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  75. <h1 id="IPA_Utilities_UnityGame_Release" data-uid="IPA.Utilities.UnityGame.Release" class="text-break">Enum UnityGame.Release
  76. </h1>
  77. <div class="markdown level0 summary"><p>The different types of releases of the game.</p>
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  79. <div class="markdown level0 conceptual"></div>
  80. <h6><strong>Namespace</strong>: <a class="xref" href="IPA.Utilities.html">IPA.Utilities</a></h6>
  81. <h6><strong>Assembly</strong>: IPA.Loader.dll</h6>
  82. <h5 id="IPA_Utilities_UnityGame_Release_syntax">Syntax</h5>
  83. <div class="codewrapper">
  84. <pre><code class="lang-csharp hljs">public enum Release</code></pre>
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  86. <h3 id="fields">Fields
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  88. <table class="table table-bordered table-striped table-condensed">
  89. <thead>
  90. <tr>
  91. <th>Name</th>
  92. <th>Description</th>
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  94. <thead>
  95. <tbody>
  96. <tr>
  97. <td id="IPA_Utilities_UnityGame_Release_Other">Other</td>
  98. <td><p>Indicates a non-Steam release.</p>
  99. </td>
  100. </tr>
  101. <tr>
  102. <td id="IPA_Utilities_UnityGame_Release_Steam">Steam</td>
  103. <td><p>Indicates a Steam release.</p>
  104. </td>
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  108. <h3 id="extensionmethods">Extension Methods</h3>
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  110. <a class="xref" href="IPA.Utilities.ReflectionUtil.html#IPA_Utilities_ReflectionUtil_SetField__2___0_System_String___1_">ReflectionUtil.SetField&lt;UnityGame.Release, U&gt;(String, U)</a>
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  113. <a class="xref" href="IPA.Utilities.ReflectionUtil.html#IPA_Utilities_ReflectionUtil_GetField__2___1_System_String_">ReflectionUtil.GetField&lt;U, UnityGame.Release&gt;(String)</a>
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  116. <a class="xref" href="IPA.Utilities.ReflectionUtil.html#IPA_Utilities_ReflectionUtil_SetProperty__2___0_System_String___1_">ReflectionUtil.SetProperty&lt;UnityGame.Release, U&gt;(String, U)</a>
  117. </div>
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  119. <a class="xref" href="IPA.Utilities.ReflectionUtil.html#IPA_Utilities_ReflectionUtil_GetProperty__2___1_System_String_">ReflectionUtil.GetProperty&lt;U, UnityGame.Release&gt;(String)</a>
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  122. <a class="xref" href="IPA.Utilities.ReflectionUtil.html#IPA_Utilities_ReflectionUtil_InvokeMethod__2___1_System_String_System_Object___">ReflectionUtil.InvokeMethod&lt;U, UnityGame.Release&gt;(String, Object[])</a>
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