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- using IPA.Utilities;
- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Linq;
- using System.Text;
- #if NET3
- using Net3_Proxy;
- using Path = Net3_Proxy.Path;
- using File = Net3_Proxy.File;
- using Directory = Net3_Proxy.Directory;
- #endif
-
- namespace IPA.Injector
- {
- internal static class GameVersionEarly
- {
- internal static string ResolveDataPath(string installDir) =>
- Directory.EnumerateDirectories(installDir, "*_Data").First();
-
- internal static string GlobalGameManagers(string installDir) =>
- Path.Combine(ResolveDataPath(installDir), "globalgamemanagers");
-
- internal static string GetGameVersion()
- {
- var mgr = GlobalGameManagers(UnityGame.InstallPath);
-
- using (var stream = File.OpenRead(mgr))
- using (var reader = new BinaryReader(stream, Encoding.UTF8))
- {
- const string key = "public.app-category.games";
- int pos = 0;
-
- while (stream.Position < stream.Length && pos < key.Length)
- {
- if (reader.ReadByte() == key[pos]) pos++;
- else pos = 0;
- }
-
- if (stream.Position == stream.Length) // we went through the entire stream without finding the key
- throw new KeyNotFoundException("Could not find key '" + key + "' in " + mgr);
-
- // otherwise pos == key.Length, which means we found it
- int offset = 136 - key.Length - sizeof(int);
- stream.Seek(offset, SeekOrigin.Current); // advance past junk to beginning of string
-
- int strlen = reader.ReadInt32(); // assumes LE
- var strbytes = reader.ReadBytes(strlen);
-
- return Encoding.UTF8.GetString(strbytes);
- }
- }
-
- internal static SemVer.Version SafeParseVersion() => new SemVer.Version(GetGameVersion(), true);
-
- private static void _Load()
- {
- UnityGame.SetEarlyGameVersion(SafeParseVersion());
- UnityGame.CheckGameVersionBoundary();
- }
-
- internal static void Load()
- {
- // This exists for the same reason the wierdness in Injector.Main does
- _ = Type.GetType("SemVer.Version, SemVer", false);
-
- _Load();
- }
- }
- }
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