
- /// Register to receive rendering callbacks.
- /// </summary>
- protected TMP_UpdateManager()
- {
- Camera.onPreCull += OnCameraPreCull;
-
- #if UNITY_2018_1_OR_NEWER
- RenderPipeline.beginFrameRendering += OnBeginFrameRendering;
- #endif
- }
-
-
- /// <summary>
- /// Function to register elements which require a layout rebuild.
- /// </summary>
- /// <param name="element"></param>
- public static void RegisterTextElementForLayoutRebuild(TMP_Text element)
- {
- TMP_UpdateManager.instance.InternalRegisterTextElementForLayoutRebuild(element);
- }
-
- private bool InternalRegisterTextElementForLayoutRebuild(TMP_Text element)
- {
- int id = element.GetInstanceID();
-
- if (this.m_LayoutQueueLookup.ContainsKey(id))
- return false;
-
- m_LayoutQueueLookup[id] = id;
- this.m_LayoutRebuildQueue.Add(element);
-
- return true;
- }
-
-
- /// <summary>
- /// Function to register elements which require a layout rebuild.
- /// </summary>
- /// <param name="element"></param>
- public static void RegisterTextElementForGraphicRebuild(TMP_Text element)
- {
- TMP_UpdateManager.instance.InternalRegisterTextElementForGraphicRebuild(element);
- }
-
- private bool InternalRegisterTextElementForGraphicRebuild(TMP_Text element)
- {
- int id = element.GetInstanceID();
-
- if (this.m_GraphicQueueLookup.ContainsKey(id))
- return false;
-
- m_GraphicQueueLookup[id] = id;
- this.m_GraphicRebuildQueue.Add(element);
-
- return true;
- }
-
- /// <summary>
- /// Callback which occurs just before the Scriptable Render Pipeline (SRP) begins rendering.
- /// </summary>
- /// <param name="cameras"></param>
- void OnBeginFrameRendering(Camera[] cameras)
- {
- // Exclude the PreRenderCamera
- #if UNITY_EDITOR
- if (cameras.Length == 1 && cameras[0].cameraType == CameraType.Preview)
- return;
- #endif
- DoRebuilds();
- }
-
- /// <summary>
- /// Callback which occurs just before the cam is rendered.
- /// </summary>
- /// <param name="cam"></param>
- void OnCameraPreCull(Camera cam)
- {
- // Exclude the PreRenderCamera
- #if UNITY_EDITOR
- if (cam.cameraType == CameraType.Preview)
- return;
- #endif
- DoRebuilds();
- }
-
- /// <summary>
- /// Process the rebuild requests in the rebuild queues.
- /// </summary>
- void DoRebuilds()
- {
- // Handle Layout Rebuild Phase
- for (int i = 0; i < m_LayoutRebuildQueue.Count; i++)
- {
- m_LayoutRebuildQueue[i].Rebuild(CanvasUpdate.Prelayout);
- }
-
- if (m_LayoutRebuildQueue.Count > 0)
- {
- m_LayoutRebuildQueue.Clear();
- m_LayoutQueueLookup.Clear();
- }
-
- // Handle Graphic Rebuild Phase
- for (int i = 0; i < m_GraphicRebuildQueue.Count; i++)
- {
- m_GraphicRebuildQueue[i].Rebuild(CanvasUpdate.PreRender);
- }
-
- // If there are no objects in the queue, we don't need to clear the lists again.
- if (m_GraphicRebuildQueue.Count > 0)
- {
- m_GraphicRebuildQueue.Clear();
- m_GraphicQueueLookup.Clear();
- }
- }
-
-
- /// <summary>
- /// Function to unregister elements which no longer require a rebuild.
- /// </summary>
- /// <param name="element"></param>
- public static void UnRegisterTextElementForRebuild(TMP_Text element)
- {
- TMP_UpdateManager.instance.InternalUnRegisterTextElementForGraphicRebuild(element);
- TMP_UpdateManager.instance.InternalUnRegisterTextElementForLayoutRebuild(element);
- }
-
- private void InternalUnRegisterTextElementForGraphicRebuild(TMP_Text element)
- {
- //if (this.m_PerformingGraphicRebuild)
- //{
- // Debug.LogError((object)string.Format("Trying to remove {0} from rebuild list while we are already inside a rebuild loop. This is not supported.", (object)element));
- //}
- //else
- //{
- int id = element.GetInstanceID();
-
- //element.LayoutComplete();
- TMP_UpdateManager.instance.m_GraphicRebuildQueue.Remove(element);
- m_GraphicQueueLookup.Remove(id);
- //}
- }
-
- private void InternalUnRegisterTextElementForLayoutRebuild(TMP_Text element)
- {
- //if (this.m_PerformingLayoutRebuild)
- //{
- // Debug.LogError((object)string.Format("Trying to remove {0} from rebuild list while we are already inside a rebuild loop. This is not supported.", (object)element));
- //}
- //else
- //{
- int id = element.GetInstanceID();
-
- //element.LayoutComplete();
- TMP_UpdateManager.instance.m_LayoutRebuildQueue.Remove(element);
- m_LayoutQueueLookup.Remove(id);
- //}
- }
-
-
- }
- }
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