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- using System.Runtime.CompilerServices;
- using UnityEditor.Experimental.UIElements;
-
- [assembly: InternalsVisibleTo("Unity.PackageManagerCaptain.Editor")]
- [assembly: InternalsVisibleTo("Unity.PackageManagerUI.EditorTests")]
- #if UNITY_2018_3_OR_NEWER
- [assembly: UxmlNamespacePrefix("UnityEditor.PackageManager.UI", "upm")]
- #endif
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