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5 years ago
5 years ago
  1. using IPA;
  2. using System;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. using System.Text;
  6. using System.Threading.Tasks;
  7. using UnityEngine.SceneManagement;
  8. namespace IPA.Updating
  9. {
  10. internal class SelfPlugin : IBeatSaberPlugin
  11. {
  12. internal const string IPA_Name = "Beat Saber IPA";
  13. internal const string IPA_Version = "3.9.0";
  14. public string Name => IPA_Name;
  15. public string Version => IPA_Version;
  16. public ModsaberModInfo ModInfo => new ModsaberModInfo
  17. {
  18. CurrentVersion = new Version(IPA_Version),
  19. InternalName = "beatsaber-ipa-reloaded"
  20. };
  21. public void OnActiveSceneChanged(Scene prevScene, Scene nextScene)
  22. {
  23. }
  24. public void OnApplicationQuit()
  25. {
  26. }
  27. public void OnApplicationStart()
  28. {
  29. }
  30. public void OnFixedUpdate()
  31. {
  32. }
  33. public void OnSceneLoaded(Scene scene, LoadSceneMode sceneMode)
  34. {
  35. }
  36. public void OnSceneUnloaded(Scene scene)
  37. {
  38. }
  39. public void OnUpdate()
  40. {
  41. }
  42. }
  43. }