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- using Harmony;
- using IPA.Injector.Backups;
- using IPA.Loader;
- using IPA.Logging;
- using Mono.Cecil;
- using Mono.Cecil.Cil;
- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Reflection;
- using System.Runtime.InteropServices;
- using UnityEngine;
- using static IPA.Logging.Logger;
- using Logger = IPA.Logging.Logger;
- using MethodAttributes = Mono.Cecil.MethodAttributes;
-
- namespace IPA.Injector
- {
- public static class Injector
- {
- public static void Main(string[] args)
- { // entry point for doorstop
- // At this point, literally nothing but mscorlib is loaded,
- // and since this class doesn't have any static fields that
- // aren't defined in mscorlib, we can control exactly what
- // gets loaded.
-
- try
- {
- // This loads System.Runtime.InteropServices, and Microsoft.Win32.SafeHandles.
- Windows.WinConsole.Initialize();
-
- // This loads AppDomain, System.IO, System.Collections.Generic, and System.Reflection.
- // If kernel32.dll is not already loaded, this will also load it.
- // This call also loads IPA.Loader and initializes the logging system. In the process
- // it loads Ionic.Zip.
- SetupLibraryLoading();
-
- loader.Debug("Prepping bootstrapper");
-
- // // This will load Mono.Cecil
- InstallBootstrapPatch();
- }
- catch (Exception e)
- {
- Console.WriteLine(e);
- }
- }
-
- private static void InstallBootstrapPatch()
- {
- var cAsmName = Assembly.GetExecutingAssembly().GetName();
-
- loader.Debug("Finding backup");
- var backupPath = Path.Combine(Environment.CurrentDirectory, "IPA","Backups","Beat Saber");
- var bkp = BackupManager.FindLatestBackup(backupPath);
- if (bkp == null)
- loader.Warn("No backup found! Was BSIPA installed using the installer?");
-
- loader.Debug("Ensuring patch on UnityEngine.CoreModule exists");
- #region Insert patch into UnityEngine.CoreModule.dll
- var unityPath = Path.Combine(Environment.CurrentDirectory, "Beat Saber_Data", "Managed", "UnityEngine.CoreModule.dll");
-
- var unityAsmDef = AssemblyDefinition.ReadAssembly(unityPath);
- var unityModDef = unityAsmDef.MainModule;
-
- bool modified = false;
- foreach (var asmref in unityModDef.AssemblyReferences)
- {
- if (asmref.Name == cAsmName.Name)
- {
- if (asmref.Version != cAsmName.Version)
- {
- asmref.Version = cAsmName.Version;
- modified = true;
- }
- }
- }
-
- var application = unityModDef.GetType("UnityEngine", "Application");
-
- MethodDefinition cctor = null;
- foreach (var m in application.Methods)
- if (m.IsRuntimeSpecialName && m.Name == ".cctor")
- cctor = m;
-
- var cbs = unityModDef.Import(((Action)CreateBootstrapper).Method);
-
- if (cctor == null)
- {
- cctor = new MethodDefinition(".cctor", MethodAttributes.RTSpecialName | MethodAttributes.Static | MethodAttributes.SpecialName, unityModDef.TypeSystem.Void);
- application.Methods.Add(cctor);
- modified = true;
-
- var ilp = cctor.Body.GetILProcessor();
- ilp.Emit(OpCodes.Call, cbs);
- ilp.Emit(OpCodes.Ret);
- }
- else
- {
- var ilp = cctor.Body.GetILProcessor();
- for (int i = 0; i < Math.Min(2, cctor.Body.Instructions.Count); i++)
- {
- var ins = cctor.Body.Instructions[i];
- if (i == 0)
- {
- if (ins.OpCode != OpCodes.Call)
- {
- ilp.Replace(ins, ilp.Create(OpCodes.Call, cbs));
- modified = true;
- }
- else
- {
- var mref = ins.Operand as MethodReference;
- if (mref.FullName != cbs.FullName)
- {
- ilp.Replace(ins, ilp.Create(OpCodes.Call, cbs));
- modified = true;
- }
- }
- }
- if (i == 1 && ins.OpCode != OpCodes.Ret)
- {
- ilp.Replace(ins, ilp.Create(OpCodes.Ret));
- modified = true;
- }
- }
- }
-
- if (modified)
- {
- bkp?.Add(unityPath);
- unityAsmDef.Write(unityPath);
- }
- #endregion
-
- loader.Debug("Ensuring Assembly-CSharp is virtualized");
- #region Virtualize Assembly-CSharp.dll
- var ascPath = Path.Combine(Environment.CurrentDirectory, "Beat Saber_Data", "Managed", "Assembly-CSharp.dll");
-
- var ascModule = VirtualizedModule.Load(ascPath);
- ascModule.Virtualize(cAsmName, () => bkp?.Add(ascPath));
- #endregion
- }
-
- private static bool bootstrapped = false;
- private static void CreateBootstrapper()
- {
- if (bootstrapped) return;
- bootstrapped = true;
-
- // need to reinit streams singe Unity seems to redirect stdout
- Windows.WinConsole.InitializeStreams();
-
- var bootstrapper = new GameObject("NonDestructiveBootstrapper").AddComponent<Bootstrapper>();
- bootstrapper.Destroyed += Bootstrapper_Destroyed;
- }
-
- private static bool injected = false;
- public static void Inject()
- {
- if (!injected)
- {
- injected = true;
- Windows.WinConsole.Initialize();
- SetupLibraryLoading();
- var bootstrapper = new GameObject("Bootstrapper").AddComponent<Bootstrapper>();
- bootstrapper.Destroyed += Bootstrapper_Destroyed;
- }
- }
-
- private static bool loadingDone = false;
- public static void SetupLibraryLoading()
- {
- if (loadingDone) return;
- loadingDone = true;
- #region Add Library load locations
- AppDomain.CurrentDomain.AssemblyResolve += LibLoader.AssemblyLibLoader;
- try
- {
- if (!SetDllDirectory(LibLoader.NativeDir))
- {
- libLoader.Warn("Unable to add native library path to load path");
- }
- }
- catch (Exception) { }
- #endregion
- }
-
- [DllImport("kernel32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
- [return: MarshalAs(UnmanagedType.Bool)]
- static extern bool SetDllDirectory(string lpPathName);
-
- private static void Bootstrapper_Destroyed()
- {
- PluginComponent.Create();
- }
- }
- }
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