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- using IPA.Patcher;
- using System;
- using System.Collections.Generic;
- using System.Diagnostics;
- using System.IO;
- using System.Linq;
- using System.Reflection;
- using System.Runtime.InteropServices;
- using System.Text;
- using System.Text.RegularExpressions;
- using System.Windows.Forms;
- using IPA.ArgParsing;
-
- namespace IPA {
- public class Program {
- public enum Architecture {
- x86,
- x64,
- Unknown
- }
-
- private static Version Version => Assembly.GetEntryAssembly().GetName().Version;
-
- public static ArgumentFlag ArgHelp = new ArgumentFlag("--help", "-h") { DocString = "prints this message" };
- public static ArgumentFlag ArgWaitFor = new ArgumentFlag("--waitfor") { DocString = "waits for the specified PID to exit" };
- public static ArgumentFlag ArgForce = new ArgumentFlag("--force", "-f") { DocString = "forces the operation to go through" };
- public static ArgumentFlag ArgRevert = new ArgumentFlag("--revert") { DocString = "reverts the IPA installation" };
- public static ArgumentFlag ArgNoWait = new ArgumentFlag("--nowait") { DocString = "doesn't wait for user input after the operation" };
- public static ArgumentFlag ArgStart = new ArgumentFlag("--start") { DocString = "uses value as arguments to start the game after the patch/unpatch" };
- public static ArgumentFlag ArgLaunch = new ArgumentFlag("--launch") { DocString = "uses positional parameters as arguments to start the game after patch/unpatch" };
-
- static void Main(string[] args)
- {
- Arguments.CmdLine.Flags(ArgHelp, ArgWaitFor, ArgForce, ArgRevert, ArgNoWait, ArgStart, ArgLaunch).Process();
-
- if (ArgHelp)
- {
- Arguments.CmdLine.PrintHelp();
- return;
- }
-
- try
- {
- if (ArgWaitFor && ArgWaitFor.Value != null)
- {
- int pid = int.Parse(ArgWaitFor.Value);
-
- try
- { // wait for beat saber to exit (ensures we can modify the file)
- var parent = Process.GetProcessById(pid);
-
- Console.WriteLine($"Waiting for parent ({pid}) process to die...");
-
- parent.WaitForExit();
- }
- catch (Exception) { }
- }
-
- PatchContext context;
-
- var argExeName = Arguments.CmdLine.PositionalArgs.FirstOrDefault(s => s.EndsWith(".exe"));
-
- if (argExeName == null)
- {
- //Fail("Drag an (executable) file on the exe!");
- context = PatchContext.Create(new DirectoryInfo(Directory.GetCurrentDirectory()).GetFiles()
- .First(o => o.FullName.EndsWith(".exe"))
- .FullName);
- }
- else
- {
- context = PatchContext.Create(argExeName);
- }
-
- bool isRevert = ArgRevert || Keyboard.IsKeyDown(Keys.LMenu);
- // Sanitizing
- Validate(context);
-
- if (isRevert)
- {
- Revert(context);
- }
- else
- {
- Install(context);
- StartIfNeedBe(context);
- }
- }
- catch (Exception e) {
- Fail(e.Message);
- }
- }
-
- private static void Validate(PatchContext c) {
- if (!Directory.Exists(c.DataPathDst) || !File.Exists(c.EngineFile)) {
- Fail("Game does not seem to be a Unity project. Could not find the libraries to patch.");
- Console.WriteLine($"DataPath: {c.DataPathDst}");
- Console.WriteLine($"EngineFile: {c.EngineFile}");
- }
- }
-
- private static void Install(PatchContext context) {
- try {
- var backup = new BackupUnit(context);
-
- #region Patch Version Check
-
- var patchedModule = PatchedModule.Load(context.EngineFile);
