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  7. <title>Class UnityMainThreadTaskScheduler
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  74. <article class="content wrap" id="_content" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler">
  75. <h1 id="IPA_Utilities_Async_UnityMainThreadTaskScheduler" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler" class="text-break">Class UnityMainThreadTaskScheduler
  76. </h1>
  77. <div class="markdown level0 summary"><p>A task scheduler that runs tasks on the Unity main thread via coroutines.</p>
  78. </div>
  79. <div class="markdown level0 conceptual"></div>
  80. <div class="inheritance">
  81. <h5>Inheritance</h5>
  82. <div class="level0"><span class="xref">System.Object</span></div>
  83. <div class="level1"><span class="xref">System.Threading.Tasks.TaskScheduler</span></div>
  84. <div class="level2"><span class="xref">UnityMainThreadTaskScheduler</span></div>
  85. </div>
  86. <div class="implements">
  87. <h5>Implements</h5>
  88. <div><span class="xref">System.IDisposable</span></div>
  89. </div>
  90. <div class="inheritedMembers">
  91. <h5>Inherited Members</h5>
  92. <div>
  93. <span class="xref">System.Threading.Tasks.TaskScheduler.TryDequeue(System.Threading.Tasks.Task)</span>
  94. </div>
  95. <div>
  96. <span class="xref">System.Threading.Tasks.TaskScheduler.FromCurrentSynchronizationContext()</span>
  97. </div>
  98. <div>
  99. <span class="xref">System.Threading.Tasks.TaskScheduler.TryExecuteTask(System.Threading.Tasks.Task)</span>
  100. </div>
  101. <div>
  102. <span class="xref">System.Threading.Tasks.TaskScheduler.MaximumConcurrencyLevel</span>
  103. </div>
  104. <div>
  105. <span class="xref">System.Threading.Tasks.TaskScheduler.Current</span>
  106. </div>
  107. <div>
  108. <span class="xref">System.Threading.Tasks.TaskScheduler.Id</span>
  109. </div>
  110. <div>
  111. <span class="xref">System.Threading.Tasks.TaskScheduler.UnobservedTaskException</span>
  112. </div>
  113. <div>
  114. <span class="xref">System.Object.ToString()</span>
  115. </div>
  116. <div>
  117. <span class="xref">System.Object.Equals(System.Object)</span>
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  120. <span class="xref">System.Object.Equals(System.Object, System.Object)</span>
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  123. <span class="xref">System.Object.ReferenceEquals(System.Object, System.Object)</span>
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  129. <span class="xref">System.Object.GetType()</span>
  130. </div>
  131. <div>
  132. <span class="xref">System.Object.MemberwiseClone()</span>
  133. </div>
  134. </div>
  135. <h6><strong>Namespace</strong>: <a class="xref" href="IPA.Utilities.Async.html">IPA.Utilities.Async</a></h6>
  136. <h6><strong>Assembly</strong>: IPA.Loader.dll</h6>
  137. <h5 id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_syntax">Syntax</h5>
  138. <div class="codewrapper">
  139. <pre><code class="lang-csharp hljs">public class UnityMainThreadTaskScheduler : TaskScheduler, IDisposable</code></pre>
  140. </div>
  141. <h3 id="properties">Properties
  142. </h3>
  143. <span class="small pull-right mobile-hide">
  144. <span class="divider">|</span>
  145. <a href="https://github.com/nike4613/BeatSaber-IPA-Reloaded/new/master/docs/override/new?filename=IPA_Utilities_Async_UnityMainThreadTaskScheduler_Cancelling.md&amp;value=---%0Auid%3A%20IPA.Utilities.Async.UnityMainThreadTaskScheduler.Cancelling%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
  146. </span>
  147. <span class="small pull-right mobile-hide">
  148. <a href="https://github.com/nike4613/BeatSaber-IPA-Reloaded/blob/a81bad951faa2996c93ab866290a8f11e87270ce/IPA.Loader/Utilities/Async/UnityMainThreadTaskScheduler.cs/#L75">View Source</a>
  149. </span>
  150. <a id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_Cancelling_" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.Cancelling*"></a>
  151. <h4 id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_Cancelling" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.Cancelling">Cancelling</h4>
