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- using IPA.Config;
- using IPA.Injector.Backups;
- using IPA.Loader;
- using IPA.Logging;
- using IPA.Utilities;
- using Mono.Cecil;
- using Mono.Cecil.Cil;
- using System;
- using System.IO;
- using System.Linq;
- using System.Reflection;
- using System.Threading.Tasks;
- using UnityEngine;
- using static IPA.Logging.Logger;
- using MethodAttributes = Mono.Cecil.MethodAttributes;
- #if NET3
- using Net3_Proxy;
- using Path = Net3_Proxy.Path;
- using File = Net3_Proxy.File;
- using Directory = Net3_Proxy.Directory;
- #endif
-
- namespace IPA.Injector
- {
- /// <summary>
- /// The entry point type for BSIPA's Doorstop injector.
- /// </summary>
- // ReSharper disable once UnusedMember.Global
- internal static class Injector
- {
- private static Task pluginAsyncLoadTask;
- private static Task permissionFixTask;
- //private static string otherNewtonsoftJson = null;
-
- // ReSharper disable once UnusedParameter.Global
- internal static void Main(string[] args)
- { // entry point for doorstop
- // At this point, literally nothing but mscorlib is loaded,
- // and since this class doesn't have any static fields that
- // aren't defined in mscorlib, we can control exactly what
- // gets loaded.
-
- try
- {
- if (Environment.GetCommandLineArgs().Contains("--verbose"))
- WinConsole.Initialize();
-
- SetupLibraryLoading();
-
- /*var otherNewtonsoft = Path.Combine(
- Directory.EnumerateDirectories(Environment.CurrentDirectory, "*_Data").First(),
- "Managed",
- "Newtonsoft.Json.dll");
- if (File.Exists(otherNewtonsoft))
- { // this game ships its own Newtonsoft; force load ours and flag loading theirs
- LibLoader.LoadLibrary(new AssemblyName("Newtonsoft.Json, Version=12.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed"));
- otherNewtonsoftJson = otherNewtonsoft;
- }*/
-
- EnsureDirectories();
-
- // this is weird, but it prevents Mono from having issues loading the type.
- // IMPORTANT: NO CALLS TO ANY LOGGER CAN HAPPEN BEFORE THIS
- var unused = StandardLogger.PrintFilter;
- #region // Above hack explaination
- /*
- * Due to an unknown bug in the version of Mono that Unity uses, if the first access to StandardLogger
- * is a call to a constructor, then Mono fails to load the type correctly. However, if the first access is to
- * the above static property (or maybe any, but I don't really know) it behaves as expected and works fine.
- */
- #endregion
-
- log.Debug("Initializing logger");
-
- SelfConfig.ReadCommandLine(Environment.GetCommandLineArgs());
- SelfConfig.Load();
- DisabledConfig.Load();
-
- if (AntiPiracy.IsInvalid(Environment.CurrentDirectory))
- {
- loader.Error("Invalid installation; please buy the game to run BSIPA.");
-
- return;
- }
-
- CriticalSection.Configure();
-
- loader.Debug("Prepping bootstrapper");
-
- // updates backup
- InstallBootstrapPatch();
-
- GameVersionEarly.Load();
-
- Updates.InstallPendingUpdates();
-
- LibLoader.SetupAssemblyFilenames(true);
-
- pluginAsyncLoadTask = PluginLoader.LoadTask();
- permissionFixTask = PermissionFix.FixPermissions(new DirectoryInfo(Environment.CurrentDirectory));
- }
- catch (Exception e)
- {
- Console.WriteLine(e);
- }
- }
-
- private static void EnsureDirectories()
- {
- string path;
- if (!Directory.Exists(path = Path.Combine(Environment.CurrentDirectory, "UserData")))
- Directory.CreateDirectory(path);
- if (!Directory.Exists(path = Path.Combine(Environment.CurrentDirectory, "Plugins")))
- Directory.CreateDirectory(path);
- }
-
- private static void SetupLibraryLoading()
- {
- if (loadingDone) return;
- loadingDone = true;
- LibLoader.Configure();
- }
-
- private static void InstallHarmonyProtections()
- { // proxy function to delay resolution
- HarmonyProtectorProxy.ProtectNull();
- }
-
- private static void InstallBootstrapPatch()
- {
- var cAsmName = Assembly.GetExecutingAssembly().GetName();
- var managedPath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
-
- var dataDir = new DirectoryInfo(managedPath).Parent.Name;
- var gameName = dataDir.Substring(0, dataDir.Length - 5);
-
- loader.Debug("Finding backup");
- var backupPath = Path.Combine(Environment.CurrentDirectory, "IPA", "Backups", gameName);
- var bkp = BackupManager.FindLatestBackup(backupPath);
- if (bkp == null)
- loader.Warn("No backup found! Was BSIPA installed using the installer?");
-
- loader.Debug("Ensuring patch on UnityEngine.CoreModule exists");
-
- #region Insert patch into UnityEngine.CoreModule.dll
-
- {
- var unityPath = Path.Combine(managedPath,
- "UnityEngine.CoreModule.dll");
-