- var isCurrentNewer = Version.CompareTo(patchedModule.Data.Version) > 0;
- Console.WriteLine($"Current: {Version} Patched: {patchedModule.Data.Version}");
- if (isCurrentNewer) {
- Console.ForegroundColor = ConsoleColor.White;
- Console.WriteLine(
- $"Preparing for update, {(patchedModule.Data.Version == null ? "UnPatched" : patchedModule.Data.Version.ToString())} => {Version}");
- Console.WriteLine("--- Starting ---");
- Revert(context, new[] {"newVersion"});
- Console.ResetColor();
-
-
- #region File Copying
-
- Console.ForegroundColor = ConsoleColor.Magenta;
- Console.WriteLine("Updating files... ");
- var nativePluginFolder = Path.Combine(context.DataPathDst, "Plugins");
- bool isFlat = Directory.Exists(nativePluginFolder) &&
- Directory.GetFiles(nativePluginFolder).Any(f => f.EndsWith(".dll"));
- bool force = !BackupManager.HasBackup(context) || ArgForce;
- var architecture = DetectArchitecture(context.Executable);
-
- Console.WriteLine("Architecture: {0}", architecture);
-
- CopyAll(new DirectoryInfo(context.DataPathSrc), new DirectoryInfo(context.DataPathDst), force,
- backup,
- (from, to) => NativePluginInterceptor(from, to, new DirectoryInfo(nativePluginFolder), isFlat,
- architecture));
- CopyAll(new DirectoryInfo(context.LibsPathSrc), new DirectoryInfo(context.LibsPathDst), force,
- backup,
- (from, to) => NativePluginInterceptor(from, to, new DirectoryInfo(nativePluginFolder), isFlat,
- architecture));
-
- Console.WriteLine("Successfully updated files!");
-
- #endregion
- }
- else {
- Console.ForegroundColor = ConsoleColor.Red;
- Console.WriteLine($"Files up to date @ Version {Version}!");
- Console.ResetColor();
- }
-
- #endregion
-
- #region Create Plugin Folder
-
- if (!Directory.Exists(context.PluginsFolder)) {
- Console.ForegroundColor = ConsoleColor.DarkYellow;
- Console.WriteLine("Creating plugins folder... ");
- Directory.CreateDirectory(context.PluginsFolder);
- Console.ResetColor();
- }
-
- #endregion
-
- #region Patching
-
- if (!patchedModule.Data.IsPatched || isCurrentNewer) {
- Console.ForegroundColor = ConsoleColor.Yellow;
- Console.WriteLine($"Patching UnityEngine.dll with Version {Application.ProductVersion}... ");
- backup.Add(context.EngineFile);
- patchedModule.Patch(Version);
- Console.WriteLine("Done!");
- Console.ResetColor();
- }
-
- #endregion
-
- #region Virtualizing
-
- if (File.Exists(context.AssemblyFile)) {
- var virtualizedModule = VirtualizedModule.Load(context.AssemblyFile);
- if (!virtualizedModule.IsVirtualized) {
- Console.ForegroundColor = ConsoleColor.Blue;
- Console.WriteLine("Virtualizing Assembly-Csharp.dll... ");
- backup.Add(context.AssemblyFile);
- virtualizedModule.Virtualize();
- Console.WriteLine("Done!");
- Console.ResetColor();
- }
- }
-
- #endregion
-
- #region Creating shortcut
- /*if(!File.Exists(context.ShortcutPath))
- {
- Console.Write("Creating shortcut to IPA ({0})... ", context.IPA);
- try
- {
- Shortcut.Create(
- fileName: context.ShortcutPath,
- targetPath: context.IPA,
- arguments: Args(context.Executable, "--launch"),
- workingDirectory: context.ProjectRoot,
- description: "Launches the game and makes sure it's in a patched state",
- hotkey: "",
- iconPath: context.Executable
- );
- Console.WriteLine("Created");
