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- using IllusionInjector.Logging;
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
-
- namespace IllusionInjector.Utilities
- {
- public static class SteamCheck
- {
- public static Type SteamVRCamera;
- public static Type SteamVRExternalCamera;
- public static Type SteamVRFade;
- public static bool IsAvailable => FindSteamVRAsset();
-
- private static bool FindSteamVRAsset()
- {
- // these require assembly qualified names....
- SteamVRCamera = Type.GetType("SteamVR_Camera, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", false);
- SteamVRExternalCamera = Type.GetType("SteamVR_ExternalCamera, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", false);
- SteamVRFade = Type.GetType("SteamVR_Fade, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", false);
-
- return SteamVRCamera != null && SteamVRExternalCamera != null && SteamVRFade != null;
- }
- }
- }
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