- // this is a critical section because if you exit in here, CoreModule can die
- CriticalSection.EnterExecuteSection();
-
- var unityAsmDef = AssemblyDefinition.ReadAssembly(unityPath, new ReaderParameters
- {
- ReadWrite = false,
- InMemory = true,
- ReadingMode = ReadingMode.Immediate
- });
- var unityModDef = unityAsmDef.MainModule;
-
- bool modified = false;
- foreach (var asmref in unityModDef.AssemblyReferences)
- {
- if (asmref.Name == cAsmName.Name)
- {
- if (asmref.Version != cAsmName.Version)
- {
- asmref.Version = cAsmName.Version;
- modified = true;
- }
- }
- }
-
- var application = unityModDef.GetType("UnityEngine", "Application");
-
- MethodDefinition cctor = null;
- foreach (var m in application.Methods)
- if (m.IsRuntimeSpecialName && m.Name == ".cctor")
- cctor = m;
-
- var cbs = unityModDef.ImportReference(((Action)CreateBootstrapper).Method);
-
- if (cctor == null)
- {
- cctor = new MethodDefinition(".cctor",
- MethodAttributes.RTSpecialName | MethodAttributes.Static | MethodAttributes.SpecialName,
- unityModDef.TypeSystem.Void);
- application.Methods.Add(cctor);
- modified = true;
-
- var ilp = cctor.Body.GetILProcessor();
- ilp.Emit(OpCodes.Call, cbs);
- ilp.Emit(OpCodes.Ret);
- }
- else
- {
- var ilp = cctor.Body.GetILProcessor();
- for (var i = 0; i < Math.Min(2, cctor.Body.Instructions.Count); i++)
- {
- var ins = cctor.Body.Instructions[i];
- switch (i)
- {
- case 0 when ins.OpCode != OpCodes.Call:
- ilp.Replace(ins, ilp.Create(OpCodes.Call, cbs));
- modified = true;
- break;
-
- case 0:
- {
- var methodRef = ins.Operand as MethodReference;
- if (methodRef?.FullName != cbs.FullName)
- {
- ilp.Replace(ins, ilp.Create(OpCodes.Call, cbs));
- modified = true;
- }
-
- break;
- }
- case 1 when ins.OpCode != OpCodes.Ret:
- ilp.Replace(ins, ilp.Create(OpCodes.Ret));
- modified = true;
- break;
- }
- }
- }
-
- if (modified)
- {
- bkp?.Add(unityPath);
- unityAsmDef.Write(unityPath);
- }
-
- CriticalSection.ExitExecuteSection();
- }
-
- #endregion Insert patch into UnityEngine.CoreModule.dll
-
- loader.Debug("Ensuring game assemblies are virtualized");
-
- #region Virtualize game assemblies
- bool isFirst = true;
- foreach(var name in SelfConfig.GameAssemblies_)
- {
- var ascPath = Path.Combine(managedPath, name);
-
- CriticalSection.EnterExecuteSection();
-
- try
- {
- loader.Debug($"Virtualizing {name}");
- using var ascModule = VirtualizedModule.Load(ascPath);
- ascModule.Virtualize(cAsmName, () => bkp?.Add(ascPath));
- }
- catch (Exception e)
- {
- loader.Error($"Could not virtualize {ascPath}");
- if (SelfConfig.Debug_.ShowHandledErrorStackTraces_)
- loader.Error(e);
- }
-
- if (isFirst)
- {
- try
- {
- loader.Debug("Applying anti-yeet patch");
-
- var ascAsmDef = AssemblyDefinition.ReadAssembly(ascPath, new ReaderParameters
- {
- ReadWrite = false,
- InMemory = true,
- ReadingMode = ReadingMode.Immediate
- });
- var ascModDef = ascAsmDef.MainModule;
-
- var deleter = ascModDef.GetType("IPAPluginsDirDeleter");
- deleter.Methods.Clear(); // delete all methods
-
- ascAsmDef.Write(ascPath);
-
- isFirst = false;
- }
- catch (Exception e)
- {
- loader.Warn($"Could not apply anti-yeet patch to {ascPath}");
- if (SelfConfig.Debug_.ShowHandledErrorStackTraces_)
- loader.Warn(e);
- }
- }
-
- CriticalSection.ExitExecuteSection();
- }
- #endregion
- }
-
- private static bool bootstrapped;
-
- private static void CreateBootstrapper()
- {
- if (bootstrapped) return;
- bootstrapped = true;
-
- /*if (otherNewtonsoftJson != null)
- Assembly.LoadFrom(otherNewtonsoftJson);*/
-
-
- Application.logMessageReceived += delegate (string condition, string stackTrace, LogType type)
- {
- var level = UnityLogRedirector.LogTypeToLevel(type);
- UnityLogProvider.UnityLogger.Log(level, $"{condition}");
- UnityLogProvider.UnityLogger.Log(level, $"{stackTrace}");
- };
-
- // need to reinit streams singe Unity seems to redirect stdout
- StdoutInterceptor.RedirectConsole();
-
- InstallHarmonyProtections();
-
- var bootstrapper = new GameObject("NonDestructiveBootstrapper").AddComponent<Bootstrapper>();
- bootstrapper.Destroyed += Bootstrapper_Destroyed;
- }
-
- private static bool loadingDone;
-
- private static void Bootstrapper_Destroyed()
- {
- // wait for plugins to finish loading
- pluginAsyncLoadTask.Wait();
- permissionFixTask.Wait();
-
- BeatSaber.EnsureRuntimeGameVersion();
-
- log.Debug("Plugins loaded");
- log.Debug(string.Join(", ", PluginLoader.PluginsMetadata.StrJP()));
- PluginComponent.Create();
-
- #if DEBUG
- Config.Stores.GeneratedStore.DebugSaveAssembly("GeneratedAssembly.dll");
- #endif
- }
- }
- }
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