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  7. <title>Enum RuntimeOptions
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  75. <h1 id="IPA_RuntimeOptions" data-uid="IPA.RuntimeOptions" class="text-break">Enum RuntimeOptions
  76. </h1>
  77. <div class="markdown level0 summary"><p>Options that a plugin must specify to describe how it expects to be run.</p>
  78. </div>
  79. <div class="markdown level0 conceptual"></div>
  80. <h6><strong>Namespace</strong>: <a class="xref" href="IPA.html">IPA</a></h6>
  81. <h6><strong>Assembly</strong>: IPA.Loader.dll</h6>
  82. <h5 id="IPA_RuntimeOptions_syntax">Syntax</h5>
  83. <div class="codewrapper">
  84. <pre><code class="lang-csharp hljs">public enum RuntimeOptions</code></pre>
  85. </div>
  86. <h3 id="fields">Fields
  87. </h3>
  88. <table class="table table-bordered table-striped table-condensed">
  89. <thead>
  90. <tr>
  91. <th>Name</th>
  92. <th>Description</th>
  93. </tr>
  94. <thead>
  95. <tbody>
  96. <tr>
  97. <td id="IPA_RuntimeOptions_DynamicInit">DynamicInit</td>
  98. <td><p>
  99. Indicates that this plugin supports runtime enabling and disabling.
  100. </p>
  101. <p>
  102. When this is set, the plugin may be disabled at reasonable points during runtime. As with <a class="xref" href="IPA.RuntimeOptions.html#IPA_RuntimeOptions_SingleStartInit">SingleStartInit</a>,
  103. it will be initialized and enabled with the game if it is enabled on startup, and disabled with the game if it is enabled
  104. on shutdown.
  105. </p>
  106. <p>
  107. When a plugin with this set is enabled mid-game, the first time it is enabled, its initialization methods will be called,
  108. then its enable methods. All subsequent enables will <strong>NOT</strong> re-initialize, however the enable methods will be called.
  109. </p>
  110. <p>
  111. When a plugin with this set is disabled mid-game, the plugin instance will <strong>NOT</strong> be destroyed, and will instead be
  112. re-used for subsequent enables. The plugin is expected to handle this gracefully, and behave in a way that makes sense.
  113. </p>
  114. </td>
  115. </tr>
  116. <tr>
  117. <td id="IPA_RuntimeOptions_SingleStartInit">SingleStartInit</td>
  118. <td><p>
  119. Indicates that this plugin expects to be initialized and enabled with the game, and disabled with the game.
  120. </p>
  121. <p>
  122. With this option set, whether or not the plugin is disabled during a given run is constant for that entire run.
  123. </p>
  124. </td>
  125. </tr>
  126. </tbody>
  127. </thead></thead></table>
  128. <h5 id="IPA_RuntimeOptions_seealso">See Also</h5>
  129. <div class="seealso">
  130. <div><a class="xref" href="IPA.PluginAttribute.html">PluginAttribute</a></div>
  131. <div><a class="xref" href="IPA.InitAttribute.html">InitAttribute</a></div>
  132. <div><a class="xref" href="IPA.OnEnableAttribute.html">OnEnableAttribute</a></div>
  133. <div><a class="xref" href="IPA.OnDisableAttribute.html">OnDisableAttribute</a></div>
  134. <div><a class="xref" href="IPA.OnStartAttribute.html">OnStartAttribute</a></div>
  135. <div><a class="xref" href="IPA.OnExitAttribute.html">OnExitAttribute</a></div>
  136. </div>
  137. <h3 id="extensionmethods">Extension Methods</h3>
  138. <div>
  139. <a class="xref" href="IPA.Utilities.ReflectionUtil.html#IPA_Utilities_ReflectionUtil_SetField__2___0_System_String___1_">ReflectionUtil.SetField&lt;RuntimeOptions, U&gt;(String, U)</a>
  140. </div>
  141. <div>
  142. <a class="xref" href="IPA.Utilities.ReflectionUtil.html#IPA_Utilities_ReflectionUtil_GetField__2___1_System_String_">ReflectionUtil.GetField&lt;U, RuntimeOptions&gt;(String)</a>
  143. </div>
  144. <div>
  145. <a class="xref" href="IPA.Utilities.ReflectionUtil.html#IPA_Utilities_ReflectionUtil_SetProperty__2___0_System_String___1_">ReflectionUtil.SetProperty&lt;RuntimeOptions, U&gt;(String, U)</a>
  146. </div>
  147. <div>
  148. <a class="xref" href="IPA.Utilities.ReflectionUtil.html#IPA_Utilities_ReflectionUtil_GetProperty__2___1_System_String_">ReflectionUtil.GetProperty&lt;U, RuntimeOptions&gt;(String)</a>
  149. </div>
  150. <div>
  151. <a class="xref" href="IPA.Utilities.ReflectionUtil.html#IPA_Utilities_ReflectionUtil_InvokeMethod__2___1_System_String_System_Object___">ReflectionUtil.InvokeMethod&lt;U, RuntimeOptions&gt;(String, Object[])</a>
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