  152. <div class="markdown level1 summary"><p>Gets whether or not this scheduler is in the process of shutting down.</p>
  153. </div>
  154. <div class="markdown level1 conceptual"></div>
  155. <h5 class="decalaration">Declaration</h5>
  156. <div class="codewrapper">
  157. <pre><code class="lang-csharp hljs">public bool Cancelling { get; }</code></pre>
  158. </div>
  159. <h5 class="propertyValue">Property Value</h5>
  160. <table class="table table-bordered table-striped table-condensed">
  161. <thead>
  162. <tr>
  163. <th>Type</th>
  164. <th>Description</th>
  165. </tr>
  166. </thead>
  167. <tbody>
  168. <tr>
  169. <td><span class="xref">System.Boolean</span></td>
  170. <td><p><span class="xref">true</span> if the scheduler is shutting down, <span class="xref">false</span> otherwise</p>
  171. </td>
  172. </tr>
  173. </tbody>
  174. </table>
  175. <span class="small pull-right mobile-hide">
  176. <span class="divider">|</span>
  177. <a href="https://github.com/nike4613/BeatSaber-IPA-Reloaded/new/master/docs/override/new?filename=IPA_Utilities_Async_UnityMainThreadTaskScheduler_Default.md&amp;value=---%0Auid%3A%20IPA.Utilities.Async.UnityMainThreadTaskScheduler.Default%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
  178. </span>
  179. <span class="small pull-right mobile-hide">
  180. <a href="https://github.com/nike4613/BeatSaber-IPA-Reloaded/blob/a81bad951faa2996c93ab866290a8f11e87270ce/IPA.Loader/Utilities/Async/UnityMainThreadTaskScheduler.cs/#L22">View Source</a>
  181. </span>
  182. <a id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_Default_" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.Default*"></a>
  183. <h4 id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_Default" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.Default">Default</h4>
  184. <div class="markdown level1 summary"><p>Gets the default main thread scheduler that is managed by BSIPA.</p>
  185. </div>
  186. <div class="markdown level1 conceptual"></div>
  187. <h5 class="decalaration">Declaration</h5>
  188. <div class="codewrapper">
  189. <pre><code class="lang-csharp hljs">public static UnityMainThreadTaskScheduler Default { get; }</code></pre>
  190. </div>
  191. <h5 class="propertyValue">Property Value</h5>
  192. <table class="table table-bordered table-striped table-condensed">
  193. <thead>
  194. <tr>
  195. <th>Type</th>
  196. <th>Description</th>
  197. </tr>
  198. </thead>
  199. <tbody>
  200. <tr>
  201. <td><a class="xref" href="IPA.Utilities.Async.UnityMainThreadTaskScheduler.html">UnityMainThreadTaskScheduler</a></td>
  202. <td><p>a scheduler that is managed by BSIPA</p>
  203. </td>
  204. </tr>
  205. </tbody>
  206. </table>
  207. <span class="small pull-right mobile-hide">
  208. <span class="divider">|</span>
  209. <a href="https://github.com/nike4613/BeatSaber-IPA-Reloaded/new/master/docs/override/new?filename=IPA_Utilities_Async_UnityMainThreadTaskScheduler_Factory.md&amp;value=---%0Auid%3A%20IPA.Utilities.Async.UnityMainThreadTaskScheduler.Factory%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
  210. </span>
  211. <span class="small pull-right mobile-hide">
  212. <a href="https://github.com/nike4613/BeatSaber-IPA-Reloaded/blob/a81bad951faa2996c93ab866290a8f11e87270ce/IPA.Loader/Utilities/Async/UnityMainThreadTaskScheduler.cs/#L27">View Source</a>
  213. </span>
  214. <a id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_Factory_" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.Factory*"></a>
  215. <h4 id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_Factory" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.Factory">Factory</h4>
  216. <div class="markdown level1 summary"><p>Gets a factory for creating tasks on <a class="xref" href="IPA.Utilities.Async.UnityMainThreadTaskScheduler.html#IPA_Utilities_Async_UnityMainThreadTaskScheduler_Default">Default</a>.</p>
  217. </div>
  218. <div class="markdown level1 conceptual"></div>
  219. <h5 class="decalaration">Declaration</h5>
  220. <div class="codewrapper">
