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  1. <?xml version="1.0" encoding="utf-8" standalone="yes"?>
  2. <doc>
  3. <members>
  4. <assembly>
  5. <name>UnityEngine.UIModule</name>
  6. </assembly>
  7. <member name="T:UnityEngine.AdditionalCanvasShaderChannels">
  8. <summary>
  9. <para>Enum mask of possible shader channel properties that can also be included when the Canvas mesh is created.</para>
  10. </summary>
  11. </member>
  12. <member name="F:UnityEngine.AdditionalCanvasShaderChannels.None">
  13. <summary>
  14. <para>No additional shader parameters are needed.</para>
  15. </summary>
  16. </member>
  17. <member name="F:UnityEngine.AdditionalCanvasShaderChannels.Normal">
  18. <summary>
  19. <para>Include the normals on the mesh vertices.</para>
  20. </summary>
  21. </member>
  22. <member name="F:UnityEngine.AdditionalCanvasShaderChannels.Tangent">
  23. <summary>
  24. <para>Include the Tangent on the mesh vertices.</para>
  25. </summary>
  26. </member>
  27. <member name="F:UnityEngine.AdditionalCanvasShaderChannels.TexCoord1">
  28. <summary>
  29. <para>Include UV1 on the mesh vertices.</para>
  30. </summary>
  31. </member>
  32. <member name="F:UnityEngine.AdditionalCanvasShaderChannels.TexCoord2">
  33. <summary>
  34. <para>Include UV2 on the mesh vertices.</para>
  35. </summary>
  36. </member>
  37. <member name="F:UnityEngine.AdditionalCanvasShaderChannels.TexCoord3">
  38. <summary>
  39. <para>Include UV3 on the mesh vertices.</para>
  40. </summary>
  41. </member>
  42. <member name="T:UnityEngine.Canvas">
  43. <summary>
  44. <para>Element that can be used for screen rendering.</para>
  45. </summary>
  46. </member>
  47. <member name="P:UnityEngine.Canvas.additionalShaderChannels">
  48. <summary>
  49. <para>Get or set the mask of additional shader channels to be used when creating the Canvas mesh.</para>
  50. </summary>
  51. </member>
  52. <member name="P:UnityEngine.Canvas.cachedSortingLayerValue">
  53. <summary>
  54. <para>Cached calculated value based upon SortingLayerID.</para>
  55. </summary>
  56. </member>
  57. <member name="P:UnityEngine.Canvas.isRootCanvas">
  58. <summary>
  59. <para>Is this the root Canvas?</para>
  60. </summary>
  61. </member>
  62. <member name="P:UnityEngine.Canvas.normalizedSortingGridSize">
  63. <summary>
  64. <para>The normalized grid size that the canvas will split the renderable area into.</para>
  65. </summary>
  66. </member>
  67. <member name="P:UnityEngine.Canvas.overridePixelPerfect">
  68. <summary>
  69. <para>Allows for nested canvases to override pixelPerfect settings inherited from parent canvases.</para>
  70. </summary>
  71. </member>
  72. <member name="P:UnityEngine.Canvas.overrideSorting">
  73. <summary>
  74. <para>Override the sorting of canvas.</para>
  75. </summary>
  76. </member>
  77. <member name="P:UnityEngine.Canvas.pixelPerfect">
  78. <summary>
  79. <para>Force elements in the canvas to be aligned with pixels. Only applies with renderMode is Screen Space.</para>
  80. </summary>
  81. </member>
  82. <member name="P:UnityEngine.Canvas.pixelRect">
  83. <summary>
  84. <para>Get the render rect for the Canvas.</para>
  85. </summary>
  86. </member>
  87. <member name="P:UnityEngine.Canvas.planeDistance">
  88. <summary>
  89. <para>How far away from the camera is the Canvas generated.</para>
  90. </summary>
  91. </member>
  92. <member name="P:UnityEngine.Canvas.referencePixelsPerUnit">
  93. <summary>
  94. <para>The number of pixels per unit that is considered the default.</para>
  95. </summary>
  96. </member>
  97. <member name="P:UnityEngine.Canvas.renderMode">
  98. <summary>
