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- <h1 id="IPA_Utilities_Async_Coroutines" data-uid="IPA.Utilities.Async.Coroutines" class="text-break">Class Coroutines
- </h1>
- <div class="markdown level0 summary"><p>A class providing coroutine helpers.</p>
- </div>
- <div class="markdown level0 conceptual"></div>
- <div class="inheritance">
- <h5>Inheritance</h5>
- <div class="level0"><span class="xref">System.Object</span></div>
- <div class="level1"><span class="xref">Coroutines</span></div>
- </div>
- <div class="inheritedMembers">
- <h5>Inherited Members</h5>
- <div>
- <span class="xref">System.Object.ToString()</span>
- </div>
- <div>
- <span class="xref">System.Object.Equals(System.Object)</span>
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- <div>
- <span class="xref">System.Object.GetType()</span>
- </div>
- <div>
- <span class="xref">System.Object.MemberwiseClone()</span>
- </div>
- </div>
- <h6><strong>Namespace</strong>: <a class="xref" href="IPA.Utilities.Async.html">IPA.Utilities.Async</a></h6>
- <h6><strong>Assembly</strong>: IPA.Loader.dll</h6>
- <h5 id="IPA_Utilities_Async_Coroutines_syntax">Syntax</h5>
- <div class="codewrapper">
- <pre><code class="lang-csharp hljs">public static class Coroutines</code></pre>
- </div>
- <h3 id="methods">Methods
- </h3>
- <span class="small pull-right mobile-hide">
- <span class="divider">|</span>
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- <a id="IPA_Utilities_Async_Coroutines_AsTask_" data-uid="IPA.Utilities.Async.Coroutines.AsTask*"></a>
- <h4 id="IPA_Utilities_Async_Coroutines_AsTask_System_Collections_IEnumerator_" data-uid="IPA.Utilities.Async.Coroutines.AsTask(System.Collections.IEnumerator)">AsTask(IEnumerator)</h4>
- <div class="markdown level1 summary"><p>Binds a <span class="xref">System.Threading.Tasks.Task</span> to a Unity coroutine, capturing exceptions as well as the coroutine call stack.</p>
- </div>
- <div class="markdown level1 conceptual"></div>
- <h5 class="decalaration">Declaration</h5>
- <div class="codewrapper">
- <pre><code class="lang-csharp hljs">public static Task AsTask(IEnumerator coroutine)</code></pre>
- </div>
- <h5 class="parameters">Parameters</h5>
- <table class="table table-bordered table-striped table-condensed">
- <thead>
- <tr>
- <th>Type</th>
- <th>Name</th>
- <th>Description</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <td><span class="xref">System.Collections.IEnumerator</span></td>
- <td><span class="parametername">coroutine</span></td>
- <td><p>the coroutine to bind to a task</p>
- </td>
- </tr>
- </tbody>
- </table>
- <h5 class="returns">Returns</h5>
- <table class="table table-bordered table-striped table-condensed">
- <thead>
- <tr>
- <th>Type</th>
- <th>Description</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <td><span class="xref">System.Threading.Tasks.Task</span></td>
- <td><p>a <span class="xref">System.Threading.Tasks.Task</span> that completes when <code data-dev-comment-type="paramref" class="paramref">coroutine</code> completes, and fails when it throws</p>
- </td>
- </tr>
- </tbody>
- </table>
- <h5 id="IPA_Utilities_Async_Coroutines_AsTask_System_Collections_IEnumerator__remarks">Remarks</h5>
- <div class="markdown level1 remarks"><p>
- This may be called off of the Unity main thread. If it is, the coroutine start will be scheduled using the default
- <a class="xref" href="IPA.Utilities.Async.UnityMainThreadTaskScheduler.html">UnityMainThreadTaskScheduler</a> and will be run on the main thread as required by Unity.