  221. <pre><code class="lang-csharp hljs">public static TaskFactory Factory { get; }</code></pre>
  222. </div>
  223. <h5 class="propertyValue">Property Value</h5>
  224. <table class="table table-bordered table-striped table-condensed">
  225. <thead>
  226. <tr>
  227. <th>Type</th>
  228. <th>Description</th>
  229. </tr>
  230. </thead>
  231. <tbody>
  232. <tr>
  233. <td><span class="xref">System.Threading.Tasks.TaskFactory</span></td>
  234. <td><p>a factory for creating tasks on the default scheduler</p>
  235. </td>
  236. </tr>
  237. </tbody>
  238. </table>
  239. <span class="small pull-right mobile-hide">
  240. <span class="divider">|</span>
  241. <a href="https://github.com/nike4613/BeatSaber-IPA-Reloaded/new/master/docs/override/new?filename=IPA_Utilities_Async_UnityMainThreadTaskScheduler_IsRunning.md&amp;value=---%0Auid%3A%20IPA.Utilities.Async.UnityMainThreadTaskScheduler.IsRunning%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
  242. </span>
  243. <span class="small pull-right mobile-hide">
  244. <a href="https://github.com/nike4613/BeatSaber-IPA-Reloaded/blob/a81bad951faa2996c93ab866290a8f11e87270ce/IPA.Loader/Utilities/Async/UnityMainThreadTaskScheduler.cs/#L69">View Source</a>
  245. </span>
  246. <a id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_IsRunning_" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.IsRunning*"></a>
  247. <h4 id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_IsRunning" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.IsRunning">IsRunning</h4>
  248. <div class="markdown level1 summary"><p>Gets whether or not this scheduler is currently executing tasks.</p>
  249. </div>
  250. <div class="markdown level1 conceptual"></div>
  251. <h5 class="decalaration">Declaration</h5>
  252. <div class="codewrapper">
  253. <pre><code class="lang-csharp hljs">public bool IsRunning { get; }</code></pre>
  254. </div>
  255. <h5 class="propertyValue">Property Value</h5>
  256. <table class="table table-bordered table-striped table-condensed">
  257. <thead>
  258. <tr>
  259. <th>Type</th>
  260. <th>Description</th>
  261. </tr>
  262. </thead>
  263. <tbody>
  264. <tr>
  265. <td><span class="xref">System.Boolean</span></td>
  266. <td><p><span class="xref">true</span> if the scheduler is running, <span class="xref">false</span> otherwise</p>
  267. </td>
  268. </tr>
  269. </tbody>
  270. </table>
  271. <span class="small pull-right mobile-hide">
  272. <span class="divider">|</span>
  273. <a href="https://github.com/nike4613/BeatSaber-IPA-Reloaded/new/master/docs/override/new?filename=IPA_Utilities_Async_UnityMainThreadTaskScheduler_YieldAfterTasks.md&amp;value=---%0Auid%3A%20IPA.Utilities.Async.UnityMainThreadTaskScheduler.YieldAfterTasks%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
  274. </span>
  275. <span class="small pull-right mobile-hide">
  276. <a href="https://github.com/nike4613/BeatSaber-IPA-Reloaded/blob/a81bad951faa2996c93ab866290a8f11e87270ce/IPA.Loader/Utilities/Async/UnityMainThreadTaskScheduler.cs/#L82">View Source</a>
  277. </span>
  278. <a id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_YieldAfterTasks_" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.YieldAfterTasks*"></a>
  279. <h4 id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_YieldAfterTasks" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.YieldAfterTasks">YieldAfterTasks</h4>
  280. <div class="markdown level1 summary"><p>Gets or sets the number of tasks to execute before yielding back to Unity.</p>
  281. </div>
  282. <div class="markdown level1 conceptual"></div>
  283. <h5 class="decalaration">Declaration</h5>
  284. <div class="codewrapper">
  285. <pre><code class="lang-csharp hljs">public int YieldAfterTasks { get; set; }</code></pre>
  286. </div>
  287. <h5 class="propertyValue">Property Value</h5>
  288. <table class="table table-bordered table-striped table-condensed">
  289. <thead>
  290. <tr>
  291. <th>Type</th>
  292. <th>Description</th>
  293. </tr>
  294. </thead>
  295. <tbody>
  296. <tr>
  297. <td><span class="xref">System.Int32</span></td>
