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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Runtime.InteropServices;
- using System.Text;
- using System.Threading.Tasks;
- using IPA.Logging;
-
- namespace IPA.Utilities
- {
- /// <summary>
- /// Provides utilities for managing various critical sections.
- /// </summary>
- public static class CriticalSection
- {
-
- internal static void Configure()
- {
- Logger.log.Debug("Configuring exit handlers");
-
- ResetExitHandlers();
- }
-
- #region Execute section
-
- private static readonly Win32.ConsoleCtrlDelegate registeredHandler = HandleExit;
- internal static void ResetExitHandlers()
- {
- Win32.SetConsoleCtrlHandler(registeredHandler, false);
- Win32.SetConsoleCtrlHandler(registeredHandler, true);
- WinHttp.SetPeekMessageHook(PeekMessageHook);
- }
-
- private static class WinHttp
- {
- public delegate bool PeekMessageHook(
- bool isW,
- uint result,
- [MarshalAs(UnmanagedType.LPStruct)]
- in Win32.MSG message,
- IntPtr hwnd,
- uint filterMin,
- uint filterMax,
- ref Win32.PeekMessageParams removeMsg);
-
- [DllImport("bsipa-doorstop")]
- public static extern void SetPeekMessageHook(
- [MarshalAs(UnmanagedType.FunctionPtr)]
- PeekMessageHook hook);
- }
-
- private static Win32.ConsoleCtrlDelegate _handler = null;
- private static volatile bool isInExecuteSection = false;
-
- // returns true to continue looping and calling PeekMessage
- private static bool PeekMessageHook(
- bool isW,
- uint result,
- [MarshalAs(UnmanagedType.LPStruct)]
- in Win32.MSG message,
- IntPtr hwnd,
- uint filterMin,
- uint filterMax,
- ref Win32.PeekMessageParams removeMsg)
- {
- if (isInExecuteSection)
- {
- if (result == 0) return false;
-
- switch (message.message)
- {
- case Win32.WM.CLOSE:
- if (removeMsg != Win32.PeekMessageParams.PM_REMOVE)
- {
- removeMsg = Win32.PeekMessageParams.PM_REMOVE;
- exitRecieved = true;
- return true;
- }
- else
- {
- removeMsg = Win32.PeekMessageParams.PM_NOREMOVE;
- return true;
- }
-
- default:
- return false;
- }
- }
-
- return false;
- }
-
- private static bool HandleExit(Win32.CtrlTypes type)
- {
- if (_handler != null)
- return _handler(type);
-
- return false;
- }
-
- private static volatile bool exitRecieved = false;
-
- /// <summary>
- /// Enters a critical execution section. Does not nest.
- /// </summary>
- /// <note>
- /// During a critical execution section, the program must execute until the end of the section before
- /// exiting. If an exit signal is recieved during the section, it will be canceled, and the process
- /// will terminate at the end of the section.
- /// </note>
- public static void EnterExecuteSection()
- {
- ResetExitHandlers();
-
- exitRecieved = false;
- _handler = sig => exitRecieved = true;
- isInExecuteSection = true;
- }
-
- /// <summary>
- /// Exits a critical execution section. Does not nest.
- /// </summary>
- /// <note>
- /// During a critical execution section, the program must execute until the end of the section before
- /// exiting. If an exit signal is recieved during the section, it will be canceled, and the process
- /// will terminate at the end of the section.
- /// </note>
- public static void ExitExecuteSection()
- {
- _handler = null;
- isInExecuteSection = false;
-
- if (exitRecieved)
- Environment.Exit(1);
- }
-
- #endregion
-
- #region GC section
-
- // i wish i could reference GC_enable and GC_disable directly
- [DllImport("mono-2.0-bdwgc")]
- private static extern void mono_unity_gc_enable();
- [DllImport("mono-2.0-bdwgc")]
- private static extern void mono_unity_gc_disable();
-
- /// <summary>
- /// Enters a GC critical section. Each call to this must be paired with a call to <see cref="ExitGCSection"/>.
- /// </summary>
- /// <note>
- /// During a GC critical section, no GCs will occur.
- ///
- /// This may throw an <see cref="EntryPointNotFoundException"/> if the build of Mono the game is running on does
- /// not have `mono_unity_gc_disable` exported. Use with caution.
- /// </note>
- public static void EnterGCSection()
- {
- mono_unity_gc_disable();
- }
-
-
- /// <summary>
- /// Exits a GC critical section. Each call to this must have a preceding call to <see cref="EnterGCSection"/>.
- /// </summary>
- /// <note>
- /// During a GC critical section, no GCs will occur.
- ///
- /// This may throw an <see cref="EntryPointNotFoundException"/> if the build of Mono the game is running on does
- /// not have `mono_unity_gc_enable` exported. Use with caution.
- /// </note>
- public static void ExitGCSection()
- {
- mono_unity_gc_enable();
- }
-
- #endregion
-
- }
- }
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