  99. <para>Is the Canvas in World or Overlay mode?</para>
  100. </summary>
  101. </member>
  102. <member name="P:UnityEngine.Canvas.renderOrder">
  103. <summary>
  104. <para>The render order in which the canvas is being emitted to the Scene. (Read Only)</para>
  105. </summary>
  106. </member>
  107. <member name="P:UnityEngine.Canvas.rootCanvas">
  108. <summary>
  109. <para>Returns the Canvas closest to root, by checking through each parent and returning the last canvas found. If no other canvas is found then the canvas will return itself.</para>
  110. </summary>
  111. </member>
  112. <member name="P:UnityEngine.Canvas.scaleFactor">
  113. <summary>
  114. <para>Used to scale the entire canvas, while still making it fit the screen. Only applies with renderMode is Screen Space.</para>
  115. </summary>
  116. </member>
  117. <member name="P:UnityEngine.Canvas.sortingGridNormalizedSize">
  118. <summary>
  119. <para>The normalized grid size that the canvas will split the renderable area into.</para>
  120. </summary>
  121. </member>
  122. <member name="P:UnityEngine.Canvas.sortingLayerID">
  123. <summary>
  124. <para>Unique ID of the Canvas' sorting layer.</para>
  125. </summary>
  126. </member>
  127. <member name="P:UnityEngine.Canvas.sortingLayerName">
  128. <summary>
  129. <para>Name of the Canvas' sorting layer.</para>
  130. </summary>
  131. </member>
  132. <member name="P:UnityEngine.Canvas.sortingOrder">
  133. <summary>
  134. <para>Canvas' order within a sorting layer.</para>
  135. </summary>
  136. </member>
  137. <member name="P:UnityEngine.Canvas.targetDisplay">
  138. <summary>
  139. <para>For Overlay mode, display index on which the UI canvas will appear.</para>
  140. </summary>
  141. </member>
  142. <member name="?:UnityEngine.Canvas.willRenderCanvases(UnityEngine.Canvas/WillRenderCanvases)">
  143. <summary>
  144. <para>Event that is called just before Canvas rendering happens.</para>
  145. </summary>
  146. <param name="value"></param>
  147. </member>
  148. <member name="P:UnityEngine.Canvas.worldCamera">
  149. <summary>
  150. <para>Camera used for sizing the Canvas when in Screen Space - Camera. Also used as the Camera that events will be sent through for a World Space [[Canvas].</para>
  151. </summary>
  152. </member>
  153. <member name="M:UnityEngine.Canvas.ForceUpdateCanvases">
  154. <summary>
  155. <para>Force all canvases to update their content.</para>
  156. </summary>
  157. </member>
  158. <member name="M:UnityEngine.Canvas.GetDefaultCanvasMaterial">
  159. <summary>
  160. <para>Returns the default material that can be used for rendering normal elements on the Canvas.</para>
  161. </summary>
  162. </member>
  163. <member name="M:UnityEngine.Canvas.GetDefaultCanvasTextMaterial">
  164. <summary>
  165. <para>Returns the default material that can be used for rendering text elements on the Canvas.</para>
  166. </summary>
  167. </member>
  168. <member name="M:UnityEngine.Canvas.GetETC1SupportedCanvasMaterial">
  169. <summary>
  170. <para>Gets or generates the ETC1 Material.</para>
  171. </summary>
  172. <returns>
  173. <para>The generated ETC1 Material from the Canvas.</para>
  174. </returns>
  175. </member>
  176. <member name="T:UnityEngine.CanvasGroup">
  177. <summary>
  178. <para>A Canvas placable element that can be used to modify children Alpha, Raycasting, Enabled state.</para>
  179. </summary>
  180. </member>
  181. <member name="P:UnityEngine.CanvasGroup.alpha">
  182. <summary>
  183. <para>Set the alpha of the group.</para>
  184. </summary>
  185. </member>
  186. <member name="P:UnityEngine.CanvasGroup.blocksRaycasts">
  187. <summary>
