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  1. using IPA.Config;
  2. using IPA.Loader.Composite;
  3. using IPA.Utilities;
  4. using IPA.Utilities.Async;
  5. using System.Diagnostics.CodeAnalysis;
  6. using UnityEngine;
  7. using UnityEngine.SceneManagement;
  8. // ReSharper disable UnusedMember.Local
  9. namespace IPA.Loader
  10. {
  11. [SuppressMessage("ReSharper", "ClassNeverInstantiated.Global")]
  12. internal class PluginComponent : MonoBehaviour
  13. {
  14. private CompositeBSPlugin bsPlugins;
  15. private CompositeIPAPlugin ipaPlugins;
  16. private bool quitting;
  17. private static bool initialized = false;
  18. internal static PluginComponent Create()
  19. {
  20. return new GameObject("IPA_PluginManager").AddComponent<PluginComponent>();
  21. }
  22. void Awake()
  23. {
  24. DontDestroyOnLoad(gameObject);
  25. if (!initialized)
  26. {
  27. UnityGame.SetMainThread();
  28. UnityGame.EnsureRuntimeGameVersion();
  29. PluginManager.Load();
  30. bsPlugins = new CompositeBSPlugin(PluginManager.BSMetas);
  31. #pragma warning disable 618
  32. ipaPlugins = new CompositeIPAPlugin(PluginManager.Plugins);
  33. #pragma warning restore 618
  34. #if BeatSaber
  35. gameObject.AddComponent<Updating.BeatMods.Updater>();
  36. #endif
  37. bsPlugins.OnEnable();
  38. ipaPlugins.OnApplicationStart();
  39. SceneManager.activeSceneChanged += OnActiveSceneChanged;
  40. SceneManager.sceneLoaded += OnSceneLoaded;
  41. SceneManager.sceneUnloaded += OnSceneUnloaded;
  42. var unitySched = UnityMainThreadTaskScheduler.Default as UnityMainThreadTaskScheduler;
  43. if (!unitySched.IsRunning)
  44. StartCoroutine(unitySched.Coroutine());
  45. initialized = true;
  46. }
  47. }
  48. void Update()
  49. {
  50. bsPlugins.OnUpdate();
  51. ipaPlugins.OnUpdate();
  52. var unitySched = UnityMainThreadTaskScheduler.Default as UnityMainThreadTaskScheduler;
  53. if (!unitySched.IsRunning)
  54. StartCoroutine(unitySched.Coroutine());
  55. }
  56. void LateUpdate()
  57. {
  58. bsPlugins.OnLateUpdate();
  59. ipaPlugins.OnLateUpdate();
  60. }
  61. void FixedUpdate()
  62. {
  63. bsPlugins.OnFixedUpdate();
  64. ipaPlugins.OnFixedUpdate();
  65. }
  66. void OnDestroy()
  67. {
  68. if (!quitting)
  69. {
  70. Create();
  71. }
  72. }
  73. void OnApplicationQuit()
  74. {
  75. SceneManager.activeSceneChanged -= OnActiveSceneChanged;
  76. SceneManager.sceneLoaded -= OnSceneLoaded;
  77. SceneManager.sceneUnloaded -= OnSceneUnloaded;
  78. bsPlugins.OnApplicationQuit();
  79. ipaPlugins.OnApplicationQuit();
  80. ConfigRuntime.ShutdownRuntime(); // this seems to be needed
  81. quitting = true;
  82. }
  83. void OnLevelWasLoaded(int level)
  84. {
  85. ipaPlugins.OnLevelWasLoaded(level);
  86. }
  87. void OnLevelWasInitialized(int level)
  88. {
  89. ipaPlugins.OnLevelWasInitialized(level);
  90. }
  91. void OnSceneLoaded(Scene scene, LoadSceneMode sceneMode)
  92. {
  93. bsPlugins.OnSceneLoaded(scene, sceneMode);
  94. }
  95. private void OnSceneUnloaded(Scene scene) {
  96. bsPlugins.OnSceneUnloaded(scene);
  97. }
  98. private void OnActiveSceneChanged(Scene prevScene, Scene nextScene) {
  99. bsPlugins.OnActiveSceneChanged(prevScene, nextScene);
  100. }
  101. }
  102. }