- using IPA.Config;
- using IPA.Injector.Backups;
- using IPA.Loader;
- using IPA.Logging;
- using Mono.Cecil;
- using Mono.Cecil.Cil;
- using System;
- using System.IO;
- using System.Linq;
- using System.Reflection;
- using System.Threading.Tasks;
- using UnityEngine;
- using static IPA.Logging.Logger;
- using MethodAttributes = Mono.Cecil.MethodAttributes;
-
- namespace IPA.Injector
- {
- // ReSharper disable once UnusedMember.Global
- public static class Injector
- {
- private static Task pluginAsyncLoadTask;
-
- // ReSharper disable once UnusedParameter.Global
- public static void Main(string[] args)
- { // entry point for doorstop
- // At this point, literally nothing but mscorlib is loaded,
- // and since this class doesn't have any static fields that
- // aren't defined in mscorlib, we can control exactly what
- // gets loaded.
-
- try
- {
- if (!Environment.GetCommandLineArgs().Contains("--no-console"))
- WinConsole.Initialize();
-
- SetupLibraryLoading();
-
- EnsureUserData();
-
- //log.Debug("Initializing logger");
-
- SelfConfig.Set();
-
- loader.Debug("Prepping bootstrapper");
-
- InstallBootstrapPatch();
-
- Updates.InstallPendingUpdates();
-
- pluginAsyncLoadTask = PluginLoader.LoadTask();
- }
- catch (Exception e)
- {
- Console.WriteLine(e);
- }
- }
-
- private static void EnsureUserData()
- {
- string path;
- if (!Directory.Exists(path = Path.Combine(Environment.CurrentDirectory, "UserData")))
- Directory.CreateDirectory(path);
- }
-
- private static void SetupLibraryLoading()
- {
- if (loadingDone) return;
- loadingDone = true;
- AppDomain.CurrentDomain.AssemblyResolve += LibLoader.AssemblyLibLoader;
- }
-
- private static void InstallBootstrapPatch()
- {
- var cAsmName = Assembly.GetExecutingAssembly().GetName();
-
- loader.Debug("Finding backup");
- var backupPath = Path.Combine(Environment.CurrentDirectory, "IPA", "Backups", "Beat Saber");
- var bkp = BackupManager.FindLatestBackup(backupPath);
- if (bkp == null)
- loader.Warn("No backup found! Was BSIPA installed using the installer?");
-
- loader.Debug("Ensuring patch on UnityEngine.CoreModule exists");
-
- #region Insert patch into UnityEngine.CoreModule.dll
-
- {
- var unityPath = Path.Combine(Environment.CurrentDirectory, "Beat Saber_Data", "Managed",
- "UnityEngine.CoreModule.dll");
-
- var unityAsmDef = AssemblyDefinition.ReadAssembly(unityPath, new ReaderParameters
- {
- ReadWrite = false,
- InMemory = true,
- ReadingMode = ReadingMode.Immediate
- });
- var unityModDef = unityAsmDef.MainModule;
-
- bool modified = false;
- foreach (var asmref in unityModDef.AssemblyReferences)
- {
- if (asmref.Name == cAsmName.Name)
- {
- if (asmref.Version != cAsmName.Version)
- {
- asmref.Version = cAsmName.Version;
- modified = true;
- }
- }
- }
-
- var application = unityModDef.GetType("UnityEngine", "Application");
-
- MethodDefinition cctor = null;
- foreach (var m in application.Methods)
- if (m.IsRuntimeSpecialName && m.Name == ".cctor")
- cctor = m;
-
- var cbs = unityModDef.ImportReference(((Action)CreateBootstrapper).Method);
-
- if (cctor == null)
- {
- cctor = new MethodDefinition(".cctor",
- MethodAttributes.RTSpecialName | MethodAttributes.Static | MethodAttributes.SpecialName,
- unityModDef.TypeSystem.Void);
- application.Methods.Add(cctor);
- modified = true;
-
- var ilp = cctor.Body.GetILProcessor();
- ilp.Emit(OpCodes.Call, cbs);
- ilp.Emit(OpCodes.Ret);
- }
- else
- {
- var ilp = cctor.Body.GetILProcessor();
- for (var i = 0; i < Math.Min(2, cctor.Body.Instructions.Count); i++)
- {
- var ins = cctor.Body.Instructions[i];
- switch (i)
- {
- case 0 when ins.OpCode != OpCodes.Call:
- ilp.Replace(ins, ilp.Create(OpCodes.Call, cbs));
- modified = true;
- break;
-
- case 0:
- {
- var methodRef = ins.Operand as MethodReference;
- if (methodRef?.FullName != cbs.FullName)
- {
- ilp.Replace(ins, ilp.Create(OpCodes.Call, cbs));
- modified = true;
- }
-
- break;
- }
- case 1 when ins.OpCode != OpCodes.Ret:
- ilp.Replace(ins, ilp.Create(OpCodes.Ret));
- modified = true;
- break;
- }
- }
- }
-
- if (modified)
- {
- bkp?.Add(unityPath);
- unityAsmDef.Write(unityPath);
- }
- }
-
- #endregion Insert patch into UnityEngine.CoreModule.dll
-
- loader.Debug("Ensuring Assembly-CSharp is virtualized");
-
- #region Virtualize Assembly-CSharp.dll
-
- {
- var ascPath = Path.Combine(Environment.CurrentDirectory, "Beat Saber_Data", "Managed",
- "Assembly-CSharp.dll");
-
- var ascModule = VirtualizedModule.Load(ascPath);
- ascModule.Virtualize(cAsmName, () => bkp?.Add(ascPath));
- }
-
- #endregion Virtualize Assembly-CSharp.dll
- }
-
- private static bool bootstrapped;
-
- private static void CreateBootstrapper()
- {
- if (bootstrapped) return;
- bootstrapped = true;
-
- Application.logMessageReceived += delegate (string condition, string stackTrace, LogType type)
- {
- var level = UnityLogInterceptor.LogTypeToLevel(type);
- UnityLogInterceptor.UnityLogger.Log(level, $"{condition.Trim()}");
- UnityLogInterceptor.UnityLogger.Log(level, $"{stackTrace.Trim()}");
- };
-
- // need to reinit streams singe Unity seems to redirect stdout
- WinConsole.InitializeStreams();
-
- var bootstrapper = new GameObject("NonDestructiveBootstrapper").AddComponent<Bootstrapper>();
- bootstrapper.Destroyed += Bootstrapper_Destroyed;
- }
-
- private static bool loadingDone;
-
- private static void Bootstrapper_Destroyed()
- {
- // wait for plugins to finish loading
- pluginAsyncLoadTask.Wait();
- log.Debug("Plugins loaded");
- log.Debug(string.Join(", ", PluginLoader.PluginsMetadata));
- PluginComponent.Create();
- }
- }
- }
|