- } catch (Exception e)
- {
- Console.Error.WriteLine("Failed to create shortcut, but game was patched!");
- }
- }*/
- #endregion
- }
- catch (Exception e) {
- Fail("Oops! This should not have happened.\n\n" + e);
- }
-
-
- if (!ArgNoWait)
- {
- Console.ForegroundColor = ConsoleColor.Green;
- Console.WriteLine("Finished!");
- Console.ResetColor();
- Console.ReadLine();
- }
- }
-
- private static void Revert(PatchContext context, string[] args = null) {
- Console.ForegroundColor = ConsoleColor.Cyan;
- bool isNewVersion = (args != null && args.Contains("newVersion"));
-
- Console.Write("Restoring backup... ");
- if (BackupManager.Restore(context)) {
- Console.WriteLine("Done!");
- }
- else {
- Console.WriteLine("Already vanilla or you removed your backups!");
- }
-
-
- if (File.Exists(context.ShortcutPath)) {
- Console.WriteLine("Deleting shortcut...");
- File.Delete(context.ShortcutPath);
- }
-
- Console.WriteLine("");
- Console.WriteLine("--- Done reverting ---");
-
- if (!ArgNoWait && !isNewVersion) {
- Console.WriteLine("\n\n[Press any key to quit]");
- Console.ReadKey();
- }
-
- Console.ResetColor();
- }
-
- private static void StartIfNeedBe(PatchContext context) {
- if (ArgStart && ArgStart.Value != null)
- {
- Process.Start(context.Executable, ArgStart.Value);
- }
- else
- {
- var argList = Arguments.CmdLine.PositionalArgs.ToList();
-
- argList.Remove(context.Executable);
-
- if (ArgLaunch)
- {
- Process.Start(context.Executable, Args(argList.ToArray()));
- }
- }
- }
-
- public static IEnumerable<FileInfo> NativePluginInterceptor(FileInfo from, FileInfo to,
- DirectoryInfo nativePluginFolder, bool isFlat, Architecture preferredArchitecture) {
- if (to.FullName.StartsWith(nativePluginFolder.FullName)) {
- var relevantBit = to.FullName.Substring(nativePluginFolder.FullName.Length + 1);
- // Goes into the plugin folder!
- bool isFileFlat = !relevantBit.StartsWith("x86");
- if (isFlat && !isFileFlat) {
- // Flatten structure
- bool is64Bit = relevantBit.StartsWith("x86_64");
- if (!is64Bit && preferredArchitecture == Architecture.x86) {
- // 32 bit
- yield return new FileInfo(Path.Combine(nativePluginFolder.FullName,
- relevantBit.Substring("x86".Length + 1)));
- }
- else if (is64Bit && (preferredArchitecture == Architecture.x64 ||
- preferredArchitecture == Architecture.Unknown)) {
- // 64 bit
- yield return new FileInfo(Path.Combine(nativePluginFolder.FullName,
- relevantBit.Substring("x86_64".Length + 1)));
- }
- else {
- // Throw away
- yield break;
- }
- }
- else if (!isFlat && isFileFlat) {
- // Deepen structure
- yield return new FileInfo(Path.Combine(Path.Combine(nativePluginFolder.FullName, "x86"),
- relevantBit));
- yield return new FileInfo(Path.Combine(Path.Combine(nativePluginFolder.FullName, "x86_64"),
- relevantBit));
- }
- else {
- yield return to;
- }
- }
- else {
- yield return to;
- }
- }
-
- private static IEnumerable<FileInfo> PassThroughInterceptor(FileInfo from, FileInfo to) {
- yield return to;
- }
-
- public static void CopyAll(DirectoryInfo source, DirectoryInfo target, bool aggressive, BackupUnit backup,
- Func<FileInfo, FileInfo, IEnumerable<FileInfo>> interceptor = null) {
- if (interceptor == null) {
- interceptor = PassThroughInterceptor;
- }
-
- // Copy each file into the new directory.
