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- using UnityEngine;
- using System;
- using System.Collections.Generic;
-
-
- namespace TMPro
- {
-
- [Serializable]
- public class TMP_StyleSheet : ScriptableObject
- {
- private static TMP_StyleSheet s_Instance;
-
- [SerializeField]
- private List<TMP_Style> m_StyleList = new List<TMP_Style>(1);
- private Dictionary<int, TMP_Style> m_StyleDictionary = new Dictionary<int, TMP_Style>();
-
-
- /// <summary>
- /// Get a singleton instance of the TMP_StyleSheet
- /// </summary>
- public static TMP_StyleSheet instance
- {
- get
- {
- if (s_Instance == null)
- {
- s_Instance = TMP_Settings.defaultStyleSheet;
-
- if (s_Instance == null)
- s_Instance = Resources.Load<TMP_StyleSheet>("Style Sheets/TMP Default Style Sheet");
-
- if (s_Instance == null) return null;
-
- // Load the style dictionary.
- s_Instance.LoadStyleDictionaryInternal();
- }
-
- return s_Instance;
- }
- }
-
-
- /// <summary>
- /// Static Function to load the Default Style Sheet.
- /// </summary>
- /// <returns></returns>
- public static TMP_StyleSheet LoadDefaultStyleSheet()
- {
- return instance;
- }
-
-
- /// <summary>
- /// Function to retrieve the Style matching the HashCode.
- /// </summary>
- /// <param name="hashCode"></param>
- /// <returns></returns>
- public static TMP_Style GetStyle(int hashCode)
- {
- return instance.GetStyleInternal(hashCode);
- }
-
-
- /// <summary>
- /// Internal method to retrieve the Style matching the Hashcode.
- /// </summary>
- /// <param name="hashCode"></param>
- /// <returns></returns>
- private TMP_Style GetStyleInternal(int hashCode)
- {
- TMP_Style style;
- if (m_StyleDictionary.TryGetValue(hashCode, out style))
- {
- return style;
- }
-
- return null;
- }
-
-
- public void UpdateStyleDictionaryKey(int old_key, int new_key)
- {
- if (m_StyleDictionary.ContainsKey(old_key))
- {
- TMP_Style style = m_StyleDictionary[old_key];
- m_StyleDictionary.Add(new_key, style);
- m_StyleDictionary.Remove(old_key);
- }
- }
-
-
- /// <summary>
- /// Function to update the internal reference to a newly assigned style sheet in the TMP Settings.
- /// </summary>
- public static void UpdateStyleSheet()
- {
- // Reset instance
- s_Instance = null;
-
- RefreshStyles();
- }
-
-
- /// <summary>
- /// Function to refresh the Style Dictionary.
- /// </summary>
- public static void RefreshStyles()
- {
- instance.LoadStyleDictionaryInternal();
- }
-
-
- /// <summary>
- ///
- /// </summary>
- private void LoadStyleDictionaryInternal()
- {
- m_StyleDictionary.Clear();
-
- // Read Styles from style list and store them into dictionary for faster access.
- for (int i = 0; i < m_StyleList.Count; i++)
- {
- m_StyleList[i].RefreshStyle();
-
- if (!m_StyleDictionary.ContainsKey(m_StyleList[i].hashCode))
- m_StyleDictionary.Add(m_StyleList[i].hashCode, m_StyleList[i]);
- }
- }
- }
-
- }
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