  188. <para>Does this group block raycasting (allow collision).</para>
  189. </summary>
  190. </member>
  191. <member name="P:UnityEngine.CanvasGroup.ignoreParentGroups">
  192. <summary>
  193. <para>Should the group ignore parent groups?</para>
  194. </summary>
  195. </member>
  196. <member name="P:UnityEngine.CanvasGroup.interactable">
  197. <summary>
  198. <para>Is the group interactable (are the elements beneath the group enabled).</para>
  199. </summary>
  200. </member>
  201. <member name="M:UnityEngine.CanvasGroup.IsRaycastLocationValid(UnityEngine.Vector2,UnityEngine.Camera)">
  202. <summary>
  203. <para>Returns true if the Group allows raycasts.</para>
  204. </summary>
  205. <param name="sp"></param>
  206. <param name="eventCamera"></param>
  207. </member>
  208. <member name="T:UnityEngine.CanvasRenderer">
  209. <summary>
  210. <para>A component that will render to the screen after all normal rendering has completed when attached to a Canvas. Designed for GUI application.</para>
  211. </summary>
  212. </member>
  213. <member name="P:UnityEngine.CanvasRenderer.absoluteDepth">
  214. <summary>
  215. <para>Depth of the renderer relative to the root canvas.</para>
  216. </summary>
  217. </member>
  218. <member name="P:UnityEngine.CanvasRenderer.cull">
  219. <summary>
  220. <para>Indicates whether geometry emitted by this renderer is ignored.</para>
  221. </summary>
  222. </member>
  223. <member name="P:UnityEngine.CanvasRenderer.cullTransparentMesh">
  224. <summary>
  225. <para>Indicates whether geometry emitted by this renderer can be ignored when the vertex color alpha is close to zero for every vertex of the mesh.</para>
  226. </summary>
  227. </member>
  228. <member name="P:UnityEngine.CanvasRenderer.hasMoved">
  229. <summary>
  230. <para>True if any change has occured that would invalidate the positions of generated geometry.</para>
  231. </summary>
  232. </member>
  233. <member name="P:UnityEngine.CanvasRenderer.hasPopInstruction">
  234. <summary>
  235. <para>Enable 'render stack' pop draw call.</para>
  236. </summary>
  237. </member>
  238. <member name="P:UnityEngine.CanvasRenderer.hasRectClipping">
  239. <summary>
  240. <para>True if rect clipping has been enabled on this renderer.
  241. See Also: CanvasRenderer.EnableRectClipping, CanvasRenderer.DisableRectClipping.</para>
  242. </summary>
  243. </member>
  244. <member name="P:UnityEngine.CanvasRenderer.isMask">
  245. <summary>
  246. <para>Is the UIRenderer a mask component.</para>
  247. </summary>
  248. </member>
  249. <member name="P:UnityEngine.CanvasRenderer.materialCount">
  250. <summary>
  251. <para>The number of materials usable by this renderer.</para>
  252. </summary>
  253. </member>
  254. <member name="P:UnityEngine.CanvasRenderer.popMaterialCount">
  255. <summary>
  256. <para>The number of materials usable by this renderer. Used internally for masking.</para>
  257. </summary>
  258. </member>
  259. <member name="P:UnityEngine.CanvasRenderer.relativeDepth">
  260. <summary>
  261. <para>Depth of the renderer realative to the parent canvas.</para>
  262. </summary>
  263. </member>
  264. <member name="M:UnityEngine.CanvasRenderer.AddUIVertexStream(System.Collections.Generic.List`1&lt;UnityEngine.UIVertex&gt;,System.Collections.Generic.List`1&lt;UnityEngine.Vector3&gt;,System.Collections.Generic.List`1&lt;UnityEngine.Color32&gt;,System.Collections.Generic.List`1&lt;UnityEngine.Vector2&gt;,System.Collections.Generic.List`1&lt;UnityEngine.Vector2&gt;,System.Collections.Generic.List`1&lt;UnityEngine.Vector3&gt;,System.Collections.Generic.List`1&lt;UnityEngine.Vector4&gt;)">
  265. <summary>