  298. <td><p>the number of tasks to execute per resume</p>
  299. </td>
  300. </tr>
  301. </tbody>
  302. </table>
  303. <span class="small pull-right mobile-hide">
  304. <span class="divider">|</span>
  305. <a href="https://github.com/nike4613/BeatSaber-IPA-Reloaded/new/master/docs/override/new?filename=IPA_Utilities_Async_UnityMainThreadTaskScheduler_YieldAfterTime.md&amp;value=---%0Auid%3A%20IPA.Utilities.Async.UnityMainThreadTaskScheduler.YieldAfterTime%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
  306. </span>
  307. <span class="small pull-right mobile-hide">
  308. <a href="https://github.com/nike4613/BeatSaber-IPA-Reloaded/blob/a81bad951faa2996c93ab866290a8f11e87270ce/IPA.Loader/Utilities/Async/UnityMainThreadTaskScheduler.cs/#L99">View Source</a>
  309. </span>
  310. <a id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_YieldAfterTime_" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.YieldAfterTime*"></a>
  311. <h4 id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_YieldAfterTime" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.YieldAfterTime">YieldAfterTime</h4>
  312. <div class="markdown level1 summary"><p>Gets or sets the amount of time to execute tasks for before yielding back to Unity. Default is 0.5ms.</p>
  313. </div>
  314. <div class="markdown level1 conceptual"></div>
  315. <h5 class="decalaration">Declaration</h5>
  316. <div class="codewrapper">
  317. <pre><code class="lang-csharp hljs">public TimeSpan YieldAfterTime { get; set; }</code></pre>
  318. </div>
  319. <h5 class="propertyValue">Property Value</h5>
  320. <table class="table table-bordered table-striped table-condensed">
  321. <thead>
  322. <tr>
  323. <th>Type</th>
  324. <th>Description</th>
  325. </tr>
  326. </thead>
  327. <tbody>
  328. <tr>
  329. <td><span class="xref">System.TimeSpan</span></td>
  330. <td><p>the amount of time to execute tasks for before yielding back to Unity</p>
  331. </td>
  332. </tr>
  333. </tbody>
  334. </table>
  335. <h3 id="methods">Methods
  336. </h3>
  337. <span class="small pull-right mobile-hide">
  338. <span class="divider">|</span>
  339. <a href="https://github.com/nike4613/BeatSaber-IPA-Reloaded/new/master/docs/override/new?filename=IPA_Utilities_Async_UnityMainThreadTaskScheduler_Cancel.md&amp;value=---%0Auid%3A%20IPA.Utilities.Async.UnityMainThreadTaskScheduler.Cancel%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
  340. </span>
  341. <span class="small pull-right mobile-hide">
  342. <a href="https://github.com/nike4613/BeatSaber-IPA-Reloaded/blob/a81bad951faa2996c93ab866290a8f11e87270ce/IPA.Loader/Utilities/Async/UnityMainThreadTaskScheduler.cs/#L181">View Source</a>
  343. </span>
  344. <a id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_Cancel_" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.Cancel*"></a>
  345. <h4 id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_Cancel" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.Cancel">Cancel()</h4>
  346. <div class="markdown level1 summary"><p>Cancels the scheduler. If the scheduler is currently executing tasks, that batch will finish first.
  347. All remaining tasks will be left in the queue.</p>
  348. </div>
  349. <div class="markdown level1 conceptual"></div>
  350. <h5 class="decalaration">Declaration</h5>
  351. <div class="codewrapper">
  352. <pre><code class="lang-csharp hljs">public void Cancel()</code></pre>
  353. </div>
  354. <h5 class="exceptions">Exceptions</h5>
  355. <table class="table table-bordered table-striped table-condensed">
  356. <thead>
  357. <tr>
  358. <th>Type</th>
  359. <th>Condition</th>
  360. </tr>
  361. </thead>
  362. <tbody>
  363. <tr>
  364. <td><span class="xref">System.ObjectDisposedException</span></td>
  365. <td><p>if this scheduler is disposed</p>
  366. </td>
  367. </tr>
  368. <tr>
  369. <td><span class="xref">System.InvalidOperationException</span></td>
  370. <td><p>if the scheduler is not running</p>
  371. </td>
  372. </tr>
  373. </tbody>
  374. </table>
  375. <span class="small pull-right mobile-hide">
