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- using System;
- using System.Collections.Generic;
- using System.Collections.Concurrent;
- using System.Linq;
- using System.Text;
- using System.Threading;
- using System.Threading.Tasks;
-
- namespace IPA.Utilities.Async
- {
- /// <summary>
- /// A single-threaded task scheduler that runs all of its tasks on the same thread.
- /// </summary>
- public class SingleThreadTaskScheduler : TaskScheduler, IDisposable
- {
- private readonly Thread runThread = new Thread(ExecuteTasksS);
- private readonly BlockingCollection<Task> tasks = new BlockingCollection<Task>();
- private readonly CancellationTokenSource exitTokenSource = new CancellationTokenSource();
-
- /// <summary>
- /// Gets whether or not the underlying thread has been started.
- /// </summary>
- /// <exception cref="ObjectDisposedException">Thrown if this object has already been disposed.</exception>
- public bool IsRunning
- {
- get
- {
- ThrowIfDisposed();
- return runThread.IsAlive;
- }
- }
-
- /// <summary>
- /// Starts the thread that executes tasks scheduled with this <see cref="TaskScheduler"/>
- /// </summary>
- /// <exception cref="ObjectDisposedException">Thrown if this object has already been disposed.</exception>
- public void Start()
- {
- ThrowIfDisposed();
-
- runThread.Start(this);
- }
-
- /// <summary>
- /// Terminates the runner thread, and waits for the currently running task to complete.
- /// </summary>
- /// <remarks>
- /// After this method returns, this object has been disposed and is no longer in a valid state.
- /// </remarks>
- /// <returns>an <see cref="IEnumerable{T}"/> of <see cref="Task"/>s that did not execute</returns>
- /// <exception cref="ObjectDisposedException">Thrown if this object has already been disposed.</exception>
- public IEnumerable<Task> Exit()
- {
- ThrowIfDisposed();
-
- tasks.CompleteAdding();
- exitTokenSource.Cancel();
- runThread.Join();
-
- var retTasks = new List<Task>();
- retTasks.AddRange(tasks);
-
- return retTasks;
- }
-
- /// <summary>
- /// Waits for the runner thread to complete all tasks in the queue, then exits.
- /// </summary>
- /// <remarks>
- /// After this method returns, this object has been disposed and is no longer in a valid state.
- /// </remarks>
- /// <exception cref="ObjectDisposedException">Thrown if this object has already been disposed.</exception>
- public void Join()
- {
- ThrowIfDisposed();
-
- tasks.CompleteAdding();
- runThread.Join();
- }
-
- /// <summary>
- /// Throws a <see cref="NotSupportedException"/>.
- /// </summary>
- /// <returns>nothing</returns>
- /// <exception cref="NotSupportedException">Always.</exception>
- protected override IEnumerable<Task> GetScheduledTasks()
- {
- // this is only for debuggers which we can't use sooooo
- throw new NotSupportedException();
- }
-
- /// <summary>
- /// Queues a given <see cref="Task"/> to this scheduler. The <see cref="Task"/> <i>must></i> be
- /// scheduled for this <see cref="TaskScheduler"/> by the runtime.
- /// </summary>
- /// <param name="task">the <see cref="Task"/> to queue</param>
- /// <exception cref="ObjectDisposedException">Thrown if this object has already been disposed.</exception>
- protected override void QueueTask(Task task)
- {
- ThrowIfDisposed();
-
- tasks.Add(task);
- }
-
- /// <summary>
- /// Rejects any attempts to execute a task inline.
- /// </summary>
- /// <remarks>
- /// This task scheduler <i>always</i> runs its tasks on the thread that it manages, therefore it doesn't
- /// make sense to run it inline.
- /// </remarks>
- /// <param name="task">the task to attempt to execute</param>
- /// <param name="taskWasPreviouslyQueued">whether the task was previously queued to this scheduler</param>
- /// <returns><see langword="false"/></returns>
- /// <exception cref="ObjectDisposedException">Thrown if this object has already been disposed.</exception>
- protected override bool TryExecuteTaskInline(Task task, bool taskWasPreviouslyQueued)
- {
- ThrowIfDisposed();
-
- return false;
- }
-
- private void ThrowIfDisposed()
- {
- if (disposedValue)
- throw new ObjectDisposedException(nameof(SingleThreadTaskScheduler));
- }
-
- private void ExecuteTasks()
- {
- ThrowIfDisposed();
-
- var token = exitTokenSource.Token;
-
- try
- {
- // while we are still accepting tasks, and we can pull out a task with an infinite wait duration
- while (!tasks.IsCompleted && tasks.TryTake(out var task, -1, token))
- {
- TryExecuteTask(task);
- }
- }
- catch (OperationCanceledException)
- {
- // TryTake was cancelled, we'll just leave
- }
- }
-
- private static void ExecuteTasksS(object param)
- {
- var self = param as SingleThreadTaskScheduler;
- self.ExecuteTasks();
- }
-
- #region IDisposable Support
- private bool disposedValue = false; // To detect redundant calls
-
- /// <summary>
- /// Disposes this object.
- /// </summary>
- /// <param name="disposing">whether or not to dispose managed objects</param>
- protected virtual void Dispose(bool disposing)
- {
- if (!disposedValue)
- {
- if (disposing)
- {
- exitTokenSource.Dispose();
- tasks.Dispose();
- }
-
- disposedValue = true;
- }
- }
-
- /// <summary>
- /// Disposes this object. This puts the object into an unusable state.
- /// </summary>
- public void Dispose()
- {
- // Do not change this code. Put cleanup code in Dispose(bool disposing) above.
- Dispose(true);
- }
- #endregion
- }
- }
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