  266. <para>Take the Vertex steam and split it corrisponding arrays (positions, colors, uv0s, uv1s, normals and tangents).</para>
  267. </summary>
  268. <param name="verts">The UIVertex list to split.</param>
  269. <param name="positions">The destination list for the verts positions.</param>
  270. <param name="colors">The destination list for the verts colors.</param>
  271. <param name="uv0S">The destination list for the verts uv0s.</param>
  272. <param name="uv1S">The destination list for the verts uv1s.</param>
  273. <param name="normals">The destination list for the verts normals.</param>
  274. <param name="tangents">The destination list for the verts tangents.</param>
  275. </member>
  276. <member name="M:UnityEngine.CanvasRenderer.Clear">
  277. <summary>
  278. <para>Remove all cached vertices.</para>
  279. </summary>
  280. </member>
  281. <member name="M:UnityEngine.CanvasRenderer.CreateUIVertexStream(System.Collections.Generic.List`1&lt;UnityEngine.UIVertex&gt;,System.Collections.Generic.List`1&lt;UnityEngine.Vector3&gt;,System.Collections.Generic.List`1&lt;UnityEngine.Color32&gt;,System.Collections.Generic.List`1&lt;UnityEngine.Vector2&gt;,System.Collections.Generic.List`1&lt;UnityEngine.Vector2&gt;,System.Collections.Generic.List`1&lt;UnityEngine.Vector3&gt;,System.Collections.Generic.List`1&lt;UnityEngine.Vector4&gt;,System.Collections.Generic.List`1&lt;System.Int32&gt;)">
  282. <summary>
  283. <para>Convert a set of vertex components into a stream of UIVertex.</para>
  284. </summary>
  285. <param name="verts"></param>
  286. <param name="positions"></param>
  287. <param name="colors"></param>
  288. <param name="uv0S"></param>
  289. <param name="uv1S"></param>
  290. <param name="normals"></param>
  291. <param name="tangents"></param>
  292. <param name="indices"></param>
  293. </member>
  294. <member name="M:UnityEngine.CanvasRenderer.DisableRectClipping">
  295. <summary>
  296. <para>Disables rectangle clipping for this CanvasRenderer.</para>
  297. </summary>
  298. </member>
  299. <member name="M:UnityEngine.CanvasRenderer.EnableRectClipping(UnityEngine.Rect)">
  300. <summary>
  301. <para>Enables rect clipping on the CanvasRendered. Geometry outside of the specified rect will be clipped (not rendered).</para>
  302. </summary>
  303. <param name="rect"></param>
  304. </member>
  305. <member name="M:UnityEngine.CanvasRenderer.GetAlpha">
  306. <summary>
  307. <para>Get the current alpha of the renderer.</para>
  308. </summary>
  309. </member>
  310. <member name="M:UnityEngine.CanvasRenderer.GetColor">
  311. <summary>
  312. <para>Get the current color of the renderer.</para>
  313. </summary>
  314. </member>
  315. <member name="M:UnityEngine.CanvasRenderer.GetInheritedAlpha">
  316. <summary>
  317. <para>Get the final inherited alpha calculated by including all the parent alphas from included parent CanvasGroups.</para>
  318. </summary>
  319. <returns>
  320. <para>The calculated inherited alpha.</para>
  321. </returns>
  322. </member>
  323. <member name="M:UnityEngine.CanvasRenderer.GetMaterial(System.Int32)">
  324. <summary>
  325. <para>Gets the current Material assigned to the CanvasRenderer.</para>
  326. </summary>
  327. <param name="index">The material index to retrieve (0 if this parameter is omitted).</param>
  328. <returns>
  329. <para>Result.</para>
  330. </returns>
  331. </member>
  332. <member name="M:UnityEngine.CanvasRenderer.GetMaterial">
  333. <summary>
  334. <para>Gets the current Material assigned to the CanvasRenderer.</para>
  335. </summary>
  336. <param name="index">The material index to retrieve (0 if this parameter is omitted).</param>
  337. <returns>