- </p>
- <p>
- Unity provides a handful of coroutine helpers that are not <span class="xref">System.Collections.IEnumerable</span>s. Most of these are not terribly
- helpful on their own, however <span class="xref">UnityEngine.WaitForSeconds</span> may be. Instead, prefer to use the typical .NET
- <span class="xref">System.Threading.Tasks.Task.Wait(System.TimeSpan)</span> or similar overloads, or use <span class="xref">UnityEngine.WaitForSecondsRealtime</span>.
- </p>
- </div>
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- <a id="IPA_Utilities_Async_Coroutines_WaitForTask_" data-uid="IPA.Utilities.Async.Coroutines.WaitForTask*"></a>
- <h4 id="IPA_Utilities_Async_Coroutines_WaitForTask_System_Threading_Tasks_Task_" data-uid="IPA.Utilities.Async.Coroutines.WaitForTask(System.Threading.Tasks.Task)">WaitForTask(Task)</h4>
- <div class="markdown level1 summary"><p>Stalls the coroutine until <code data-dev-comment-type="paramref" class="paramref">task</code> completes, faults, or is canceled.</p>
- </div>
- <div class="markdown level1 conceptual"></div>
- <h5 class="decalaration">Declaration</h5>
- <div class="codewrapper">
- <pre><code class="lang-csharp hljs">public static IEnumerator WaitForTask(Task task)</code></pre>
- </div>
- <h5 class="parameters">Parameters</h5>
- <table class="table table-bordered table-striped table-condensed">
- <thead>
- <tr>
- <th>Type</th>
- <th>Name</th>
- <th>Description</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <td><span class="xref">System.Threading.Tasks.Task</span></td>
- <td><span class="parametername">task</span></td>
- <td><p>the <span class="xref">System.Threading.Tasks.Task</span> to wait for</p>
- </td>
- </tr>
- </tbody>
- </table>
- <h5 class="returns">Returns</h5>
- <table class="table table-bordered table-striped table-condensed">
- <thead>
- <tr>
- <th>Type</th>
- <th>Description</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <td><span class="xref">System.Collections.IEnumerator</span></td>
- <td><p>a coroutine waiting for the given task</p>
- </td>
- </tr>
- </tbody>
- </table>
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- <a id="IPA_Utilities_Async_Coroutines_WaitForTask_" data-uid="IPA.Utilities.Async.Coroutines.WaitForTask*"></a>
- <h4 id="IPA_Utilities_Async_Coroutines_WaitForTask_System_Threading_Tasks_Task_System_Boolean_" data-uid="IPA.Utilities.Async.Coroutines.WaitForTask(System.Threading.Tasks.Task,System.Boolean)">WaitForTask(Task, Boolean)</h4>
- <div class="markdown level1 summary"><p>Stalls the coroutine until <code data-dev-comment-type="paramref" class="paramref">task</code> completes, faults, or is canceled.</p>
- </div>
- <div class="markdown level1 conceptual"></div>
- <h5 class="decalaration">Declaration</h5>
- <div class="codewrapper">
- <pre><code class="lang-csharp hljs">public static IEnumerator WaitForTask(Task task, bool throwOnFault = false)</code></pre>
- </div>
- <h5 class="parameters">Parameters</h5>
- <table class="table table-bordered table-striped table-condensed">
- <thead>
- <tr>
- <th>Type</th>
- <th>Name</th>
- <th>Description</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <td><span class="xref">System.Threading.Tasks.Task</span></td>
- <td><span class="parametername">task</span></td>
- <td><p>the <span class="xref">System.Threading.Tasks.Task</span> to wait for</p>
- </td>
- </tr>
- <tr>
- <td><span class="xref">System.Boolean</span></td>
- <td><span class="parametername">throwOnFault</span></td>
- <td><p>whether or not to throw if the task faulted</p>
- </td>
- </tr>
- </tbody>
- </table>
- <h5 class="returns">Returns</h5>
- <table class="table table-bordered table-striped table-condensed">
- <thead>
- <tr>
- <th>Type</th>
- <th>Description</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <td><span class="xref">System.Collections.IEnumerator</span></td>
- <td><p>a coroutine waiting for the given task</p>
- </td>
- </tr>
- </tbody>
- </table>
- </article>
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