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- using System;
- using System.Diagnostics;
- using UnityEngine;
- using Logger = IPA.Logging.Logger;
-
- namespace IPA.Injector
- {
- internal class Bootstrapper : MonoBehaviour
- {
- public event Action Destroyed = delegate {};
-
- public void Awake()
- {
- }
-
- public void Start()
- {
- Destroy(gameObject);
- }
-
- public void OnDestroy()
- {
- Destroyed();
- }
- }
- }
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