  376. <span class="divider">|</span>
  377. <a href="https://github.com/nike4613/BeatSaber-IPA-Reloaded/new/master/docs/override/new?filename=IPA_Utilities_Async_UnityMainThreadTaskScheduler_Coroutine.md&amp;value=---%0Auid%3A%20IPA.Utilities.Async.UnityMainThreadTaskScheduler.Coroutine%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
  378. </span>
  379. <span class="small pull-right mobile-hide">
  380. <a href="https://github.com/nike4613/BeatSaber-IPA-Reloaded/blob/a81bad951faa2996c93ab866290a8f11e87270ce/IPA.Loader/Utilities/Async/UnityMainThreadTaskScheduler.cs/#L128">View Source</a>
  381. </span>
  382. <a id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_Coroutine_" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.Coroutine*"></a>
  383. <h4 id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_Coroutine" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.Coroutine">Coroutine()</h4>
  384. <div class="markdown level1 summary"><p>When used as a Unity coroutine, runs the scheduler. Otherwise, this is an invalid call.</p>
  385. </div>
  386. <div class="markdown level1 conceptual"></div>
  387. <h5 class="decalaration">Declaration</h5>
  388. <div class="codewrapper">
  389. <pre><code class="lang-csharp hljs">public IEnumerator Coroutine()</code></pre>
  390. </div>
  391. <h5 class="returns">Returns</h5>
  392. <table class="table table-bordered table-striped table-condensed">
  393. <thead>
  394. <tr>
  395. <th>Type</th>
  396. <th>Description</th>
  397. </tr>
  398. </thead>
  399. <tbody>
  400. <tr>
  401. <td><span class="xref">System.Collections.IEnumerator</span></td>
  402. <td><p>a Unity coroutine</p>
  403. </td>
  404. </tr>
  405. </tbody>
  406. </table>
  407. <h5 id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_Coroutine_remarks">Remarks</h5>
  408. <div class="markdown level1 remarks"><p>
  409. Do not ever call <span class="xref">UnityEngine.MonoBehaviour.StopCoroutine(System.Collections.IEnumerator)</span> on this
  410. coroutine, nor <span class="xref">UnityEngine.MonoBehaviour.StopAllCoroutines</span> on the behaviour hosting
  411. this coroutine. This has no way to detect this, and this object will become invalid.
  412. </p>
  413. <p>
  414. If you need to stop this coroutine, first call <a class="xref" href="IPA.Utilities.Async.UnityMainThreadTaskScheduler.html#IPA_Utilities_Async_UnityMainThreadTaskScheduler_Cancel">Cancel()</a>, then wait for it to
  415. exit on its own.
  416. </p>
  417. </div>
  418. <h5 class="exceptions">Exceptions</h5>
  419. <table class="table table-bordered table-striped table-condensed">
  420. <thead>
  421. <tr>
  422. <th>Type</th>
  423. <th>Condition</th>
  424. </tr>
  425. </thead>
  426. <tbody>
  427. <tr>
  428. <td><span class="xref">System.ObjectDisposedException</span></td>
  429. <td><p>if this scheduler is disposed</p>
  430. </td>
  431. </tr>
  432. <tr>
  433. <td><span class="xref">System.InvalidOperationException</span></td>
  434. <td><p>if the scheduler is already running</p>
  435. </td>
  436. </tr>
  437. </tbody>
  438. </table>
  439. <span class="small pull-right mobile-hide">
  440. <span class="divider">|</span>
  441. <a href="https://github.com/nike4613/BeatSaber-IPA-Reloaded/new/master/docs/override/new?filename=IPA_Utilities_Async_UnityMainThreadTaskScheduler_Dispose.md&amp;value=---%0Auid%3A%20IPA.Utilities.Async.UnityMainThreadTaskScheduler.Dispose%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
  442. </span>
  443. <span class="small pull-right mobile-hide">
  444. <a href="https://github.com/nike4613/BeatSaber-IPA-Reloaded/blob/a81bad951faa2996c93ab866290a8f11e87270ce/IPA.Loader/Utilities/Async/UnityMainThreadTaskScheduler.cs/#L275">View Source</a>
  445. </span>
  446. <a id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_Dispose_" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.Dispose*"></a>
  447. <h4 id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_Dispose" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.Dispose">Dispose()</h4>