  338. <para>Result.</para>
  339. </returns>
  340. </member>
  341. <member name="M:UnityEngine.CanvasRenderer.GetPopMaterial(System.Int32)">
  342. <summary>
  343. <para>Gets the current Material assigned to the CanvasRenderer. Used internally for masking.</para>
  344. </summary>
  345. <param name="index"></param>
  346. </member>
  347. <member name="M:UnityEngine.CanvasRenderer.SetAlpha(System.Single)">
  348. <summary>
  349. <para>Set the alpha of the renderer. Will be multiplied with the UIVertex alpha and the Canvas alpha.</para>
  350. </summary>
  351. <param name="alpha">Alpha.</param>
  352. </member>
  353. <member name="M:UnityEngine.CanvasRenderer.SetAlphaTexture(UnityEngine.Texture)">
  354. <summary>
  355. <para>The Alpha Texture that will be passed to the Shader under the _AlphaTex property.</para>
  356. </summary>
  357. <param name="texture">The Texture to be passed.</param>
  358. </member>
  359. <member name="M:UnityEngine.CanvasRenderer.SetColor(UnityEngine.Color)">
  360. <summary>
  361. <para>Set the color of the renderer. Will be multiplied with the UIVertex color and the Canvas color.</para>
  362. </summary>
  363. <param name="color">Renderer multiply color.</param>
  364. </member>
  365. <member name="M:UnityEngine.CanvasRenderer.SetMaterial(UnityEngine.Material,System.Int32)">
  366. <summary>
  367. <para>Set the material for the canvas renderer. If a texture is specified then it will be used as the 'MainTex' instead of the material's 'MainTex'.
  368. See Also: CanvasRenderer.SetMaterialCount, CanvasRenderer.SetTexture.</para>
  369. </summary>
  370. <param name="material">Material for rendering.</param>
  371. <param name="texture">Material texture overide.</param>
  372. <param name="index">Material index.</param>
  373. </member>
  374. <member name="M:UnityEngine.CanvasRenderer.SetMaterial(UnityEngine.Material,UnityEngine.Texture)">
  375. <summary>
  376. <para>Set the material for the canvas renderer. If a texture is specified then it will be used as the 'MainTex' instead of the material's 'MainTex'.
  377. See Also: CanvasRenderer.SetMaterialCount, CanvasRenderer.SetTexture.</para>
  378. </summary>
  379. <param name="material">Material for rendering.</param>
  380. <param name="texture">Material texture overide.</param>
  381. <param name="index">Material index.</param>
  382. </member>
  383. <member name="M:UnityEngine.CanvasRenderer.SetMesh(UnityEngine.Mesh)">
  384. <summary>
  385. <para>Sets the Mesh used by this renderer.</para>
  386. </summary>
  387. <param name="mesh"></param>
  388. </member>
  389. <member name="M:UnityEngine.CanvasRenderer.SetPopMaterial(UnityEngine.Material,System.Int32)">
  390. <summary>
  391. <para>Set the material for the canvas renderer. Used internally for masking.</para>
  392. </summary>
  393. <param name="material"></param>
  394. <param name="index"></param>
  395. </member>
  396. <member name="M:UnityEngine.CanvasRenderer.SetTexture(UnityEngine.Texture)">
  397. <summary>
  398. <para>Sets the texture used by this renderer's material.</para>
  399. </summary>
  400. <param name="texture"></param>
  401. </member>
  402. <member name="M:UnityEngine.CanvasRenderer.SetVertices(System.Collections.Generic.List`1&lt;UnityEngine.UIVertex&gt;)">
  403. <summary>
  404. <para>Set the vertices for the UIRenderer.</para>
  405. </summary>
  406. <param name="vertices">Array of vertices to set.</param>
  407. <param name="size">Number of vertices to set.</param>
  408. </member>
  409. <member name="M:UnityEngine.CanvasRenderer.SetVertices(UnityEngine.UIVertex[],System.Int32)">
  410. <summary>
  411. <para>Set the vertices for the UIRenderer.</para>