- foreach (FileInfo fi in source.GetFiles()) {
- foreach (var targetFile in interceptor(fi, new FileInfo(Path.Combine(target.FullName, fi.Name)))) {
- if (!targetFile.Exists || targetFile.LastWriteTimeUtc < fi.LastWriteTimeUtc || aggressive) {
- targetFile.Directory.Create();
-
- Console.WriteLine(@"Copying {0}", targetFile.FullName);
- backup.Add(targetFile);
- fi.CopyTo(targetFile.FullName, true);
- }
- }
- }
-
- // Copy each subdirectory using recursion.
- foreach (DirectoryInfo diSourceSubDir in source.GetDirectories()) {
- DirectoryInfo nextTargetSubDir = new DirectoryInfo(Path.Combine(target.FullName, diSourceSubDir.Name));
- CopyAll(diSourceSubDir, nextTargetSubDir, aggressive, backup, interceptor);
- }
- }
-
-
- static void Fail(string message) {
- Console.Error.Write("ERROR: " + message);
- if (!ArgNoWait) {
- Console.WriteLine("\n\n[Press any key to quit]");
- Console.ReadKey();
- }
-
- Environment.Exit(1);
- }
-
- public static string Args(params string[] args) {
- return string.Join(" ", args.Select(EncodeParameterArgument).ToArray());
- }
-
- /// <summary>
- /// Encodes an argument for passing into a program
- /// </summary>
- /// <param name="original">The value that should be received by the program</param>
- /// <returns>The value which needs to be passed to the program for the original value
- /// to come through</returns>
- public static string EncodeParameterArgument(string original) {
- if (string.IsNullOrEmpty(original))
- return original;
- string value = Regex.Replace(original, @"(\\*)" + "\"", @"$1\$0");
- value = Regex.Replace(value, @"^(.*\s.*?)(\\*)$", "\"$1$2$2\"");
- return value;
- }
-
- public static Architecture DetectArchitecture(string assembly) {
- using (var reader = new BinaryReader(File.OpenRead(assembly))) {
- var header = reader.ReadUInt16();
- if (header == 0x5a4d) {
- reader.BaseStream.Seek(60, SeekOrigin.Begin); // this location contains the offset for the PE header
- var peOffset = reader.ReadUInt32();
-
- reader.BaseStream.Seek(peOffset + 4, SeekOrigin.Begin);
- var machine = reader.ReadUInt16();
-
- if (machine == 0x8664) // IMAGE_FILE_MACHINE_AMD64
- return Architecture.x64;
- else if (machine == 0x014c) // IMAGE_FILE_MACHINE_I386
- return Architecture.x86;
- else if (machine == 0x0200) // IMAGE_FILE_MACHINE_IA64
- return Architecture.x64;
- else
- return Architecture.Unknown;
- }
- else {
- // Not a supported binary
- return Architecture.Unknown;
- }
- }
- }
-
- public abstract class Keyboard {
- [Flags]
- private enum KeyStates {
- None = 0,
- Down = 1,
- Toggled = 2
- }
-
- [DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true)]
- private static extern short GetKeyState(int keyCode);
-
- private static KeyStates GetKeyState(Keys key) {
- KeyStates state = KeyStates.None;
-
- short retVal = GetKeyState((int) key);
-
- //If the high-order bit is 1, the key is down
- //otherwise, it is up.
- if ((retVal & 0x8000) == 0x8000)
- state |= KeyStates.Down;
-
- //If the low-order bit is 1, the key is toggled.
- if ((retVal & 1) == 1)
- state |= KeyStates.Toggled;
-
- return state;
- }
-
- public static bool IsKeyDown(Keys key) {
- return KeyStates.Down == (GetKeyState(key) & KeyStates.Down);
- }
-
- public static bool IsKeyToggled(Keys key) {
- return KeyStates.Toggled == (GetKeyState(key) & KeyStates.Toggled);
- }
- }
- }
- }
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