  448. <div class="markdown level1 summary"><p>Disposes this object. This puts the object into an unusable state.</p>
  449. </div>
  450. <div class="markdown level1 conceptual"></div>
  451. <h5 class="decalaration">Declaration</h5>
  452. <div class="codewrapper">
  453. <pre><code class="lang-csharp hljs">public void Dispose()</code></pre>
  454. </div>
  455. <span class="small pull-right mobile-hide">
  456. <span class="divider">|</span>
  457. <a href="https://github.com/nike4613/BeatSaber-IPA-Reloaded/new/master/docs/override/new?filename=IPA_Utilities_Async_UnityMainThreadTaskScheduler_Dispose_System_Boolean_.md&amp;value=---%0Auid%3A%20IPA.Utilities.Async.UnityMainThreadTaskScheduler.Dispose(System.Boolean)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
  458. </span>
  459. <span class="small pull-right mobile-hide">
  460. <a href="https://github.com/nike4613/BeatSaber-IPA-Reloaded/blob/a81bad951faa2996c93ab866290a8f11e87270ce/IPA.Loader/Utilities/Async/UnityMainThreadTaskScheduler.cs/#L258">View Source</a>
  461. </span>
  462. <a id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_Dispose_" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.Dispose*"></a>
  463. <h4 id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_Dispose_System_Boolean_" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.Dispose(System.Boolean)">Dispose(Boolean)</h4>
  464. <div class="markdown level1 summary"><p>Disposes this object.</p>
  465. </div>
  466. <div class="markdown level1 conceptual"></div>
  467. <h5 class="decalaration">Declaration</h5>
  468. <div class="codewrapper">
  469. <pre><code class="lang-csharp hljs">protected virtual void Dispose(bool disposing)</code></pre>
  470. </div>
  471. <h5 class="parameters">Parameters</h5>
  472. <table class="table table-bordered table-striped table-condensed">
  473. <thead>
  474. <tr>
  475. <th>Type</th>
  476. <th>Name</th>
  477. <th>Description</th>
  478. </tr>
  479. </thead>
  480. <tbody>
  481. <tr>
  482. <td><span class="xref">System.Boolean</span></td>
  483. <td><span class="parametername">disposing</span></td>
  484. <td><p>whether or not to dispose managed objects</p>
  485. </td>
  486. </tr>
  487. </tbody>
  488. </table>
  489. <span class="small pull-right mobile-hide">
  490. <span class="divider">|</span>
  491. <a href="https://github.com/nike4613/BeatSaber-IPA-Reloaded/new/master/docs/override/new?filename=IPA_Utilities_Async_UnityMainThreadTaskScheduler_GetScheduledTasks.md&amp;value=---%0Auid%3A%20IPA.Utilities.Async.UnityMainThreadTaskScheduler.GetScheduledTasks%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
  492. </span>
  493. <span class="small pull-right mobile-hide">
  494. <a href="https://github.com/nike4613/BeatSaber-IPA-Reloaded/blob/a81bad951faa2996c93ab866290a8f11e87270ce/IPA.Loader/Utilities/Async/UnityMainThreadTaskScheduler.cs/#L194">View Source</a>
  495. </span>
  496. <a id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_GetScheduledTasks_" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.GetScheduledTasks*"></a>
  497. <h4 id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_GetScheduledTasks" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.GetScheduledTasks">GetScheduledTasks()</h4>
  498. <div class="markdown level1 summary"><p>Throws a <span class="xref">System.NotSupportedException</span>.</p>
  499. </div>
  500. <div class="markdown level1 conceptual"></div>
  501. <h5 class="decalaration">Declaration</h5>
  502. <div class="codewrapper">
  503. <pre><code class="lang-csharp hljs">protected override IEnumerable&lt;Task&gt; GetScheduledTasks()</code></pre>
  504. </div>
  505. <h5 class="returns">Returns</h5>
  506. <table class="table table-bordered table-striped table-condensed">
  507. <thead>
  508. <tr>
  509. <th>Type</th>
  510. <th>Description</th>
  511. </tr>
  512. </thead>
  513. <tbody>
  514. <tr>
  515. <td><span class="xref">System.Collections.Generic.IEnumerable</span>&lt;<span class="xref">System.Threading.Tasks.Task</span>&gt;</td>
  516. <td><p>nothing</p>
  517. </td>
  518. </tr>
  519. </tbody>
  520. </table>