  412. </summary>
  413. <param name="vertices">Array of vertices to set.</param>
  414. <param name="size">Number of vertices to set.</param>
  415. </member>
  416. <member name="M:UnityEngine.CanvasRenderer.SplitUIVertexStreams(System.Collections.Generic.List`1&lt;UnityEngine.UIVertex&gt;,System.Collections.Generic.List`1&lt;UnityEngine.Vector3&gt;,System.Collections.Generic.List`1&lt;UnityEngine.Color32&gt;,System.Collections.Generic.List`1&lt;UnityEngine.Vector2&gt;,System.Collections.Generic.List`1&lt;UnityEngine.Vector2&gt;,System.Collections.Generic.List`1&lt;UnityEngine.Vector3&gt;,System.Collections.Generic.List`1&lt;UnityEngine.Vector4&gt;,System.Collections.Generic.List`1&lt;System.Int32&gt;)">
  417. <summary>
  418. <para>Given a list of UIVertex, split the stream into it's component types.</para>
  419. </summary>
  420. <param name="verts"></param>
  421. <param name="positions"></param>
  422. <param name="colors"></param>
  423. <param name="uv0S"></param>
  424. <param name="uv1S"></param>
  425. <param name="normals"></param>
  426. <param name="tangents"></param>
  427. <param name="indices"></param>
  428. </member>
  429. <member name="?:UnityEngine.ICanvasRaycastFilter">
  430. <summary>
  431. <para>This element can filter raycasts. If the top level element is hit it can further 'check' if the location is valid.</para>
  432. </summary>
  433. </member>
  434. <member name="M:UnityEngine.ICanvasRaycastFilter.IsRaycastLocationValid(UnityEngine.Vector2,UnityEngine.Camera)">
  435. <summary>
  436. <para>Given a point and a camera is the raycast valid.</para>
  437. </summary>
  438. <param name="sp">Screen position.</param>
  439. <param name="eventCamera">Raycast camera.</param>
  440. <returns>
  441. <para>Valid.</para>
  442. </returns>
  443. </member>
  444. <member name="T:UnityEngine.RectTransformUtility">
  445. <summary>
  446. <para>Utility class containing helper methods for working with RectTransform.</para>
  447. </summary>
  448. </member>
  449. <member name="M:UnityEngine.RectTransformUtility.FlipLayoutAxes(UnityEngine.RectTransform,System.Boolean,System.Boolean)">
  450. <summary>
  451. <para>Flips the horizontal and vertical axes of the RectTransform size and alignment, and optionally its children as well.</para>
  452. </summary>
  453. <param name="rect">The RectTransform to flip.</param>
  454. <param name="keepPositioning">Flips around the pivot if true. Flips within the parent rect if false.</param>
  455. <param name="recursive">Flip the children as well?</param>
  456. </member>
  457. <member name="M:UnityEngine.RectTransformUtility.FlipLayoutOnAxis(UnityEngine.RectTransform,System.Int32,System.Boolean,System.Boolean)">
  458. <summary>
  459. <para>Flips the alignment of the RectTransform along the horizontal or vertical axis, and optionally its children as well.</para>
  460. </summary>
  461. <param name="rect">The RectTransform to flip.</param>
  462. <param name="keepPositioning">Flips around the pivot if true. Flips within the parent rect if false.</param>
  463. <param name="recursive">Flip the children as well?</param>
  464. <param name="axis">The axis to flip along. 0 is horizontal and 1 is vertical.</param>
  465. </member>
  466. <member name="M:UnityEngine.RectTransformUtility.PixelAdjustPoint(UnityEngine.Vector2,UnityEngine.Transform,UnityEngine.Canvas)">
  467. <summary>
  468. <para>Convert a given point in screen space into a pixel correct point.</para>
  469. </summary>
  470. <param name="point"></param>
  471. <param name="elementTransform"></param>
  472. <param name="canvas"></param>
  473. <returns>
  474. <para>Pixel adjusted point.</para>
  475. </returns>
