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- using System;
-
- namespace UnityEditor.Collaboration
- {
- internal static class CollabAnalytics
- {
- [Serializable]
- private struct CollabUserActionAnalyticsEvent
- {
- public string category;
- public string action;
- }
-
- public static void SendUserAction(string category, string action)
- {
- EditorAnalytics.SendCollabUserAction(new CollabUserActionAnalyticsEvent() { category = category, action = action });
- }
-
- public static readonly string historyCategoryString = "History";
- };
- }
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