  521. <h5 class="overrides">Overrides</h5>
  522. <div><span class="xref">System.Threading.Tasks.TaskScheduler.GetScheduledTasks()</span></div>
  523. <h5 class="exceptions">Exceptions</h5>
  524. <table class="table table-bordered table-striped table-condensed">
  525. <thead>
  526. <tr>
  527. <th>Type</th>
  528. <th>Condition</th>
  529. </tr>
  530. </thead>
  531. <tbody>
  532. <tr>
  533. <td><span class="xref">System.NotSupportedException</span></td>
  534. <td><p>Always.</p>
  535. </td>
  536. </tr>
  537. </tbody>
  538. </table>
  539. <span class="small pull-right mobile-hide">
  540. <span class="divider">|</span>
  541. <a href="https://github.com/nike4613/BeatSaber-IPA-Reloaded/new/master/docs/override/new?filename=IPA_Utilities_Async_UnityMainThreadTaskScheduler_QueueTask_System_Threading_Tasks_Task_.md&amp;value=---%0Auid%3A%20IPA.Utilities.Async.UnityMainThreadTaskScheduler.QueueTask(System.Threading.Tasks.Task)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
  542. </span>
  543. <span class="small pull-right mobile-hide">
  544. <a href="https://github.com/nike4613/BeatSaber-IPA-Reloaded/blob/a81bad951faa2996c93ab866290a8f11e87270ce/IPA.Loader/Utilities/Async/UnityMainThreadTaskScheduler.cs/#L203">View Source</a>
  545. </span>
  546. <a id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_QueueTask_" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.QueueTask*"></a>
  547. <h4 id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_QueueTask_System_Threading_Tasks_Task_" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.QueueTask(System.Threading.Tasks.Task)">QueueTask(Task)</h4>
  548. <div class="markdown level1 summary"><p>Queues a given <span class="xref">System.Threading.Tasks.Task</span> to this scheduler. The <span class="xref">System.Threading.Tasks.Task</span> <em>must</em> be
  549. scheduled for this <span class="xref">System.Threading.Tasks.TaskScheduler</span> by the runtime.</p>
  550. </div>
  551. <div class="markdown level1 conceptual"></div>
  552. <h5 class="decalaration">Declaration</h5>
  553. <div class="codewrapper">
  554. <pre><code class="lang-csharp hljs">protected override void QueueTask(Task task)</code></pre>
  555. </div>
  556. <h5 class="parameters">Parameters</h5>
  557. <table class="table table-bordered table-striped table-condensed">
  558. <thead>
  559. <tr>
  560. <th>Type</th>
  561. <th>Name</th>
  562. <th>Description</th>
  563. </tr>
  564. </thead>
  565. <tbody>
  566. <tr>
  567. <td><span class="xref">System.Threading.Tasks.Task</span></td>
  568. <td><span class="parametername">task</span></td>
  569. <td><p>the <span class="xref">System.Threading.Tasks.Task</span> to queue</p>
  570. </td>
  571. </tr>
  572. </tbody>
  573. </table>
  574. <h5 class="overrides">Overrides</h5>
  575. <div><span class="xref">System.Threading.Tasks.TaskScheduler.QueueTask(System.Threading.Tasks.Task)</span></div>
  576. <h5 class="exceptions">Exceptions</h5>
  577. <table class="table table-bordered table-striped table-condensed">
  578. <thead>
  579. <tr>
  580. <th>Type</th>
  581. <th>Condition</th>
  582. </tr>
  583. </thead>
  584. <tbody>
  585. <tr>
  586. <td><span class="xref">System.ObjectDisposedException</span></td>
  587. <td><p>Thrown if this object has already been disposed.</p>
  588. </td>
  589. </tr>
  590. </tbody>
  591. </table>
  592. <span class="small pull-right mobile-hide">
  593. <span class="divider">|</span>
  594. <a href="https://github.com/nike4613/BeatSaber-IPA-Reloaded/new/master/docs/override/new?filename=IPA_Utilities_Async_UnityMainThreadTaskScheduler_TryExecuteTaskInline_System_Threading_Tasks_Task_System_Boolean_.md&amp;value=---%0Auid%3A%20IPA.Utilities.Async.UnityMainThreadTaskScheduler.TryExecuteTaskInline(System.Threading.Tasks.Task%2CSystem.Boolean)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
  595. </span>
  596. <span class="small pull-right mobile-hide">
  597. <a href="https://github.com/nike4613/BeatSaber-IPA-Reloaded/blob/a81bad951faa2996c93ab866290a8f11e87270ce/IPA.Loader/Utilities/Async/UnityMainThreadTaskScheduler.cs/#L226">View Source</a>