  476. </member>
  477. <member name="M:UnityEngine.RectTransformUtility.PixelAdjustRect(UnityEngine.RectTransform,UnityEngine.Canvas)">
  478. <summary>
  479. <para>Given a rect transform, return the corner points in pixel accurate coordinates.</para>
  480. </summary>
  481. <param name="rectTransform"></param>
  482. <param name="canvas"></param>
  483. <returns>
  484. <para>Pixel adjusted rect.</para>
  485. </returns>
  486. </member>
  487. <member name="M:UnityEngine.RectTransformUtility.RectangleContainsScreenPoint(UnityEngine.RectTransform,UnityEngine.Vector2,UnityEngine.Camera)">
  488. <summary>
  489. <para>Does the RectTransform contain the screen point as seen from the given camera?</para>
  490. </summary>
  491. <param name="rect">The RectTransform to test with.</param>
  492. <param name="screenPoint">The screen point to test.</param>
  493. <param name="cam">The camera from which the test is performed from. (Optional)</param>
  494. <returns>
  495. <para>True if the point is inside the rectangle.</para>
  496. </returns>
  497. </member>
  498. <member name="M:UnityEngine.RectTransformUtility.ScreenPointToLocalPointInRectangle(UnityEngine.RectTransform,UnityEngine.Vector2,UnityEngine.Camera,UnityEngine.Vector2&amp;)">
  499. <summary>
  500. <para>Transform a screen space point to a position in the local space of a RectTransform that is on the plane of its rectangle.</para>
  501. </summary>
  502. <param name="rect">The RectTransform to find a point inside.</param>
  503. <param name="cam">The camera associated with the screen space position.</param>
  504. <param name="screenPoint">Screen space position.</param>
  505. <param name="localPoint">Point in local space of the rect transform.</param>
  506. <returns>
  507. <para>Returns true if the plane of the RectTransform is hit, regardless of whether the point is inside the rectangle.</para>
  508. </returns>
  509. </member>
  510. <member name="M:UnityEngine.RectTransformUtility.ScreenPointToWorldPointInRectangle(UnityEngine.RectTransform,UnityEngine.Vector2,UnityEngine.Camera,UnityEngine.Vector3&amp;)">
  511. <summary>
  512. <para>Transform a screen space point to a position in world space that is on the plane of the given RectTransform.</para>
  513. </summary>
  514. <param name="rect">The RectTransform to find a point inside.</param>
  515. <param name="cam">The camera associated with the screen space position.</param>
  516. <param name="screenPoint">Screen space position.</param>
  517. <param name="worldPoint">Point in world space.</param>
  518. <returns>
  519. <para>Returns true if the plane of the RectTransform is hit, regardless of whether the point is inside the rectangle.</para>
  520. </returns>
  521. </member>
  522. <member name="T:UnityEngine.RenderMode">
  523. <summary>
  524. <para>RenderMode for the Canvas.</para>
  525. </summary>
  526. </member>
  527. <member name="F:UnityEngine.RenderMode.ScreenSpaceCamera">
  528. <summary>
  529. <para>Render using the Camera configured on the Canvas.</para>
  530. </summary>
  531. </member>
  532. <member name="F:UnityEngine.RenderMode.ScreenSpaceOverlay">
  533. <summary>
  534. <para>Render at the end of the Scene using a 2D Canvas.</para>
  535. </summary>
  536. </member>
  537. <member name="F:UnityEngine.RenderMode.WorldSpace">
  538. <summary>
  539. <para>Render using any Camera in the Scene that can render the layer.</para>
  540. </summary>
  541. </member>
  542. <member name="A:UnityEngine.UIModule">
  543. <summary>
  544. <para>The UI module implements basic components required for Unity's UI system</para>
  545. </summary>
  546. </member>
  547. </members>
  548. </doc>