  598. </span>
  599. <a id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_TryExecuteTaskInline_" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.TryExecuteTaskInline*"></a>
  600. <h4 id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_TryExecuteTaskInline_System_Threading_Tasks_Task_System_Boolean_" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.TryExecuteTaskInline(System.Threading.Tasks.Task,System.Boolean)">TryExecuteTaskInline(Task, Boolean)</h4>
  601. <div class="markdown level1 summary"><p>Runs the task inline if the current thread is the Unity main thread.</p>
  602. </div>
  603. <div class="markdown level1 conceptual"></div>
  604. <h5 class="decalaration">Declaration</h5>
  605. <div class="codewrapper">
  606. <pre><code class="lang-csharp hljs">protected override bool TryExecuteTaskInline(Task task, bool taskWasPreviouslyQueued)</code></pre>
  607. </div>
  608. <h5 class="parameters">Parameters</h5>
  609. <table class="table table-bordered table-striped table-condensed">
  610. <thead>
  611. <tr>
  612. <th>Type</th>
  613. <th>Name</th>
  614. <th>Description</th>
  615. </tr>
  616. </thead>
  617. <tbody>
  618. <tr>
  619. <td><span class="xref">System.Threading.Tasks.Task</span></td>
  620. <td><span class="parametername">task</span></td>
  621. <td><p>the task to attempt to execute</p>
  622. </td>
  623. </tr>
  624. <tr>
  625. <td><span class="xref">System.Boolean</span></td>
  626. <td><span class="parametername">taskWasPreviouslyQueued</span></td>
  627. <td><p>whether the task was previously queued to this scheduler</p>
  628. </td>
  629. </tr>
  630. </tbody>
  631. </table>
  632. <h5 class="returns">Returns</h5>
  633. <table class="table table-bordered table-striped table-condensed">
  634. <thead>
  635. <tr>
  636. <th>Type</th>
  637. <th>Description</th>
  638. </tr>
  639. </thead>
  640. <tbody>
  641. <tr>
  642. <td><span class="xref">System.Boolean</span></td>
  643. <td><p><span class="xref">false</span> if the task could not be run, <span class="xref">true</span> if it was</p>
  644. </td>
  645. </tr>
  646. </tbody>
  647. </table>
  648. <h5 class="overrides">Overrides</h5>
  649. <div><span class="xref">System.Threading.Tasks.TaskScheduler.TryExecuteTaskInline(System.Threading.Tasks.Task, System.Boolean)</span></div>
  650. <h5 class="exceptions">Exceptions</h5>
  651. <table class="table table-bordered table-striped table-condensed">
  652. <thead>
  653. <tr>
  654. <th>Type</th>
  655. <th>Condition</th>
  656. </tr>
  657. </thead>
  658. <tbody>
  659. <tr>
  660. <td><span class="xref">System.ObjectDisposedException</span></td>
  661. <td><p>Thrown if this object has already been disposed.</p>
  662. </td>
  663. </tr>
  664. </tbody>
  665. </table>
  666. <h3 id="implements">Implements</h3>
  667. <div>
  668. <span class="xref">System.IDisposable</span>
  669. </div>
  670. <h3 id="extensionmethods">Extension Methods</h3>
  671. <div>
  672. <a class="xref" href="IPA.Utilities.ReflectionUtil.html#IPA_Utilities_ReflectionUtil_SetField__2___0_System_String___1_">ReflectionUtil.SetField&lt;T, U&gt;(T, String, U)</a>
  673. </div>
  674. <div>
  675. <a class="xref" href="IPA.Utilities.ReflectionUtil.html#IPA_Utilities_ReflectionUtil_GetField__2___1_System_String_">ReflectionUtil.GetField&lt;U, T&gt;(T, String)</a>
  676. </div>
  677. <div>
  678. <a class="xref" href="IPA.Utilities.ReflectionUtil.html#IPA_Utilities_ReflectionUtil_SetProperty__2___0_System_String___1_">ReflectionUtil.SetProperty&lt;T, U&gt;(T, String, U)</a>
  679. </div>
  680. <div>
  681. <a class="xref" href="IPA.Utilities.ReflectionUtil.html#IPA_Utilities_ReflectionUtil_GetProperty__2___1_System_String_">ReflectionUtil.GetProperty&lt;U, T&gt;(T, String)</a>
  682. </div>
  683. <div>
  684. <a class="xref" href="IPA.Utilities.ReflectionUtil.html#IPA_Utilities_ReflectionUtil_InvokeMethod__2___1_System_String_System_Object___">ReflectionUtil.InvokeMethod&lt;U, T&gt;(T, String, Object[])</a>
  685. </div>
  686. </article>
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